Preservation Evoker Healing Spell List and Glossary — Midnight Pre-Patch (12.0.1)
On this page, we present you with all spells and procs that you need to understand as a Preservation Evoker in World of Warcraft — Midnight Pre-Patch (12.0.1).
Introduction
If you are new to Preservation, this is a great place to start to get an understanding of how the spec works. On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. If you already have experience with Preservation and are comfortable with it in the current expansion, it is recommended you skip this section and move on to the rest of the guide.
For more information on how to use abilities listed on this page together in combat, please read our rotation page.
Main Resource of Preservation Evokers
Preservation Evokers have two resources, Essence and Mana. Nearly
every spell
will cost some form of Mana, and you must manage your Mana
so that it does not run out before the encounter is finished. Some spells also cost Essence
on top of their Mana cost. Essence regenerates over time and is capped at either
5 or 6, depending on if you take a talent to increase it. Three spells consume
Essence:
Echo costs 2 Essence,
Emerald Blossom costs
3 Essence, and
Disintegrate costs 3 Essence. You must avoid
wasting Essence by capping out unless you are saving that Essence for a specific
mechanic that is about to occur.
Unlocking Abilities
Note that this page simply lists all the different abilities, assuming you are at max level. If you are leveling, check out our dedicated Preservation Evoker Leveling page, which has detailed information on when you unlock all of these abilities.
Midnight Abilities of Preservation Evoker
Here are all of the active Evoker Abilities in Midnight separated by type. Key passives that play a large role in your rotation will also be listed at the bottom.
Healing Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| LF | ||
| - | Heals a target for a small amount while also placing a |
|
| Rev | Places a heal-over-time effect on the player targetted. When it critically strikes the duration
is extended, capping out at 12 seconds. This ability benefits heavily from talents such as |
|
| EB | AoE heal costing 3 Essence. It will heal a targeted player and then anyone else within the radius of its effect. | |
| DB | Empower ability that will heal 5 players + yourself that are within its cone. At the lowest rank, the ability will heal for low upfront and place a long duration HoT on players. At max rank, it will work in reverse and place a shorter duration HoT but heal more upfront. | |
| VE | Heals a targetted player for a decent amount, but will also fly you to their location which can be dangerous at times. | |
| TA | Sends forth an orb that will place a shield on players hit. This will also apply |
|
| MB | Abilities that cost Essence have a chance at proccing this ability. |
|
| Dispel | Casting this ability will dispel Magic and Poison effects. | |
| - | Casting this ability will remove all Bleed, Poison, Curse, and Disease effects. |
Damage Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| FB | Empower ability that deals damage to targets within the cone effect. This ability will always deal the same damage regardless of what rank you cast it, but the higher rank will cause more damage to be dealt upfront, whereas the lower rank will be more foucsed on the DoT portion. | |
| - | Channeled ability that consumes Essence. This ability heavily relies on the talents: |
|
| AS | With no cast time, this ability deals very minor damage to 3 targets. | |
| - | Take flight, dealing damage to enemies in a line. This will also remove all root effects. |
Defensive Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| OS | Reduces damage taken by 30% for 12 seconds. | |
| TD | Casting this on a target will cause a percentage of their damage taken to be staggered, occuring over time instead of instantly. | |
| - | Causes yourself and 4 nearest allies to take 20% less damage from Area-of-Effect damage. |
Mobility Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | Launches yourself in the direction you are moving, increasing movement speed and allowing you to cast while moving. The cast while moving portion of this ability will not apply to Empower abilities. | |
| - | Allows you to pick up a player and move them to your cursor location. This will allow you to quickly reposition yourself and someone else. |
Utility Abilities
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| Lust/Timewarp/Hero | Massively increases the haste of your entire party/raid group. | |
| - | Knocks away enemies. | |
| - | Knocks enemies into the air. | |
| - | Roots enemies infront of you. |
Cooldowns
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| - | When cast, your next 3 healing spells will be stored. When you re-activate this ability, it will recast
the 3 abilities stored. Spells with specific targets will be recast on the same targets. For example, the player
that you cast |
|
| - | Rewinds a portion of the damage your party has taken over the last 5 seconds. This cooldown is exceptionally powerful when used after large bursts of damage. | |
| DF | Causes you to fly in a straight line, healing all players hit and leaving a HoT effect on them. | |
| - | When cast, your next Empower ability will be cast instantly and at max rank. |
Key Passives
| Ability | Abbreviation | Description/Effect |
|---|---|---|
| Reso | Quite possibly the most important passive to Evoker, this ability causes |
|
| - | Causes |
|
| - | After casting |
|
| - | Casting |
|
| - | When playing the Flameshaper, casting |
|
| - | When playing the Chronowarden, casting |
For more information on how to use these abilities together in your rotation, please read our rotation page.
Changelog
- 10 Feb. 2026: Updated for Midnight Pre-Patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 15 Dec. 2024: Updated for Patch 11.0.7.
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Page Reviewed and Updated for The War Within.
- 23 Jul. 2024: Page Updated for War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 15 Nov. 2022: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Mytholxgy, a former RWF progression raider and analyst for Pieces and Liquid. He is also a Templar in the Paladin Class Discord, as well as one of the class experts in the Evoker Discord. You can reach him on Twitter and watch him stream occasionally on Twitch.
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Flameshaper
Chronowarden