Elemental Shaman DPS Spec, Builds, and Talents — The War Within (11.2)
On this page, you will find out the best talents for each tier for your Elemental Shaman in World of Warcraft — The War Within (11.2). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Elemental Shaman talents.
Remember that talents can now be freely modified wherever you are, with no need for a tome, codex, or a rest area.
If you are looking for information about Elemental Shaman Hero Talents, you can find it on our dedicated pages:
Talents for Elemental Shaman
Optimizing talents on a contextual basis is the highly recommended method of setting up your build.
Best Talents for Elemental Shaman
Raid
Farseer Talents for Elemental Shaman
This is the default build for all raid encounters. It is significantly ahead of
Stormbringer builds in pure single-target.
There are three things you need to know here:
- The following build is tailored assuming you have 2 or 4 piece of the Liberation of Undermine
set bonus, and do NOT have
Shaman Farseer 11.2 Class Set 2pc yet.
- If you DO have
Shaman Farseer 11.2 Class Set 2pc, swap out
Ancient Fellowship for
Latent Wisdom.
- Once you have
Shaman Farseer 11.2 Class Set 4pc, drop
Primal Elementalist for
Liquid Magma Totem. You can also do this for encounters with regular cleave as it will also reduce your variance significantly.
Note that when using Araz's Ritual Forge,
First Ascendant almost
catches up to
Preeminence, so you should feel free to swap to it if the
fight timings work better for it. It also reduces your variance.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Note that this class tree purposefully ignores some utility talents, such as Purge.
You should adjust this recommendation depending on what utility will be needed in
each encounter. There is a reasonable amount of flexibility in our class tree,
you can and should adapt your utility toolkit to the content you intend on doing.
Mythic+
Stormbringer Talents for Elemental Shaman
This is our recommended build for all Mythic+ endeavours, as it allies formidable AoE/cleave to reasonable single-target and has good priority target damage.
Note that Liquid Magma Totem over
Charged Conduit is a perfectly
valid alternative, it is better in some ways and worse in others.
We recommend beginners start with Earth Shock and only switch to
Elemental Blast once they have a better understanding of both dungeons
and the spec, as the latter version is stronger but it much less forgiving with
movement, casting, and Maelstrom management.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Note that this class tree purposefully ignores some utility talents, such as Purge.
You should adjust this recommendation depending on what utility will be needed in
each encounter. There is a reasonable amount of flexibility in our class tree,
you can and should adapt your utility toolkit to the content you intend on doing.
Many combinations are viable, this is only our preferred one at the moment.
The following talents are NEVER optional: Stormkeeper,
Primordial Fury,
Lightning Capacitor,
Echo Chamber,
Ascendance,
Mountains Will Fall,
Icefury,
Fusion of Elements.
We recommend you also check out our Dedicated Mythic+ Page.
Mythic+
Stormbringer Talents for Elemental Shaman
This is our recommended build for all Mythic+ endeavours once you have switched
to Shaman Stormbringer 11.2 Class Set 4pc and want to drop all the Elemental pet
talents.
Note that Liquid Magma Totem over
Charged Conduit is a perfectly
valid alternative, it is better in some ways and worse in others.
We recommend beginners start with Earth Shock and only switch to
Elemental Blast once they have a better understanding of both dungeons
and the spec, as the latter version is stronger but it much less forgiving with
movement, casting, and Maelstrom management.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Note that this class tree purposefully ignores some utility talents, such as Purge.
You should adjust this recommendation depending on what utility will be needed in
each encounter. There is a reasonable amount of flexibility in our class tree,
you can and should adapt your utility toolkit to the content you intend on doing.
Many combinations are viable, this is only our preferred one at the moment.
The following talents are NEVER optional: Stormkeeper,
Primordial Fury,
Lightning Capacitor,
Echo Chamber,
Ascendance,
Mountains Will Fall,
Icefury,
Fusion of Elements.
We recommend you also check out our Dedicated Mythic+ Page.
