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Marksmanship Hunter DPS Rotation, Cooldowns, and Abilities (Legion 7.3.2)

Last updated on Oct 28, 2017 at 21:17 by Azortharion 888 comments

Table of Contents

General Information

On this page, we list your Marksmanship Hunter core abilities and how they should be used together (rotation) in World of Warcraft Legion 7.3.2. We also explain when to use your various cooldowns. Then, we go deeper and present all the subtleties that you will need to know if you want to excel at playing a Marksmanship Hunter.

The other pages of our Marksmanship Hunter guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Azortharion, the main theorycrafter of the spec. He is also an accomplished player who raids in Solaris. You can also watch his stream on Twitch.

The rotation for Marksmanship Hunters can be summarised in the following priority system, though the spec has many rotational subtleties that are difficult to convey in a simple priority system. We advise you to read on from here to fully understand the spec's mechanics.

1. Ability Priority List

  1. Use your Trueshot Icon Trueshot cooldown. Ensure you use it at maximum Focus, and ideally start it right after a Marked Shot or Windburst. Save it for multiple targets when possible. We recommend reading the detailed cooldown usage section for more information on Trueshot usage.
  2. Cast A Murder of Crows Icon A Murder of Crows on cooldown. Delay it until 20% if the boss is at 25% health or below, since Crows stacks  Icon Bullseye.
  3. Cast  Icon Windburst on cooldown, but only if you cannot cast another Aimed Shot Icon Aimed Shot within the current Vulnerable window or if Vulnerable Icon Vulnerable is not up. Treat it like a cheaper, nicer version of Marked Shot Icon Marked Shot.
  4. Cast Marked Shot Icon Marked Shot on 70 Focus or above to refresh Vulnerable, only when you cannot cast another Aimed Shot inside that Vulnerable.
  5. Cast Aimed Shot Icon Aimed Shot if you can cast it before Vulnerable Icon Vulnerable will expire from the target. This also functions as a Focus dump to stay off Focus cap by casting it when you reach ~95 Focus, even if Vulnerable is not up.
  6. Spam Arcane Shot Icon Arcane Shot // Multi-Shot Icon Multi-Shot (3 targets or above) as a filler when you have nothing else to do. This will be your primary active source of Focus regen, and it is also the vehicle for letting you cast Marked Shot Icon Marked Shots when it procs. Use Multi-Shot Icon Multi-Shot on 2 targets when you have a Marking Targets Icon Marking Targets proc, or if you have the War Belt of the Sentinel Army Icon War Belt of the Sentinel Army.

1.1. Rotational Cycles

The priority list above is good for getting an idea how the abilities work together and how they should be used. The "cycles" below describes how you best carry the above into practice — specifically utilizing your Vulnerable Icon Vulnerable windows, and managing your procs.

  • When you get a Marking Targets Icon Marking Targets proc: Arcane Shot Icon Arcane Shot until 70* Focus → Marked Shot Icon Marked Shot → Cast Arcane Shot Icon Arcane Shot* → 2x Aimed Shot Icon Aimed Shots.
  • With  Icon Windburst, instead of Marked Shot, you should cast Windburst at a minimum of 50 Focus, and always cast 2x Arcane Shots followed by 2x Aimed Shots.
  • When you have no proc or Windburst: Cast Arcane Shot Icon Arcane Shot until ~105 Focus, then Aimed Shot Icon Aimed Shot to not focus cap (twice if you are using the T20 2-piece). Repeat as necessary until you get a proc and hope that it does not take too long.

*If you have the Tier 20 4-piece set bonus, and more than 18-19% Haste in your gear (not something you should chase after), you can do 2 Arcane Shots instead of 1, and you can cast Marked Shot Icon Marked Shot at 40 Focus instead.

If you have more than 110 focus and you cast Marked Shot Icon Marked Shot, then you can and should follow it up with 3x Aimed Shots back-to-back, rather than the typical 1x Arcane > 2x Aimed rotation.

