The Soul Hunters Raid Guide in Manaforge Omega

Last updated on Aug 08, 2025 at 21:00 by Panthea

The Soul Hunters are the 5th boss encounter in the Manaforge Omega raid in The War Within. They are also an optional boss encounter meaning that you do not need to defeat them to fight Dimensius.

On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.

1.

The Soul Hunters Raid Guide

Mechanic Breakdown (Normal/Heroic) Quick Guide Mythic Changes
2.

Mechanic Breakdown (Normal/Heroic)

1.1.

Main Phase:

  • The bosses do not share health and all need to die at a similar time. They will cast Unstable Soul Icon Unstable Soul when they die.
  • Tanks: Adarus cannot be tanked and will move around the room. Keep the other bosses stacked on top.
  • Two Devourer's Ire Icon Devourer's Ire zones will spawn on the ground. These should be picked up by some mobile ranged DPS classes.
  • Players with Devourer's Ire Icon Devourer's Ire can soak the Encroaching Oblivion Icon Encroaching Oblivion pools on the ground which are created when Voidstep Icon Voidstep is cast.
  • Healers: The players with Devourer's Ire Icon Devourer's Ire can be dispelled. This will make it jump to the nearest available player.
  • Blade Dance Icon Blade Dance lines will appear during this phase. These should be avoided as they deal a substantial amount of damage.
  • The Hunt Icon The Hunt
    1. A random non tank player is targeted by a ghost which will cast The Hunt Icon The Hunt on them.
    2. This will deal a lethal amount of damage to that player, but other players can split this damage with them.
    3. The player targeted by The Hunt Icon The Hunt should extend the line of the mechanic so other players can get into it.
    4. Ideally they should move towards melee to ensure they assist with the soak, but moving to a ranged clump is sufficient.
Player with The Hunt Icon The Hunt moving and others soaking.
  • Tanks: Fracture Icon Fracture and Eye Beam Icon Eye Beam
    1. Fracture Icon Fracture will create Shattered Soul Icon Shattered Souls of the tank in the arena. These can be soaked by other players.
    2. Each Shattered Soul Icon Shattered Soul reduces the healing taken by that tank by 33%.
    3. If any souls remain active for when the boss casts Spirit Bomb Icon Spirit Bomb the raid will wipe.
    4. Eye Beam Icon Eye Beam is a frontal beam on the tank which slowly pushes them away.
    5. Each tick increases the damage taken from Eye Beam Icon Eye Beam.
    6. After the channel ends the boss will cast Felblade Icon Felblade on the tank.
    7. When both mechanics have happened the tanks should swap.
Visual example of both tank mechanics.
  • Healers: Raid wide damage events
    1. When the bosses are pulled Fel Inferno Icon Fel Inferno will be cast. This creates the arena but applies a stacking DoT to the raid. Be ready for a cooldown on pull.
    2. Spirit Bomb Icon Spirit Bomb is cast shortly after Fracture Icon Fracture. This deals raid wide damage and applies a healing absorb to the raid.
    3. Immolation Aura Icon Immolation Aura just deals ticking damage to the raid throughout the fight.
1.2.

Intermission 1 (Adarus):

  • For this intermission you should be spread out
  • Melee DPS: The hitbox during this intermission is very large.
  • In this intermission Adarus will create an Event Horizon Icon Event Horizon zone in the middle of the room and be constantly pulled towards it.
  • If you touch the Event Horizon Icon Event Horizon you will take a very large amount of damage.
  • Collapsing Star Icon Collapsing Stars will be spawning from the edge of the arena and are slowly being pulled into the Event Horizon Icon Event Horizon.
  • Soak the Collapsing Star Icon Collapsing Stars to prevent them from reaching the middle and dealing a large amount of raid damage.
Visual example of this intermission.
1.3.

Intermission 2 (Velaryn):

  • For this intermission you should be spread out
  • Melee DPS: The hitbox during this intermission is very large.
  • Velaryn will summon ghosts which cast Fel Rush Icon Fel Rush on random players.
  • Each player targeted will have a line from the ghost to them.
  • Moving pivots the line. If you need to avoid another Fel Rush Icon Fel Rush, move up and down your line to prevent a chain reaction of movement happening!
Visual example of this intermission.
1.4.

