Preservation Evoker Healing Mythic+ Tips — Dragonflight 10.2.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Preservation Evoker in World of Warcraft — Dragonflight 10.2.5.
Preservation Evoker in Mythic+
Preservation Evoker is a very strong healer in Mythic+ thanks to its very high damage output. That being said, healing on it can be more difficult than others, and it will require some practice and learning to fully get the hang of it.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Dragonflightt Mythic+ Season 3 page below.
Mythic+ Talents for Preservation Evoker
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Please note that our talents here are specifically focused on Mythic+. If you are interested in more generic talents or other forms of content, please refer back to our page dedicated to talents.
Renewing Breath and Grace Period are both competitive options, but the grace period gains a lot of strength due to Temporal Anomaly and Resonating Sphere which makes it much easier to get a lot of Reversions out on the party.
Within the class tree, there are a few talent choices that can be swapped depending on the weekly affixes. Oppressing Roar is very strong when you need to dispel raging. Otherwise, you may want to select Protracted Talons. If you find that your group lacks stuns, you could also opt to take Terror of the Skies instead of something like Aerial Mastery.
Best Trinkets for Preservation Evoker in Mythic+
For in-depth trinket analysis, you should visit QuestionablyEpic which will provide you with a tool to compare every trinket you have, as well as rankings of the best overall trinkets. That being said, these some of the trinkets that you will be aiming for:
- Fyrakk's Tainted Rageheart (Amirdrassil)
- Leaf of the Ancient Protectors (Everbloom)
- Pip's Emerald Friendship Badge (Amirdrassil)
- Coagulated Genesaur Blood (Everbloom)
Preservation Evoker Mythic+ Rotation
5-man healing can be quite challenging, especially for a newcomer to the class. To gain a good understanding of how the class plays to begin with, it is advised you visit the rotation page to start before focusing on how the class plays in Mythic+
You can read our Rotation, Cooldowns, and Abilities page for more details.
Preservation Evoker does not have strong spammable heals that can be used when times get tough. Holy Priests can spam Heal, and Restoration Shamans can spam Chain Heal, but Evoker's only similar button is Living Flame which is quite weak. To excel at Preservation in Mythic+, it is important that you think of your many cooldowns and how you can rotate them for every damage event.
Spiritbloom and Dream Breath are both powerful abilities on relatively short cooldowns that can be used to heal your party to full. Given that these abilities are both empowered ones, you must understand you do not need to channel these abilities to their max rank to get good value. Casting Spiritbloom only as long as allies you need to heal quickly will make this an exceptionally strong targeted heal. Using Dream Breath before max rank will provide you with a nice HoT during downtime, otherwise empowering it, to its max rank, will give you high upfront healing. What rank you decide to empower to will depend on what type of healing you need: Upfront or as a HoT.
Temporal Anomaly should be used frequently for not only the large shields it provides but Resonating Sphere as well. This will give you a lot of Echos that you can use with Reversion. This will provide you with the benefit of Grace Period much more consistently, as well as more overall passive healing on your party members. By using TA on reversions, we also gain more flexibility on how we spend our essence and echos, allowing the choice of potentially using echos with Verdant Embrace for quick burst healing or even just sticking with Reversion for stronger HoTs. The best decision of what to spend echoes on is mainly situational, but Reversion is always a strong choice, thanks to Golden Hour.
Using Fire Breath not only for damage but also to activate Leaping Flames will allow you to gain a powerful Living Flame that you can cast on your allies to heal multiple of them at the same time. You can even sit on this buff for a small period to use it as soon as you need it.
Preservation Evoker Cooldowns
While Evoker does not have fantastic consistent healing, they do have very powerful and unique cooldowns to make healing your party much easier. As it is with every cooldown, it is extremely important that you are actively using these cooldowns and not holding them for a very hard damage event that might never happen in reality. Use your cooldowns frequently and rotate through them in order to make every damage window much easier to manage. The main difference maker between Evokers struggling to heal keystones and those excelling at it will come from planning cooldowns and actively making use of them to make healing as easy as possible.