It is worth noting that we will get more Marked Shot Icon Marked Shot procs than we should actually be using for an optimal rotation. If we cast all the Marked Shot Icon Marked Shots that we are allowed, we would simply have no Focus to Aimed Shot Icon Aimed Shot. Therefore, treat Marked Shot Icon Marked Shot and  Icon Windburst purely as abilities that keep up your Vulnerable debuff, and focus on getting as many powerful Aimed Shot Icon Aimed Shots off within this window as possible by being aware of how many you can cast in a given Vulnerable window. If you start a Vulnerable with ~65 Focus, you will be able to fit in 2. If you start with 110 or more, you can fit in 3. Only with Haste buffs like Heroism Icon Heroism / Bloodlust Icon Bloodlust or Trueshot Icon Trueshot will you be able to fit in more than 2 or 3.

On top of all this, we strongly recommend using this WeakAura by Asakawa for tracking your Vulnerable debuff. It gives you a visual overview over how many Aimed Shots you can fit into your current Vulnerable, allowing you to plan your rotation ahead of time: https://wago.io/VulnerableTrackerV2.

In this video, you can see an example of the Trick Shot-based single-target rotation (with the Tier 20 4-piece bonus) on Mythic Goroth, a fight that involves moderate and different types of movement.

2. Opener Sequence

This section describes the recommended way to start the fight as a Marksmanship Hunter. It assumes you are using the recommended single-target talents for the spec.

  1. Just before the encounter starts, use your Potion of Prolonged Power Icon Potion of Prolonged Power.
  2. Cast  Icon Windburst from as far away as possible.
  3. Cast A Murder of Crows Icon A Murder of Crows if you have chosen this talent.
  4. Activate Trueshot Icon Trueshot while  Icon Windburst is still flying.
  5. Cast 2x Aimed Shot Icon Aimed Shot
  6. Cast 2x Arcane Shot Icon Arcane Shot
  7. Cast Aimed Shot Icon Aimed Shot until Vulnerable ends (2-3x with Bloodlust, generally 2x without).
  8. Cast Arcane Shot Icon Arcane Shot until there is ~7-8 seconds left on Trueshot Icon Trueshot, then Marked Shot Icon Marked Shot.
  9. Cast 2x Aimed Shot Icon Aimed Shot
  10. Cast 2x Arcane Shot Icon Arcane Shot
  11. Cast Aimed Shot Icon Aimed Shot until Vulnerable ends.
  12. Proceed with your normal rotation.

The idea and goal of the opener is to get as many Aimed Shot Icon Aimed Shots into it as possible and casting them in pairs to utilize the T20 2-piece bonus.

3. Multiple Target Rotation

Most notably, when you are fighting multiple targets (2 and above), you never want to overwrite your Marking Targets Icon Marking Targets procs. You want to spend them immediately on Multi-Shot Icon Multi-Shot followed by Marked Shot Icon Marked Shot, and there are essentially no exceptions to this rule.

On multiple targets, you should switch out Arcane Shot Icon Arcane Shot for Multi-Shot Icon Multi-Shot on 2 targets or above.

On 2 targets or above, you should prioritize spending your Marking Targets Icon Marking Targets procs immediately as you get them, and casting Marked Shot Icon Marked Shot, filling in with Aimed Shot Icon Aimed Shot when you got no procs, but generally prioritizing getting as many Marked Shot Icon Marked Shots off as possible. If you have the T20 2-piece set bonus and you end up casting Aimed Shot Icon Aimed Shot due to no procs, you should cast another right after instead of casting Multi-Shot Icon Multi-Shot and Marked Shot Icon Marked Shot to get your buff active, then proceed normally.