Mythic+ High Boss Damage
Farseer Talents for Elemental Shaman
This alternative build is especially good if you have Shaman Farseer 11.2 Class Set 2pc
and are okay with the following trade-offs:
- You lose significant AoE, particularly on large packs. If you have access to
Shaman Stormbringer 11.2 Class Set 4pc it is an even larger loss.
- Stronger single target and 2-3 target cleave.
- Less reliant on
Ascendance and more flexible.
- Less "interesting/engaging" gameplay
- Significantly easier to play, less focus on target swapping.
- Less busy with WeakAuras, fewer things to track.
- End of pack min/maxing is much less and much less important.
Echoes of Great Sundering becomes optional.
- You lose 3% damage reduction.
It is particularly good in Tazavesh: Streets of Wonder and we highly recommend it for this key.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
If you DO NOT have Shaman Farseer 11.2 Class Set 2pc, swap out
Latent Wisdom
for
Ancient Fellowship.
Note that this class tree purposefully ignores some utility talents, such as Purge.
You should adjust this recommendation depending on what utility will be needed in
each encounter. There is a reasonable amount of flexibility in our class tree,
you can and should adapt your utility toolkit to the content you intend on doing.
Many combinations are viable, this is only our preferred one at the moment.
The following talents are NEVER optional: Stormkeeper,
Primordial Fury,
Lightning Capacitor,
Echo Chamber,
Ascendance,
Mountains Will Fall,
Icefury,
Fusion of Elements.
We recommend you also check out our Dedicated Mythic+ Page.
Delve Talents for Elemental Shaman
This is a general build for Delving but many things can be adapted in either tree,
the main notable picks are Guardian's Cudgel which is great for solo content
and
Refreshing Waters to sustain yourself.
Note that this class tree purposefully ignores some utility talents, such as Purge.
You should adjust this recommendation depending on what utility will be needed in
each encounter. There is a reasonable amount of flexibility in our class tree,
you can and should adapt your utility toolkit to the content you intend on doing.
How To Use Elemental Shaman Talents
There are multiple talents that require a change to your rotation in order to use them optimally. You can find more information on how your rotation will look after selecting your talents on our Dedicated Rotation page.
The Viability/Uses of Elemental Shaman Talents
The following sections will give the author's opinion on the viability of every talent, including whether some are "automatic picks" because you want them in every circumstance. The point requirements to reach the next rows of talents also sometimes force picks. Note that these opinions are mostly focused on PvE.
Active Class Tree Abilities for Elemental Shaman
Rows 1-3
Ability | Description/Effect |
---|---|
![]() |
It is never picked or used. |
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It is automatically acquired when specializing. |
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It is your main defensive cooldown. It is an Automatic Pick. |
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It is automatically acquired when specializing. |
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It is very strong for solo play PvP and useful in most PvE
circumstances. There are some things you may want to grab over it in raids and M+,
but it should definitely be a default pick and probably alongside ![]() |
![]() |
It is your "kick." It is fairly unique in that its 30-yard range and 12-second cooldown are shorter than all other ranged characters. This makes Wind Shear one of the best interrupts in the game, and you should use it a lot. This is, again, not quite an automatic pick, as you will not need it in every raid fight. Outside of those, however, you should always pick it. . |
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Outside of ![]() ![]() |
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It is your only way to stun targets. It is of great value (and an automatic pick) almost everywhere outside of raids and is even useful in some raid fights. It can backfire in PvP, however, by putting stun-diminishing returns on people when you do not want to. |
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It is very good in most circumstances. It competes with the more "fun"
![]() |
![]() |
It is competing with ![]() |
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It is nice to have for solo play and can make an appreciable difference
in Mythic+ or even raids. In fights where healing is a struggle, it can help a little.
