Protection Paladin Tank Sanctum of Domination Raid Guide — Shadowlands 9.1

Last updated on Jul 18, 2021 at 16:55 by Panthea 42 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Protection Paladin for each boss of the following raid: Sanctum of Domination. All our content is updated for World of Warcraft — Shadowlands 9.1.

1.

Disclaimer

On this page, you will find Protection Paladin specific information to deal with each boss in the Sanctum of Domination raid.

This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Protection Paladin and what you can do to deal with each fight as best as possible.

2.

Talent Cheatsheet

The Tarragrue The Eye of the Jailer The Nine Remnant of Ner'zhul Soulrender Dormazain Painsmith Raznal Guardian of the First Ones Fatescribe Roh-Kalo Kel'Thuzad Sylvanas Windrunner

We advise to use the following talents on The Tarragrue.

We advise to use the following Legendaries on The Tarragrue.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on The Eye of the Jailer.

We advise to use the following Legendaries on The Eye of the Jailer.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on The Nine.

We advise to use the following Legendaries on The Nine.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on Remnant of Ner'zhul.

We advise to use the following Legendaries on Remnant of Ner'zhul.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on Soulrender Dormazain.

We advise to use the following Legendaries on Soulrender Dormazain.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on Painsmith Raznal.

We advise to use the following Legendaries on Painsmith Raznal.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on Guardian of the First Ones.

We advise to use the following Legendaries on Guardian of the First Ones.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on Fatescribe Roh-Kalo.

We advise to use the following Legendaries on Fatescribe Roh-Kalo.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on Kel'Thuzad.

We advise to use the following Legendaries on Kel'Thuzad.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon

We advise to use the following talents on Sylvanas Windrunner.

We advise to use the following Legendaries on Sylvanas Windrunner.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
3.

The Tarragrue

We advise you to use the following talents against The Tarragrue.

We advise you to use the following Legendaries against The Tarragrue.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
3.1.

Tips

  • In order to engage this encounter, you will need to kill the Infused Goliaths. When defeated they will drop an Anima Orb with 3 choices of powers. Once you have defeated all 4 Infused Goliaths the boss will spawn.
  • Be mindful of when the boss is enraged with Fury of the Ages Icon Fury of the Ages. This enrage can be stolen with the Disembodied Mystic Hands Icon Disembodied Mystic Hands Anima Power. If nobody has this, it should be removed instantly with Soothe effects.
  • Divine Shield Icon Divine Shield or Blessing of Protection Icon Blessing of Protection can be used to remove Crushed Armor Icon Crushed Armor from yourself or your co-tank.
  • At 10% health, the last phase will begin where the boss will be empowered and remove all anima powers! Run away from the boss as long as you can. He will kill you if he hits you.
  • Heroic: You can soak Remnant: Soulforge Heat Icon Remnant: Soulforge Heat with Divine Shield Icon Divine Shield or Blessing of Spellwarding Icon Blessing of Spellwarding and not receive any debuffs.
  • Mythic: Immunities will no longer prevent debuffs from Remnant: Soulforge Heat Icon Remnant: Soulforge Heat.

For more information, please refer to our The Tarragrue guide.

4.

The Eye of the Jailer

We advise you to use the following talents against The Eye of the Jailer.

We advise you to use the following Legendaries against The Eye of the Jailer.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
4.1.

Tips

  • When Annihilating Glare Icon Annihilating Glare is about to begin, be ready to run with Divine Steed Icon Divine Steed to the chains at the edge of the room. The boss will do a full 360 degree spin with this beam and you can jump over the gap behind the boss with the chain to avoid being hit. You are also able to use Door of Shadows Icon Door of Shadows or Soulshape Icon Soulshape to get past the beam.
  • Ensure Shield of the Righteous Icon Shield of the Righteous and Consecration Icon Consecration are active to reduce the damage the raid will take from Deathlink Icon Deathlink.
  • During the intermission (75%/50%/25%) you will be assigned one Deathseeker Eye to tank. Keep it away from the other Eye as if they are close to each other they will pulse damage to the raid. Likewise when one dies, it will also pulse this damage so ensure they die at similar times to each other.
  • Be mindful that Spreading Misery Icon Spreading Misery puddles do not disappear, so ensure you place these in good spots.
  • In the final 25% HP of the boss, Immediate Extermination Icon Immediate Extermination is triggered which reduces your healing taken by 10% per stack. At 10 stacks you will be unable to heal. You are able to reset these stacks with Divine Shield Icon Divine Shield.
  • Heroic: When the Stygian Abductors are pulled down taunt them to the boss.
  • Mythic: During the intermission players will be debuffed with Scorn Icon Scorn and Ire Icon Ire, one debuff will be associated with each Eye. If players with opposite debuffs collide they will both die. Be mindful of other players during intermissions.

