Preservation Evoker Healing Spell List and Glossary — Dragonflight 10.2
On this page, we present you with all spells and procs that you need to understand as a Preservation Evoker in World of Warcraft — Dragonflight 10.2.
Introduction
If you are new to Preservation, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Preservation and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
For more information on how to use abilities listed on this page together in combat, please read our rotation page.
Main Resource of Preservation Evokers
Preservation Evokers have two resources, Essence and Mana. Nearly
every spell
will cost some form of Mana, and you must manage your Mana
to not run out before the encounter is finished. Some spells also cost Essence
on top of their Mana cost. Essence regenerates over time and is capped at either
5
or 6 depending on if you take a talent to increase it. Three spells consume
Essence: Echo costs 2 Essence,
Emerald Blossom
costs
3 Essence, and
Disintegrate costs 3 Essence. You must avoid
wasting Essence by capping out unless you are saving that Essence for a specific
mechanic that is about to occur.
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Preservation Evoker Leveling page, which has detailed information on when you unlock all of these abilities.
Baseline Abilities for Preservation Evokers
Awakened is the racial passive for Dracthyr. This
increases your
Mastery by 2.5%.
Visage has a passive effect that increases out-of-combat
health
regeneration for your party.
Living Flame is an ability that can be used both offensively and
defensively. It is Preservation's only real spammable ability.
Hover allows you to cast some abilities while moving. This does not
include empowered abilities.
Azure Strike costs a small amount of Mana and allows you to damage
two enemies at once.
Emerald Blossom is your AoE Essence-spending heal. It costs 3 Essence
and will heal a small number of allies within 10 yards.
Fire Breath is an empowered ability that deals upfront damage
to enemies as well as leaving a DoT on enemies. The longer you channel this
ability, the more upfront damage it deals, however it comes at the cost of a
shorter DoT.
Disintegrate is your damage-dealing Essence-spending ability. This
costs
3 Essence and deals damage over a channeled duration.
Blessing of the Bronze is the Evoker raid buff which causes
your allies
movement speed ability to have their cooldown reduced by 15%.
Class Tree Abilities for Preservation Evokers
Rows 1-4
Ability | Abbreviation | Description/Effect |
---|---|---|
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Dispel | Allows you to cleanse Poison effects. This ability is also enhanced by being a Preservation Evoker and allows you to also dispel Magic effects. |
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Root | Causes you to leap in the air and root enemies in a line for 30 seconds. Damage can break this effect. |
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OS/Defensive/Wall | Increases your Armor and reduces magic damage taken. This is one of the few defensive abilities available to Evoker. |
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VE | Strong single-target heal, but it also causes you to leap to the ally you use it on. It is also castable on yourself. |
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Interrupt | Allows you to interrupt a cast. |
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CF | Allows you to dispel a Bleed, Poison, Curse, or Disease effect. |
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CF | Allows you to dispel a Bleed, Poison, Curse, or Disease effect. |
Rows 5-7
Ability | Abbreviation | Description/Effect |
---|---|---|
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TTS | Causes your next empower ability to cast instantly and at max rank. |
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TTS | Causes your next empower ability to cast instantly and at max rank. |
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Sleep | Disorients an enemy and causes them to move towards you. Damage has a chance to break this effect. |
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Source | Applies a buff to an ally healer, causing them to gain some mana anytime you cast an empowered ability. |
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OR | Increases the duration of crowd control effects on enemies for the next 10 seconds. |
Rows 8-10
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Allows you to deal a high amount of damage to an enemy but requires them to be shielded. |
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- | Allows you to pick up any ally and move them to your cursor location. |
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RB | Defense cooldown that allows you to heal back damage taken in the next 8 seconds. |
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- | 2-minute cooldown that allows your allies to cast their movement ability once again in the next 10 seconds. |
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- | Causes you and your 4 closet allies to take 20% reduced area-of-effect damage while also giving them 30% movement speed for 8 seconds. |
Class tree Passives for Preservation Evokers
Rows 1-4
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Causes any of your blue spells to slow your target's movement speed by 50% for a short duration. |
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- | Causes ![]() |
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- | Causes ![]() |
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- | Makes your Essence regenerate 5% faster per rank. |
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- | Gives you an extra charge of ![]() |
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- | Causes ![]() |
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- | Causes 20% of effective healing to be stored as damage that will be consumed to deal more damage up to a cap. |
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- | Allows you to press ![]() |
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- | Reduces the cooldown of ![]() |
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- | Reduces the cooldown of ![]() |
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- | Causes ![]() |
Rows 5-7
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Causes ![]() |
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- | Increases magic damage done by 2% per rank. |
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AttD | Increases your healing done and received by 2% per rank. |
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- | Increases your Stamina by 2% per rank. |
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- | Reduces your magic damage taken by 2% per rank. |
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- | Causes ![]() |
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- | Causes your next ![]() |
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- | Causes your next ![]() |