You only pick this if you have nothing more important to grab and it is a way
to path to ![]() |
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It is very handy in solo play, PvP, and sometimes in Mythic+, notably to temporarily neutralize the adds on various bosses. It is rarely useful in raids, with a few exceptions. |
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It is occasionally handy in solo and rarely in raids, very useful in Mythic+ and PvP. |
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It is very handy in PvP but is otherwise never picked. |
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It is an automatic pick. Its only real downsides are a long cooldown, and the taunt can potentially backfire, so you have to carefully choose your moment. The additional health alone makes it worth picking. Note that unlike its older versions, it cannot taunt or pulse threats to enemies that are not in combat yet, making it much safer to use in dungeons. |
Rows 5-7
Ability | Description/Effect |
---|---|
![]() |
It is occasionally useful in solo play, very handy in PvP, regularly used in dungeons and rarely used in some raid encounters. |
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It is mostly used in PvP and Mythic+. It has some use in solo play and rarely in raids, although when it works in raids, you definitely want it. |
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It is an automatic pick for PvP. It is rarely used in raids, but when you can use it is often mandatory. |
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It is a fantastic tool in raids where it is an automatic pick. It is handy in PvP and Mythic+, and even to speed up your solo play. |
Rows 8-10
Ability | Description/Effect |
---|---|
![]() |
It is an Automatic Pick. It is a very helpful tool for movement
which should be used to kite or to keep dealing damage when you have to move a
lot. You might occasionally just want it for the movement speed to get somewhere quick,
especially with ![]() |
![]() |
It is very good for solo play and PvP. It has niche uses
in some raid fights and, especially combined with ![]() |
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It is a strong pick for PvP. It nice for solo play but should not really be necessary. |
![]() |
It is occasionally useful in PvP or to replace your ![]() ![]() |
![]() |
It is theoretically useful in PvP and is incredibly good against one affix and many enemies in Mythic+. |
![]() |
It is more or less an automatic pick and has two main uses: resetting
your ![]() ![]() ![]() |
![]() |
It is an automatic pick. It is a very powerful cooldown that also synergizes with all our other defensive abilities. |
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In my opinion, it is an automatic pick in most circumstances. It is extra nice
if you are using ![]() ![]() |
Passive Class Tree Talents for Elemental Shaman
Rows 1-4
Ability | Description/Effect |
---|---|
![]() |
It is close in power with its sister talent ![]() |
![]() |
It is a good default pick for beginners who use ![]() |
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It is somewhat niche compared to ![]() ![]() |
![]() |
It is more generally useful than its sister talent and should be a default pick, although if you do not think you will need the extra speed, you can safely pick something else. |
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The bonus is too small/niche to have much use unless you really have a spare point and regular burst movement is important, but that is often the case in optimized raid builds. |
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It is excellent for solo play and PvP and becomes an automatic pick in
all content if using ![]() ![]() |
![]() |
It is an automatic pick. You always pick damage. |
![]() |
Might be worth something in PvP but is otherwise ignored. |
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Unlikely to ever be picked, even if it was buffed. |
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Unlikely to ever be picked, even if it was buffed. |
![]() |
It is an automatic pick in every circumstance. Both benefits are very powerful. |
![]() |
It is a strong pick for Mythic+. Depending on timings, it might be
worth picking if you need ![]() |
![]() |
Alright for very low stakes Mythic+ but mostly useful for solo play or some PvP compositions. Diminishing returns on stuns make it much less useful if other people in your group also have stuns. It can notably backfire in PvP by putting stun-diminishing returns on people when you do not want to. |
Rows 5-7
Ability | Description/Effect |
---|---|
![]() |
Can be picked up to path to ![]() ![]() ![]() |
![]() |
It is an automatic pick. There is no reason to ever not have this. |
![]() |
It is an automatic pick. Major damage talent. |
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Good for solo play or PvP, nice to have in other situations if you have
spare points. You will always get ![]() ![]() |
![]() |
It is an automatic pick. Most of the damage you will take is magic damage,
