Augmentation Evoker DPS Spec, Builds, and Talents — Season 4
On this page, you will find out the best talents for each tier for your Augmentation Evoker in World of Warcraft — Season 4. We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
On this page, we cover all the talents you have access to, explaining how each one is to be used. Some of these talents, active or passive, can make a huge difference in how Augmentation Evokers is played, which is explained on our rotation page.
Some talents have a more versatile use in Mythic+ than in raids; if this is more your thing, we strongly recommend that you check the Mythic+ page.
Dragonflight Talent Builds for Augmentation Evoker
Best Single-Target Talent Build for Augmentation Evoker
This build is optimal for pure single-target situations.
This tree uses Echoing Strike over Regenerative Chitin because it improves the power of Azure Strike as a filler for movement on Single Target since it still has a 10% chance to repeat itself. Regenerative Chitin does not provide a significant damage increase on a single target due to tanks constantly swapping, meaning you need to recast anyway.
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Simple All Round Talent Build for Augmentation Evoker
This build drops Echoing Strike for Pupil of Alexstrasza as Pupil provides more damage when there are cleave targets available.
Variations of this build are still possible, such as removing one point of Innate Magic for Cauterizing Flame.
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Best Hybrid/Cleave Talent Build for Augmentation Evoker
This is our recommended build for Raid encounters with multiple targets or add waves.
On fights where the adds are infrequent, it could be better to play Protracted Talons instead of Oppressing Roar and stay Echoing Strike to benefit from the better movement spell for the rest of the fight.
This build drops Echoing Strike for Pupil of Alexstrasza as Pupil provides more damage when there are cleave targets available.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Best Mythic+ Talent Build for Augmentation Evoker
This is our recommended build for Mythic+. This build drops Echoing Strike for Pupil of Alexstrasza, Spatial Paradox for Regenerative Chitin and Stretch Time for Imposing Presence.
You can adjust the tree to add different utility to suit your group by subbing out talents like Imposing Presence or weaker dps nodes like Regenerative Chitin if you want to take other utility options.
Other common changes to the class tree you can make are removing the points in Innate Magic for week or dungeon specific utility like Sleep Walk or Overawe. For more information, see the dedicated Mythic+ page.
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Augmentation Evoker Talents Explained
Due to the nature of Dragonflight's talent trees, almost every talent is meant to be viable or have a desirable niche where you may want to select it. As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the more considerable niche talents that are likely only rarely useful. If you would like to see a list of every single talent's effect as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.
Rows 1-4 Class Talents for Augmentation Evokers
Noteworthy Talents
Talent | Description/Effect |
---|---|
Obsidian Scales | One of your few defensive abilities as an Evoker. Needed for Aspects' Favor. Allocated by default. |
Expunge | Gives you the ability to dispel poisons. |
Natural Convergence | An easy-to-acquire cast speed increase for Eruption. |
Verdant Embrace | A very strong instant-cast heal. You can use it on yourself or another player. If used on another player, you will fly to them, which can be handy for mobility, too. |
Scarlet Adaptation | This talent acts as one of the main drivers for letting your offhealing count for damage. The damage of your next Living Flame gets increased based on the amount of healing you have done. By itself, this does not make your offhealing spells a DPS increase, but when combined with Ancient Flame it makes using Verdant Embrace and Emerald Blossom a DPS increase in place of a Living Flame. |
Obsidian Bulwark | A second charge of Obsidian Scales. This is incredibly important to take as it synergizes with Aspects' Favor while also being an extra charge of your own defensive. |
Quell | Your interrupt ability. This paths to Instinctive Arcana which is a must-have so even if you do not need the interrupt you still need this. |
Ebon Might | The core spell of Augmentation Evoker. Most of Augmentations talents and spells interact in some way with Ebon Might. |
Eruption | This is your only spender unless you talent Dream of Spring to make Emerald Blossom into a spender. Casting Eruption extends Ebon Might via Sands of Time. |
Essence Burst | These allow Living Flame and Azure Strike to trigger an Essence Burst. Essence Burst makes your next Essence-costing ability free. It also makes Eruption cast faster with Ignition Rush. |
Ricocheting Pyroclast | This makes Eruption deal 30% more damage per target struck, up to 150% (5 targets). This adds the target scaling to Eruption as well as boosting its ST. |