The AoE legendary War Belt of the Sentinel Army Icon War Belt of the Sentinel Army causes Multi-Shot hits (on a per-target basis) to stack Sentinel's Sight, giving your next Aimed Shot a 10% damage buff per stack. This turns your cleave rotation into a massive DPS gain through buffing your Aimed Shots. What it means for your rotation is that you will want to switch to Multi-Shot on 2 targets, allowing it to stack your buff. With the belt you will generally not want to cast Aimed Shot Icon Aimed Shot until you reach high stacks (10 stacks on 2 targets, 15 stacks on 3 targets, and 20 stacks on 4+ targets), but if you run out of Marking Targets Icon Marking Targets procs you may be forced to cast Aimed Shot before that. Remember to always cast Aimed Shot in pairs (even though the second Aimed will be without the Belt's buff) if you have the T20 2-piece set bonus. When you reach 20 stacks, always cast Aimed Shot instead of Multi-Shot and Marked Shot, provided that Vulnerable Icon Vulnerable is up on all targets.

If you get a Lock and Load Icon Lock and Load proc on multiple targets, you should spend them back-to-back immediately.

It should be noted that if you have the Magnetized Blasting Cap Launcher Icon Magnetized Blasting Cap Launcher Legendary bracers, that you should be casting Bursting Shot Icon Bursting Shot on cooldown on multiple targets whenever Vulnerable Icon Vulnerable is not up.

4. Speed-Guide to Sidewinders for Mythic Kil'jaeden

If you are using Sidewinders Icon Sidewinders (as is popular for Mythic Kil'jaeden), you should cast it when either of the following are true:

If neither of those are true, refrain from casting Sidewinders. You are never in a rush to cast it unless you reach 2 charges, or are just about to. Casting it too often will starve you of Vulnerable Icon Vulnerable uptimes, and you will not get as many crucial Marked Shot Icon Marked Shot casts either.

Try and cast Marked Shot Icon Marked Shot at ~85 focus. This is the point at which you can fit in 2 Aimed Shots directly after casting Marked Shot.

In this video, you can see an example of Sidewinders being used on Mythic Kil'jaeden.

5. Cooldown Usage

As a Marksmanship Hunter, your only DPS cooldown is Trueshot Icon Trueshot. It increases your Haste by 40% for 15 seconds, and causes Arcane Shot, Multi-Shot and Sidewinders to always apply Hunter's Mark, regardless of whether Marking Targets Icon Marking Targets is active or not. With the  Icon Rapid Killing trait, it also increases your Critical Strike damage (NOT chance) by 50%. It has a 3-minute cooldown which can be reduced signfiicantly by the  Icon Quick Shot Artifact trait, and even further by the Ullr's Feather Snowshoes Icon Ullr's Feather Snowshoes legendary boots, the Tier 19 2-piece set bonus, and the Convergence of Fates Icon Convergence of Fates trinket from the Nighthold. You should use this as many time as possible during the encounter. Since Trueshot increases Crit damage, and the  Icon Bullseye trait increases Critical Strike chance under 20% boss health, you should always attempt to overlap these buffs as much as possible by having the final Trueshot ready to go when the boss is close to dying.

In other words, if you know that you can only get 1 more Trueshot on that particular fight, you should save it until you reach 30  Icon Bullseye stacks to get the maximum benefit out of stacking the two buffs together.

More details about cooldown usage, as well as information about the other talents can be found in our detailed cooldown usage section.

6. Rotation During Trueshot

In essence, your rotation during Trueshot Icon Trueshot should be similar to what your opener is like. With the single-target build, your primary goal is to start the Trueshot with maximum Focus, and to end it with minimum Focus without ever capping Focus. If you meet these 3 requirements, then your Trueshot will have been mostly ideal, as by far the most important thing is to maximize is the amount of shots you cast during the 15-second period, rather than the quality of those shots.

With the AoE-focused memebuild where you almost always save Trueshot for AoE situations, the idea of maximizing Focus spending goes out of the window and you should instead Focus on casting Multi-Shot into Marked Shot for the full duration of Trueshot. When using Trueshot on a single target with this build, you should once again Focus on starting it with maximum Focus and ending it with minimum Focus, as Aimed Shots are more efficient casts than Arcane-Marked even without True Aim, Patient Sniper, and Trick Shot.

7. Optional Read: Mastering Your Marksmanship Hunter

While the rotations we gave in the previous sections will yield very good results, there are many things you should be aware of, in order to play your Marksmanship Hunter to its full potential. You will need to understand several subtleties, mostly pertaining to your flexible rotation and reacting to the encounter around you, that we present below.