especially outside of PvP, and it is a required pick to get ![]() |
![]() |
It is an automatic pick. This is significant damage reduction for phases where you really need it, and also makes you tankier when you are "bursting" with your damage elemental. Gets better the more uptime you have on your elementals. |
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It is mostly a PvP talent, although it might be handy on some specific M+ pulls. |
![]() |
Generally nice to have, but unless the radius is really handy, like on a
raid boss where you really want a larger ![]() ![]() |
![]() |
Useful if you need ![]() |
![]() |
The snare removal is situationally extremely powerful, and it is very nice
on encounters where ![]() |
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As long as you are picking either ![]() ![]() ![]() |
Rows 8-10
Ability | Description/Effect |
---|---|
![]() |
It is an automatic pick outside of PvP, where its sister talent is the
automatic pick. ![]() |
![]() |
It is an automatic pick for PvP and useless everywhere else. |
![]() |
Unless you will benefit from ![]() ![]() |
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It may seem like a niche talent, but when it ends up useful, it is VERY strong. We currently recommend using it in every dungeon except perhaps Siege of Boralus. Very strong for PvP as well, especially now that it does not have the opportunity cost of being a dedicated PvP talent anymore. |
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Gives some Mana back to a few allies with a proximity
requirement, and loses a lot of value if you do not use a ![]() |
![]() |
It is a formidable variant of ![]() |
![]() |
Has a lot of potential but, unfortunately, only works on players. Not a default pick, but will definitely see some use. |
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More or less an automatic pick, though in raid situations, you may not need the extra cooldown. |
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Unless you have a very specific purpose in mind for it, get ![]() |
Active Elemental Tree Abilities
Rows 1-3
Earth Shock/
Elemental Blast,
Earthquake and either
Fire Elemental
or
Storm Elemental are required picks. You cannot go down the tree without
picking them all.
Elemental Blast and
Earth Shock are very close, but with mobility
being a major concern; we recommend using Earth Shock unless movement requirements are exceptionally low,
although Elemental Blast outscales it in Mythic+ but is MUCH harder to play around.
Earth Shock is an automatic pick in PvP because interrupts exist.
Storm Elemental is an automatic pick and is far superior in most
ways to
Fire Elemental.
Rows 4-7
Ability | Description/Effect |
---|---|
![]() |
Has been overhauled in The War Within and is now much easier to use. It is mandatory for single-target but mostly used while moving for AoE/Cleave. |
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It is an automatic pick for every build. It has significant synergies with other talents and can deal good single or multi-target burst. It remains a must-have for PvP. |
![]() |
Does not do enough damage even if you have a shield, there are simply stronger alternatives. |
Rows 8-10
Ability | Description/Effect |
---|---|
![]() |
Is an automatic pick for every build since its rework in 11.0.5. It is now an extremely powerful cooldown which can single-handedly demolish a pull in dungeons. |
![]() |
It is a mandatory pick for ![]() ![]() ![]() ![]() |
![]() |
It is a strong pick in most situations where you have no better alternative.
It is deceptively good for single-target with ![]() ![]() ![]() ![]() ![]() ![]() |
Passive Elemental Tree Abilities
Rows 1-4
Ability | Description/Effect |
---|---|
![]() |
It is an automatic pick in all situations. |
![]() |
It is an automatic pick in all situations. |
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Currently an automatic pick. It is unreliable and requires reactivity and playstyle adjustments, but remains strong in any circumstance, but especially in AoE. |
![]() |
Fairly complex to optimize, though you will generally only think about it when
trying line up two procs with ![]() ![]() |
![]() |
It is recommended in most builds but certain AoE-focused Mythic+ builds can drop it altogether. |
![]() |
It is an automatic pick if you are getting ![]() ![]() ![]() |
Rows 5-7
Ability | Description/Effect |
---|---|
![]() |
It is an automatic pick when using ![]() ![]() ![]() ![]() |
![]() |
It is currently an automatic pick for every build now that it also reduces the
GCD of the ability (and works on Tempest for ![]() |
![]() |
It is primarily a comfort pick, but it is hard to pass in Mythic+ where pooling Maelstrom is very powerful. You are always happy to have this, though for raiding builds especially in pure single-target there usually are alternatives that give slightly more damage. |
![]() |
It is an automatic pick. More critical damage is always very strong even when you cast
few ![]() |
