Elemental Shaman DPS Spec, Builds, and Talents — Dragonflight 10.2
On this page, you will find out the best talents for each tier for your Elemental Shaman in World of Warcraft — Dragonflight 10.2. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Elemental Shaman talents.
Remember that talents can now be freely modified wherever you are, with no need for a tome, codex, or a rest area.
Talent Cheat Sheets for Elemental Shaman
Optimizing talents on a contextual basis is the highly
recommended method of setting up your build. That being said, the builds
listed below are very well-rounded and should give you good results. For Mythic+,
your choices can depend somewhat on whether the key is Fortified or
Tyrannical, although other affixes are also important. Either way,
you should generally use the AoE/Cleave build as a baseline for dungeons.
Best Talents for Elemental Shaman
Best Fire-focused single-target Talents (recommended with T31) for Elemental Shaman
This "Mountains Will Burn" build is optimal for pure single-target situations
if using Shaman Elemental 10.2 Class Set 4pc.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
We can also recommend a variant using Magma Chamber,
Windspeaker's Lava Resurgence,
Stormkeeper,
Surge of Power and
Splintered Elements
and without
Icefury, especially for builds without very high Mastery,
and for encounters where cleavable adds are occasionally present. You can Copy
the following Export String:
- BYQAAAAAAAAAAAAAAAAAAAAAAAAAAAAg0SrIJtkACSjSUikI5AAAAAAAKBkUSCaCItkkWAI5AJSgA
Note that this purposefully ignores some utility talents such as Purge.
You should adjust this recommendation depending on what utility will be used in
each encounter. There is a reasonable amount of flexibility in our class tree,
and you could choose to get
Totemic Surge or two points in
Totemic Focus.
While the proposed build is, on average, the best raw DPS for fire-builds,
it has a high variance (though much less than before due to the changes to Deeply Rooted Elements),
as Deeply Rooted Elements associated with
Aftershock means your DPS will ebb and flow on the good graces of RNG.
This is further compounded if you grab
Oath of the Far Seer and
Further Beyond. You will get unlucky pulls where your damage will be
bad or with no procs in important moments. Picking Ascendance instead resolves
this issue, although it comes at the cost of a lower DPS on average.
Best Lightning-focused Single-Target Talents for Elemental Shaman
This build is optimal for pure single-target situations if you are using any T30 set bonuses.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Note that this purposefully ignores some utility talents such as Cleanse Spirit,
Thunderstorm or
Purge. You should adjust this recommendation
depending on what utility will be used in each encounter. There is a reasonable
amount of flexibility in our class tree, and you could choose to get
Totemic Surge
or two points in
Totemic Focus, or to get
Totemic Recall and
Call of the Elements, for example.
Thunderstorm and
Thundershock might be worth considering for some encounters.
Best Fire-focused AoE/Mythic+ Talents (recommended with T31) for Elemental Shaman
This is our recommended "Bushfire" build for AoE scenarios, especially if you
have Shaman Elemental 10.2 Class Set 4pc. This works well for AoE Fights in Raids, as well as most Mythic+.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
There are many competing builds for non-single-target situations, and what is
best will heavily depend on your stats and the specific combat situation. They
are split into two main categories, "Lightning-focused" builds and
"Fire-focused" builds. While Elemental Blast is very powerful, it makes
using
Echoes of Great Sundering more awkward and slow while forcing you
to stay standing a lot more. Because of this, using
Earth Shock instead
may be a good idea on some dungeons, at least during the (re)discovery phase,
when you are not comfortable with pulls/enemy abilities yet.
Fire-focused builds require enemies that live for longer but are massively
better against spread-out enemies and have better priority target damage.
They can also spec into reliable burst of
various duration or rely on Deeply Rooted Elements and have higher
variance.
Note that the class tree assumes a non-specific dungeon situation, so for raid encounters, you can spec out some utility to grab more useful points, or you might have specific utility needs not covered by this general recommendation.
We recommend you also check out our Dedicated Mythic+ Page.
Best Lightning-Focused AoE/Mythic+ Talents for Elemental Shaman
This is our recommended build for AoE scenarios if you have at least 2 pieces of the T30 tier set equipped. This works well for AoE Fights in Raids, as well as most Mythic+.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
There are many competing builds for non-single-target situations, and what is
best will heavily depend on your stats and the specific combat situation. They
are split into two main categories, "Lightning-focused" builds and
"Fire-focused" builds. While Elemental Blast is very powerful, it makes
using
Echoes of Great Sundering more awkward and slow while forcing you
to stay standing a lot more. Because of this, using
Earth Shock instead
may be a good idea on some dungeons, at least during the (re)discovery phase,
when you are not comfortable with pulls/enemy abilities yet.