7.1. Set Bonuses

The Tomb of Sargeras has introduced Tier 20 set bonuses for Marksmanship. There are 6 pieces in total, but you only need 4 to complete the set. You can find the best combination of these items in the gearing/best in slot section of this guide. The bonuses are as follows.

  • 2-piece set bonus: When you cast Aimed Shot Icon Aimed Shot twice in a row, you gain 10% increased Critical Strike damage for 6 seconds. The second Aimed Shot both applies and is affected by the Critical Strike damage bonus.
  • 4-piece set bonus: Casting Aimed Shot causes all Aimed Shots to have an 8% reduced Focus cost and cast time. This effectively applies indefinitely after you have cast 1 Aimed Shot to start the cycle.

One of the big parts of getting good single-target damage out of your Marksmanship Hunter in the Tomb of Sargeras will be maximizing your effectiveness of the 2-piece set bonus that increases Critical Strike damage globally after using Aimed Shot Icon Aimed Shot in pairs. The uptime on the buff does not matter nearly as much as how much you are effectively getting out of it.

To check this in your combat logs, plug your logs into a tool such as the WoWAnalyzer to see it. On a single-target fight, you generally want at least 70% 2-piece efficiency.

Getting more out of this buff requires tracking it religiously and always playing around it, though you will get a good amount out of it by doing the base rotation very well. Generally speaking, you never want to cast Aimed Shot Icon Aimed Shots in singles without the buff active. If the buff is not active, you are better saving your Focus until your next Vulnerable window so that you can cast 2 Aimed Shots in pairs there (or 3 Aimed Shots in that window, depending on the Focus you entered it with).

7.2. Trinket Usage

The Tomb of Sargeras has introduced a few on-use trinkets, and some of them require more thought than just using them on cooldown. So unless listed here, you should use on-use trinkets on cooldown.

Tarnished Sentinel Medallion Icon Tarnished Sentinel Medallion should be used with Trueshot whenever possible, but you should not delay it for too long. It lasts 20 seconds, while Trueshot lasts 15 seconds, so you can use it 5 seconds before Trueshot and still get optimal damage out of it. You should not delay Trueshot to line it up with the trinket, but it is worth delaying the trinket for 20-30 seconds to line it up with Trueshot.

Tome of Unraveling Sanity Icon Tome of Unraveling Sanity's gimmick is that the DoT it activates on use is very weak, but when it expires, it gives you a very powerful stat buff for the same duration that was left on the DoT if you kill a target while the DoT is active. What this means is that you should try and use the trinket on adds that are just about to die, so that you get an extremely long Critical Strike buff. On fights where there are no adds, this is not very useful.

Engine of Eradication Icon Engine of Eradication's proc is powerful on its own, but when it does proc, it spawns 4 orbs around you that can be picked up to extend the duration on the buff. Picking these up is quite important, and it is as simple as running into them when they spawn.

7.3. Focus

Hunters and their pets use a unique resource, called Focus. Focus works in much the same way as other class resources, like Rage and Energy, in the sense that some abilities grant Focus, while others cost Focus to be used.

A Marksmanship Hunter's Focus has a maximum capacity of 130, and regenerates at an innate rate of 10 Focus per second. This rate is increased by Haste. In addition to this, certain abilities such as Arcane Shot Icon Arcane Shot (Marksmanship-only) also grant Focus.

Most of the abilities in the hunter rotation cost Focus to use, and some talents decrease the Focus costs, or offer other ways to gain additional Focus.

Hunter pet Focus works similarly, and is of no concern to you as you cannot do anything to modify it, nor will you be casting pet abilities manually.

As a general rule, you should always have enough Focus to cast your abilities as soon as they come off cooldown, but also to never have 130 Focus (as any extra Focus you generate would then go to waste).

7.4. Auto-shots and Special Shots

Hunters do the majority of their damage through the use of shots. The rest of the damage is made up of pet damage and DoT damage.

