Augmentation Evoker DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)
On this page, you will learn how to optimize the rotation of your Augmentation Evoker in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).
Rotation for Augmentation Evokers
The rotation for Evoker plays largely in 30-second cycles around your empowered
spells ( Fire Breath and
Upheaval) and
Ebon Might. Between these cycles,
you want to pool your Essence for the next
Ebon Might and have minimal downtime
between casts.
Every two minutes, you can use Breath of Eons, and you want to
have
Ebon Might to go with it to ensure that Ebon Might lasts the
full Breath of Eons Duration.
General Rotational Goals for Augmentation Evoker
- Use
Breath of Eons when your allies have cooldowns up.
- Cast all charges of
Prescience before
Ebon Might or a single charge if you would overcap soon.
- Maintain
Ebon Might for as long as you can.
- Use your Empower spells to give allies Versatility with
Shifting Sands and to extend
Ebon Might.
Rotation Impact of Season 3 Tier Sets
Scalecommander
The Evoker Scalecommander 11.2 Class Set 2pc means you need to stay in
Breath of Eons until each Dracthyr Commando has launched four pyres.
This takes between 1.5s and 2s on average usually which is approximately the
minimum time before you can cancel naturally.
There are no other rotation changes.
Chronowarden
The Evoker Chronowarden 11.2 Class Set 2pc means you will cast
Tip the Scales on cooldown. The increased CDR you get from getting more
Temporal Burst windows pushes
Chronowarden to playing
Time Skip instead of
Interwoven Threads as it allows you to
get a breakpoint in CDR for
Breath of Eons. By using abilities on
Cooldown you will get two 90s CD
Breath of Eons uses and then one 120s CD
Breath of Eons before the cycle resets. For example, this would be a
Breath of Eons cast at approximately 3s, 93s, 183s, 303s, 393s, 483s,
603s.
With the Evoker Chronowarden 11.2 Class Set 4pc on 2T or higher you will
proritise using
Chrono Flame over casting
Eruption during
Temporal Burst if you do not have an
Essence Burst up.
Augmentation Evoker Rotation
Use the buttons below to select your talents to see how that changes the rotation.
Single-target talent options are selected by default. If you wish to see rotation changes in AoE, select talents related to that or use our presets below.
Hero Talents play a minor role in the rotation so we have provided buttons to display recommendations based on your choice.Hero Talents | |
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Active Talents | Passive Talents |
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Single Target Rotation for Augmentation Evoker
The priority system for Augmentation Evoker is simple
as a whole, as you are focusing on your short cooldown abilities
like Prescience,
Ebon Might, and your empowers.
In-between, fill with
Living Flame and
Eruption.
- Use
Ebon Might if Ebon Might's remaining duration is less than 5.5s. This is slightly longer than the pandemic duration, but this leads to more overall uptime by having more Ebon Might casts.
- Cast Active Non-Mastery Buff Trinkets after
Breath of Eons while
Temporal Wound is up on the enemywhile
Ebon Might is up..
- Cast
Eruption if
Ebon Might is up, if you are at maximum essence, or if you have maximum
Essence Bursts. With
Imminent Destruction pool essence shortly before each
Breath of Eons window. You should continue spending with
Essence Bursts or if you have maximum essence.
- Cast .
- If you need to move while casting, use
Hover. If you have no charges of
Hover left, then use
Azure Strike.
Healing Spell Utilization
Extra Tips
- You always want to use the highest rank of
Fire Breath possible to maximise
Leaping Flames. With
Molten Embers you would use the highest rank of
Fire Breath that will allow you to buff your
Upheaval. If it is not possible to have
Fire Breath last until your next
Upheaval (E.g. its more than 24 seconds away) then you should just cast it at the maximum rank possible instead.
- In 5-man or less content, your buffs will automatically target the correct
targets always for you. For example,
Ebon Might will always hit the entire group,
Prescience will auto-target the other two damage dealers,
Blistering Scales will always go on the tank. This helps alleviate any burdens for you and lets you focus on the enemies in the Keys.
Two-Target and Above Rotation for Augmentation Evoker
Against multiple targets, your rotation stays the same as in single-target
unless you do not have Pupil of Alexstrasza. Pupil of Alexstrasza makes you use
over
Azure Strike at all targets, and without it, Azure Strike is
a gain from 2+. You uprank
Upheaval so that as many enemies fit within the targeting
AoE as possible.
- Use
Ebon Might if Ebon Might's remaining duration is less than 5.5s. This is slightly longer than the pandemic duration, but this leads to more overall uptime by having more Ebon Might casts.
- Cast Active Non-Mastery Buff Trinkets after
Breath of Eons while
Temporal Wound is up on the enemywhile
Ebon Might is up..
- Cast
Eruption if
Ebon Might is up, if you are at maximum essence, or if you have maximum
Essence Bursts. With
Imminent Destruction pool essence shortly before each
Breath of Eons window. You should continue spending with
Essence Bursts or if you have maximum essence.
- If you need to move while casting, use
Hover. If you have no charges of
Hover left, then use
Azure Strike.
Healing Spell Utilization
Extra Tips
- You always want to use the highest rank of
Fire Breath possible to maximise
Leaping Flames. With
Molten Embers you would use the highest rank of
Fire Breath that will allow you to buff your
Upheaval. If it is not possible to have
Fire Breath last until your next
Upheaval (E.g. its more than 24 seconds away) then you should just cast it at the maximum rank possible instead.