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It is always a good choice in multi-target situations but is definitely worse on single-target. It is down to preference/specific circumstances in Mythic+, but you will only rarely take this for raiding. |
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It is an automatic pick for single-target encounters and is debatable in Mythic+, where its sister talent outshines it for AoE. |
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It is an automatic pick for most builds though there is a world where you might
skip it in Mythic+ if you are not using ![]() |
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It is not good enough to be played at the moment. |
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It is an automatic pick for any build, almost all your damage is Nature damage and 8% is a massive amount. Volcanic and Elemental damage both count Nature damage. |
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It is generally a solid flex point that you pick by default and drop when you
really need something else, especially for Mythic+ where you will cast fewer ![]() |
![]() |
Does not stack with weapon oils, so always worse than it seems on paper. Even builds that do a lot of fire damage currently have better alternatives, do not pick. |
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It is a solid talent synergizing well with ![]() ![]() ![]() ![]() ![]() |
![]() |
It is an automatic pick for all builds, regardless of whether you pick ![]() ![]() ![]() |
![]() |
With the new pathing and stronger alternatives, while it remains a reasonable damage increase, there are simply better talents to grab for most builds. |
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It is an automatic pick for every build, we get a lot of Mastery meaning our spells overload constantly and this is an enormous damage increase. |
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It is a weak talent that is only picked as an alternative to ![]() ![]() ![]() |
![]() |
It is a decent single-target increase that is a reasonable pick for any build.
It is picked along with ![]() ![]() |
![]() |
It is an alternative single-point path to ![]() ![]() ![]() |
Rows 8-10
Ability | Description/Effect |
---|---|
![]() |
Requires using either ![]() ![]() ![]() |
![]() |
It is a reasonable filler point for any build but there are currently always stronger alternatives. |
![]() |
It is an automatic pick for most builds until you start dropping the Elemental pet
synergy talents, meaning once you remove your ![]() ![]() ![]() |
![]() |
It is an automatic pick for ![]() ![]() |
![]() |
It is an automatic pick, we stack a lot of Mastery and with ![]() |
![]() |
Can compete with ![]() ![]() |
![]() |
It is an automatic pick whenever you pick ![]() |
![]() |
It can be picked to edge out a little bit of extra single-target damage, but it is problematic gameplay-wise. |
![]() |
Has too low effective value to be picked currently, although it is a reasonable filler point. |
![]() |
It is an automatic pick whenever you are picking ![]() |
![]() |
It is very good for AoE fests is otherwise pretty weak. Good for ![]() ![]() |
![]() |
It is an extremely strong pick whenever regular significant AoE/Cleave will
be in play for all builds. That being said a lot of people have trouble with the
"awkwardness" of not always using ![]() |
![]() |
Remains too strong to ignore and is an automatic pick with all builds, regardless of the target profile. |
![]() |
It is strong when using ![]() ![]() ![]() |
PvP Talents (War Mode)
In the open world, you can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists. If you need advice on how to fight against other players, visit the link below.
Elemental Shaman War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo or small-group PvE content. Below is a ranking of Elemental Shaman-specific PvP talents to aid in PvE.
Totem of Wrath increases the critical effect of spells of allies within 40 yards by 20% for 15 seconds, 40-second cooldown. Good for solo play and excellent if you are doing outdoor content with others.
Burrow Burrow beneath the ground, becoming un-attackable, removing movement-impairing effects, and increasing your movement speed by 50% for 5 seconds. When the effect ends, enemies within 6 yards are knocked into the air and take Physical Damage. This ability has a 2-minute cooldown.
Static Field Totem summons a totem at a target location that creates a circle of terrain that enemies cannot move through. It is extremely handy, versatile crowd control with a 1-minute cooldown.
Counterstrike Totem replicates and reflects damage you take for 15 seconds on a 45-second cooldown. This can be really strong when in a high-damage area to deal some chip damage to targets around you and convert your health pool into additional damage.
Shamanism transforms
Bloodlust/
Heroism into a weaker, shorter duration cooldown that is up every minute. It lasts 10 seconds and, only increases Haste by 20%, and does not apply Sated/Exhaustion. It is certainly an okay choice, but I much prefer the stronger, rarer cooldown.
