Elemental Shaman DPS Spec, Builds, and Talents — The War Within Pre-Patch
On this page, you will find out the best talents for each tier for your Elemental Shaman in World of Warcraft — The War Within Pre-Patch. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Elemental Shaman talents.
Remember that talents can now be freely modified wherever you are, with no need for a tome, codex, or a rest area.
Talent Cheat Sheets for Elemental Shaman
Optimizing talents on a contextual basis is the highly
recommended method of setting up your build. That being said, the builds
listed below are very well-rounded and should give you good results. For Mythic+,
your choices can depend somewhat on whether the key is Fortified or
Tyrannical, although other affixes are also important. Either way,
you should generally use the AoE/Cleave build as a baseline for dungeons.
Best Talents for Elemental Shaman
Best Fire-dominant single-target Talents for Elemental Shaman
This build is optimal for pure single-target situations especially.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Note that currently the difference between optimal single-target and
AoE/Cleave builds is one or two points, namely, dropping
Elemental Equilibrium for
Liquid Magma Totem loses little
single-target and is an enormous AoE gain. If enough targets are going to be
stacked regularly,
Echoes of Great Sundering is also a tremendous gain,
though you do lose
Magma Chamber which hurts your single-target.
Note that this class tree purposefully ignores some utility talents, such as
Purge. You should adjust this recommendation depending on what
utility will be used in each encounter. There is a reasonable amount of
flexibility in our class tree; you can and should adapt your utility toolkit to
the content you intend on doing.
Best Fire-dominant AoE/Cleave Talents for Elemental Shaman
This build is optimal for significant multi-target situations, meaning Mythic+
and raid fights where important packs of adds will live for some time. Currently
if you are speedfarming Awakened Raids, it is pretty much just Diurna because other
adds just die too fast or are not important enough. For most raid fights that include
AoE/Cleave elements, I would recommend dropping Echoes of Great Sundering for
Magma Chamber, as you will simply not cast enough
Earthquakes over
the duration of the encounter.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Note that this purposefully ignores some utility talents such as Cleanse Spirit
or
Purge. You should adjust this recommendation
depending on what utility will be used in each encounter.
Best Lightning-dominant/Hybrid Talents for Elemental Shaman (NOT recommended)
If you absolutely want to play a more lightning-heavy build, you can try the following but know that it is not very strong at the moment.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Note that the class tree assumes a non-specific dungeon situation, so for raid encounters, you can spec out some utility to grab more useful points, or you might have specific utility needs not covered by this general recommendation.
We recommend you also check out our Dedicated Mythic+ Page.
How To Use Elemental Shaman Talents
There are multiple talents that require a change to your rotation in order to use them optimally. You can find more information on how your rotation will look after selecting your talents on our Dedicated Rotation page.
The Viability/Uses of Elemental Shaman Talents
The following sections will give the author's opinion on the viability of every talent, including whether some are "automatic picks" because there is no circumstance where you do not want them. Note that several of the starting talents are picked for you; you do not actually have a choice in the matter. The point requirements to reach the next rows of talents also sometimes force picks. Note that these opinions are mostly focused on PvE.
Active Class Tree Abilities for Elemental Shaman
Rows 1-3
Ability | Description/Effect |
---|---|
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It is never picked or used. |
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It is automatically acquired when specializing. |
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It is your main defensive cooldown. It is an Automatic Pick.
Its cooldown is reduced by ![]() ![]() |
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It is automatically acquired when specializing. |
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It is very strong for solo play PvP and useful in most PvE
circumstances. There are some things you may want to grab over it in raids and M+,
but it should definitely be a default pick and probably alongside ![]() |
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It is your "kick." It is fairly unique in that its 30-yard
range and 12-second cooldown are shorter than all other ranged characters.
This makes Wind Shear one of the best interrupts in the game, and you should use
it a lot. This is, again, not quite an automatic pick, as you will not need it in
every raid fight. Outside of those, however, you should always pick it. Its cooldown
can be massively reduced by ![]() |
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Outside of ![]() ![]() |
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It is your only way to stun targets. It is of great value
(and an automatic pick) almost everywhere outside of raids and is even useful in some
raid fights. ![]() |
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It is very good in most circumstances. It competes with the more "fun."
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It is competing with ![]() ![]() |
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It is nice to have for solo play and can make an appreciable difference
in Mythic+ or even raids. In fights where healing is a struggle, it can help a little.
