Augmentation Evoker DPS Easy Mode — The War Within (11.1.7)
On this page, we explain how to easily play Augmentation Evoker in World of Warcraft — The War Within (11.1.7), using the simplest rotation, talent tree, stat priority, gear setup, etc., without sacrificing performance.
The Basics of Augmentation Evoker in The War Within
This page is intended for players who are new to the game or class, have no intentions of raiding Mythic difficulty, or simply want a more straightforward way to play their specialization without being overwhelmed by the numerous subtleties and active abilities that need to be taken into consideration for optimal play.
The Augmentation Evoker playstyle is very fluid, revolving around buffing others then casting your damaging spells to extend your buffs.
Augmentation Evoker has auto-targeting features for buffs to make
the class as welcoming as possible for newer players. For example, while
targeting an enemy, casting Prescience will default to the nearest
DPS and
Blistering Scales will target the enemies current target.
In Mythic+, you do not have to worry about target selection of your buffs at all, as they will mostly automatically cast on the correct targets. Manual targeting of your buffs in Mythic+ is at most a 1% DPS gain, for more information see the Mythic+ Guide linked below:
While optimization of who you buff in a raid is possible, it is definitely not necessary to enjoy the class. For more information on who to buff if you wish to optimize, see our page on Buff Targeting. For more information on what each spell does for Augmentation Evoker, we also a detailed page for spells.
Talent Choice for Augmentation Evokers
Two default builds are detailed below. These provide a balance of throughput and unique utility. You can import these talent trees in-game by pressing the "Copy Export String" button on the calculator and Importing the string as a new talent layout in game.
For our detailed, fully-fledged Talent and Rotation guides, click below!
Generic All Rounder Build:
This build will work in both Raid and Mythic+ although we would still
recommend using the dedicated Mythic+ talents there instead as this is lacking
some utility options. We suggest using Chronowarden because it is the best
performing build that avoids running Time Skip which adds more
complexity to your gameplay.
Mythic+:
We suggest using Chronowarden because it is the best performing build that
avoids running Time Skip which adds more complexity to your gameplay.
This can outperform
Scalecommander builds that avoid running
Time Skip.
Basic Rotation for Augmentation Evokers
The priority system for Augmentation Evoker is not very complicated
as a whole, as you are focusing on several short cooldown abilities and
filling the gaps with Living Flame. However, delaying casts of
Prescience or
Ebon Might can lead to large DPS losses
quickly. It is important to only use Empower spells during
Ebon Might.
- Cast
Prescience
- Cast
Ebon Might
- Cast
Fire Breath at empower level 3 if
Ebon Might is up.
- Cast
Breath of Eons
- Cast
Tip the Scales
- Cast
Upheaval at empower level 1 if
Ebon Might is up.
- Cast
Eruption if
Ebon Might is up or you have 2
Essence Burst or capped Essence.
- Cast
Living Flame
- If you need to move whilst casting, use
Hover. If you have no charges of
Hover left, then use
Azure Strike.
Defensive Spells for Augmentation Evoker
All of Augmentation Evokers Defensive spells are proactive. You need to use them before damage happens to get maximum effect and do not do anything if used afterward.
Defy Fate is a cheat death effect that will save you from dying once
every six minutes.
Obsidian Scales is your bread and butter defensive, offering 30% damage
reduction on a 90s cooldown with 2 charges thanks to
Obsidian Bulwark.
Renewing Blaze is your other main defensive cooldown. Renewing Blaze
heals you for damage you take during the effect which is a very powerful effect
vs anything that does not outright kill you. This ability is incredible vs DOT
effects.
Rescue acts as another defensive and an external due to the talent
Twin Guardian providing both you and the player you Rescue a 30%
health absorb for 5 seconds. This ability is harder to use than your other
defensives but when used well can be a huge boon to any team you play with.
Zephyr reduces the area damage taken by you and the 4 nearest allies by
20%. Due to affecting 5 people this is incredibly strong even if it only applies
to AOE damage. Most encounters have heavy-hitting AOEs that this is very good
against.
Warp with
Temporality (
Chronowarden Hero
Talents) provides 20% decaying Damage Reduction, losing 2% every 0.3s.
Combat Assistant for Augmentation Evoker
The Combat Assistant is intended to be a way to help newer players approach content without being as overwhelmed by World of Warcrafts complex rotations. You can have the game highlight your next action for you similar to how addons like Hekili function or have the game take actions for you. The rest of this section primarily refers to the Single-Button assistant as the performance of the base highlighting is outclassed by addons like Hekili. You can find the Single-Button assistant in your spellbook as a button you can drag onto your hotbars that will rotate through your abilities according to priorities defined by Blizzard.