Intermission 3 (Ilyssa):

  • For this intermission you should be stacked together
  • Ilyssa will use Infernal Strike Icon Infernal Strike to leap to an edge of the room.
  • The landing impact deal a large amount of damage to any player in 18 yards and knock them away.
  • Shortly after landing they will target a random player and cast Fel Devastation Icon Fel Devastation towards them.
  • This is a very wide and large cone so you should always be aiming to move behind the boss along the edge of the room.
Visual example of this intermission.
1.5.

Heroic Changes:

  • The Hunt Icon The Hunt:
    1. Players inside of the soak will have a circle put around them.
    2. Any players inside of this will take additional damage.
  • Devourer's Ire Icon Devourer's Ire:
    1. Players with this debuff will have a stacking debuff applied to them over time which increases the damage they take and the size of the healing absorb applied when they soak a pool.
    2. Healers: Dispels will be more frequent.
  • Intermission 1:
    1. Soaking a Collapsing Star Icon Collapsing Star will apply Dark Residue Icon Dark Residue.
    2. Dark Residue Icon Dark Residue can stack. More players will need to support with soaking these.
  • Intermission 3:
    1. If you are hit by Fel Devastation Icon Fel Devastation you will be slowed.
2.

Quick TLDR Guide

1.6.

Main Phase:

  • The bosses do not share health and all need to die at a similar time.
  • Healers: On the pull there will be a large amount of raid wide damage.
  • Tanks: Keep the bosses stacked on top of Adarus.
  • Two (ideally) Ranged DPS should soak the Devourer's Ire Icon Devourer's Ire zones on the ground. This allows them to soak the Encroaching Oblivion Icon Encroaching Oblivion pools on the ground.
  • Healers - Heroic: Dispel players with high Devourer's Ire Icon Devourer's Ire stacks. This will make it jump to the nearest available player.
  • Soak Shattered Soul Icon Shattered Soul and The Hunt Icon The Hunt (if you are the target make the line bigger by moving).
  • Avoid Blade Dance Icon Blade Dance lines and the Voidstep Icon Voidstep charge.
  • Tanks: Point Eye Beam Icon Eye Beam away from others and swap after Fracture Icon Fracture.
1.7.

Intermission 1 (Adarus):

  • Avoid the big Event Horizon Icon Event Horizon zone under the boss.
  • Soak Collapsing Star Icon Collapsing Stars.
  • Melee: The hitbox in this intermission is very large.
1.8.

Intermission 2 (Velaryn):

  • Avoid Fel Rush Icon Fel Rush lines.
  • If you are targeted by Fel Rush Icon Fel Rush move up and down your line to avoid others.
  • Melee: The hitbox in this intermission is very large.
1.9.

Intermission 3 (Ilyssa):

  • Move as a raid along the edge of the room to follow the boss after Infernal Strike Icon Infernal Strike.
  • Avoid Fel Devastation Icon Fel Devastation.
2.

Mythic Changes

  • The Hunt Icon The Hunt:
    1. Now targets three people.
    2. You can only soak one of the three lines.
    3. It would be advisable for the first line to path through the middle so melee soak it and the other two to the sides for ranged teams.
  • New Ability: Sigil of Chains Icon Sigil of Chains
    1. This will grip the entire raid to Ilyssa and apply a 50% slow for 6 seconds.
    2. Shortly after this The Hunt Icon The Hunt will be cast.
  • New Ability: Eradicate Icon Eradicate
    1. Ghosts will spawn behind players and cast a conal ability.
    2. These deal a large amount of damage adding extra friction to the encounter.
  • Tanks: Eye Beam Icon Eye Beam
    1. Eye Beam Icon Eye Beam now increases the damage taken from Felblade Icon Felblade.
    2. This means that you do your taunt swap as soon as the Eye Beam Icon Eye Beam is about to end.
  • Intermissions:
    1. All players are chained in groups of 3.
2.

Changelog

  • 08 Aug. 2024: Guide created.
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