Marksmanship Hunter DPS Mythic+ Guide — Shadowlands 9.2.5

Last updated on May 31, 2022 at 00:05 by Azortharion 100 comments
General Information

In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Marksmanship Hunter in World of Warcraft — Shadowlands 9.2.5.


Unique Challenges of Mythic+

Mythic+ Dungeons, especially high ones, are arguably the highest level of competitive PvE content that WoW has to offer aside from Mythic raiding.

In Mythic Dungeons as a Hunter, you will be responsible for a large part of the group's total damage output, while in a Mythic Raiding group, you may only be responsible for maybe 7% of it. The skill and execution from the individual players in the group is much more important.

Aside from just doing damage, in Mythic+ you will be responsible for many things to make the group's run faster and easier. Interrupting, offensively dispelling enemy targets, soaking mechanics, using your traps and stuns are all much more common in Mythic+ than your usual Mythic raid.

In this guide, we will talk about getting the most out of your Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities in the most optimal way.

If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.


Best Marksmanship Hunter Mythic+ Build

For a more general overview of Talents for Marksmanship Hunter, please visit our dedicated Talents page.

These are our recommended talents for Marksmanship Hunter in Mythic+.

Level Choices
15 Master Marksman Master Marksman Serpent Sting Serpent Sting A Murder of Crows A Murder of Crows
25 Careful Aim Careful Aim Barrage Barrage Explosive Shot ? Explosive Shot
30 Trailblazer Trailblazer Natural Mending ? Natural Mending Camouflage ? Camouflage
35 Steady Focus Steady Focus Streamline Streamline Chimaera Shot Chimaera Shot
40 Born To Be Wild ? Born To Be Wild Posthaste ? Posthaste Binding Shackles ? Binding Shackles
45 Lethal Shots Lethal Shots Dead Eye Dead Eye Double Tap Double Tap
50 Calling the Shots Calling the Shots Lock and Load Lock and Load Volley Volley

Explosive Shot Icon Explosive Shot is preferred on "uncapped AoE" keys such as De Other Side and Halls of Atonement, while Careful Aim Icon Careful Aim is preferred for all other keys. This assumes you have the Focused Trickery Icon Marksmanship Hunter 4-Piece. Before the 4PC, just go with Explosive Shot at all times.


Best Mythic+ Covenant and Soulbind for Marksmanship Hunter

  • Before Double Legendaries, Kyrian should always be chosen for Mythic+.
  • Once you get Double Legendaries, you should swap to Night Fae.
  • Once you have both Double Legendaries and the Tier Set Bonus, you should go back to Kyrian for most keys, with the exception of Theater of Pain, Plaguefall, and Streets of Wonder, where Night Fae is usually preferred due to the low target counts.
  • Dreamweaver is always chosen for Night Fae, but Kyrian uses Pelagos with 0 or 2 Tier Pieces, and swaps to Forgelite Prime Mikanikos with the 4PC Bonus.

Best Mythic+ Legendary for Marksmanship Hunter

Once you have the 4PC Tier Set Bonus, you should use Secrets of the Unblinking Vigil Icon Secrets of the Unblinking Vigil at all times, regardless of Covenant.

Before this point, you should run Fragments of the Elder Antlers Icon Fragments of the Elder Antlers as Night Fae and Surging Shots Icon Surging Shots as Kyrian.

For more information on Marksmanship Hunter Legendaries in different situations, please check out our page below.


9.2 Seasonal Affix: Encrypted

The Encrypted Affix will spawn three Relics on certain packs in the dungeon. These Relics buff the pack they are in, and should usually be killed as the highest priority.

Depending on the Relic that you kill first, you will get a buff once it does.

  • Killing the Wo Relic first will grant you a 1-minute stealth and 45-second movement speed boost via Decrypted Wo Cypher Icon Decrypted Wo Cypher.
  • Killing the Vy Relic first will grant you a 15% Haste buff for 45 seconds via Decrypted Vy Cypher Icon Decrypted Vy Cypher.
  • Killing the Urh Relic first will grant you a 200% cooldown recovery rate buff for 10 seconds via Decrypted Urh Cypher Icon Decrypted Urh Cypher.

Rotational Considerations for Marksmanship Hunter in Mythic+

For the most part, your rotation will remain the same as normal in Mythic+ dungeons. Because of the nature of dungeons, however, with mobs dying constantly and there sometimes being downtime in between packs, we recommend taking the following extra considerations.

Note that the information below specifically pertains to Mythic+. If you require more general information, you should go to the main Rotation page below.


Trueshot and Covenant Ability

Trueshot Icon Trueshot should nearly always be synchronized with your Covenant Ability (Wild Spirits Icon Wild Spirits or Resonating Arrow Icon Resonating Arrow) and both should be used as many times as possible throughout the dungeon.

For other Covenants, Flayed Shot Icon Flayed Shot should be used on the longest-living target in the pack, while Death Chakram Icon Death Chakram should be used on cooldown on as many targets as possible.


Double Tap

Double Tap Icon Double Tap should be spent on Rapid Fire Icon Rapid Fire whenever possible. The combination of Streamline Icon Streamline and Surging Shots Icon Surging Shots makes Rapid Fire an extremely powerful ability. You should precast it before packs start so that you do not have to spend the GCD while in combat.