![]() ![]() |
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It is very handy in solo play, PvP, and sometimes in Mythic+. Not so
much in raids, with a few exceptions. ![]() |
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It is occasionally handy in solo and rarely in raids, very useful in Mythic+ and PvP. |
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It is very handy in PvP but is otherwise never picked. |
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It is an automatic pick. Its only real downsides are a long cooldown, and the taunt can potentially backfire, so you have to carefully choose your moment. The additional health alone makes it worth picking. Note that since Patch 10.0.7, it cannot taunt or pulse threats to enemies that are not in combat yet, making it significantly more comfortable to use in dungeons. |
Rows 5-7
Ability | Description/Effect |
---|---|
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It is occasionally useful in solo play, very handy in PvP, regularly used in dungeons and rarely used in some raid encounters. |
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It is mostly used in PvP and Mythic+. It has some use in solo
play and rarely in raids, although when it works in raids, you definitely want it.
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It is an automatic pick for Mythic+, PvP and solo play. It is rarely used in raids, but when you can use it is often mandatory. |
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It is a fantastic tool in raids where it is an automatic pick
unless you absolutely need ![]() ![]() ![]() ![]() |
Rows 8-10
Ability | Description/Effect |
---|---|
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It is an Automatic Pick. It is a very helpful tool for movement
which should be used to kite or to keep dealing damage when you have to move a
lot. ![]() ![]() |
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Is an automatic pick with the talent tree rework, which made it much less costly to grab. |
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It is very good for solo play and PvP. It has niche uses
in some raid fights and, especially combined with ![]() ![]() |
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It is a strong pick for PvP. It is very good for solo play but
competes with the formidable ![]() ![]() |
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It is occasionally useful in PvP or to replace your ![]() ![]() |
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It is theoretically useful in PvP or against certain enemies in Mythic+. |
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It is more or less an automatic pick and has three main uses: resetting
your ![]() ![]() ![]() |
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It is an automatic pick. It is not amazing by any means, but it synergizes with our other defensives. |
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In my opinion, it is an automatic pick in most circumstances. It is extra nice
if you are using ![]() ![]() ![]() |
Passive Class Tree Talents for Elemental Shaman
Rows 1-4
Ability | Description/Effect |
---|---|
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It is neck and neck with its sister talent ![]() ![]() |
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It is a great default pick, especially if you are not very familiar with the content, or if you prefer having a strong panic button over a lighter one that is available more often. |
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It is somewhat niche compared to ![]() ![]() |
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It is more generally useful than its sister talent and should be a default pick, although if you do not think you will need the extra speed, you can safely pick something else. |
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The bonus is too small/niche to have much use unless you really have a spare point and regular burst movement is important. |
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It is excellent for solo play and PvP and becomes an automatic pick in
all content if using ![]() ![]() |
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It is an automatic pick. You always pick damage. |
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Might be worth something in PvP but is otherwise ignored. |
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Unlikely to ever be picked, even if it was buffed. |
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Unlikely to ever be picked, even if it was buffed. |
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It is an automatic pick in every circumstance. Both benefits are very powerful. |
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It is an automatic pick for Mythic+. Depending on timings, it might be
worth picking if you need ![]() |
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It is mostly useful for solo play or some PvP compositions. Diminishing Returns on stuns make it much less useful if other people in your group also have stuns. It can backfire in PvP, however, by putting stun-diminishing returns on people when you do not want to. |
Rows 5-7
Ability | Description/Effect |
---|---|
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You will probably pick this up to path to ![]() ![]() ![]() |
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It is an automatic pick. There is no reason to ever not have this,
especially for builds using ![]() |
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It is an automatic pick. Major damage talent. |
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Good for solo play or PvP, nice to have in other situations if you have
spare points. You will always get ![]() ![]() |
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It is an automatic pick. Most of the damage you will take is magic damage,
especially outside of PvP, and it is a required pick to get ![]() |
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It is an automatic pick. In Fire builds especially, that is going to be close to 5% permanent damage reduction. |
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It is mostly a PvP talent, although it might be handy on some specific M+ pulls. |
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Generally nice to have, but unless the radius is really handy, like on a
raid boss where you really want a larger ![]() ![]() |
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Useful if you need ![]() |
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The snare removal is potentially extremely powerful, and it is very nice
on encounters where ![]() |
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As long as you are picking either ![]() ![]() |
Rows 8-10
Ability | Description/Effect |
---|---|
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It is an automatic pick outside of PvP, where its sister talent is the
automatic pick. ![]() |
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It is an automatic pick for PvP and useless everywhere else. |
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Unless you will benefit from ![]() ![]() ![]() |
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It is a very niche talent, but when it ends up useful, it is VERY strong. We will detail its specific uses in our dedicated M+ and Raid pages. Very strong for PvP as well, especially now that it does not have the opportunity cost of being a dedicated PvP talent anymore. |
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Gives some Mana back to a few allies with a proximity
requirement, and loses a lot of value if you do not use a ![]() |
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It is a formidable variant of ![]() |
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Has a lot of potential but, unfortunately, only works on players. Not a default pick, but will definitely see some use. |
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More or less an automatic pick, though in raid situations, you may not need the extra cooldown. |
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Unless you have a very specific purpose in mind for it, get ![]() |
Active Elemental Tree Abilities
Rows 1-3
Earth Shock/
Elemental Blast,
Earthquake and either
Fire Elemental
or
Storm Elemental are required picks. You cannot go down the tree without
picking them all. Fire-focused builds take Fire Elemental, while lightning-focused
builds take Storm Elemental.