Essence Attunement | This increases the maximum cap of Essence Burst to 2. This is a big quality of life improvement. |
Pupil of Alexstrasza | This makes Living Flame cleave to an additional target. This cleave can still proc Essence Burst. With Leaping Flames, this will still always cleave one extra target. E.g., if you fought 4 enemies, and had 3 stacks of Leaping Flame, the original cast will hit 4 targets, and the Pupil of Alexstrasza living flame will hit any target that isn't the primary. |
Echoing Strike | This makes Azure Strike have a chance to hit again based on targets hit. This can chain proc from itself. All procs can trigger Essence Burst. This talent is currently worse than Pupil of Alexstrasza because Pupil has full value immediately from two targets. This can be used on pure Single Target for a slight DPS gain by improving the power of your Azure Strike as a backup filler movement spell. Ideally, you do not need to cast Azure Strike but it often happens in reality. |
Upheaval | Your second empowered spell is one of your hardest-hitting spells. This will deal the same damage at all empowerment levels. Empowering this ability increases the radius. Casting Upheaval extends Ebon Might via Sands of Time. |
Breath of Eons | Breath of Eons is Augmentation's main cooldown. Only allies with Ebon Might contribute to Breath of Eons. You want to pair Breath of Eons with your allies main DPS cooldowns. While optimal timings may change depending on encounters, a good default timing for using it is every 2 minutes, as a lot of classes have 2-minute cooldowns. |
Defy Fate | This is a cheat death effect that also heals allies when it triggers. Incredibly potent. |
Niche Talents
Talent | When to Consider |
---|---|
Clobbering Sweep / Heavy Wingbeats | Dungeon scenarios if you need additional crowd control. |
Forger of Mountains | If using Seismic Slam for the stun. |
Cauterizing Flame | If your group needs additional dispels. Can remove Bleeds. Recommended in Mythic+. |
Imposing Presence | Lets you cast Quell more often. Useful if a fight needs more kicks or for Mythic+ |
Rows 5-7 Class Talents for Augmentation Evoker
Noteworthy Talents
Talent | Description/Effect |
---|---|
Ancient Flame | Increases cast speed of Living Flame after casting Emerald Blossom or Verdant Embrace. When combined with Scarlet Adaptation makes using Emerald Blossom or Verdant Embrace a DPS gain. |
Instinctive Arcana | An easy-to-obtain damage boost for all abilities. |
Tip the Scales | This makes your next Empowered spell an instant cast and at the maximum empowerment level. Tip the Scales is also not on the GCD. |
Inherent Resistance | 4% Magic damage reduction for 2 points. Very good talent. |
Draconic Legacy | An extra 6% stamina. Always take this talent! It's a huge survivability boost. |
Extended Flight | Increases the duration of Hover. Extremely good talent. |
Blast Furnace | Increases the duration of your Fire Breath DoT. This is an efficient damage node. |
Source of Magic | Provides decent passive mana to healers. More importantly, Potent Mana requires this to be taken. |
Panacea | This turns Emerald Blossom into a strong instant-cast heal, which then does another heal to you and other players a few seconds later. |
Volcanism | Reduces the essence cost of Eruption. |
Chrono Ward | Gives a shield to allies that dealt damage during Breath of Eons based on the damage it deals for that player. This shield is capped to 30% of their maximum health. This provides a helpful amount of sustain to your grip after their cooldowns. |
Blistering Scales | Blistering Scales gives armor to an ally based on 30% of your own. Additionally, attacks against that ally proc an explosion that deals a small amount of damage. This increases your main tank's survivability against physical damage and provides a small amount of damage. Try to maintain on the main tank. Outside of AOE this talent does not contribute much damage. |
Draconic Attunements | This is an incredibly powerful effect that provides you and your 4 nearest allies either Black Attunement or Bronze Attunement. You will usually want to have this on Black Attunement for the maximum health to improve survivability. You can swap Attunements off GCD. This is further enhanced by Aspects' Favor. |
Spatial Paradox | This is a 2-minute cooldown that increases the cast range of you and a healer by 100% and lets you both cast while moving. This is going to be incredibly useful for progression raid encounters where it can let healers free cast during heavy movement periods. |
Tectonic Locus | This makes Upheaval deal 50% more damage to the primary target giving a nice single-target boost. |
Molten Blood | This makes Blistering Scales provide an absorb shield to the target. This shield starts at 40% of the maximum at full hp, and linearly scales to 100% of maximum at 20% hp. This effectively adds passive tank sustain which is not very valuable currently. |