Fire-focused builds require enemies that live for longer but are massively
better against spread-out enemies and have better priority target damage.
They can also spec into reliable burst of
various duration or rely on Deeply Rooted Elements and have higher
variance.
Note that the class tree assumes a non-specific dungeon situation, so for raid encounters, you can spec out some utility to grab more useful points, or you might have specific utility needs not covered by this general recommendation.
We recommend you also check out our Dedicated Mythic+ Page.
How To Use Elemental Shaman Talents
There are multiple talents that require a change to your rotation in order to use them optimally. You can find more information on how your rotation will look after selecting your talents on our Dedicated Rotation page.
The Viability/Uses of Elemental Shaman Talents
The following sections will give the author's opinion on the viability of every talent, including whether some are "automatic picks" because there is no circumstance where you do not want them. Note that several of the starting talents are picked for you; you do not actually have a choice in the matter. The point requirements to reach the next rows of talents also sometimes force picks. Note that these opinions are mostly focused on PvE.
Noteworthy Active Class Tree Abilities for Elemental Shaman
Rows 1-4
Ability | Description/Effect |
---|---|
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It is automatically acquired when specializing. |
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It is your main defensive cooldown. It is an Automatic Pick.
Its cooldown is reduced by ![]() ![]() |
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It is automatically acquired when specializing. |
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It is not quite an automatic pick, but it is close enough. Its only real downsides are a long cooldown, and the taunt can potentially backfire, so you have to carefully choose your moment. The additional health alone makes it worth picking. Note that since Patch 10.0.7, it cannot taunt or pulse threats to enemies that are not in combat yet, making it significantly more comfortable to use in dungeons. |
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It is your "kick." It is fairly unique in that its 30-yard
range and 12-second cooldown are shorter than most other ranged characters.
This makes Wind Shear one of the best interrupts in the game, and you should use
it is a lot. This is, again, not quite an automatic pick, as you will not need it in
every raid fight. Outside of those, however, you should always pick it. Its cooldown
can be massively reduced by ![]() |
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Outside of ![]() ![]() |
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It is very strong for solo play, PvP and useful in most PvE
circumstances. There are some things you may want to grab over it in raids and M+,
but it should definitely be a default pick and probably alongside ![]() |
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It is your only way to stun targets. It is of great value
(and an automatic pick) almost everywhere outside of raids, and is even useful in some
raid fights. It can do ![]() |
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It is occasionally useful in solo play, very handy in PvP, regularly used in dungeons and rarely used in some raid encounters. |
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It is an Automatic Pick It is a very helpful tool for movement
which should be used to kite or to keep dealing damage when you have to move a
lot. ![]() ![]() |
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It is mostly used in PvP and Mythic+. It has some use in solo
play and rarely in raids, although when it works in raids, you definitely want it.
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It is occasionally handy in solo and rarely in raids, very useful in Mythic+ and PvP. |
Rows 5-7
Ability | Description/Effect |
---|---|
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It is a fantastic tool in raids where it is an automatic pick
unless you absolutely need ![]() ![]() ![]() ![]() |
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It is very handy in solo play, PvP, and Mythic+. Not so
much in raids, with a few exceptions. ![]() |
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It is an automatic pick for Mythic+, PvP and solo play. It is rarely used in raids, but when you can use it is often mandatory. |
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It is nice to have for solo play and can make an appreciable difference
in Mythic+ or raids. In fights where healing is a struggle, it can help a little.
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It is very good in most circumstances. It competes with the more "fun."