Elemental Blast currently blows
Earth Shock out of the water, and it is NOT close. Even if you love the mobility from Earth Shock, it simply
does way too little damage right now to be used in PvE scenarios. It remains
good in PvP because interrupts exist.
Fire Elemental is currently your default pick and is superior in most
ways to
Storm Elemental unless you are using a Lightning-Dominant build,
in which case you likely have to use the latter.
Rows 4-7
Ability | Description/Effect |
---|---|
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Has been overhauled and is now much easier to use. It is currently very
powerful and an automatic pick, most notably because
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Currently not very good and unnecessary for pathing because ![]() |
Rows 8-10
Ability | Description/Effect |
---|---|
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Is currently an automatic pick for every build. |
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It is an automatic pick for lightning-dominant builds and some hybrids, but the opportunity cost to path to it is too high for fire-dominant builds. Its single-target burst value remains significant when stacking multiple synergistic procs, but its multi-target value has been gutted by the overload rework. It is likely to remain a must-have for PvP. |
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It is a staple of fire-dominant builds and is an automatic pick for those in every situation. |
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It is an automatic pick for Fire-dominant builds when any kind of
significant stacked Cleave/AoE scenario will occur. If you pick it
you should also grab ![]() ![]() |
Passive Elemental Tree Abilities
Rows 1-4
Ability | Description/Effect |
---|---|
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It is an automatic pick for every build. |
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It is an automatic pick in almost all situations.
Not so good in PvP where you cast too few ![]() ![]()
|
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Automatic pick for fire-focused builds but generally not worth the points for lightning-focused builds. |
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It is unreliable and requires reactivity and playstyle adjustments,
but overall, it is very strong in most circumstances, especially in AoE.
It pairs well with ![]() |
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It has been greatly weakened by the rework and is currently very difficult
to justify unless you want additional ![]() ![]() |
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It is an Automatic pick for every build. |
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It is an automatic pick for every build, if only as a pathing node. |
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It is an automatic pick. Reliable damage buff that works on any build and mandatory to path to multiple mandatory talents. |
Rows 5-7
Ability | Description/Effect |
---|---|
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It is an automatic pick. It currently has many bugs and interactions that inflate its power; it is unclear whether they are intended or not. Either way, it will remain mandatory unless the interactions are neutered and the numbers on it lowered. |
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It is an automatic pick for lightning-dominant builds but is not picked otherwise. |
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It is an automatic pick. It is a great quality of life that allows you to pool more Maelstrom and not overcap, and now it also buffs your damage. |
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It is an automatic pick despite being nerfed; every build really needs the extra Maelstrom gain. |
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It is part of our best single-target setup for raids. It can be an option for solo play or PvP. |
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It is not good enough at the moment. |
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It is an automatic pick, even for fire-dominant builds, if only because
you want it to path to ![]() |
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It was gutted by the Mastery rework but is required to path to ![]() ![]() |
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Does not stack with weapon runes. Automatic pick if you are playing a fire-dominant build. |
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It is a solid talent, but points are tight, and in multi-target scenarios
especially, fire-dominant builds already have a permanent ![]() ![]() |
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It is an automatic pick for fire-focused builds and is otherwise ignored. |
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It is an automatic pick apart from some fire-focused Mythic+
builds that do not use ![]() |
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It is an automatic pick for lightning-dominant builds, but the opportunity cost is too high for fire-dominant builds. |
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It is an automatic pick for fire-dominant builds. It is quite good by itself
and is the only good way to get to ![]() |
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It is currently very undertuned and never worth picking. |
Rows 8-10
Ability | Description/Effect |
---|---|
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Requires using either ![]() ![]() ![]() ![]() |
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It is an automatic pick for fire-dominant builds, even though it is not
particularly powerful, you simply want it to path to ![]() |
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It has been weakened by the overload changes but is still okay. It is
a good default pick that is largely spec-agnostic and is mandatory to path
to ![]() |
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It is currently not good enough to compete with ![]() |
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It is an automatic pick whenever you pick ![]() |
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It is an automatic pick for fire-dominant builds, largely because of
its extremely strong synergy with ![]() ![]() |
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It remains quite strong, but the competition makes it difficult to justify
for multi-target/cleave encounters for fire-dominant builds that also need
![]() |
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It is an automatic pick whenever you are picking ![]() |
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It is an automatic pick whenever regular significant AoE/Cleave will
be in play for all builds, especially if the "bonus" procs we get from
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Remains too strong to ignore and is an automatic pick with all fire-dominant and most hybrid builds, no matter the target profile. |
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It is an automatic pick for lightning-dominant builds and is otherwise ignored. |
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It is still fairly weak and not really worth the opportunity cost despite the various talents buffing elementals. Potentially still pickable for single-target encounters or occasional AoE if they occur with good timings for the elementals' special abilities. |
PvP Talents (War Mode)
In the open world, you can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10% increase in World Quest rewards at maximum level.
