Elemental Shaman DPS Mythic+ Tips — Midnight Pre-Patch (12.0)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Elemental Shaman in World of Warcraft — Midnight Pre-Patch (12.0).
- 1. Elemental Shaman in Mythic+
- 2. Best Mythic+ Talents for Elemental Shaman in The War Within
- 3. Best Mythic+ Talent Builds for Elemental Shaman
- 4. Best War Within Talent Builds for Elemental Shaman
- 5. Best
Stormbringer build for Elemental Shaman - 6. Best Single-target focused
Farseer build for Elemental Shaman - 7. Mythic+ Utility for Elemental Shaman in Midnight Pre-Patch
- 8. Utility of Elemental Shaman in The War Within
- 9. Dungeon Tips and Tricks for Elemental Shaman for Midnight Pre-Patch
- 10. Mythic+ Tips for Elemental Shaman in Midnight Pre-Patch
- 11. Affix Tips, Tricks and Management for Elemental Shaman in Midnight Pre-Patch
- 12. Affix Guide for Elemental Shaman in The War Within
- 13. How To Sim Mythic+ for Elemental Shaman
Elemental Shaman in Mythic+
Elemental Shaman is currently an above-average ranged-DPS specialization for Mythic+ in Midnight. It can provide very strong multi-target burst and sustained damage, as well as a lot of utility.
To get an idea of the approximate power level of different specs in Mythic+, visit the page below. Tier lists are not the end-all for the actual value of specs in various content, however, so take it with a grain of salt.
Best Mythic+ Talents for Elemental Shaman in The War Within
For a more general overview of Talents for Elemental Shaman, please visit our dedicated Talents page.
Mythic+ Hero Talents for Elemental Shaman
Stormbringer
Stormbringer gives you top-tier heavy AoE damage and is still
adequate in single-target. The added mechanics can be somewhat annoying
to keep track of but they add significant power.
Farseer
Farseer is behind in Mythic+ but is easier to play and and trades significant
AoE damage to gain more single-target and 2-3 target cleave.
Best Mythic+ Talent Builds for Elemental Shaman
First and foremost, there are multiple viable variants for Mythic+, and listing every one here would be counterproductive. There is some room for different variants in certain dungeons or for certain compositions or key levels.
If you are a beginner Elemental, we recommend switching to
Earth Shock
until you have a better understanding of both dungeons and the spec, as with correct play
Elemental Blast will end up significantly ahead but it is much less forgiving
with movement, casting and Maelstrom management.
Best War Within Talent Builds for Elemental Shaman
Best
Stormbringer build for Elemental Shaman
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best Single-target focused
Farseer build for Elemental Shaman
This alternative build has the following trade-offs:
- You lose significant AoE, particularly on large packs.
- You lose 3% damage reduction.
- Stronger single target and 2-3 target cleave.
- Less reliant on
Ascendance and more flexible. - Easier to play, less focus on target swapping, much better mobility.
It is particularly good in Tazavesh: Streets of Wonder and we recommend it for this key.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Flexible Talents
Class Talents
Purge,
Poison Cleansing Totem,
Cleanse Spirit,
Tremor Totem a
nd
Earthgrab Totem are only picked in select dungeons. The dungeon section
below will tell you all you need to know.- Many talents such as
Earthgrab Totem, or the talents improving
Astral Shift,
Capacitor Totem and
Wind Rush Totem
largely depend on your group skill, composition, and the key level. We do not recommend
Astral Bulwark unless you have very specific reasons to grab it, however.
Specialization Talents
Many combinations are viable, this is only our preferred one at the moment.
The following talents are MANDATORY:
Earth Shock,
Elemental Fury,
Echo of the Elements,
Stormkeeper,
Earthquake,
Flash of Lightning,
Lightning Capacitor,
Primordial Fury,
Amped Up,
Path of the Seer,
Power of the Maelstrom,
Earthshatter,
Storm Infusion,
Echo Chamber,
Fusion of Elements,
Ascendance,
Inferno Arc,
Primordial Fury,
Lightning Rod,
Mountains Will Fall,
Call of Fire,
Voltaic Blaze,
Purging Flames.