For more information, please refer to our The Eye of the Jailer guide.

5.

The Nine

We advise you to use the following talents against The Nine.

We advise you to use the following Legendaries against The Nine.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
5.1.

Tips

For more information, please refer to our The Nine guide.

6.

Remnant of Ner'zhul

We advise you to use the following talents against Remnant of Ner'zhul.

We advise you to use the following Legendaries against Remnant of Ner'zhul.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
6.1.

Tips

  • There will be Orbs spawning during the fight, these will have Eternal Torment Icon Eternal Torment shields on them. In order to remove these shields you need to hit them with Suffering Icon Suffering which is cast from the boss through you.
  • Position yourself so that you are between the boss and an orb.
  • Swap after each cast of Suffering Icon Suffering.
  • When players are affected by Malevolence Icon Malevolence be close by at the edge of the room as when the debuff expires (or is dispelled) every player will be knocked away from them.
  • Blessing of Protection Icon Blessing of Protection can negate the knockback from Malevolence Icon Malevolence.
  • Mythic: At 80% HP the armor that shatters off will also cast Suffering Icon Suffering, therefore you need to be mindful of the locations of the boss, the orb and the shattered armor.

For more information, please refer to our Remnant of Ner'zhul guide.

7.

Soulrender Dormazain

We advise you to use the following talents against Soulrender Dormazain.

We advise you to use the following Legendaries against Soulrender Dormazain.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
7.1.

Tips

  • Swap after each cast of Ruinblade Icon Ruinblade. Blessing of Protection Icon Blessing of Protection and Divine Shield Icon Divine Shield can reset your stacks if you need to tank for a prolonged period of time.
  • Tank the boss on top of Marsworn Agonizers to ensure they die.
  • Focus your Avenger's Shield Icon Avenger's Shield casts on distant Mawsworn Agonizers to ensure they do not cast Agonizing Nova Icon Agonizing Nova as this will deal a very large amount of damage to the raid.
  • Players affected by Tormented Icon Tormented will increase the damage the Mawsworn Agonizers take if they are in range, however any players in range will take ticking Shadow damage.

For more information, please refer to our Soulrender Dormazain guide.

8.

Painsmith Raznal

We advise you to use the following talents against Painsmith Raznal.

We advise you to use the following Legendaries against Painsmith Raznal.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
8.1.

Tips

For more information, please refer to our Painsmith Raznal guide.

9.

Guardian of the First Ones

We advise you to use the following talents against Guardian of the First Ones.

We advise you to use the following Legendaries against Guardian of the First Ones.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
9.1.

Tips

  • The tank swap on this fight is a tank combo. The active tank will need to be hit by themselves with Sunder Icon Sunder and then split the damage of Obliterate Icon Obliterate. with other players. During the Obliterate Icon Obliterate cast the other tank should taunt for the second Obliterate Icon Obliterate hit and be alone for the final Sunder Icon Sunder hit.
  • Watch out for the Sentry Orbs as if you are near them you will be silenced.
  • Be mindful of the energy of the boss when it reaches 0 they will start to cast Purging Protocol Icon Purging Protocol repeatedly. Each cast will increase in power and in order to stop these casts is to recharge the bosses energy by dragging it into an Energy Core.
  • You will want at least one Purging Protocol Icon Purging Protocol cast to happen as this destroys any active Sentry Orbs.
  • Mythic: If Obliterate Icon Obliterate does not hit at least 4 players the boss will lose 20 energy.

For more information, please refer to our Guardian of the First Ones guide.

10.

Fatescribe Roh-Kalo

We advise you to use the following talents against Fatescribe Roh-Kalo.

We advise you to use the following Legendaries against Fatescribe Roh-Kalo.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
10.1.