- 10% more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended to enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility to be "ganked" while leveling or doing World Quests exists. If you need advice on how to fight against other players, visit the link below.
Elemental Shaman War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo or small-group PvE content. Below is a ranking of Elemental Shaman-specific PvP talents to aid in PvE.
Totem of Wrath increases the critical effect of spells of allies within 40 yards by 20% for 15 seconds, 40-second cooldown. Good for solo play and excellent if you are doing outdoor content with others.
Volcanic Surge increases the damage of
Lightning Bolt and
Chain Lightning by 25% and the damage of
Lava Burst by 45%.
Lava Surge has an additional 100% chance to proc, and now, instead of its normal effect, reduces the cast time of your next
Lightning Bolt or
Chain Lightning by 25%, stacking up to 2 times.
Burrow Burrow beneath the ground, becoming unattackable, removing movement-impairing effects, and increasing your movement speed by 50% for 5 seconds. When the effect ends, enemies within 6 yards are knocked into the air and take Physical Damage. This ability has a 2-minute cooldown.
Static Field Totem summons a totem at a target location that creates a circle of terrain that enemies cannot move through. It is extremely handy, versatile crowd control with a 1-minute cooldown.
Counterstrike Totem replicates and reflects damage you take for 15 seconds on a 45-second cooldown. This can be really strong when in a high-damage area to deal some chip damage to targets around you and convert your health pool into additional damage.
Shamanism transforms
Bloodlust/
Heroism into a weaker, shorter duration cooldown that is up every minute. It lasts 10 seconds and, only increases Haste by 20%, and does not apply Sated/Exhaustion. It is certainly an okay choice, but I much prefer the stronger, rarer cooldown.
Grounding Totem can be handy in PvE but is mostly strong in PvP-exclusive activities.
Unleash Shield is a 20-yard range, 30-second cooldown crowd-control ability, the effect of which depends on the type of elemental shield you are using. For Elemental, it will mostly be a knockback, which is always nice, but in our opinion, not really worth picking up for PvE.
We recommend picking 3 of the above talents, depending on what you value most.
Personally, I recommend choosing Totem of Wrath,
Volcanic Surge
and
Burrow by default.
Changelog
- 23 Jul. 2024: Fixed some talent tree bugs, fixed information on a couple talents.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with 10.2 builds, emphasizing T31 recommended builds.
- 04 Sep. 2023: Updated the page with new templates.
- 10 Jul. 2023: Updated wording on Brimming With Life's recommendation.
- 06 May 2023: Removed an outdated sentence, added a specific recommendation for Wildfire use and advice regarding whether you want to pick Elemental Blast or not.
- 01 May 2023: Removed the Swelling Waves, Control of Lava and Spectral Recovery PvP talents, added the Volcanic Surge and Burrow PvP talents. Updated the default talent recommendations with T30. Updated commentary on talents and reordered them to align with the reworked class talent tree.
- 20 Mar. 2023: Updated for Patch 10.0.7 changes. .
- 24 Jan. 2023: Updated commentary on Mana Spring (Totem).
- 13 Dec. 2022: Updated Electrified Shocks blurb.
- 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 18 Nov. 2022: Updated a few things, removed unnecessary export strings, removed a fire build embedded calculator to lessen clutter.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
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This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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