Autoshot is the default Hunter attack, which works similarly to melee classes' auto attacks or "white swings". It is affected by your Ranged Attack Speed, and it continues to work while moving.

The other hunter shots are of all varieties: instant cast or with a cast time, costing Focus or granting Focus, and some are utility shots which cost no Focus and deal no damage.

One of the most important aspects of doing competitive Hunter DPS is to make sure your shots are always used without delay.

7.5. Detailed Cooldown Usage

7.5.1. Marking Targets & Hunter's Mark

Your auto shots have a chance to cause your next Arcane Shot Icon Arcane Shot, Multi-Shot Icon Multi-Shot or Sidewinders Icon Sidewinders to apply Hunter's Mark Icon Hunter's Mark to all targets hit by those abilities. Hunter's Mark allows you to cast Marked Shot Icon Marked Shot, a very high-damage ability that hits all targets affected by Hunter's Mark.

The buff that causes your next Arcane Shot, Multi-Shot, or Sidewinders to apply Hunter's Mark is called Marking Targets Icon Marking Targets. You will know that it is active because those abilities will light up on your action bar, and there will be a unique graphic around your character. It has a 6.5 RPPM-based proc chance which is modified by Haste, meaning that more Haste will increase how often you get a proc.

When you use Marked Shot Icon Marked Shot or  Icon Windburst, it applies a 7-second debuff called Vulnerable Icon Vulnerable to the target, increasing the damage done by your Aimed Shot Icon Aimed Shot and Piercing Shot Icon Piercing Shot (talented) abilities by 30%. Maximizing the Aimed Shots that you put out while this debuff is active is the main part of the spec. With the Patient Sniper Icon Patient Sniper talent that causes Vulnerable to be more powerful towards the end of its duration, timing those Aimed Shots right is also important.

7.5.2. Trueshot

Another crucial element of maximizing yourself in raids but especially Mythic+ is understanding and applying Trueshot Icon Trueshot in the best way possible. The most important thing to remember and know about this ability is that it is only really a good single-target cooldown with Trick-Shot based, pure single-target builds. Its primary scaling point is multiple targets and Bullseye (and increased Crit chance in general). Your Focus should generally always be to squeeze out as many as possible during the dungeon or encounter that you are doing, but if you can delay it just slightly to get it on multiple targets, you should always do so. You should also be aware of when these windows are coming up, and ideally have  Icon Windburst ready to go for an extra round of Vulnerable Icon Vulnerable uptime during Trueshot. In dungeons, try to always use it on multi-target trash and not bosses, but Focus on getting out as many as possible. Do NOT save it for bosses in dungeons unless there is a high DPS requirement. If you can combine  Icon Bullseye with multi-target situations in a fight, that is the ideal place to use Trueshot.

7.6. Positioning when using Sidewinders

Note that Sidewinders Icon Sidewinders is no longer the recommended talent for most situations, but this section is still relevant to those using it anyway.

Understanding and applying the positionally based mechanics of Marksmanship is essential to taking your play to the next level, both from a perspective of wanting to hit as many targets as possible, and to avoid hitting targets that you do not want to include in a dungeon pull.

The most basic and important thing to know is that Sidewinders' cone width is significantly higher overall the further you are from your current target, and that on fights like Dragons of Nightmare and Il'gynoth where there will occasionally be a lot of targets spread over a wide area, picking the furthest away and most central target is going to be key to marking as many targets as possible. You always want to be aware of your current target, and you always want to be aware of what your next target should be in case your current one dies.

On the flip side of this, if you do not wish to pull or damage additional mobs in a dungeon (such as when you are trying to avoid Bolstering a high-health mob by killing a bunch of small ones, like the Grimewalker + Shroud Hounds in the Maw of Souls), you should be close and constantly be thinking about your position.

It is important to have a good UI that makes you aware of the health of targets around you, and whether they are marked by Hunter's Mark and Vulnerable or not. There are many addons that can do this, I personally use ElvUI for my nameplates and most other elements of my UI, but KuiNamePlates and TidyPlates are good alternatives for people that do not use ElvUI.

