Outlaw Rogue DPS Mythic+ Tips — Shadowlands 9.1.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Outlaw Rogue in World of Warcraft — Shadowlands 9.1.5.
Outlaw Rogue in Mythic+
The playstyle of Outlaw in Mythic+ is almost exactly the same as your regular single-target rotation. As almost all of your damage cleaves onto additional targets whenever Blade Flurry is active, maintaining a high uptime on Blade Flurry without wasting it when enemies are about to die is key to performing well as Outlaw. As such, there are no major gameplay changes, and your stat priority, rotational priorities, as well as Legendary and Covenant benefits stay the same for Mythic+.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Shadowlands Mythic+ Season 2 page below.
Tormented Anima Powers Quick Guide
You will want to grab these 4 Anima Powers:
Rogue Shroud Skips
While at this stage many groups do different pulls due to different compositions or preferences, some of the shroud skips in dungeons are still more common than others. As such, the most popular skips have been compiled on Shroud of Concealment Mythic+ guide for Rogues with diagrams showing each of the skips.
Celerity is still the best Legendary for your consistently-high damage output. Greenskin's Wickers can outperform Celerity on multi-target fights, and you should sim yourself to figure out which might offer better damage. Celerity will continue being stronger on single-target.
Mark of the Master Assassin is very strong on trash-fights, in particular due to the frequent re-stealths you will be getting between packs. It is, however, weaker on single-target and as we gain more critical strike when upgrading our gear in Patch 9.1, Master Assassin becomes less and less competitive. Celerity is therefore the recommended Legendary for Mythic+.
Mythic+ Covenant and Conduits
There is no Covenant that outperforms all the others in Mythic+. While there are certain benefits to individual Soulbinds or Covenant abilities, they are all highly situational and their impact is ultimately very small. DPS differences are usually within a margin of 2-4% and can shift quickly based on the type of fight you find yourself in.
For your Conduits you will want to play the following setup:
- Potency: Count the Odds, Sleight of Hand and Triple Threat.
- Finesse: Quick Decisions and Fade to Nothing.
- Endurance: Recuperator and Cloaked in Shadows.
For more information on each individual Covenant and a general recommendation, you can head over to our dedicated Covenant section to find out more about each individual covenant.
Master Assassin and Killing Spree
An alternative build to the one recommended previously is to run the Mark of the Master Assassin Legendary together with the talent Killing Spree. This build has slightly higher potential for overall AoE damage, at the cost of a bit of single-target. It is also riskier to play, as the random nature of Killing Spree can put you in harm's way at inopportune moments. It does offer a bit of variety, and when you can negate the downsides it will allow for slightly higher overall DPS.
The general gameplay for this build is very similar to the regular Outlaw multi-target rotation. The only major difference, is that you will want to line up your Vanish and Killing Spree at all times, to always benefit from the Critical Strike chance increase during Killing Spree.
Your Stealth opener should look like this:
- You should always have 2 or more Combo Points from the previous pack leftover.
- Use Roll the Bones before opening.
- Open with Ambush.
- Use Blade Flurry.
- Cast Between the Eyes if ready, or Dispatch, with 4+ Combo Points.
- Use Marked for Death.
- Cast Dispatch.
- Make sure to have Blade Flurry active for at least 4 more seconds, and 4+ excess Combo Points before using Vanish.
- Use Vanish.
- Cast Dispatch.
- Use Marked for Death.
- Use Killing Spree.
- Cast Dispatch or Between the Eyes if available.
Outlaw Rogue Mythic+ Rotation
For the most part, Outlaw Rogue's rotation is the same as referred in the Rotation, Cooldowns, and Abilities page.
Outlaw currently serves as more of a utility/support spec and is very sought after for its ability to disrupt enemies by utilizing Gouge. Since your entire single-target output will be spread on all nearby targets the moment you use Blade Flurry, the rotational gameplay does not change all that much. Good use of your disruptive abilities is the key to excelling as an Outlaw Rogue and learning when to use Combo Points on Kidney Shot because an important cast needs to be interrupted soon can be beneficial for the group, at the detriment of lowering your overall DPS a bit. This sacrifice is well worth it, however, whenever it allows the rest of the group to focus on other things while you do the heavy lifting on disrupts and interrupts.
Learning and communicating which abilities you will have to disrupt and how to achieve this most efficiently will be key to fulfilling your duties while also maintaining a high overall DPS that is still one of the strongest in the game. While DPS is not your main priority, knowing when you are free to use resources for DPS instead of holding onto them to use on disrupting abilities is a learning process that differs from dungeon to dungeon and from pull to pull. Always remember that it is better to do a little bit less DPS than to miss an important disrupt that could potentially wipe your group.
Outlaw Rogue Utility
- Gouge can be used to disrupt enemies from casting otherwise uninterruptible spells. This requires you to stand in front of the enemy, but can be used in many situations to keep enemies from using some of their most lethal abilities. Many of these abilities go on cooldown once used, so disrupting them with Gouge, Kidney Shot or Blind will keep these mobs from re-casting these abilities for a while.
- Sap and Blind can be useful to hard crowd control multiple mobs in a single trash pack.
- Shroud of Concealment grants you AoE Stealth in a large radius. However, there are a lot more "see through stealth" enemies compared to previous expansions, so you need to know ahead of time if you can actually stealth past the packs you intend to skip.