Font of Magic | This makes you cast your empower spells faster, providing a small damage gain. Additionally, the extra maximum rank of Fire Breath gives you an additional Leaping Flames cleave. This is also a small damage gain. This is worth taking because damage nodes are rare, although it can be dropped for more utility if you desire. |
Aspects' Favor | This talent is absurdly powerful. Being able to provide both a party Rallying Cry effect when you use Obsidian Scales or a speed boost when you use Hover is incredible. This talent is one main attractors for having an Augmentation Evoker in your team. |
Niche Talents
Talent | When to Consider |
---|---|
Sleep Walk | If you need additional CC in the group. For example, on Incorporeal weeks in Mythic+. |
Bountiful Bloom | Increases the healing of Emerald Blossom by letting it hit 5 targets. Take this if you are playing Dream of Spring. |
Walloping Blow | Makes it significantly easier to land a Seismic Slam stun after a Tail Swipe. |
Exuberance | Increased movement speed when you are above 75%. Useful for some transmog farm content. |
Seismic Slam | Makes landslide stun midair enemies for 2s per rank. This is a very strong AOE stun however Augmentation talents are very competitive point-wise. This could be useful in Mythic+ or PVP. |
Stretch Time | Gives a 50% Time Dilation effect during Breath of Eons or Deep Breath. This is nice if you want extra safety for using Breath of Eons as it can often feel risky in hectic fights. |
Bestow Weyrnstone | Grants you and another ally a Weyrnstone that lets you teleport to each other. Niche pick that may make some fights easier. |
Rows 8-10 Class Talents for Augmentation Evoker
Noteworthy Talents
Talent | Description/Effect |
---|---|
Potent Mana | This talent means your Source of Magic target deals 3% additional healing. |
Rescue | Allows you to pick up a friendly player and fly them to a location you select. Quite useful for getting group members out of danger quickly or providing assistance to a player behind the group. |
Renewing Blaze | This is a fairly essential talent due to Evokers not having many defensive abilities. Renewing Blaze will heal you for the damage you receive over 8 seconds. |
Twin Guardian | This adds an additional powerful defensive and external to Rescue. We always suggest having this talent as it is extremely strong. It is very useful for mitigating large AoE damage on both yourself and another squishy party member. |
Zephyr | Zephyr provides damage reduction against area of effect abilities to you and 4 nearest allies. This is another nice defensive utility. |
Prescience | Another Buff Augmentation can Provide. This increases an allies Critical strike chance by 3%. Additionally, Ebon Might prefers to go on targets with Prescience. |
Time Skip | Time Skip is a channeled spell that increases the cooldown recovery rate of all your skills by 1000% for 2 seconds. 3 seconds with Tomorrow, Today. |
Accretion | This talent makes Eruption reduce the cooldown of Upheaval by 1 second per cast. |
Anachronism | This talent makes Prescience have a chance to generate Essence Burst |
Fate Mirror | This talent makes Prescience have a damage proc effect that acts as another damage amplifier on the target with Prescience. |
Niche Talents
Talent | When to Consider |
---|---|
Unravel | If you are going to fight enemies with absorb shields. Unravel is your hardest-hitting spell, but it comes with the condition that it only deals damage to absorb shields. |
Protracted Talons | 3+ Target scenarios. |
Overawe | This is mainly used during Raging weeks in Mythic+ |
Terror of the Skies | When you need additional stuns such as in Mythic+ |
Rotation
Certain talents require changing how you play and your rotation in varying amounts. We will go over the strengths of those talents here, but if you want to know how to use those talents in the rotation, follow the link to the Rotation page, where we go through the rotation or priority system we follow.
PvP Talents (War Mode)
Opting into War Mode makes you eligible for open-world PvP but also grants you the following benefits:
- World Quests at maximum level have 10% increased rewards (30% if you are Alliance).
- You gain 10% increased Experience while leveling (30% if you are Alliance).
- Allows you to earn Conquest Points towards weekly gear rewards.
- Grants you to use PvP talents in the open-world.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended that you enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself eligible for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents for Augmentation Evokers
There are no PvP talents for Evokers that increase your total damage output. Therefore, the PvP talents you choose are entirely down to personal preference.
Changelog
- 22 Apr. 2024: Updated and Reviewed for Dragonflight Season 4.
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Default builds updated.
- 15 Jan. 2024: Reviewed for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Builds updated for this weeks changes.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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