Nalak, the Storm Lord Detailed Strategy Guide
Table of Contents
- +1. General Information
- 2. Loot
- 3. Spawn Patterns
- 4. Overview of the Fight
- 5. Abilities
- 6. Strategy
- 7. When to Use Heroism/Bloodlust/Time Warp
- 8. Corpse Running/Avoiding Wipes
- 9. Learning the Fight
- 10. Concluding Remarks
This guide is intended to provide a comprehensive description of the encounter with Nalak, the Storm Lord in Pandaria. It is targeted at anyone who desires to understand the fight mechanics.
This guide is updated for World of Warcraft WoD 6.1.2.
Nalak, the Storm Lord is one two new world bosses introduced in Patch 5.2. This boss is intended to be accessible to most raid groups.
The fight is extremely simple in terms of abilities and mechanics, and the main concern for raids will be the positioning challenge that it presents.
Health and Raid Composition
We do not know if Nalak has a hard enrage timer, and it does not appear as though there is a soft enrage timer.
In addition, Nalak drops a rare mount, Reins of the Thundering Cobalt Cloud Serpent.
Nalak, the Storm Lord is located on the Isle of Thunder. At this time, we do not have much information about his spawn patterns.
All we know for certain is that Blizzard intends for this boss to be relatively easy to defeat, and that he is intended to spawn considerably more often than Oondasta, the other world boss from Patch 5.2.
It also seems likely that this boss will only become available to players once at least one person on your realm has progressed sufficiently through the Isle of Thunder quest hub. In all likelihood, it seems that Nalak will not be available for the first month of Patch 5.2.
It is also worth mentioning that the tagging system for world bosses in Patch 5.2 is faction-wide. That is to say, as long as the boss is engaged by someone on your faction, all other members of your faction are eligible for loot if they engage the boss, regardless of whether or not they are grouped together.
Overview of the Fight
The fight against Nalak is a single-target, single-phase encounter. The boss has few abilities, and, in a rather surprising turn of events, does not appear to require more than one tank.
The boss' abilities mainly have to do with dealing damage to raid members who are either too close to Nalak, or too far from him, at different times in the fight. Additionally, certain raid members will have to stand away from the rest of the raid.
- Arc Nova is an ability that Nalak regularly casts. It deals a very high amount of Nature damage to all players within 35 yards of the boss, also knocking them back.
- Lightning Tether is a debuff that Nalak places on a few random raid members. This effectively links these players to Nalak, causing them to take a small amount of Nature damage every second, and considerable additional damage should they be more than 30 yards away from Nalak.
- Stormcloud is a debuff that Nalak places on a few random raid members, which deals Nature damage every 3 seconds for 30 seconds to them, as well as to any allies within 10 yards.
- Static Shield causes random raid members to take a small amount of Nature damage every second, for the entire duration of the fight (each time the spell ticks, different random raid members are affected).
The strategy for defeating Nalak is quite simple.
- Have all ranged DPS and healers stack up more than 35 yards away from the boss, in order to avoid damage from Arc Nova. Melee players will have to run out whenever the boss casts this ability (so they should be at maximum melee range, in order to make it out quicker).
- Players affected by Lightning Tether should stay within 30 yards of Nalak until such a time when he casts Arc Nova, at which point they too should run more than 35 yards away from the boss, and then run back in once the cast is finished.
- Players affected by Stormcloud should move away from where the raid is located, and stay spread out at least 10 yards apart while Stormcloud persists.
When to Use Heroism/Bloodlust/Time Warp
Corpse Running/Avoiding Wipes
Because the fight does not take place in an instanced environment, it is possible for dead raid members to release spirit and run back to the place where they died and resurrect. This is a good way for your raid to replenish its numbers. Keep in mind the following things:
- After 2 resurrections in quick succession, you will have to wait for 2 minutes before you can resurrect again.
- When you resurrect, you come back with 50% of your maximum health. It is best that healers are prepared ahead of time to heal you.
- It is best to group up (in ghost form) and resurrect at the same time, rather than each one individually. This gives you a better chance to recover.
If a large portion of your raid dies, remaining raid members should attempt to delay a wipe for as long as possible, to give the dead raid members a chance to run back.
Learning the Fight
The fight has few mechanics, and it should not normally pose too many issues from this point of view. In any case, the most important aspect is making sure that players stand at the proper range from Nalak, especially in order to avoid the damage of Arc Nova.
Players debuffed by Lightning Tether can easily tell if they need to adjust their location, as they will be received an additional 20,000 Nature damage each second if they are too far from Nalak.
This concludes our guide to defeating Nalak, the Storm Lord. We appreciate any feedback you can provide, and we eagerly await to read your comments on our forums.
- Hunter Class Changes on the Shadowlands Beta for September 23rd
- Shaman Shadowlands Beta Class Changes for September 23rd
- Warlock Class Changes on the Shadowlands Beta for September 23rd
- Mage Class Changes on the Shadowlands Beta for September 23rd
- Death Knight Shadowlands Beta Class Changes for September 23rd
- Warrior Class Changes on the Shadowlands Beta for September 23rd
- Demon Hunter Covenant Ability Tuning: September 23rd
- Significant Monk Changes on the Shadowlands Beta for September 23rd
- Castle Nathria DPS Rankings
- give me a Training Dummy I can chase around
- Covenant Dungeon Buffs
- Shadowlands Overview
- Soulbind Conduits
- Castle Nathria Tank Rankings
- Short List Of Features And Changes I Feel Would Improve The Game
- Death Knight Changes