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It is back, and it sure feels nice. Unfortunately, it is competing with
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Rows 8-10
Ability | Description/Effect |
---|---|
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In my opinion an automatic pick in most circumstances. It is extra nice
if you are using ![]() ![]() ![]() |
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It is very good for solo play and PvP. It has niche uses
in some raid fights and, especially combined with ![]() ![]() |
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It is a strong pick for PvP. It is very good for solo play but
competes with the formidable ![]() ![]() |
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Is an automatic pick with the talent tree rework, which made it much less costly to grab. |
Noteworthy Passive Class Tree Abilities for Elemental Shaman
Rows 1-4
Ability | Description/Effect |
---|---|
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It is neck and neck with its sister talent ![]() ![]() |
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It is a great default pick, especially if you are not very familiar with the content, or if you prefer having a strong panic button over a lighter one that is available more often. |
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It is somewhat niche compared to ![]() ![]() |
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It is more generally useful than its sister talent and should be a default pick, although if you do not think you will need the extra speed, you can safely pick something else. |
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It is an automatic pick. |
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It is an automatic pick in every circumstance. Both benefits are very powerful. |
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It is excellent for solo play and PvP. If you can spare the point, it is a nice way to provide a smidge of additional healing Mythic+ and Raids. |
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It is not very powerful but is almost always handy. You should have this
in most circumstances, and always if you use neither ![]() ![]() |
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It is an automatic pick for Mythic+. Depending on timings, it might be
worth picking if you need ![]() |
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It is mostly useful for solo play or some PvP compositions. Diminishing Returns on stuns make it much less useful if other people in your group also have stuns. It can backfire in PvP, however, by putting stun-diminishing returns on people when you do not want to. |
Rows 5-7
Ability | Description/Effect |
---|---|
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Gives significant healing for solo play or PvP. For PvE, it is mostly picked with your leftover points if you do not need anything else, but it is a very nice boost if you can get it. |
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It is an automatic pick. In and of itself, it would be a must-pick, but it is a required pick to keep going down this tree path, which you always do. |
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It is an automatic pick. Most of the damage you will take is magic damage, especially outside of PvP. |
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It is an automatic pick. There is no reason to ever not have this,
especially for builds using ![]() |
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It is mostly a PvP talent, although it might be handy on some
specific M+ pulls and maybe a strong pick to deal with ![]() |
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It is an automatic pick since it is required to grab ![]() ![]() |
Rows 8-10
Ability | Description/Effect |
---|---|
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It is an automatic pick outside of PvP, where its sister talent is the
automatic pick. ![]() |
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Tends to lose the opportunity cost battle to many stronger options. Still, something to be considered in PvP and M+ if you feel the extra cooldown will smooth out a route. |
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It is hard to pass up for PvP. It is otherwise nice to have, but only required if you have specific timings/routes in mind. Still a default pick. |
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Gives some Mana back to a few allies with a proximity
requirement, and loses a lot of value if you do not use a ![]() |
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It is a formidable variant of ![]() |
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It is generally taken along with ![]() ![]() ![]() ![]() |
Niche or Undertuned Class Tree Abilities
Ability | Description/Effect |
---|---|
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It is the only multi-target heal Elemental Shamans can get.
It does not heal for much, but combined with ![]() ![]() ![]() ![]() ![]() |
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Requires you to be in melee to have a chance at a tiny DPS gain occasionally. This is an enhancement talent that happens to be on the class tree, forget it exists. |
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Might be worth something in PvP but is otherwise ignored. |
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Has twice the Mana cost of ![]() |
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It is an automatic pick for PvP and useless everywhere else. |
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Like its parent talent, it is an enhancement talent that happens to be on the class tree, forget it exists. |
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It is too niche to be picked over its sister talent. Maybe usable against some specific compositions in arenas. |
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Can be somewhat useful for solo play or in Mythic+, for example, to position
a ![]() ![]() |
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Has potential niche uses, such as giving you a longer
![]() ![]() ![]() |
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It is nice to have in PvP and solo play, largely useless elsewhere. |
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It is either very useful or not at all, depending on the opponents you
face. It most likely will not see use in raids in part because of its hefty
point requirements in ![]() ![]() ![]() |
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Its point requirements make it so you probably want to
have a good reason to pick this talent. It has uses in most circumstances, but
is probably most useful in Mythic+, for difficult solo encounters or for
very specific uses in some raid encounters. DPS-wise, it is mostly used to resets
the cooldown of ![]() |
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It is used to help deal with a specific party/raid-wide damage abilities that deal physical damage, but those are few and far between. Potentially worth picking if tanks are getting demolished by physical hits or against multiple melee in PvP. |
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It is pretty much exclusively usable in Battlegrounds or 5v5 Arenas. |
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It is too deep in the tree to be worth going for unless you have a very specific purpose in mind for it. |
Active Elemental Tree Abilities
Rows 1-4
Earth Shock,
Earthquake and either
Fire Elemental
or
Storm Elemental are required picks. You cannot go down the tree without
picking them all. Fire-focused builds take Fire Elemental, while lightning-focused
builds take Storm Elemental.
