Augmentation Evoker Best Augmentation Evoker Buff Targets — The War Within Pre-Patch
A guide for everything you need to know about what specs to buff as Augmentation Evoker, and when to buff them, both for Raiding and Mythic+.
Please refer to our Rotation, Cooldowns, and Abilities for more information regarding the general Augmentation Evoker Rotation.
Foreword
This page contains more in-depth information on how Augmentations Buffs work as well as information on who to buff.
Almost all of Augmentation Evokers buffs stack fully with other Augmentation Evokers. Assume it stacks unless it is specified otherwise.
How Augmentation Evokers Buffs Work
Prescience
Prescience increases an allies Critical Strike Chance by 3%.
- There can be at most two
Prescience's on a player from any source at any one time. You may still only have a single prescience on each player. You will be unable to cast Prescience on a player who already has two.
- The
Fate Mirror talent enhances
Prescience and grants allies with Prescience 10% chance to deal 15% of the damage of the triggering ability.
Prescience and
Fate Mirror works on non class damage like trinkets and embelllishments
Prescience works fully with Pets and Guardians.
Prescience will automatically target the nearest DPS player if cast on an enemy.
Ebon Might will prefer to go on allies with
Prescience letting you more easily fine-tune who you buff. This is the main way you control who gets your buffs.
- If
Sense Power is active
Prescience will prefer players with the buff active.
Evoker Augmentation 10.2 Class Set 2pc makes every third Prescience cast last twice as long.
Evoker Augmentation 10.2 Class Set 4pc means that casting
Prescience gives stacks of
Trembling Earth based on the number of active presciences you have, including the one you just cast. This increases the damage of your next
Eruption by giving it small fissures that deal damage and extend
Ebon Might by 0.2 seconds each.
Ebon Might
Ebon Might has two main effects, granting 6.5% of your primary stat to your allies and increasing your own damage by 20%.
- Just like with
Prescience,
Ebon Might has a maximum cap of 2 buffs on a player at any time from any source, including yourself, other raid members or even other players in the open world.
- The
Evoker Augmentation 10.1 Class Set 2pc makes
Ebon Might also increase the damage of your empower spells by an additional 30%.
- The
Evoker Augmentation 10.1 Class Set 4pc makes
Ebon Might give another 1% primary stat
Close as Clutchmates increases the power of the damage amplification effect for all spells and the Primary Stat buff but not the 2pc effect. Close as clutchmates is a 10% increase and applies after the Season 2 4pc bonus for the primary stat, increasing it from 7.5% to 8.25%. Without the Season 2 4pc it increases from 6.5% to 7.15%
Ebon Might prefers to go on DPS with
Prescience
Ebon Might
Mastery: Timewalker prefers to give
Shifting Sands to allies with your
Ebon Might.
Ebon Might does not snapshot and updates every second.
Ebon Might will extend the duration of all currently active Ebon Mights if cast while it is still active.
Ebon Might will pandemic letting you cast Ebon Might with 30% or less of the base duration remaining and not lose any uptime.
- The Primary Stat provided by
Ebon Might does not increase the size of another Augmentation Evokers Ebon Might. This is why buffing another Augmentation Evoker is highly not recommended.
Ebon Might Auto Targeting Priority Order
Ebon Might will always extend any currently active Ebon Mights overbuffing new targets.
Ebon Might prefers to go on the nearest DPS with
Prescience, as long as they have less than two Ebon Mights from any source.
Ebon Might prefers to go on nearest Tanks / Healers with
Prescience, as long as they have less than two Ebon Mights from any source.
Ebon Might prefers to go on the nearest DPS without any
Ebon Might, even other peoples.
Ebon Might prefers to go on the nearest Tanks and Healers without any
Ebon Might, even other peoples.
Ebon Might prefers to go on the nearest DPS as long as they have less than two Ebon Mights from any source.
Ebon Might prefers to go on the nearest Tanks and Healers as long as they have less than two Ebon Mights from any source.
- If
Ebon Might failed to find a valid target following the above priority, any extra targets do not happen.
Shifting Sands
-
Shifting Sands is a Versatility Buff based on your Mastery,
Mastery: Timewalker, and is triggered by casting empower spells.
-
Shifting Sands does not snapshot Mastery and instead update the Versatility buff provided to your current Mastery Percent every second.
-
Shifting Sands prefers to go on the closest nearby DPS player with
Ebon Might that does not already have Shifting Sands from any Evoker, including other players. If every player with your Ebon Might already has a Shifting Sands, it will go onto the nearest DPS Player.
Shifting Sands Auto Targeting Priority Order
Shifting Sands prefers to go on the nearest DPS with
Ebon Might and without any
Shifting Sands
Shifting Sands prefers to go on nearest Tanks / Healers with
Ebon Might and without any
Shifting Sands
Shifting Sands prefers to go on the nearest DPS without any
Shifting Sands
Ebon Might prefers to go on the nearest Tanks and Healers without any
Shifting Sands.
Ebon Might prefers to go on the nearest DPS.