The above 23 talents are always locked in. Then there are mandatory choice nodes: You need to pick:
- Either
Aftershock or
Tectonic Collapse - Either
Fury of the Storms or
Herald of the Storms - Either
Elemental Resonance or
Thunderstrike Ward - Either
First Ascendant or
Preeminence.
You always need to pick one of the two for these four nodes. This leaves 3 "free" talent points.
The following talents are ALWAYS BAD for this build:
Flames of the Cauldron,
Searing Flames,
Lava Flows.
Then you get to pick talents between these options:
Storm Frenzy
Charged Conduit
Molten Wrath or
Master of the Elements
Flames of the Firelord
Earthen Rage
Flametongue Weapon (for
Farseer)
Elemental Unity (only picked if you also get
Fury of the Storms)
Everlasting Elements (only picked if you get
Elemental Unity)
Primal Elementalist (only picked if you also get
Fury of the Storms)
As you can see, there is significant synergy between the last 3 talents and
Fury of the Storms,
meaning they are typically either picked together or not at all. For a
Stormbringer
Mythic+ build, they give high value and we recommend you pick all of them.
Elemental Shaman Mythic+ Rotation
Both the single-target and multi-target rotations do not change in Mythic+ content. For more information about the Elemental Shaman DPS rotation, refer back to the Rotation, Cooldowns, and Abilities page.
A couple additional habits you should practice in Mythic+:
- It can be a good idea to pool Maelstrom toward the end of every trash pull in order to reduce the ramp-up time needed to reach your maximum output.
- Keep in mind that efficiency is important and that you should not waste
spells that do damage over time on enemies that will die within seconds. In
particular, limit the amount of
Earthquake
casts. This, of course, also goes for cooldowns. Do not waste cooldowns on packs
that are about to die. - Damage is not all there is in Mythic+, so you will often want to weave in
crowd control abilities such as
Capacitor Totem between damaging abilities.
Mythic+ Utility for Elemental Shaman in Midnight Pre-Patch
This section talks mostly about the uses of different spells. For in-depth explanations of all Shaman Abilities and Talents, including these, check out our Spells page.
Utility of Elemental Shaman in The War Within
Interrupts, Stuns and Stops
Wind Shear is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
- /stopcasting
- /stopcasting
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Wind Shear
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stuns and "Stops"
Elemental Shamans have a large variety of "hard" crowd-control abilities available to them, but they all work in different ways.
Earthquake will "naturally" knock enemies down from time to time, giving
you free stops, though its unpredictability makes it so you should never count on it
to reliably interrupt any cast. Think of it as a bonus.
Capacitor Totem is delayed but reliable, and you can potentially reduce
its cooldown by almost half with several talents, although it comes at a significant
opportunity cost.
Thunderstorm will interrupt enemies and knock them away. Be very careful
of the direction you will knock enemies towards as you may slow down your group's
damage, worsen your crowd control or even worse, pull additional packs.
Hex is meant as a long-duration crowd-control but can serve as a stop
in a pinch, though it is rarely practical or efficient. You do not really have the
points to spare unless you really want it for a particular mob.
Note that
Earthgrab Totem "roots" a target but is not a "stop"; it
only prevents movement.
Technically,
Earth Elemental with
Primal Elementalist also
will stun their target shortly after you summon it, so it can be used to interrupt an enemy
in a pinch.
Movement
Elemental has mediocre mobility:
Few instant spells:
- We have few instant abilities in our rotation:
Voltaic Blaze (or
Flame Shock),
Earth Shock/
Earthquake,
Lightning Bolt and
Chain Lightning buffed by
Stormkeeper
or
Arc Discharge
Stormbringer users can use
Nature's Swiftness as a reactive
instant, and gain additional instant
Chain Lightnings from
Arc Discharge.
But powerful mobility tools:
Wind Rush Totem, especially boosted by
Jet Stream or
Ascending Air,
and potentially by
Totemic Focus, is a powerful ability that is useful
for any content, having a powerful effect. Moreover, you can extend its benefits by using
Totemic Projection to reposition it!
Spiritwalker's Grace not only gives you full mobility while casting for
15 seconds (19 for
Farseer users), it also gives you 20% movement speed
and has fairly short cooldown thanks to
Graceful Spirit .
Gust of Wind is fantastically versatile burst mobility, while our other
choice
Spirit Walk has a much higher cooldown but gets rid of root and snare effects.