Rows 5-7
Ability | Description/Effect |
---|---|
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It is a controversial ability because it is considered "hard." It is not actually particularly hard, and people should give it an honest try, especially considering it is currently optimal for single-target encounters and PvP and a contender for lightning-focused M+ builds. It is also quite comfortable to use for solo play. |
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It is an automatic pick for lightning-focused builds and some hybrids, but the opportunity cost to path to it is too high for fire-focused builds. Its burst value remains significant, however, and it may be picked on a per-encounter basis. It is likely to remain a must-have for PvP. |
Rows 8-10
Ability | Description/Effect |
---|---|
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Now does tremendous damage and synergizes well with most of our talents. It is picked by all our recommended builds, although it could feasibly be ignored in some circumstances if you prefer keeping the mobility of having an instant cast spender, like for solo play or PvP. |
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It is now a staple of fire-focused builds and, along with its dedicated the path is picked for both raid encounters & Mythic+. It is debatable for solo play but is probably mandatory for PvP as well. |
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While its sister talent ![]() ![]() |
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It is an optional Mythic+ pick for fire-focused build. If you pick it
you should also grab ![]() ![]() |
Passive Elemental Tree Abilities
Rows 1-4
Ability | Description/Effect |
---|---|
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It is an automatic pick for every build. |
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It is mostly nice in unorganized Mythic+. If you do not think
![]() ![]() |
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It is a nice boost for PvP, Mythic+, and solo play, but you only get it
to the path to ![]() |
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It is picked when you are getting ![]() |
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Default pick. It is a very noticeable effect in PvP but is nice all-around. |
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It is great for solo play and PvP. Debatable in other circumstances, in
raid, or if using ![]() ![]() ![]() |
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It is mostly picked in order to grab ![]() |
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It is an automatic pick for lightning-focused builds and fire-focused builds
making use of ![]() |
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It is inherently much weaker in Mythic+ and often skipped for those builds. Otherwise a strong pick. |
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Automatic pick for fire-focused builds but generally not worth the points for lightning-focused builds. |
Rows 5-7
Ability | Description/Effect |
---|---|
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Automatic pick for lightning-focused builds and fire-focused builds making
use of ![]() |
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It is a nice quality of life or allows you to pool more Maelstrom. Helps not overcapping on multi-target builds. Picked in most PvE builds, although some fire-focused Mythic+ will skip this. |
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Gives ![]() |
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Automatic pick for fire-focused builds, not picked otherwise. |
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Part of our best single-target setup for raids. It can be an option for solo play or PvP. |
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Makes ![]() ![]() |
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It is unreliable power but overall quite good in most circumstances,
especially in AoE. It pairs well with ![]() |
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It is a strong contender for Lightning-focused builds, giving stronger
single-target and 6+ targets DPS. It also works nicely for Fire-focused builds
although ![]() ![]() |
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It is an automatic pick for fire-focused builds and is otherwise ignored. |
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It is an automatic pick for Lightning-focused builds and some Mythic+
Fire builds. Not so good in PvP where you cast too few ![]()
|
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It is an automatic pick apart from some fire-focused Mythic+
builds that do not use ![]() |
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It is quite strong for Lightning-focused builds and an automatic pick
for them. For other builds, ![]() |
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It is an automatic pick. Reliable damage buff that works on pretty much any build. |
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Stacks with weapon runes. Very powerful in single-target and unless things change will be picked for single-target Fire-focused builds. It is quite a bit worse when there are many targets, but there may not be better talents to spend points on in order to reach the last talent tier. |
Rows 8-10
Ability | Description/Effect |
---|---|
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It is your go-to for Fire-focused build. It is powerful in every circumstance, although its inherent unreliability has led to builds using it being called "gambling" builds. It has high highs and low lows; expect to have it refuses to proc for sometimes minutes. Not recommended for solo play or PvP. |
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It is relatively weak compared to the competition. With
![]() ![]() |
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It is strongly recommended for lightning-focused Mythic+ builds along
with ![]() |
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Requires using either ![]() ![]() ![]() ![]() |
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Massively reduces ![]() |
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It is a potentially very powerful damage increase if you can stack a
lot of Mastery and/or for Lightning-focused builds using ![]() |
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It is a contender for Fire-focused builds, depending on a few things.
