Augmentation Evoker DPS Mythic+ Tips — Dragonflight 10.1.7
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Augmentation Evoker in World of Warcraft — Dragonflight 10.1.7.
Augmentation Evoker in Mythic+
Augmentation Evoker is a support-focused specialization that brings value to the group by buffing the other members. The 25yds range might take some getting used to, but the rest of the class has been designed to be as simple and smooth to play as possible!
This guide will focus on getting the most out of the utility that Augmentation brings. If you are interested in how the rotation works in For Mythic Plus, we suggest reading the Rotation Guide and the rotation changes for the Mythic+ section below.
In 5-man content, your buffs will automatically target the correct targets
always for you. For example, Ebon Might will always hit the entire
group,
Prescience will auto-target the other two damage dealers,
Blistering Scales will always go on the tank. This helps alleviate
any burdens for you and lets you focus on the enemies in the Keys.
In Mythic+ the Close as Clutchmates passive is active which increases
the effects of
Ebon Might and
Breath of Eons by 40% to
compensate for buffing fewer DPS with Ebon Might.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
Mythic+ Talents for Augmentation Evoker
Some dungeons may require a different set of talents. Still, in general, you should start with the following talents and only make changes if you know that you will need a different talent for a specific reason in a dungeon. For a description of all talents, please refer to our Augmentation Evoker talents page.
To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.
Best Dragonflight Mythic+ Talent Builds for Augmentation Evoker
For a more general overview of Talents for Augmentation Evoker, please visit our dedicated Talents page.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Augmentation Evoker Rotation Changes
In Mythic+, you will be fighting against groups of enemies. Augmentation has very few adjustments to its playstyle on AoE, which are listed below.
- You will empower
Upheaval to a higher stage than Rank 1 to fit as many enemies as you can within its AoE.
- Without the talent
Pupil of Alexstrasza you would use
Azure Strike over
Living Flame from 2t+.
- You should save
Ebon Might near the end of trash packs unless you think there will be thirty seconds until the tank pulls and groups the next enemies.
-
You should still try to use
Breath of Eons with other classes' cooldowns , but often in Mythic+, it will be fine to just use it on trash packs without other classes' major CDs to be efficient with the cooldown. It is still preferred to sync it to other class cooldowns though!
Augmentation Evoker Utility
Oppressing Roar can increase the duration of crowd control effects from yourself and your group. An example of when you can use this is before an AoE stun, such as a Monk's
Leg Sweep, to make the stun last longer. You can enhance this ability with
Overawe to turn it into an Enrage dispel.
- Augmentation Evoker have access to two dispels
Expunge which can remove
Poison effects, and
Cauterizing Flame which can remove
Bleed,
Disease,
Curse, and
Poison effects on a 1 minute cooldown.
Zephyr provides a reduction to AoE damage received and a speed boost.
Fury of the Aspects provides your party with a
Time Warp/
Bloodlust effect.
Rescue will allow you to pick up an ally and bring them to your selected location. You can use this to help a group member get out of a dangerous position or pick up a slow party member (or even a slow tank) and move them along. With the
Twin Guardian talent, this will provide both of you with a short duration 30% max health shield that can act as an external to make surviving keys easier.
- Augmentation Evoker can also bring both a root and stun to make
difficult packs are much easier for your tank and your party.
Landslide can root enemies, and
Breath of Eons can stun them if you talent into the
Terror of the Skies passive from the class tree. Additionally, a landslide can stun enemies mid-air if talented into
Geomancy from the spec tree.
- It is also worth mentioning that
Wing Buffet and
Tail Swipe, both racial abilities, can be used to knock enemies into the air and knock them away from you.
Source of Magic when upgraded by
Potent Mana makes your healer deal 3% more healing and damage, which can help with keeping the group topped up and contribute a small number of group dps.
Upheaval knocks enemies into the air interrupting casts.
Draconic Attunements and
Aspects' Favor provides a large survivability boost for your group by increasing their maximum hp.
Blistering Scales is extra physical damage reduction for your tank.
Molten Blood is another shielding effect that can be used to help people survive or otherwise augment the tanks sustain.
Ebon Might buffs everyone in your group which includes the healer! This can make surviving tough healing checks like 3rd boss in Halls of Infusion, Khajin the Unyielding, a lot more manageable.
Mythic+ Affixes
For general information about affixes, see our general Mythic+ guide. Below we will mention some of the affixes where you need to be mindful of your utility as an Evoker.
Tier Two Affixes
These affixes now begin at keystone level 7 (was 4)
Afflicted is a new affix in Season 2. It spawns a mob that needs to be helped. You can remove debuffs on it with
Expunge /
Cauterizing Flame or heal it with
Verdant Embrace /
Living Flame.
Incorporeal is a new affix in Season 2. This will spawn creatures that need to be crowd controlled. You can stun them with
Deep Breath (with
Fury of the Skies talented) or interrupt it with
Quell.
Tier Three Affixes
These affixes now begin at keystone level 14 (was 10)
Bursting causes enemies to detonate when slain, afflicting the group with a stacking debuff that causes players to suffer 10% of their maximum health in damage every four seconds. Be ready to heal yourself if needed.
Obsidian Scales and
Renewing Blaze should be used liberally when you kill multiple enemies at once.
Emerald Blossom can also be used to help your healer.
Raging will increase the damage dealt by non-boss enemies when they are below 30% health. Consider using
Oppressing Roar with
Overawe if your group does not have any other enrage removal.
Sanguine places a pool of blood on the ground when an enemy dies. This pool will heal enemies who stay inside the zone while damaging players. Be careful when using
Deep Breath with
Terror of the Skies talented, as you may stun enemies in a Sanguine pool. Make good use of
Wing Buffet to knock enemies out of the Sanguine pools.
Spiteful will spawn enemies that fixate on players when they die. If you have one fixated on you (or you see that a melee is being chased down by one), use
Landslide to keep them rooted away from you.
Spiteful mobs lose 10% health per second, so keeping them rooted for most of this time does all the work you need. When you see a pack of mobs is about to die, send a few
Pyres in to get them low.
Changelog
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Update Build for this weeks patch.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
- Great Vault Requirement Changes in Patch 10.2
- Renown Catch-Up for Alts Available in Patch 10.2
- Hunters Receive Raid Cooldown in Dragonflight Patch 10.2
- Scarab and Demon Bike Mounts in Patch 10.2
- Dragonflight Patch 10.2 PTR Dev Notes: September 27th
- Many Updated Models in 10.2: Old World Revamp Coming?
- Dragonflight Patch 10.1.7 Mythic+ DPS Log Rankings, Week 3
- Will Patch 10.2 Release on November 7?