Arcane Mage DPS Aberrus, the Shadowed Crucible Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Arcane Mage for each boss of the following raid: Aberrus, the Shadowed Crucible. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction
Disclaimer: The tips below are largely based on the pre 10.1.5 Arcane Mage rework. We will further update the tips below after the patch has gone live.
In this section, you will find information and guidance for each boss individually in Aberrus, the Shadowed Crucible as a Arcane Mage. These are not complete encounter guides but provide specific tips for any Arcane Mage on each boss.
Arcane Mage Talents in Aberrus, the Shadowed Crucible
Below, we list most bosses' "base" talent setup. However, we will also list a boss-specific talent tree for each boss if it differs from the base tree below. Since Aberrus is primarily a single target raid, the standard talents below are optimized for single target damage. If bosses require different talents, for example due to not being pure single target, it will be listed on that specific boss.
Keep in mind that many of the Mage tree talents are personal preference, so we highly suggest you read the talent page for a more detailed overview of the different choices available to you.
You can easily import the talent tree below into the game with the "Copy Export String" button.
Arcane Mage Single Target Raiding Build
The build below is the build you will generally play on single target bosses.
Arcane Mage Multi Target Raiding Build
The build below is the build you will generally play on any boss that is not pure single target.
Kazzara, the Hellforged
Talents/Build
We suggest the standard single target talents.
Tips
When the boss casts Hellsteel Carnage, make sure to activate a defensive cooldown. Unless you are low health before Hellsteal Carnage goes out, using Alter Time right before the damage goes out, and re-activating it right after, should be all you need. However, using any other defensives for this instead of Alter Time, and then using Alter Time for mobility (e.g. if you get Dread Rift or Rays of Anguish) is also a good choice.
If you opt into using other defensives for Hellsteel Carnage (or no defensives), you should use Alter Time whenever you get Dread Rift or Rays of Anguish and then Shimmer out of the raid to the designated area for the mechanics, before re-activating Alter Time to get back into a proper position.
Regarding using your DPS cooldowns, you can simply use them on cooldown, but do keep an eye out on your boss mods that you do not start your cooldowns right before Dread Rift, Rays of Anguish or Hellbeam as you might be forced to move.
The Amalgamation Chamber
Talents/Build
We suggest the standard single target talents.
Tips
When you get Umbral Detonation (phase 1, or Blistering Twilight in phase 2), activate Alter Time before moving out and then re-activate it when you have dropped off the pool.
Fiery Meteor can be solo soaked if needed via Ice Block, or even with Greater Invisibility on smaller raid sizes.
For more information, please refer to our Amalgamation Chamber guide.
The Forgotten Experiments
Talents/Build
We suggest the standard single target talents.
Tips
If you accidentally get hit by multiple Rending Charges and get multiple bleeds on you, you can use Ice Block to get rid of the bleeds.
If you get Unstable Essence, do not use Ice Block as it will trigger the same effects as if it were dispelled normally. Try to save your cooldowns for as high stacks as possible, first using Alter Time and after that has healed you, Greater Invisibility. What is considered high stacks will depend a lot on your group size, difficulty, and the amount of healers used.
Assault of the Zaqali
Talents/Build
We suggest going the standard multi target build.
Tips
Ensure you use your cooldowns on high health targets, as a lot of the adds will die relatively quickly, which will have you waste a lot of damage, if for example Touch of the Magi still has half the duration left. Especially on normal mode difficulty, most of the adds will probably die too quickly for you to get a proper cooldown rotation off on them, which means that you should generally save your cooldowns for whenever the boss is on your platform.
You can soak a significant amount of Devastating Slams by rotating your cooldowns. Ice Block counts as soaking the slam, so you can soak a Slam even when you have soaked it multiple times already, without taking any damage.
Rashok, the Elder
Talents/Build
We suggest the standard single target talents.
Tips
Whenever you get Searing Slam, activate Alter Time before moving to the edge of the room, and re-activate it after dropping the pool.
Ensure you use defensive cooldowns while the boss is in the middle of the room. It is usually good to start with Alter Time followed by Greater Invisibility and eventually Ice Block if you drop low.
For more information, please refer to our Rashok, the Elder guide.
The Vigilant Steward, Zskarn
Talents/Build
Although the boss has adds, since they will almost never be in cleave range we still suggest the standard Arcane talents for all difficulties except Mythic. On Mythic, we suggest the standard multi target build. Depending on how much your guild struggles with killing the Golems, you can remove some defensive talents from the Mage tree and opt into Blast Wave, Dragon's Breath and/or Ring of Frost to crowd-control them.
Tips
Almost all crowd-control works on the Golems spawned from Animate Golems, so make sure to use Ice Nova on them if they are getting too close to their targetted traps. Additionally you can use any of the other crowd-control you may have specced into.
Alter Time is incredibly good for dealing with Blast Wave. Use it right before the cast goes out, and immediately re-active it after the knockback effect started. This will negate the knockback and immediately heal you to full again, as if the mechanic never happened.
Magmorax
Talents/Build
We suggest the standard single target talents.
Tips
If needed, you can use Ice Block to remove the debuff from soaking the Magma Puddle. Ice Block can not be used to remove the Igniting Roar damage over time effect.
Activate Alter Time right before Overpowering Stomp and then re-activate it immediately after the knockback starts. This will negate the knockback and immediately heal you to full again.
For more information, please refer to our Magmorax guide.
Echo of Neltharion
Talents/Build
We suggest the standard multi target build.
Tips
When targeted by Rushing Darkness, we suggest activating Alter Time when you get it, before moving next to a wall and getting hit by it. Then immediately re-activate Alter Time to negate the knockback and heal back to full health. You can handle Volcanic Heart in a similar manner if you get that debuff instead.
During phase 2 when Corruption does out, ensure you do not use Radiant Spark, Touch of the Magi, Arcane Surge or Arcane Barrage until the mind control is over, both when you are mind-controlled or other people are. Your unintentional cleave can very quickly kill other players here.
During phase 3, ensure you only use Arcane Barrage when adds are near the boss to increase boss damage via Resonance.
Scalecommander Sarkareth
Talents/Build
We suggest the standard multi target build.
Tips
For more information, please refer to our Scalecommander Sarkareth guide.
Changelog
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Update suggested talents for the 10.1.5 rework
- 07 May 2023: Added tips based on PTR.
- 28 Apr. 2023: Page added
More Mage Guides
Guides from Other Classes
This guide has been written by Dutchmagoz. Dutchmagoz is a Mythic raider in one of the top raiding guilds, Turtles and the owner of the Mage Discord server, Altered Time, where he is involved in all things Mage, and you can reach out to him directly for feedback or questions about the guide.
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