- Stasis is extremely powerful. This ability allows you to save 3 Healing spells to then use later when you reactivate the ability. While you may be tempted to only cast high-value spells during this, it is perfectly acceptable to only cast one and then fill the stasis with 2 medium power abilities. Generally, you will want to aim to get Spiritbloom at the very minimum into your stasis window and then also try to aim for a Dream Breath cast. Your last ability or two can simply be Emerald Blossom. By doing this, when you reactivate the ability at a dangerous point, you will heal up your allies extremely quickly, faster than any of your other abilities. You want to use this as much as possible and plan for damage ahead of time to make challenging moments nonexistent.
- Rewind is the most reactive healing button that Preservation Evoker has. This ability causes your allies to heal for 50% of the damage they have taken in the last 5 seconds. You can use this ability as soon as your party gets hit by a hard mechanic or something goes wrong in the dungeon that you were not prepared for. Using this ability as much as possible for difficult moments will greatly reduce the overall amount of healing that you need to do during a dungeon.
- Tip the Scales will allow you to cast either Spiritbloom or Dream Breath instantly and at max rank. This can be used similarly to rewind. When you do not expect damage or a mistake happens, using this to instantly cast one of your extremely powerful channel abilities can help you recover from very tough situations.
- Zephyr will allow you to reduce the damage taken from AoE effects by 20% for your entire party. While not every mechanic may fall into this damage reduction, using it for hard-hitting AoE moments will make tough situations much more manageable. Even if you are not sure what will do AoE damage, press the ability and keep it on cooldown to ensure that you are reducing your group's damage intake.
- Preservation Evoker is fairly squishy, and while you do not have great defensive options for this, never forget that Time Dilation can be used on yourself to help reduce your damage taken and keep you alive in moments that would otherwise kill you. While you should not solely use this ability on yourself, as it is equally useful in keeping your party and tank alive, it is an option to consider when times are tough, and you find yourself out of defensive cooldowns.
Preservation Evoker Utility
Due to the nature of dungeon content, healers will be expected to do damage and heal at the same time, as well as use your other utility to help your party perform well. Below is a list of abilities you should look for ways to use in Mythic+ at all times.
- Oppressing Roar can be used to increase the duration of crowd control effects that your party members will be throwing out. Using this before an AoE stun from a party member such as a Monk's Leg Sweep will cause the stun to last even longer. This ability can even be used to dispel Enrage effects from mobs , thanks to the Overawe talent in the class tree.
- Fury of the Aspects provides your party with a Time Warp/ Bloodlust effect. The only other healer that can bring this massive benefit is Shaman.
- Rescue will allow you to pick up an ally and bring them to your cursor location. If an ally is struggling to run somewhere with a mechanic, group up with your party, or even just needs a simple movement boost, this can really help them get to where they need to be.
- Preservation Evoker can also bring both a root and stun to make difficult packs much easier to deal with for both your tank and your party. Landslide can be used to root enemies, and Deep Breath can be used to stun them if you talent into the Terror of the Skies passive from the class tree.
- It is also worth mentioning that Wing Buffet and Tail Swipe, both racial abilities can be used to knock enemies into the air and knock them away from you.
Changelog
- 15 Jan. 2024: Build recommendation updated for 10.2.5.
- 06 Nov. 2023: Updated for 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 08 Jul. 2023: Talent recommendations updated.
- 17 Jul. 2023: Minor talent recommendation changes.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 31 Jan. 2023: Talent recommendation updated slightly.
- 24 Jan. 2023: Talents updated for 10.0.5.
- 28 Dec. 2022: Talent build updated.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 15 Nov. 2022: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Mytholxgy, who plays healer in Liquid. He is a Templar in the Paladin class discord. You can reach him on Twitter and watch him stream on Twitch.
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