Ebon Might prefers to go on the nearest Tanks and Healers.
Blistering Scales
Blistering Scales is a buff that grants 30% of your armor to an ally, as well as stacks of scales that explode for uncapped AoE damage when they receive auto attacks. You can only have one Blistering Scales at any time.
Blistering Scales has a 2s icd on proccing the damage effect when receiving an auto attack.
Blistering Scales scales entirely with the Augmentations stats. For example, the damage done is based on your Intellect, Versatility, and Critical Strike Chance despite the damage being sourced from the target.
- If you cast
Blistering Scales on an enemy, it automatically targets their target, which helps smooth out gameplay. This means you do not need to swap off the boss in raid to cast this.
Breath of Eons
-
Breath of Eons is an ability that applies a debuff to enemies hit that will store 10% of the damage dealt to them by your allies with Ebon might and then explode at the end of the duration for the stored amount.
-
Breath of Eons often has a cooldown less than 2 minutes from talents like
Time Skip or
Interwoven Threads reducing the cooldown, but you still always want to use it every two minutes paired with DPS player cooldowns. Breath of Eons is a short-duration damage multiplier, so stacking it with other cooldowns is how to get the most effect.
-
Breath of Eons only stores damage from class abilities and auto attacks and does not amplify damage from Trinkets, Enchantments, Embellishments, Consumables, or Gear Procs.
Breath of Eons works fully with pets and guardians with their damage counting as if it were dealt by their owner directly.
-
Breath of Eons always critically strikes but gains no damage from doing so.
-
Breath of Eons does not gain damage from other Breath of Eons going off from other Augmentation Evokers nor
Fate Mirror procs from yourself or others.
-
Breath of Eons will apply
Ebon Might if it is not currently active obeying normal targeting rules. The duration of this Ebon Might is always 5 seconds and is not increased by Mastery, nor can be increased by
Sands of Time. However, if Ebon Might was already active then it extends it by 5 seconds, and this is affected by Sands of Time. This is one of the main reasons why it is suggested to cast Breath of Eons while Ebon Might is already up.
Spatial Paradox
-
Spatial Paradox is an external buff for healers, giving you and them the ability to cast while moving with double range.
-
Spatial Paradox if cast on an enemy, will default to the nearest healer.
-
Spatial Paradox does not stack.
Draconic Attunements
-
Draconic Attunements is a talent that gives you the two stances
Bronze Attunement and
Black Attunement. Bronze Attunement gives you a 10% increased movement speed, while Black Attunement gives you 4% increased maximum health.
-
The auras from
Draconic Attunements apply to you and your 4 nearest allies.
-
Draconic Attunements does not stack.
-
Swapping stances between
Bronze Attunement and
Black Attunement is off GCD, letting you do it any time, but it It has a 3-second lockout after swapping.
Identifying who to target with buffs
Augmentation provides multiple temporary short-duration buffs and is
therefore incentivized to cast those buffs on burstier classes to maximize
the effect of its own buff windows. This is because a burstier class will be
able to pack more damage into the short windows offered by talents like
Breath of Eons
Augmentation Evoker has five DPS buffs:
Ebon Might - A Primary Stat Amplifier
Shifting Sands - Augmentations Mastery, Versatility Percent
Prescience - A Critical Strike Chance buff
Fate Mirror - A general damage amplifier
Breath of Eons - which acts as a cooldown dps multiplier.
A common misconception people have is that because Augmentation provides Crit and Versatility buffs that classes that invest in Crit and Versatility will like the Augmentation buffs. This, for the most part, is not true.
The more Versatility a class has, the smaller the increase provided by Mastery is. Say you provide 25% Versatility with your Mastery, going from 0% to 25% (25% More DPS). Versatility is a much bigger DPS increase than going from 25% to 50% (20% More DPS).
This means that classes that invest in Versatility by necessity are usually inferior choices for buffing. This is because they do not have any other good stats and are therefore forced to use Versatility to scale their damage and usually have a significant amount. This includes classes like Windwalker Monk and Outlaw Rogue, to name a few.
It is also worth considering that your main way to target Ebon Might
onto specific players is via
Prescience, and Critical Strike chance
has virtually no value for some specializations, which makes targeting them
with Prescience inefficient compared to trying to buff them via proximity.
Classes with poor Critical Strike Chance scaling include Frost Mages (Unless
they gear around receiving Prescience) and Fire Mages. You do not
wish to give Prescience to these DPS classes if you can avoid it.
On the other hand, some specializations also perform better with Critical
Strike Chance than expected, such as Frost Death Knight and Devastation
Evoker. This increases the value of giving them Ebon Might as well
as they usually come as a combined package deal.
Buff Target Ranking For Opener
These rankings are based off of Season 4 Simulations. All of these rankings are based on Augmentation using its own Season 4 set as well as the dps being buffed using their Season 4 sets. These are still subject to change as tuning occurs and as more information becomes apparent and will be updated accordingly to maintain as high accuracy as possible.