For Augmentation Evoker the Combat Assistant has issues with casting Empower
Spells like Fire Breath or
Upheaval. When casting Empower
spells it will always cast the Empower the full duration of the cast which
wastes a second or two each cast as further empowering the spell in the last
section does not further increase the Empower Rank of the cast. Another large
issue is that currently the Combat Assistant will cancel the Empower spell if you
press it multiple times without realising.
Another notable issue with the Combat Assistant is that it cannot help you
during movement. Despite Augmentation Evoker having Hover it will not
recommend you to use it and can get stuck recommending you cast an Empower
spell while you are moving which you cannot do even if you had manually cast
Hover. Because of this we do recommend having some of the basic
spells keybound in addition to the cooldowns. We suggest making sure
Eruption,
Living Flame and
Azure Strike are
keybound as well as all of the classes cooldowns listed below along with utility
spells and defensives.
We currently strongly suggest manually casting your Empower spells alongside using the Combat Assistant instead of relying on the Combat Assistant due to the previously mentioned issues. You can cast the Empowers increase over the default performance of the Combat Assistant. This increase will be even higher if you experience frequent cancelled Empowers as this does not take that into account, only the increased time spent casting.
As an Augmentation Evoker this assistant will not use all of your spells for you. The assistant will not use your cooldowns or items and you will need to weave in the following abilities in order to get full damage out of your class and this feature:
Breath of Eons
Tip the Scales
Time Skip
- On-Use Trinkets like
House of Cards
Tempered Potion
Hover for movement
- We strongly suggest manually casting
Fire Breath and
Upheaval despite them being part of the Combat Assistant due to the previously mentioned issues.
By using this assistant and weaving in your cooldowns you'll be performing at a high level rotationally. Blizzard balances this out by increasing your Global Cooldown while using the Combat Assistant. Currently the Combat Assistant is 7.9% behind if you do not manually use your Empowers and 5.4% if you do.
This tool is an excellent way to jump into the game and start out. After you get comfortable we recommend that you try playing the rotation manually to improve your gameplay even further.
Best Talents for Augmentation Evoker in The War Within
This is the Easy Mode page, which presents things in a simplified manner with simplified builds. Click the links below to go to the full Talent and Rotation pages to fully min/max your build.
Stat Choice for Augmentation Evokers
The stats page will go into more detail on exactly what exactly each stat does for Augmentation Evoker.
Stats as a
Chronowarden
Currently, item level is by far the most important aspect of gearing for non
jewellery slots. On Jewellery it can be worth dropping a small amount of item
level for better stats as Augmentation does not scale very well with Secondary
Stats. Augmentations best stat currently is Haste with Critical Strike being
approximately equal in value for Chronowarden because of
Double-time. Mastery is close behind Haste and Critical strike with
Versatility further behind. We suggest loosely following this priority:
- Item Level
- Haste = Critical Strike = Mastery (
Motes of Possibility builds)
- Mastery
- Versatility
On Jewellery (and pieces without Intellect on them), the priority is as follows:
- Critical Strike = Haste
- Item Level
- Mastery
- Versatility
Stats as a
Scalecommander
Currently, item level is by far the most important aspect of gearing for non
jewellery slots. On Jewellery it can be worth dropping a small amount of item
level for better stats as Augmentation does not scale very well with Secondary
Stats. Augmentations best stat currently is Haste with Critical Strike being
slightly worse. Without playing a Motes build Mastery is quite far behind,
approximately equal to Mastery for non-Motes builds. Versatility performs better
due to Scalecommanders higher personal damage but still is a low
value stat. We suggest loosely following this priority:
- Item Level
- Haste
- Mastery (
Motes of Possibility builds)
- Critical Strike
- Mastery = Versatility
On Jewellery (and pieces without Intellect on them), the priority is as follows:
- Haste
- Mastery (
Motes of Possibility builds)
- Critical Strike
- Item Level
- Mastery
- Versatility
Changelog
- 15 Jun. 2025: Update Easy Mode for Patch 11.1.7 and Assisted Combat. Swap the builds to Chronowarden because they perform better with the Combat Assistant due to not being reliant on Time Skip.
- 08 May 2025: Update Easy Mode Talents and Stats due to Patch 11.1.5 Hotfixes.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 24 Feb. 2024: Updated for Patch 11.1
- 15 Dec. 2024: Reviewed for Patch 11.0.7
- 21 Oct. 2024: Reviewed for Patch 11.0.5
- 21 Sep. 2024: All recommendations swapped to Scalecommander.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 21 Aug. 2024: Minor adjustments to the rotation for The War Within Launch as well as additions of Hero Talents.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed and updated for Dragonflight Season 4
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Update default builds.
- 15 Jan. 2024: Reviewed for Patch 10.2.5
- 06 Nov. 2023: Reviewed for patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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