Preservation Evoker Healing Spell Summary — Dragonflight 10.0.2
On this page, we present you with all spells and procs that you need to understand as a Preservation Evoker in World of Warcraft — Dragonflight 10.0.2.
If you are new to Preservation, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Preservation and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
Main Resource of Preservation Evokers
Preservation Evokers have two resources, Essence and Mana. Nearly every spell will cost some form of Mana and it is important that you manage your Mana to not run out before the encounter is finished. Some spells also cost Essence on top of their Mana cost. Essence regenerates over time and is capped at either 5 or 6 depending on if you take a talent to increase it. There are three spells that consume Essence: Echo costs 2 Essence, Emerald Blossom costs 3 Essence, and Disintegrate costs 3 Essence. It is important that you avoid wasting Essence by capping out unless you are saving that Essence for a specific mechanic that is about to occur.
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Preservation Evoker Leveling page, which has detailed information on when you unlock all of these abilities.
Baseline Abilities for Preservation Evokers
Visage has a passive effect which increases out of combat health regeneration for your party.
Living Flame is an ability that can be used both offensively and defensively. It is Preservation's only real spammable ability.
Hover allows you to cast some abilities while moving. This does not include empower abilities.
Azure Strike costs a small amount of Mana and allows you to damage two enemies at once.
Emerald Blossom is your AoE Essence-spending heal. It costs 3 Essence and will heal a small number of allies within 10 yards.
Fire Breath is an empower ability which deals upfront damage to enemies as well as leaving a DoT on enemies. The longer you channel this ability the longer the DoT.
Disintegrate is your damage-dealing Essence-spending ability. This costs 3 Essence and deals damage over a channeled duration.
Class Tree Abilities for Preservation Evokers
Landslide causes you to leap in the air and root enemies in a line for 30 seconds. Damage can break this effect.
Verdant Embrace is your strongest single-target heal but it also causes you to leap to the ally you use it on. It is also castable on yourself.
Quell is an ability in the class talent tree, allowing you to interrupt enemy casts.
Cauterizing Flame is another dispel available that has 1-minute cooldown and allows you to dispel Bleed, Poison, Curse, and Disease effects.
Tip the Scales causes your next empower ability to cast instantly and at max rank.
Sleep Walk disorients an enemy and causes them to move towards you. Damage has a chance to break this effect.
Source of Magic is an ability you can apply to another healer causing them to gain Mana anytime you cast an empower ability.
Oppressing Roar increases the duration of crowd control effects on enemies for the next 10 seconds.
Unravel allows you to deal a high amount of damage to an enemy given that they have a shield effect present.
Rescue allows you to pick up any ally and move them to your cursor location.
Renewing Blaze is a defense cooldown that allows you to heal back damage taken in the next 8 seconds.
Time Spiral is a 2-minute cooldown that allows your allies to cast their movement ability once again in the next 10 seconds.
Zephyr causes you and your 4 closet allies to take 20% reduced area-of-effect damage while also giving them 30% movement speed for 8 seconds.
Class tree Passives for Preservation Evokers
Permeating Chill causes any of your blue spells to slow your target's movement speed by 50% for a short duration.
Innate Magic makes your Essence regenerate 10% faster.
Scarlet Adaptation causes 20% of effective healing to be stored as damage that will be consumed to deal more damage up to a cap.
Instinctive Arcana increases magic damage done by 2% per rank.
Attuned to the Dream increases your healing done and received by 2% per rank.
Draconic Legacy increases your Stamina by 2% per rank.
Tempered Scales reduces your magic damage taken by 2% per rank.
Exuberance gives you 10% increased movement speed when your health is above 75%.
Lush Growth causes green spells to restore 5% more health per rank.
Spec Tree Abilities for Preservation Evokers
Echo is your single-target Essence-spending heal. This ability costs 2 Essence and leaves a buff on the target causing the next non-Echo heal to also heal any ally with an Echo buff.
Dream Breath is one of three empower abilities available to Preservation. This ability heals in a cone in front of you and it does more healing the longer it is channeled for. Its cooldown is also reduced the longer it is channeled for.
Reversion is a heal-over-time ability that has its duration increased whenever it critically strikes.
Rewind will cause allies to be healed for 50% of their damage taken in the last 5 seconds. You should aim to use this ability after your party/raid takes significant amount of damage.
Spiritbloom is single-target empower ability that increases in targets healed as it is channeled.
Time Dilation is an external cooldown you can use on an ally which will cause 50% of the damage they take to instead be dealt in the form of a DoT.
Emerald Communion is a defensive cooldown that gives both health and some Mana return.
Temporal Anomaly sends forward an orb that causes your allies to absorb damage.
Dream Flight will cause you to fly into the air and heal all allies in a line. This will also leave a heal-over-time effect on your allies.
Stasis causes your next 3 heals to be stored for 30 seconds. When you reuse this ability it will cause all 3 heals to trigger instantly on your allies.
Spec tree Passives for Preservation Evokers
Temporal Compression causes each Bronze spell you cast to reduce the empower cast time by 5% per spell cast; this stacks up to 4.
Flow State causes time to move 5% faster per rank for 10 seconds whenever you cast an empower spell.
Power Nexus increases your maximum Essence to 6.
Font of Magic allows you to channel empower abilities to another level, basically gaining an extra level of power, cooldown reduction, or targets hit depending on which ability you cast.
Time of Need causes a copy of yourself to appear and heal an ally for 8 seconds whenever you or someone else falls below 20% HP.
Cycle of Life causes every 3rd Emerald Blossom cast to leave behind a sprout that collects 10% of your healing over the next 15 seconds before the sprout blooms and heals allies within 30 yards evenly.
For more information on how to use these abilities together in combat, please read our rotation page.
- 15 Nov. 2022: Page added.
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