The nature and drawback of constantly repositioning around the mobs in an encounter is that it increases movement a lot. Think of Barrage casts that you make as small "breaks" in your rotation that you can use to understand the terrain and decide what to do next. Many fights have positions that are objectively better nearly all the time — Odyn being a good example, where you can stand around the circles in the ground where adds are taken and "rotate" around it depending on what you are cleaving towards (with Odyn being naturally cleaved by you putting it in the path of your Sidewinders) The entrance rune works especially well for this, because from there you can usually cleave Odyn + a phase 2-miniboss as well as 1 or more Runebearers all at the same time. The downside is that you will have to dodge a lot more spears, so exercise caution when picking these "chokepoint" positions.

7.7. Bullseye

 Icon Bullseye is the 16th trait on your Artifact weapon path. Whenever your target is below 20% health, it causes your damaging abilities (as well as "ticks" of Volley Icon Volley and ticks of A Murder of Crows Icon A Murder of Crows (16 total) to give you a stack of 1% Critical Strike chance, stacking up to a maximum of 30 stacks. This has incredible synergy with Trueshot Icon Trueshot in particular, which increases your Critical Strike bonus damage by 50%, and like discussed earlier, it should always be a priority (second to multiple targets) to use Trueshot when the boss is at low health, and you have a lot of Bullseye stacks. Because A Murder of Crows Icon A Murder of Crows also gives you 1 stack per second, you should look for opportunities to delay those abilities slightly until the sub-20% in order to build stacks very quickly towards the end of a boss fight.

7.7.1. Tier 1 Talents

If you have taken Lone Wolf Icon Lone Wolf, then this requires no management whatsoever, and you will simply enjoy the increased damage that you do.

If you take Steady Focus Icon Steady Focus, you should always try to use Arcane Shot Icon Arcane Shot twice in a row to keep up the buff you gain from Steady Focus. Sidewinders Icon Sidewinders applies the buff with only one cast.

Careful Aim Icon Careful Aim changes nothing in your rotation or playstyle.

7.7.2. Tier 2 Talents

If you have chosen Lock and Load Icon Lock and Load, nothing changes in your rotation, though you should try and spend the procs while Vulnerable Icon Vulnerable is active, and as quickly as possible.

Black Arrow Icon Black Arrow should simply be used on cooldown.

True Aim Icon True Aim changes nothing in your rotation, though it is an incentive to not change targets very often. Keep in mind that you can safely use Multi- and Marked Shot on adds (such as on Krosus) without switching the buff to another target.

7.7.3. Tier 4 Talents

Explosive Shot Icon Explosive Shot should be used on cooldown. When you first press this ability, it will fire a rocket from your character in a straight line in front of you. When you press the button again, the rocket explodes and deals high AoE damage based on distance to the target. The easiest way to maximize this ability is to stand right on top of the target you want to hit, and rapidly tap it twice. If this is not possible, you should do your best to explode the rocket when it is as close to the targets as possible.

Sentinel Icon Sentinel should be used on cooldown when there are multiple targets active, and when you do not already have Hunter's Mark on them.

Patient Sniper Icon Patient Sniper causes Vulnerable Icon Vulnerable to be more powerful towards the end of its duration. In essence, this means that if know that you will only get 2 Aimed Shots off within a specific Vulnerable window, you should cast those two towards the end of the debuff, rather than casting them as soon as possible. The last second of Vulnerable is where Aimed Shot is most powerful. The same goes if you can only cast one — you should cast it with 2 seconds left of Vulnerable rather than as soon as you can.

7.7.4. Tier 6 Talents

A Murder of Crows Icon A Murder of Crows should be used as many times as possible during the fight. The cooldown of this ability will reset if its target dies before the debuff expires (15 seconds). You should try and take advantage of this effect as much as possible (but without delaying A Murder of Crows needlessly much). Remember that it is not worth it to benefit from this effect by casting A Murder of Crows on targets that will die in a second or two.

Barrage Icon Barrage should simply be used on cooldown, but only if there is more than 1 target up, and it should be saved for heavy multi-target situations in the fight.

