How To Improve As Augmentation Evoker — The War Within (11.2.7)
On this page, you will find out how you can improve at playing Augmentation Evoker in World of Warcraft — The War Within (11.2.7). We list the common mistakes that you should try to avoid and the small details that can greatly improve your performance.
Using Breath of Eons on Cooldown
Both
Interwoven Threads and
Time Skip cause
Breath of Eons to drift from being a two-minute cooldown. As a
Scalecommander you are instead targeting 90 second cooldowns or
pushing for 80s for personal damage and resyncing with two-minute cooldowns
every 4 minutes. As a
Chronowarden with the new Season 3 Tier Set
you are doing two 90 second cooldown uses followed by a 120 second use
forming a 5 minute cycle that repeats.
As
Breath of Eons is a multiplier to other players' damage, you want
to time it when other players are doing the most damage. Other players do the
most damage during their own cooldowns; hence we want to use it at the same
time as their cooldowns. For a lot of classes that synergize best with
Augmentation this is every two minutes. This means you need to hold your
Breath of Eons for a short duration to let them line back up.
Not Using Breath of Eons Enough
As with all cooldowns, if you are holding them for too long you are wasting
them.
Breath of Eons is no exception to this, despite the previous
point.
Whilst there is an incentive to hold
Breath of Eons to line up with
other players' cooldowns, as just mentioned, it is not efficient to wait too
long. This is why we suggest using it every 2 minutes every time for
Chronowarden and 80-90 seconds/on cooldown for
Scalecommander.
Using Hover Without a GCD Being Used Before
Hover is not on the GCD and only has an animation lockout. This
means that you can cast an instant cast spell and during the GCD of that
spell use
Hover to not lose any GCDs in your rotation. This should
be used for when you need to do movement to not lose DPS.
Charging Your Empowered Spells too Much
Upheaval should only be charged so that its AOE covers every mob
you are fighting. Charging this spell further than it needs to does not deal
any additional damage and just wastes time.
With
Molten Embers
Fire Breath should be used at the highest
rank that still lets you cast
Upheaval inside of the DoT. Your
Upheaval does significantly more damage than
Eruption
so it is more important to maximise the amplification on
Upheaval
instead of fitting more
Eruptions in. If you do not have
Molten Embers then
Fire Breath should be maximally charged
with
Leaping Flames or Rank 1 without.
Casting Empowered Spells Outside of Ebon Might
A large portion of the value of your Empowered Spells comes from
Sands of Time and Empowered Spells have similar cooldowns to
Ebon Might which means they should never fall outside of Ebon
Might.
Because of this, you want to never cast an Empower outside of
Ebon Might preferring to sit on them until Ebon Might is back up.
This should never be long because
Fire Breath has the same cooldown
as Ebon Might, and
Upheaval gets reduced by
Accretion, which is a recommended talent in all builds.
Casting Eruption outside of Ebon Might
Most of the value of your
Eruption comes from
Sands of Time
incentivizing you to make sure all casts happen within Ebon Might, however
if you are flooded with resources, it can still sometimes be correct to cast
outside.
When
Ebon Might falls off, you want to stop using
Eruption unless you are about to cap on Essence or have capped on
Essence Burst to make sure you have as much resources for your next
Ebon Might to extend it as long as possible.
Overcapping on Essence
Sometimes this will happen, and it is out of your control, such as when you
get a lot of
Essence Burst or
Hoarded Power procs in a row. It
can also happen when you are pooling resources for your next
Ebon Might. Outside of that, you should not be experiencing this
and see Essence as more of a Combo Point system; if it is full, it needs to be
spent.
Changelog
- 30 Nov. 2025: Reviewed for patch 11.2.7.
- 09 Oct. 2025: Remove outdated tip
- 05 Oct. 2025: Reviewed for Patch 11.2.5
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 24 Feb. 2024: Reviewed for Patch 11.1
- 15 Dec. 2024: Reviewed for Patch 11.0.7
- 21 Oct. 2024: Reviewee for Patch 11.0.5
- 08 Oct. 2024: Update out of date advice for Molten Embers Firebreath Ranks
- 09 Sep. 2024: Reviewed for The War Within Season 1 and Additional Clarification on Prescience usage in Mythic+ added.
- 21 Aug. 2024: Updated for The War Within Launch.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4.
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for patch 10.2.5
- 06 Nov. 2023: Reviewed for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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