Augmentation Evoker DPS Mythic+ Tips — Midnight Season 1
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Augmentation Evoker in World of Warcraft — Midnight Season 1.
Augmentation Evoker in Mythic+
Augmentation Evoker is a support-focused specialization that brings value to the group by buffing the other members. The 25-yard range might take some getting used to, but the rest of the class has been designed to be as simple and smooth to play as possible!
This guide will focus on getting the most out of the utility that Augmentation brings. If you are interested in how the rotation works in For Mythic Plus, we suggest reading the Rotation Guide and the rotation changes for the Mythic+ section below.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
In 5-man content, most of your buffs will automatically target the correct
targets always for you. For example,
Ebon Might will always hit
the entire group,
Prescience will auto-target the other two damage
dealers before targeting the healer or tank,
Blistering Scales will
always go on the tank. This helps alleviate any burdens for you and lets
you focus on the enemies in the Keys.
However, if both DPS have
Prescience then auto-targeted casts may choose the target
suboptimally. Ideally, you would prefer for the Prescience to be on both
damage dealers and either you or the tank, but auto-targeting may give it to
the healer. It is approximately a 1% DPS gain in keys to manually target
Prescience to maximize uptime on the optimal players.
Best Mythic+ Talents for Augmentation Evoker in Midnight
Some dungeons may require a different set of utility talents from the Class Tree. Still, you should generally start with the following talents and only make changes if you know that you will need a different talent for a specific reason in a dungeon.
For a more general overview of all Talents for Augmentation Evoker, please visit our dedicated Talents page.
Best Talents for Augmentation Evoker
Scalecommander Mythic+ Build for Augmentation Evoker
This is the default recommended build for Mythic+.
Scalecommander
provides very high personal damage throughput while still bringing potent
buffs and support effects to the group. This build does not play
Overlord as it is not currently a DPS increase on AoE and it will
decrease your Single Target DPS.
This build outperforms
Chronowarden as it has significantly
higher uptime on
Duplicate during AoE fights thanks to
Wingleader.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Chronowarden Mythic+ Build for Augmentation Evoker
This is the default recommended
Chronowarden build for Mythic+.
This build has most of the utility talents for dealing with any affixes or
dungeon mechanics, as well as having a well-rounded choice.
The
Chronowarden build performs slightly worse than
Scalecommander as it can press
Breath of Eons less often in
AoE environments leading to lower
Duplicate uptime. It is still a
competitive Hero Talent if you prefer the playstyle.
Be sure to make use of the 'Export Talents' button to import the build directly into your game!
Augmentation Evoker Rotation Changes
In Mythic+, you will be fighting against groups of enemies. Augmentation has very few adjustments to its playstyle on AoE, which are listed below.
-
You can empower
Upheaval to a higher stage than Rank 1, stopping
when all enemies are within its AoE.
-
Without the talent
Pupil of Alexstrasza you would use
Azure Strike over
Living Flame from 2t+.
-
You should save
Ebon Might near the end of trash packs unless you
think there will be thirty seconds until the tank pulls and groups the next
enemies.
-
You will want to hold
Breath of Eons near the end of packs instead of
pressing it on cooldown. If you use it too close to the end of a pack you
will waste a lot of your Apex Talent
Duplicate's uptime!
Occasionally, it can also be good to hold it for a few seconds to better line
it up with DPS cooldowns but this is not necessary. Right now both Hero
Talents get a significant boost in DPS just from using it as often as
possible due to the Apex Talents.
Augmentation Evoker Utility
Interrupt, Stuns, Stops, and other CC
Quell is your interrupt ability and is always taken on the
class tree for pathing reasons. We also take
Imposing Presence on
the Augmentation tree to lower the cooldown to 20 seconds.
Upheaval is one of your primary rotational damage abilities
but it also knocks all enemies into the air. For most enemies, this stops
their cast. Some enemies will recast after they land, but some will not; this
is inconsistent and something you will have to learn on a mob-by-mob
basis. You fairly often over-empower
Upheaval or delay it for
an extra few GCDs in order to cancel important spells to allow your group
interrupts to come back off cooldown and stop the spells.
Wing Buffet knocks enemies away from you, which can let
you reposition enemies or cancel their spells. The knockback will stop
most casts. Some enemies will recast after they land, but some will not; this
is inconsistent and something you will have to learn on a mob-by-mob
basis.
Tail Swipe knocks enemies up into the air. For most
enemies this stops their current cast. Most enemies will recast after they
land but some will not — this is inconsistent and something you will
have to learn on a mob by mob basis.
Sleep Walk is an incredible ST CC that is on a 15-second
cooldown. This counts as a true CC, which means it will not put you or
your allies in combat if you walk past the monster CC'd, making it
invaluable for skips; additionally, it can also be used to stop casts in a
pinch or to reduce the pressure of a specific pull.
Landslide is a 90s cooldown AoE root. This is fairly
infrequently used, but it is nice as a fallback option, especially in
cases of disaster, such as when a tank dies.
Terror of the Skies makes your
Breath of Eons stun enemies
for 3 seconds.
Oppressing Roar is a 2-minute cooldown that increases the
duration of crowd controls on an enemy by 50%. This is often paired with
Vengeance DemonHunters sigils to CC monsters for a long time or with
long-duration AoE Stuns.
Seismic Slam is an incredibly niche and rarely taken talent
that allows
Landslide to stun enemies that are in mid-air. This
is relatively difficult to land and requires you to use one of your other
CCs, such as
Upheaval or
Tail Swipe. In most
cases, using either of these spells would have already stopped the spell
going off, making the follow-up stun unnecessary.