- Feint, Cheat Death, Cloak of Shadows, Evasion, and Vanish make up an exceptionally strong combination of defensive abilities. While Vanish does not provide direct defensive value, you can use it to avoid a number of targeted casts, by waiting until the cast starts to Vanish.
- Tricks of the Trade greatly helps with Threat management.
- Shiv can be used to dispell enrage effects
Mythic+ Talents for Outlaw Rogues
Below are the suggested talents for Mythic+. These talents are recommended for all groups and keys at the current time.
|15||✗ Weaponmaster||✓ Quick Draw||✗ Ghostly Strike|
|25||✓ Acrobatic Strikes||? Retractable Hook||✗ Hit and Run|
|30||✗ Vigor||? Deeper Stratagem||✓ Marked for Death|
|35||✗ Iron Stomach||✓ Cheat Death||? Elusiveness|
|40||✓ Dirty Tricks||✗ Blinding Powder||? Prey on the Weak|
|45||✗ Loaded Dice||✓ Alacrity||✗ Dreadblades|
|50||✗ Dancing Steel||✓ Blade Rush||? Killing Spree|
Blade Rush is strictly superior to Dancing Steel in terms of DPS, but Dancing Steel can help maintain higher uptime on Blade Flurry. We recommend using Blade Rush and adjusting in case you notice your Blade Flurry uptime is too low.
Killing Spree has a higher DPS potential than Blade Rush but comes at the risk of potentially dying to a cleave or ground effect while you use this ability.
Marked for Death outperforms the other options in the same tier even when not getting optimal resets on a consistent basis, but it is much more complex to play. It is only recommended to play Marked for Death when you are already familiar and comfortable with the general Outlaw gameplay in Mythic+ dungeons.
There are now three weekly affixes and one seasonal affix. The first affix is available instantly at levels two and three, the second affix starts at level four, the third affix is enabled at level seven, and finally the seasonal affix is at level ten.
Tier One Affixes
Tier Two Affixes
- Bolstering is fairly easy to manage as Outlaw, since you can easily swap targets, and you do same cleave to all targets. This makes it easy to keep mob Health even.
- Bursting debuff can be cleared off with Cloak of Shadows and prevent future applications for its duration. Due to this it is best to wait until a few enemies have died before using it.
- Sap and Blind are useful tools to keep Inspired enemies controlled during Inspiring weeks.
- Using Pistol Shot can help to kite the adds that fixate you during Spiteful weeks.
Tier Three Affixes
- Quaking damage can be reduced by Feint, which will help your healers.
- Blade Flurry will not hit the Explosive Orbs from Explosive, but hitting the Orbs themselves will allow your Blade Flurry to hit all surrounding non-orb targets, so you need to make sure you are targeting them directly. Running Vigor instead of Deeper Stratagem can be helpful to not get overwhelmed with Explosive Orbs if you catch yourself running out of Energy too often.
- Storming can be avoided by using Cloak of Shadows.
Season 4 Affix: Tormented
After killing Arkolath, you will want to pick the Champion's Brand Anima Power.
After killing Oros, you will want to pick the Vial of Desperation Anima Power. Alternatively, Regenerative Fungus can be a good choice if the dungeon has a lot of sustained damage encounters left when you get to this Tormentor.
Soggodon the Breaker
After killing Soggodon, you will want to pick The Stone Ward Anima Power.
You can avoid the Carnage bleed DoT by running a short distance away from the boss and using Vanish while he is charging toward you. Using it too early will instead make him re-cast the ability. Using Evasion also avoids both the hit and the bleed.
After killing Varruth, you will want to pick the Dagger of Necrotic Wounding Anima Power. You can choose to pick Volcanic Plumage instead, if your group prefers having multiple of these to disrupt trash mobs more regularly.
Legion Timewalking Affix: Infernal
Whenever the Legion Timewalking is active, you will be able to venture into a specific set of Legion dungeons that have pre-set affix combinations, as well as a new Affix called Infernal. It functions similarly to the current seasonal Affix of Tormented, as you will find Infernal Beacons that you can interact with. These Beacons are close to regular dungeon bosses, and engaging the boss without triggering the beacon first will force you to fight both at the same time.
Clicking a beacon will spawn one of multiple Legion Commanders, and all of them have their own individual mechanics that require you to deal with soaking mechanics as well as a constant stream of smaller adds that can quickly overwhelm the tank if the corresponding Commander is still alive.
If you would like to learn more about these seasonal affixes or any others, please consult our Mythic+ Affix Guide below.
- 02 Nov. 2021: Added Legion Timewalking Affix, Infernal.
- 06 Aug. 2021: Added Tormented Affix information.
- 28 Jun. 2021: Reviewed and approved for Patch 9.1.
- 07 Apr. 2021: Updated talent list.
- 29 Mar. 2021: Updated MA+KS rotation, added Shiv for Utility abilities.
- 09 Mar. 2021: Reviewed for Patch 9.0.5.
- 13 Feb. 2021: Updated page with Killing Spree+Master Assassin instructions.
- 07 Dec. 2020: Added Legendary and Covenant sections.
- 02 Dec. 2020: Updated introduction to Outlaw for Mythic+.
- 23 Nov. 2020: Page updated for the Shadowlands release; added new Mythic+ affixes and updated talent recommendations.
- 24 Oct. 2020: Updated talent recommendations based on newest simulations and theorycrafting research.
- 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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