- In 5-man or less content, your buffs will automatically target the correct
targets always for you. For example,
Ebon Might will always hit the entire group,
Prescience will auto-target the other two damage dealers,
Blistering Scales will always go on the tank. This helps alleviate any burdens for you and lets you focus on the enemies in the Keys. However, as a
Chronowarden you have
Golden Opportunity procs, you will want to make sure to manually target these as the long duration makes them extra impactful if they were to auto target incorrectly.
Example Opener Sequence
Precombat
- Start with >3s pull timer
- Cast
Blistering Scales
- Precast
Living Flame
Post Combat Start
- Cast
Prescience
- Cast
Prescience
- Cast
Ebon Might
- Use DPS potion.
- Cast Active Non-Mastery Buff Trinkets.
- Cast
Eruption
- Cast
Eruption
- Cast
Eruption
- Cast
Eruption
- Cast
Eruption
- Continue with normal rotation priority.
This rotation does not apply Prescience nor
Ebon Might
before pull because these are removed on Encounter start.
Rotation Assistant as an Augmentation Evoker
The Combat Assistant is intended to be a way to help newer players approach content without being as overwhelmed by World of Warcrafts complex rotations. You can have the game highlight your next action for you similar to how addons like Hekili function or have the game take actions for you. The rest of this section primarily refers to the Single-Button assistant as the performance of the base highlighting is outclassed by addons like Hekili. You can find the Single-Button assistant in your spellbook as a button you can drag onto your hotbars that will rotate through your abilities according to priorities defined by Blizzard.
For Augmentation Evoker the Combat Assistant has issues with casting Empower
Spells like Fire Breath or
Upheaval. If you press the button
too frequently when it suggests casting an Empower Spell then the Combat
Assistant will cancel the Empower spell instead of properly queueing it. To work
around this we suggest paying attention to when the spells are nearly off
cooldown and slowing down your button presses. When it casts an Empower it will
work like the "Press-and-tap" casting mode where it will start casting and
pressing it a second time will release it.
Another notable issue with the Combat Assistant is that it cannot help you
during movement. Despite Augmentation Evoker having Hover it will not
recommend you to use it and can get stuck recommending you cast an Empower
spell while you are moving which you cannot do even if you had manually cast
Hover. Because of this we do recommend having some of the basic
spells keybound in addition to the cooldowns. We suggest making sure
Eruption,
Living Flame and
Azure Strike are
keybound as well as all of the classes cooldowns listed below along with utility
spells and defensives.
As an Augmentation Evoker this assistant will not use all of your spells for you. The assistant will not use your cooldowns or items and you will need to weave in the following abilities in order to get full damage out of your class and this feature:
Breath of Eons
Tip the Scales
Time Skip
- On-Use Trinkets like
Araz's Ritual Forge
Tempered Potion
Hover for movement
By using this assistant and weaving in your cooldowns you'll be performing at a high level rotationally. Blizzard balances this out by increasing your Global Cooldown while using the Combat Assistant. Currently the Combat Assistant is approximately 5.4% behind playing manually.
This tool is an excellent way to jump into the game and start out. After you get comfortable we recommend that you try playing the rotation manually to improve your gameplay even further.
Cooldown Usage for Augmentation Evokers
Augmentation Evoker does not have many spells to use, but correct utilization is vital as most of the class's power comes from using its short cooldown spells.
- You should not cast
Fire Breath or
Upheaval without
Ebon Might being up as this would waste the extension from
Sands of Time, which is most of the value.
- You should not overcap charges of
Prescience unless unavoidable due to lacking targets in range.
- Make sure to hit every enemy with
Breath of Eons as this applies the damage amplification effect to every target.
- You should aim to use
Deep Breath or
Breath of Eons at the shortest distance, as the longer the line, the more time you are locked out from using other spells. It is inevitable if you need to move further, but you will lose some potential damage.
- Ideally,
Hover should be used before movement is required, not in response, to avoid missing globals. Hover can be used while on the GCD from an instant cast spell like
Azure Strike or
Prescience to not incur any DPS loss.
Changelog
- 22 Aug. 2025: Fix Rotation Sequencing Problems for Chronowarden Opener.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Updated for Patch 11.1.7 with information about the Combat Assistant and Single-Button Assistant.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for Patch 11.1.0.
- 24 Feb. 2024: Updated for Patch 11.1 including Rotation changes for Season 2 Tierset.
- 15 Dec. 2024: Reviewed for Patch 11.0.7
- 21 Oct. 2024: Reviewed for Patch 11.0.5
- 04 Oct. 2024: Update default Scalecommander M+ Build based on hotfixes.
- 22 Sep. 2024: Correct Typos.
- 22 Sep. 2024: Update Rotation for Scalecommander & Molten Embers.
- 10 Sep. 2024: Update references of Upranking Firebreath because of Molten Embers.
- 09 Sep. 2024: Improve readability for Tip the Scales info.
- 21 Aug. 2024: Updated for The War Within Launch with Hero Talent support.
- 23 Jul. 2024: Opener fixed with Molten Embers.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed and updated for Dragonflight Season 4
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 13 Jul. 2023: Fix default talent checkboxes and include Auto Targeting note.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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