Grounding Totem can be handy in PvE but is mostly strong in PvP-exclusive activities.
Unleash Shield is a 20-yard range, 30-second cooldown crowd-control ability, the effect of which depends on the type of elemental shield you are using. For Elemental, it will mostly be a knockback, which is always nice, but in our opinion, not really worth picking up for PvE.
We recommend picking 3 of the above talents, depending on what you value most.
Personally, I recommend choosing Totem of Wrath,
Burrow and
Static Field Totem
by default.
Changelog
- 15 Aug. 2025: Updated recommendation on Farseer M+ build.
- 10 Aug. 2025: Fixed Farseer M+ build not using Earth Shock.
- 05 Aug. 2025: Fixed a typo on the Raid talent reccommendation: you drop Primal Elementalist for Liquid Magma Totem with the new 4-piece, not 2-piece.
- 04 Aug. 2025: Updated and reviewed for Patch 11.2.
- 08 Jul. 2025: Repaired the Farseer Raid build which had a broken tree.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Updated for Patch 11.1.5.
- 29 Mar. 2025: Re-added Elemental Blast talent choice line that was munched by mistake for the Stormbringer build. Added a Liquid Magma Totem option for Farseer builds. Added a mention of Stix Bunkjunker as a boss where Stormbringer can be used.
- 07 Mar. 2025: Rephrased commentary on the possibility of using Erupting Lava.
- 01 Mar. 2025: More precision regarding mandatory/optional talent. Added Echoes of Great Sundering to M+ Farseer build.
- 24 Feb. 2025: Updated for Patch 11.1.
- 15 Dec. 2024: Added "Recommended" tags.
- 26 Nov. 2024: Updated for November 26th Farseer buffs, Farseer is now recommended for single-target encounters.
- 31 Oct. 2024: Re-added a dedicated Delve build. Adjusted Farseer build. Added a dedicated pure single-target build.
- 26 Oct. 2024: Adjusted some wording on flexible talents section.
- 25 Oct. 2024: Adjusted Farseer build to Erupting Lava variant, added "Smooth Brain" easy Mythic+ build.
- 23 Oct. 2024: Small talent adjustments. Replaced Eye of the Storm by Swelling Maelstrom in Universal build. Added alternative build not using Primordial Wave.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 09 Sep. 2024: Added a Farseer Lightning M+ build, reordered talent builds and adjusted recommendations, removed mentions of Hybrid builds.
- 30 Aug. 2024: Fixed Lightning ST hero talents using Routine Communication instead of Heed my Call.
- 28 Aug. 2024: Adjusted Delve and AoE/M+ build, added explanation on Elemental Equilibrium versus Magma Chamber.
- 25 Aug. 2024: Added a dedicated Delve build.
- 21 Aug. 2024: Updated talent builds, added a redirect to pages giving information on Hero Talents.
- 14 Aug. 2024: Added Single-Target Lightning talents.
- 12 Aug. 2024: Updated for Patch 11.0.2, added a Hybrid Mythic+ build.
- 23 Jul. 2024: Fixed some talent tree bugs, fixed information on a couple talents.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with 10.2 builds, emphasizing T31 recommended builds.
- 04 Sep. 2023: Updated the page with new templates.
- 10 Jul. 2023: Updated wording on Brimming With Life's recommendation.
- 06 May 2023: Removed an outdated sentence, added a specific recommendation for Wildfire use and advice regarding whether you want to pick Elemental Blast or not.
- 01 May 2023: Removed the Swelling Waves, Control of Lava and Spectral Recovery PvP talents, added the Volcanic Surge and Burrow PvP talents. Updated the default talent recommendations with T30. Updated commentary on talents and reordered them to align with the reworked class talent tree.
- 20 Mar. 2023: Updated for Patch 10.0.7 changes. .
- 24 Jan. 2023: Updated commentary on Mana Spring (Totem).
- 13 Dec. 2022: Updated Electrified Shocks blurb.
- 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Updated a few things, removed unnecessary export strings, removed a fire build embedded calculator to lessen clutter.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes

This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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