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- | Increases ![]() |
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- | Gives you 10% increased movement speed when your health is above 75%. |
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- | Causes ![]() ![]() |
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- | Causes ![]() |
Rows 8-10
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Causes ![]() |
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- | Causes ![]() |
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- | Causes green spells to restore 5% more health per rank. |
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- | Gives ![]() ![]() ![]() |
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- | Gives ![]() ![]() ![]() |
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- | Causes ![]() |
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- | Gives you an extra charge of ![]() |
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- | Causes ![]() |
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- | Increases you to take 20% more healing when ![]() |
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- | Reduces the cooldown of ![]() |
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- | Causes ![]() |
Spec Tree Abilities for Preservation Evokers
Rows 1-4
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Single-target Essence-spending heal. This ability costs 2 Essence and leaves a buff on the target causing the next non-Echo heal to also heal any ally with an Echo buff. |
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DB | One of three empower abilities available to Preservation. This ability heals in a cone in front of you and it does more healing the longer it is channeled for. Its cooldown is also reduced the longer it is channeled. |
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DB | Heal-over-time ability that has its duration increased whenever it critically strikes. |
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- | Will cause allies to be healed for 50% of their damage taken in the last 5 seconds. You should aim to use this ability after your party/raid takes a significant amount of damage. |
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SB | Single-target empower ability that increases in targets healed as it is channeled. |
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TD/External | External cooldown you can use on an ally which will cause 50% of the damage they take to instead be dealt in the form of a DoT. |
Rows 5-7
Ability | Abbreviation | Description/Effect |
---|---|---|
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EC | Defensive cooldown that gives both health and some Mana return. Any healing it does while you are above full health will heal allies instead. |
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TA | Sends forward an orb that causes your allies to absorb damage. |
Rows 8-10
Ability | Abbreviation | Description/Effect |
---|---|---|
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DF | Fly into the air and heal all allies in a line. This will also leave a heal-over-time effect on your allies. |
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- | Causes your next 3 heals to be stored for 30 seconds. When you reuse this ability it will cause all 3 heals to trigger instantly on your allies. |
Spec tree Passives for Preservation Evokers
Rows 1-4
Ability | Abbreviation | Description/Effect |
---|---|---|
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TC | Each Bronze spell you cast to reduce the empower cast time by 5% per spell cast; this stacks up to 4. |
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- | ![]() |
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- | ![]() |
Rows 5-7
Ability | Abbreviation | Description/Effect |
---|---|---|
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- | Increases your Essence regeneration rates by 100% for 8 seconds after
pressing ![]() |
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- | Reduces the cooldown of ![]() |
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- | ![]() |
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- | ![]() |
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- | ![]() |
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- | ![]() ![]() |
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- | ![]() |
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- | Allows you to move while casting ![]() |
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- | ![]() |
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- | Gain 15% critical healing per rank for 10 seconds every time you gain an
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- | Gives you a 30% chance for ![]() |
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LfM | Both ![]() ![]() |
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TL | ![]() |
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FS | ![]() |
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RS | Causes ![]() ![]() |
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- | ![]() |
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CoY | Activates after casting ![]() ![]() ![]() |
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Lb | Causes ![]() |
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- | ![]() |
Rows 8-10
Ability | Abbreviation | Description/Effect |
---|---|---|
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Spark | Causes ![]() ![]() |
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Spark | Increases your maximum Essence to 6. |
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- | Gives you a stacking buff increasing ![]() ![]() |
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Font | Allows you to channel empower abilities to another level, basically gaining an extra level of power, cooldown reduction, or targets hit depending on which ability you cast. |
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- | ![]() |
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- | Reduces the cooldown of ![]() |
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- | ![]() |
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ToN | Causes a copy of yourself to appear and heal an ally for 8 seconds whenever you or someone else falls below 20% HP. |
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- | Increases healing of ![]() |
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- | Increases your healing done to targets buffed with ![]() |
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- | ![]() ![]() ![]() |
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- | Every 3rd ![]() |
Changelog
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 15 Nov. 2022: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Mytholxgy, who plays healer in Liquid. He is a Templar in the Paladin class discord. You can reach him on Twitter and watch him stream on Twitch.
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