It is interesting to note that you can change where Barrage is directed by turning your character while channeling the spell. This allows you to hit more targets than those you were initially facing.

Volley Icon Volley should simply be enabled before you start the fight and largely forgotten about. When dealing with multiple targets, you should try and be auto-attacking the one closest to the middle to get the most benefit out of Volley's AoE damage. Volley should be activated at all times, even on single target.

7.7.5. Tier 7 Talents

If you have chosen Sidewinders Icon Sidewinders, this will replace Arcane Shot Icon Arcane Shot and Multi-Shot Icon Multi-Shot completely. It introduces downtime to the rotation that you would otherwise have spent casting Arcane- or Multi-Shot. You should generally not cast Sidewinders unless Marking Targets Icon Marking Targets is up so that it may activate Hunter's Mark Icon Hunter's Mark, or it reaches 2 charges (meaning you would waste charges by keeping it off cooldown).

Sidewinders also activates Vulnerable Icon Vulnerable directly. If you are not using Patient Sniper Icon Patient Sniper, this is just a nice bonus. For Patient Sniper users, it changes the rotation fundamentally. Your goal is always to maximize the benefit you get out of casting as many Aimed Shot Icon Aimed Shots during it as possible. So after casting Sidewinders, your next goal is generally to get as many Aimed Shots into that Vulnerable window as possible (almost always 2), before you Marked Shot to refresh or "extend" the Vulnerable debuff. This will cause a lot of downtime, because you will be waiting for Focus to generate to allow you to cast Aimed Shot altogether, but it is the best way to play the spec.

If you have chosen Piercing Shot Icon Piercing Shot, you should use this ability on cooldown when Vulnerable is up. It deals more damage based on how much Focus you have when you use it. 100 Focus means it will spend 100 Focus, and deal 100% of its maximum damage. Using it at 50 Focus means it will spend 50 Focus, and deal 50% of its maximum damage and so on. In multi-target situations, you should try to aim at the target that is furthest away from you, so that Piercing Shot hits all targets in its path similarly to Glaive Toss and Powershot in Warlords of Draenor. You should also try and use it with at least 100 Focus whenever possible.

Trick Shot Icon Trick Shot changes nothing in your rotation.