It makes ![]() ![]() ![]() |
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Scales up our spenders, especially in multi-target situations. Because
![]() ![]() |
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Gives you lots and lots of Maelstrom in multi-target situation,
especially if you are using ![]() |
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It is an automatic pick for Lightning-focused builds and is otherwise ignored. Dubious for PvP apart from Battlegrounds. |
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It is picked for raid encounters with fire-focused builds. In Mythic+, you want
its sister talent ![]() |
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It is picked for Mythic+ with Fire-focused builds picking
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It is an automatic pick for Lightning-focused builds but has the
similar strengths and problems as ![]() |
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Gives ![]() ![]() |
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It is an excellent addition to any build. Reliable
damage and mobility is always nice, especially for
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It is used in Mythic+ for Fire-focused builds that want to have an
almost permanent ![]() ![]() |
PvP Talents (War Mode)
In the open world, you can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists. If you need advice on how to fight against other players, visit the link below.
Elemental Shaman War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo or small-group PvE content. Below is a ranking of Elemental Shaman-specific PvP talents to aid in PvE.
Skyfury Totem increases the critical effect of spells of allies within 40 yards by 20% for 15 seconds, 40-second cooldown. Good for solo play and excellent if you are doing outdoor content with others.
Volcanic Surge increased the damage of
Lightning Bolt and
Chain Lightning by 25% and the damage of
Lava Burst by 45%
Lava Surge has an additional 100% chance to proc, and now, instead of its normal effect, reduces the cast time of your next
Lightning Bolt or
Chain Lightning by 25%, stacking up to 2 times.
Static Field Totem summons a totem at a target location that creates a circle of terrain that enemies cannot move through. It is extremely handy, versatile crowd control with a 1-minute cooldown.
Burrow Burrow beneath the ground, becoming unattackable, removing movement-impairing effects, and increasing your movement speed by 50% for 5 seconds. When the effect ends, enemies within 6 yards are knocked in the air and take Physical Damage. This ability has a 2-minute cooldown.
Counterstrike Totem replicates and reflects damage you take for 15 seconds on a 45-second cooldown. This can be really strong when in a high-damage area to deal some chip damage to targets around you and convert your health pool into additional damage.
Traveling Storms allows
Thunderstorm to be cast on allies within 40 yards and additionally increases the knockback range by 25% and the slow effect by 60%. It also doubles the knock-up range of the
Thundershock talent. This has pretty good potential uses in PvE and PvP both.
Seasoned Winds is mostly nice when facing a bunch of enemies doing similar damage types, and it is one of the few useful PvP talents that are not active, so it can be a good pick-up if you are not finding yourself use the active talents much.
Grounding Totem can be handy in PvE but is mostly strong in PvP-exclusive activities.
Unleash Shield is a 20-yard range, 30-second cooldown crowd-control ability, the effect of which depends on the type of elemental shield you are using. For Elemental, it will mostly be a knockback, which is always nice, but in our opinion, not really worth picking up for PvE.
We recommend picking 3 of the above talents, depending on what you value most.
Personally, I recommend choosing Skyfury Totem,
Volcanic Surge
and
Static Field Totem by default.
Precognition is a new caster talent that rewards "fake-casting" by
granting you 15% haste as well as interrupt and crowd control immunity for 4 seconds
when an interrupt is used on you while you are not casting. As such, it is almost
exclusively useful in PvP.
Tidebringer reduces the cast time of your next
Chain Heal by 50%
and increases its jump distance by 100% every 8 seconds, with a maximum of 2 charges.
This talent requires taking
Chain Heal from your class, and unless you are
group-leveling, you should not do that.
Changelog
- 06 Nov. 2023: Updated with 10.2 builds, emphasizing T31 recommended builds.
- 04 Sep. 2023: Updated the page with new templates.
- 10 Jul. 2023: Updated wording on Brimming With Life's recommendation.
- 06 May 2023: Removed an outdated sentence, added a specific recommendation for Wildfire use and advice regarding whether you want to pick Elemental Blast or not.
- 01 May 2023: Removed the Swelling Waves, Control of Lava and Spectral Recovery PvP talents, added the Volcanic Surge and Burrow PvP talents. Updated the default talent recommendations with T30. Updated commentary on talents and reordered them to align with the reworked class talent tree.
- 20 Mar. 2023: Updated for Patch 10.0.7 changes. .
- 24 Jan. 2023: Updated commentary on Mana Spring (Totem).
- 13 Dec. 2022: Updated Electrified Shocks blurb.
- 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Updated a few things, removed unnecessary export strings, removed a fire build embedded calculator to lessen clutter.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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