Group Survivability Cooldowns
Chrono Ward gives your entire group an absorb shield based on
the damage they deal during
Breath of Eons up to 30% of their
health. This can often eat a large amount of an upcoming dangerous
ability, making your healer's life easier.
Zephyr grants you and your entire party 20% reduced damage
taken from area of effect attacks.
Draconic Attunements grants you and your entire party 2%
increased maximum health.
Molten Blood is a niche talent that makes
Blistering Scales give a small shield to the target. This is not
often taken due to the shield being too insignificant in most content.
This is sometimes taken in extremely high level keys because someone in
the group needs the small absorb to survive a mechanic.
Support Buffs
Ebon Might provides 8% of your primary stat to the other two
DPS in your group while it is up.
Prescience grants 3% increased critical strike chance to the
players who have the buff. Additionally, players with
Prescience
get an another approximately 3% increased damage and healing from
Fate Mirror. This is typically placed on your fellow DPS as the
effect it gives to healers is minimal.
Shifting Sands grants players Versatility based on your Mastery.
This is incredible as it both contributes a lot of your damage done but
also increases the survivability of players with
Shifting Sands
because Versatility grants damage reduction.
Breath of Eons is your primary cooldown. This effectively reads
as your DPS do 15% more damage for 10 seconds. We mainly use this on
cooldown due to our Apex Talent
Duplicate being more important
than syncing. It can be worth holding
Breath of Eons near the tail
end of pulls to not waste uptime on your
Duplicate and to
better sync it with DPS CDs (as they usually use them at the start of
pulls).
Source of Magic alongside
Potent Mana buff your healer,
giving them 3% increased healing and damage done.
Blistering Scales provides a tank with 20% of your armor. The
amount of damage reduction this grants depends on the tank, but for most
tanks, it is approximately 7% extra physical damage reduction.
Other Utility
Fury of the Aspects provides your party with a
Time Warp/
Heroism/
Bloodlust effect. This is
incredibly strong and most groups want at least one class that can provide
this.
Expunge is your dispel and lets you remove all Poison effects.
This is extremely useful in Season 1 because there are a
lot of Poisons in these dungeons. Additionally, this lets you dispel
someone affected by
Void Rift during
Xal'atath's Bargain: Devour weeks.
Cauterizing Flame is one of the best Evoker utility spells and
lets you remove all Bleed, Poisons, Curses, and Diseases on a target. You
always want this in Mythic+. Use this to remove important debilitating
debuffs from your allies. Additionally, this lets you dispel a second
person affected by
Void Rift during
Xal'atath's Bargain: Devour weeks.
Spatial Paradox gives a buff to both you and your healer,
doubling the range of all of your spells by 100% and letting you both cast
while moving. This is situationally useful and can make it easier for some
healers to keep you alive during hard mechanics.
Time Spiral gives everyone in your group an additional use of
their major movement ability. This is niche, but tanks often appreciate
the extra mobility to help them group packs quickly.
Mythic+ Affixes
For general information about affixes, see our general Mythic+ guide. Below we will mention some of the affixes where you need to be mindful of your utility as an Evoker.
Affix Guide for Augmentation Evoker
Ascendant Affix Management for Augmentation Evoker
During
Xal'atath's Bargain: Ascendant weeks orbs of cosmic energy will
periodically spawn near your group. As a Augmentation Evoker, you
can use the following spells to get rid of these orbs:
Upheaval
Quell - This is usually best used on the monsters in the
pack not the affix.
Tail Swipe
Wing Buffet
Breath of Eons with
Terror of the Skies. Make sure to
also hit the enemy mobs.
Voidbound Affix Management for Augmentation Evoker
When the Voidbound affix spawns, you should immediately swap targets
to focus this down. It is not worth talenting
Unravel to help
kill these as it does not deal enough damage.
Pulsar Affix Management for Augmentation Evoker
During
Xal'atath's Bargain: Pulsar help your allies out by walking
into the pulsars that orbit them.
Devour Affix Management for Augmentation Evoker
During
Xal'atath's Bargain: Devour be prepared to use your
Expunge and
Cauterizing Flame to remove the debuffs from
your party members. It is important to note this is not an
Absorb despite looking like one and simply tracks healing dealt to the
target.
Healers will typically heal the mechanic off but it can be good to remove them quickly with dispels if its better for DPS burst or if the debuff is about to expire. If the debuff expires all nearby monsters get healed which is very bad.
Changelog
- 19 Mar. 2026: Motes of Possibility has been removed from all Chronowarden Builds.
- 17 Mar. 2026: Updated Talent Build based on nerfs.
- 16 Mar. 2026: Updated for Midnight Season 1.
- 26 Feb. 2026: Updated for Midnight 12.0.1.
- 10 Feb. 2026: Updated for Midnight pre-patch.
- 30 Nov. 2025: Reviewed for patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 04 Aug. 2025: Reviewed for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 08 May 2025: Updated talent builds for Patch 11.1.5 Hotfixes.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 24 Feb. 2024: Updated for Patch 11.1
- 15 Dec. 2024: Reviewed for Patch 11.0.7
- 21 Oct. 2024: Updated for Patch 11.0.5 changing the class talent tree.
- 04 Oct. 2024: Update default Scalecommander M+ Build based on hotfixes.
- 09 Sep. 2024: Update for The War Within Season 1.
- 23 Jul. 2024: Fixed Mythic+ Talent Tree.
- 19 Jul. 2024: Reviewed for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Dragonflight Season 4
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Use Regenerative Chitin in the default M+ Build.
- 15 Jan. 2024: Reviewed for patch 10.2.5
- 13 Nov. 2023: Updated for Hotfixes
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Update Build for this weeks patch.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes

This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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