8. ChangeLog

+ show all entries - show only 10 entries
  • 28 Oct. 2017: Significantly restructured and simplified many parts of the rotation page.
  • 22 Oct. 2017: Added note about stacking Trueshot with 30 stacks of Bullseye. Revised "minimum" desirable T20 2-piece efficiency. Added note about Crows stacking Bullseye.
  • 15 Oct. 2017: Updated and simplified the multi-target rotation, by mostly combining the 2 and 3 target rotations.
  • 19 Sep. 2017: Added Sidewinders rotation example (Kil'jaeden Mythic kill video).
  • 18 Sep. 2017: Added some small rotational tidbits to clear up some frequently asked questions.
  • 28 Aug. 2017: No changes needed for Patch 7.3.
  • 26 Aug. 2017: Retired the memebuild rotation section, and replaced it with a short guide to using Sidewinders. I do not go into extensive detail, as it is only used for one fight (Mythic Kil'jaeden).
  • 18 Aug. 2017: Updated the single-target rotation example video.
  • 27 Jul. 2017: New video example rotation for the memebuild, this time on Mythic Gul'dan.
  • 20 Jul. 2017: Updated and expanded on the multi-target rotation, how to handle Aimed Shots and Lock and Load procs and how to play around the Legendary belt.
  • 16 Jul. 2017: Shortened the Marksmanship rotation a fair bit and reformatted it slightly. Rewrote the opener and made it a lot more formulaic, and it should also work fine both with and without Heroism / Bloodlust.
  • 04 Jul. 2017: Reworded part of the rotation to clarify Multi-Shot usage on 2/3 targets.
  • 30 Jun. 2017: Updated the single-target rotation example video with a kill of Mythic Goroth. Updated RPPM on Marking Targets procs - it was reduced or "fixed" to be 6.5 rather than 7.25. Added section about trinket usage.
  • 28 Jun. 2017: Updated the rotation and simplified it in many places, removed mentions of stuff that is now irrelevant and reordered some priorities to be easier to interpret and use in practice. Removed mentions of talents that are almost never used such as Barrage and Sidewinders from the main rotations to remove clutter. Added back Arcane Shot in the rotation after I accidentally removed it.
  • 25 Jun. 2017: Changed the order of the openers and updated the Trick Shot one to maximize T20 2-piece benefit.
  • 17 Jun. 2017: Fixed yet another inconsistent potion mention in the opener. Updated and reworded the opener slightly. Updated meme build opener to cast Explosive Shot earlier, but it is more complex.
  • 15 Jun. 2017: Updated the memebuild opener slightly to cast Arcane while Windburst is flying. Extended the Prolonged Power potion recommendation to also be in the opener.
  • 13 Jun. 2017: Updated Vulnerable references to mention that it is a 30% damage increase, down from 100% as of Patch 7.2.5.
  • 20 Apr. 2017: Added tidbit about getting the most out of Trueshot for single-target/memebuild.
  • 17 Apr. 2017: Checked today and deemed updated.
  • 02 Apr. 2017: Clarified just how awful Zevrim's is for single-target.
  • 27 Mar. 2017: Added paragraphs about how certain Legendaries affect the rotation.
  • 16 Feb. 2017: Improved text in some parts.
  • 08 Feb. 2017: Updated meme build opener and added a tidbit about the opener for the Trick Shot one.
  • 07 Feb. 2017: Updated meme build video. Opener update.
  • 04 Feb. 2017: Swapped Marked Shot and Windburst priorities.
  • 28 Jan. 2017: Removed non-Trick-Shot related talents from the Trick Shot rotation.
  • 26 Jan. 2017: Added set bonus talk.
  • 24 Jan. 2017: Introduced the "meme build" rotation.
  • 20 Jan. 2017: Added some small rotational tidbits, added really nice Vulnerable WeakAura.
  • 14 Jan. 2017: Updated multi-target rotation.
  • 11 Jan. 2017: Settled for 2 Aimed Shots during standard Vulnerable Icon Vulnerable windows. Change opener.
  • 10 Jan. 2017: Updated to reflect changes made from PTR to patch release.
  • 09 Jan. 2017: Updated for Patch 7.1.5
  • 10 Dec. 2016: Added rotational example video.
  • 08 Dec. 2016: Expanded on the "advanced" stuff and new opener.
  • 27 Nov. 2016: Rotational updates.
  • 02 Nov. 2016: Slight opener change.
  • 25 Oct. 2016: Updated the Vulnerable paragraph following the changes in Patch 7.1.
  • 08 Oct. 2016: Updated the opener.
  • 06 Oct. 2016: Added rotational tidbits and fixed some ordering in the simplified rotation.
  • 05 Oct. 2016: Changed Windburst's priority to be higher than Aim-Vuln.
  • 03 Oct. 2016: Updated the opener.
  • 02 Oct. 2016: Added Murder of Crows at the top of the rotation priority.
  • 12 Sep. 2016: Even more rotational clarifications.
  • 11 Sep. 2016: Rotational clarifications and new additions.
  • 10 Sep. 2016: Vastly simplified Windburst usage since thinking about it too hard is not really going to be noticeably beneficial.
  • 04 Sep. 2016: Clarified Volley explanations to make it more explicit that it is to be used at all times, even on a single target.
  • 29 Aug. 2016: Updated for Legion's launch.
  • 11 Aug. 2016: Improved opening rotation.
  • 23 Jul. 2016: Removed talents from rotation to simplify it a bit and avoid confusion.
  • 21 Jul. 2016: Added paragraph explaining the cyclical nature of Patient Sniper + Sidewinders usage.
  • 20 Jul. 2016: More rotation tweaks.
  • 20 Jul. 2016: Added simplified rotation and tweaked rotation a bit.
  • 19 Jul. 2016: Added opener.
  • 18 Jul. 2016: Updated for the Legion pre-patch.
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