Tips

  • Run away when you are affected by Invoke Destiny Icon Invoke Destiny. When it explodes a Shade of Destiny add will spawn. Do not let this add reach you, if it hits you, it will trigger Overwhelming Burden Icon Overwhelming Burden which will deal a large amount of raid damage.
  • After a tank swap is done the boss will cast Diviner's Probe Icon Diviner's Probe, this is a good moment to have Word of Glory Icon Word of Glory available to use.
  • Help interrupt Anomalous Blast Icon Anomalous Blast from the Fatespawn Anomaly adds in the intermissions.

For more information, please refer to our Fatescribe Roh-Kalo guide.

11.

Kel'Thuzad

We advise you to use the following talents against Kel'Thuzad.

We advise you to use the following Legendaries against Kel'Thuzad.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
11.1.

Tips

  • Swap tanking as soon as Soul Fracture Icon Soul Fracture is cast as this tank will take a large amount of extra damage if they are hit and the subsequent melee swing will be deadly.
  • Soul Fracture Icon Soul Fracture will spawn multiple adds that need to be killed as a priority and interrupted. Once they are killed a Soul Fragment will be available for the tank to collect. Each Fragment collected reduces the debuff stack by 1.
  • Blessing of Spellwarding Icon Blessing of Spellwarding can be usef on the player with Frost Blast Icon Frost Blast to allow them to solo it.
  • When the boss reaches 0 health, he will retreat inside the Phylactery and a team of players will go inside to damage it. When the Remnant reaches 60% or 20% HP the boss will return.
  • During the intermissions adds will spawn. You will need to tank the Abominations and face them away from the raid as they will cast Demolish Icon Demolish which can be side stepped but attacks all players in front.
  • After the Phylactery has been defeated three times, the final phase will begin. This phase is the same as Phase 1 but adds will spawn throughout the Phase adding complexity to the encounter.
  • Mythic:The amount of Soul Fracture Icon Soul Fracture adds and debuffs are 5 (up from 3).

For more information, please refer to our Kel'Thuzad guide.

12.

Sylvanas Windrunner

We advise you to use the following talents against Sylvanas Windrunner.

We advise you to use the following Legendaries against Sylvanas Windrunner.

  1. The Magistrate's Judgment Icon The Magistrate's Judgment
  2. The Mad Paragon Icon The Mad Paragon
12.1.

Tips

  • Phase 1: The main swap will be after she has cast Ranger's Heartseeker Icon Ranger's Heartseeker. Every 7 seconds she will gain a stack and at 3 stacks she will fire them all at the tank. Note: When Sylvanas is above 6 stacks this can happen back-to-back, which will require fast taunting.
  • When she casts Windrunner Icon Windrunner, she is not moving around the room; her hitbox is stationary, so you do not need to chase after her.
  • When Veil of Darkness Icon Veil of Darkness is being cast run out of it.
  • If you are targeted with Wailing Arrow Icon Wailing Arrow, run to the side of the room and make sure you place a Consecration Icon Consecration to mitigate the damage.
  • Intermission: During the intermission everyone will be chained to a Domination Chains Icon Domination Chains. On Heroic you do not want to be close to your own chain, as it will deal damage to you. Instead, help other players kill theirs.
  • Dodge the debris flying across the room.
  • Phase 2: Avoid falling off from the Haunting Wave Icon Haunting Wave.
  • Towards the end, there will be many adds that require tanking. Swap based on your Lashing Wound Icon Lashing Wound stacks.
  • Phase 3:The tank swap in this phase will be Ranger's Heartseeker Icon Ranger's Heartseeker, this functions as it did in Phase 1.
  • Watch out for the Shadow Dagger Icon Shadow Dagger, the pattern will be shown on the floor before they are thrown.
  • When Raze Icon Raze is being cast jump to another platform. If you remain on the platform after this cast has finished you will be unable to jump to another platform and die.
  • Heroic:Pick up Banshee's Bane Icon Banshee's Bane pools and get dispelled in a corner of the platform to keep the area clear. Only get dispelled when there are no mechanics that require the raid to be spread out.

For more information, please refer to our Sylvanas Windrunner guide.

13.

Changelog

  • 18 Jul. 2021: Updated boss information for Guardian, Kel'Thuzad, and Sylvanas; also removed PTR references.
  • 04 Jul. 2021: Fixed wrong spell references on Painsmith Reznal and Fatescribe Roh-Kalo.
  • 03 Jul. 2021: Guide created.
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