Mythic+ AoE Burst Opener for Marksmanship Hunter

  1. If you are using Double Tap Icon Double Tap, activate it shortly before the pull begins.
  2. Use Explosive Shot Icon Explosive Shot as soon as the pull is engaged.
  3. Activate your Covenant Ability, such as Resonating Arrow Icon Resonating Arrow.
  4. Activate Volley Icon Volley.
  5. Activate Trueshot Icon Trueshot immediately.
  6. Cast Aimed Shot Icon Aimed Shot, or Rapid Fire Icon Rapid Fire if you are using Surging Shots Icon Surging Shots and Explosive Shot Icon Explosive Shot.
  7. Cast Aimed Shot Icon Aimed Shot or Rapid Fire Icon Rapid Fire depending on what you cast previously.
  8. Cast Aimed Shot Icon Aimed Shot
  9. After Volley Icon Volley ends, proceed with your Trueshot rotation, and remember to use Multi-Shot Icon Multi-Shot to keep up Trick Shots Icon Trick Shots.

Note that if you are not Kyrian, you should instead do Aimed Shot Icon Aimed Shot, Rapid Fire Icon Rapid Fire, Aimed Shot Icon Aimed Shot, and you should pop Trueshot Icon Trueshot right after activating Volley Icon Volley.


Key Abilities for Marksmanship Hunter in Mythic+

Bursting Shot Icon Bursting Shot is a useful AoE interrupt that works in melee range. It can be used to interrupt abilities that cannot be interrupted normally, and you can aid in getting caster mobs to join the main pack using this ability.

Freezing Trap Icon Freezing Trap plays the same role as Intimidation Icon Intimidation for the most part, allowing you to interrupt dangerous casts that cannot be interrupted normally. It can also allow you to remove dangerous caster mobs from the equation. If there are caster mobs out of position hitting your group, those are ideal targets to be trapped until they can be pulled into the remaining group. It can also be used to skip mobs or packs by trapping a mob, letting the group run past, grabbing aggro by running close to it, and then running away and using Feign Death Icon Feign Death.

Counter Shot Icon Counter Shot is your main interrupt and will be used often in any Mythic+. As you get to know the dungeons, you should know which spells are worth spending your valuable, long-cooldown interrupt on, and which ones you can safely leave to those with shorter cooldowns. Chances are that you will have one of the only ranged interrupts in your group. Using this on caster mobs that are out of position in order to force them to run for the tank is extremely valuable.

Feign Death Icon Feign Death is an extremely powerful spell in Mythic+. It can be used to effectively nullify a lot of targeted effects that mobs and bosses channel on you. It can also be used to nullify targeted spells where you can see that it will land on you before the cast finishes. Using Feign Death can cause the boss to pick another target, or completely stop casting the ability.

Binding Shot Icon Binding Shot is one of the most unique utility spells you bring to Mythic+. It is an 8-second root that can affect any amount of targets that crosses over the arrow. This is used when the tank is kiting to save them from danger. It can also be used to ensure that mobs stay in place for a number of reasons, such as keeping them inside your Wild Spirits Icon Wild Spirits/Resonating Arrow Icon Resonating Arrow.

Tranquilizing Shot Icon Tranquilizing Shot is simple. It is an offensive Enrage/Magic dispel that can be used to remove beneficial buffs from enemies. An underrated feature of this ability is that gives you 10 Focus if it successfully dispels something. It is also slightly faster to cast than Steady Shot Icon Steady Shot, so it can be thought of as a DPS spell because it gives you Focus.


How to use Bloodlust / Heroism as a Marksmanship Hunter in Mythic+

Marksmanship Hunters prefer to not use a pet at all due to our Lone Wolf Icon Lone Wolf passive. However, you will sometimes be forced to use one to activate Bloodlust Icon Bloodlust/Heroism Icon Heroism for your group.

The ideal way to do this is to summon your pet, and then immediately dismiss it. When there is 0.1s left on the Dismiss cast (or whenever the boss is pulled), you activate the Primal Rage Icon Primal Rage ability.

Your Lone Wolf will take 20 seconds to stack all the way up to 10% damage done, but if the boss fight is of any substantial length (90 seconds or longer), then this should still be a net DPS increase.

If you cannot or will not do this, then you can also just leave your pet active for the boss fight and dismiss it after it is over, but you should never dismiss your pet mid-fight.


Trinket Considerations for Marksmanship Hunter in Mythic+

When choosing your trinkets, we recommend simulating yourself on Raidbots. If you have a lot of time on your hands, you would want to sim 1-5 targets on 40-second, 90-second and 3-minute fight lengths without Bloodlust and average out the results. This is way beyond what is required for most players, and for a quick "rough" sim we recommend CleaveAdd, 2 targets, 90 seconds, and no Bloodlust.

You can also get a quick overview of good Mythic+ Trinkets on our Gearing page, specifically the Simulation chart for multi-target scenarios.



  • 31 May 2022: Page reviewed for Patch 9.2.5.
  • 24 May 2022: Small opener update.
  • 21 Feb. 2022: Updated the best Covenant and Legendary and added information about the new Affix. Updated the opener.
  • 23 Dec. 2021: Updated and clarified the best Conduits.
  • 01 Nov. 2021: Added some information about the Legion Timewalking Affix "Infernal", and changed the recommendation of some Tormented Anima Powers.
  • 12 Jul. 2021: Added information about the best Tormented Anima Mythic+ Powers to take.
  • 28 Jun. 2021: Reviewed and approved for Patch 9.1.
  • 19 Apr. 2021: Added information about Binding Shot and Tranquilizing Shot to the utility spells section.
  • 09 Mar. 2021: Reviewed for Patch 9.0.5.
  • 09 Jan. 2020: Added a section about using Bloodlust / Heroism in Mythic+ as a Marksmanship Hunter.
  • 26 Dec. 2020: Updated the recommended M+ Sim Methodology.
  • 07 Dec. 2020: Added information about best Covenants and Legendaries for Mythic+, and altered the AoE Burst Opener.
  • 23 Nov. 2020: Updated for Shadowlands.
  • 17 Oct. 2020: Updated the Level 50 Talent recommendation.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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