These rankings have not been updated for prepatch to take into account class changes. This list will be updated with the start of The War Within and will receive continuous updates during the the first season.
This ranking is not absolute. Player skill and gear have a large impact on
how good classes are; use your own judgment in combination with the list to
work out who you wish to receive. Classes receiving Power Infusion
gain significant value.
This ranking includes the Prescience to force the buffs onto that
class. Classes that mention weak or no Critical Strike scaling gain
significantly if buffed via proximity (by standing near them as
Ebon Might
targets nearby allies).
Class | Brief Explanation |
---|---|
Unholy Death Knight |
|
Arcane Mage |
|
Devastation Evoker |
|
Assassination Rogue |
|
Frost Deathknight |
|
Beast Mastery Hunter |
|
Destruction Warlock |
|
Subtlety Rogue |
|
Feral Druid |
|
Frost Mage |
|
Shadow Priest |
|
Havoc Demon Hunter |
|
Affliction Warlock |
|
Arms Warrior |
|
Windwalker Monk |
|
Retribution Paladin |
|
Enhancement Shaman |
|
Survival Hunter |
|
Balance Druid |
|
Fire Mage |
|
Marksmanship Hunter |
|
Demonology Warlock |
|
Elemental Shaman |
|
Outlaw Rogue |
|
Fury Warrior |
|
Good Targets After Opener
These rankings are based on a mixture of Simulation Data and Real World Performance. All of these rankings are based on Augmentation using its own Season 4 set as well as the dps being buffed using their Season 4 sets. These are subject to change as tuning occurs and will be updated accordingly to maintain as high accuracy as possible.
Augmentations opener lasts for approximately a minute unless you
intentionally avoid refreshing your first Ebon Might by holding
your Ebon Might cast until it falls off (typically around 32-34 seconds into
the fight, this is common practice at high levels of optimization where you
use tools like WoWAnalyzer to optimize each segment individually). You have
opportunities to retarget your Ebon Might whenever it drops and it is a
noticeable Single Target gain to do so, although not required to enjoy the
specialization. Below are intervals into the fight for which classes
cooldowns come back up to help you judge who to buff.
Cooldowns shown below are the cooldown required to be active or nearly ready for the class to be valuable to buff. Any class without a cooldown shown is always a good target, regardless of whatever cooldowns they have.
Specs Good Every 180s
Class | Cooldowns |
---|---|
Unholy Death Knight | ![]() ![]() |
Arcane Mage | ![]() |
Balance Druid | ![]() |
Destruction Warlock | ![]() |
Specs Good Every 120s
Class | Cooldowns |
---|---|
Devastation Evoker | ![]() |
Assassination Rogue | ![]() |
Feral Druid | ![]() ![]() |
Shadow Priest | ![]() |
Destruction Warlock | ![]() ![]() |
Frost Death Knight | ![]() ![]() |
Subtlety Rogue | ![]() |
Havoc Demon Hunter | ![]() |
Affliction Warlock | ![]() |
Frost Mage | ![]() ![]() |
Windwalker Monk | ![]() ![]() |
Marksmanship Hunter | ![]() |
Specs Good Every 90s
Class | Cooldowns |
---|---|
Arcane Mage | ![]() |
Subletly Rogue | ![]() |
Unholy Death Knight | ![]() |
Specs Good Every 60s
Class | Cooldowns |
---|---|
Subletly Rogue | ![]() |
Shadow Priest | ![]() |
Affliction Warlock (![]() |
![]() |
Retribution Paladin | ![]() |
Assassination Rogue | ![]() |
Strong Fallback Specs
Class | Cooldowns |
---|---|
Arms Warrior | Boss HP <35%. |
Frost Death Knight | ![]() |
Beast Mastery Hunter | - |
Havoc Demon Hunter | - |
Enhancement Shaman | - |
Arms Warrior | -- |
Balance Druid | - |
Affliction Warlock | ![]() ![]() |
Destruction Warlock | - |
Survival Hunter | - |
Marksmanship Hunter | 3t+ |
Fire Mage | ![]() ![]() ![]() |
Elemental Shaman | - |
Outlaw Rogue | - |
Notable Special Interactions
Arms Warrior has a talent called Fatality, which incentivizes making
sure they have your buffs for when the boss goes below 30% health, as this
does a large amount of instant burst damage.
Changelog
- 23 Jul. 2024: Disclaimer added for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed and updated for Dragonflight Season 4
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Rewording and typo fixes
- 15 Jan. 2024: Update Buff Targets with latest Priorities.
- 22 Nov. 2023: Update Buffs Page - BM Now Attributes
- 13 Nov. 2023: Update Buff Targets after Latest Hotfixes and Tuning
- 09 Nov. 2023: Update Buff Targets Slightly
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Update information on Buffs for recent Changes.
- 15 Jul. 2023: Redo Priority List for recent Eons Changes.
- 13 Jul. 2023: Change note for Elemental Shaman Opener Priority.
- 12 Jul. 2023: Buff Priority Adjusted for Feral.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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