Ghost Wolf form needs to be used sparingly in combat but is very useful, especially due to
Thunderous Paws or potentially
Spirit Wolf in higher keys.
Other Utility
Shamans have an excellent toolkit that greatly benefits from being tailored to each dungeon:
Off-healing:
Earth Shield, especially when also cast on your tank or a character with
weak self-sustain can add up to very significant healing almost for free,
especially when paired with
Therazane's Resilience.
Healing Surge is a generic fast heal that only really shines when you
are healing yourself and have
Earth Shield and
Refreshing Waters
talented, but does not heal for much.
Healing Stream Totem is one of those abilities you drop when you have
nothing else you can do; it helps a little bit, and
Elemental Resistance
can potentially help surviving one-shots. It is hard to justify the talent points
for it however.
Many kinds of "opt-in" dispells Typically you should know in advance whether those will be needed for a particular dungeon or not, and otherwise should not have them talented:
Purge can remove scary magic buffs on enemies, as well as help deal with
the Ascendant Affix. Typically you should know in advance whether it will be needed
for a particular dungeon or not.
Cleanse Spirit removes curses and can help deal with the Devour Affix.
Typically you should know in advance whether it will be needed
for a particular dungeon or not.
Poison Cleansing Totem removes all poison effects on your entire party
every 1.5 seconds for up to 9 seconds. When it is useful, you most likely want to have
Totemic Focus as it increases its duration by 50%. Typically you should know in advance whether it will be needed
for a particular dungeon or not.
Tremor Totem removes Charm, Fear, and Sleep effects. It is rarely useful,
but is the best tool in the game to deal with these debuffs when they happen.
Dungeon Tips and Tricks for Elemental Shaman for Midnight Pre-Patch
This section has Shaman-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.This section will be filled with tips as we get a better understanding on how to play these dungeons in practice, and which mechanics require specific counters.
Mythic+ Tips for Elemental Shaman in Midnight Pre-Patch
Talent Swap Cheat Sheet
For a quick guide of which utility talents are needed in each dungeon, use the tool below to select a dungeon. Any relevant utility talents will be highlighted below.
| Dungeons | |
|---|---|
| Ara-Kara, City of Echoes | Eco-Dome Al'dani |
| Halls of Atonement | Operation: Floodgate |
| Priory of the Sacred Flame | The Dawnbreaker |
| Tazavesh: Streets of Wonder | Tazavesh: So'leah's Gambit |
Based on the selections above, you should run the following class talents:
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Tremor Totem
Poison Cleansing Totem
Earthgrab Totem (optional)
Bosses
- Against the first boss Avanoxx, use
Spiritwalker's Grace
during
Gossamer Onslaught and depending on key level you may want
to hold one cooldown or another to delete the adds, since Elemental is particularly
good at it. When the boss is getting to low Health you can simply control them with
Earthgrab Totem or another crowd control in your arsenal. - Against the second boss Anub'zekt, use
Spiritwalker's Grace
to maintain damage when you have to be in a circle around the boss, and use
Gust of Wind
to avoid his frontal impale. Interrupt the add. - Against the last boss Ki'katal the Harvester make sure to drop
Poison Cleansing Totem to remove
Cultivated Poisons. Remember
you can use
Gust of Wind to quickly jump into blue goop to survive the pull.
Afterwards you can simply
Wind Shear the add to break free.
Trash
- It can be a good idea to have
Tremor Totem ready in case no one is
able to kick one of the initial minibosses, Ixin's
Horrifying Shrill.
Poison Cleansing Totem will help relieve the healer when the group is
struggling with interrupting Bloodstained Webmages'
Revolting Volleys
and Blood Overseers'
Venom Volleys.- Make sure that Sentry Stagshell's
Alarm Shrill gets interrupted
by a stun.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Purge
Earthgrab Totem
Bosses
- On the first boss Azhiccar,
Earthgrab Totem can be used
to control the Frenzied Mites during
Devour, as this is the
only problematic thing in the fight.
Spiritwalker's Grace works great to
counter
Devour and allows you to move to other adds to either control
them or kill them. - On the second boss, Taah'bat and A'wazj, stop dpsing when he reaches full
energy and teleports as he becomes immune, focus on getting behind him when targeted
by
Warp Strike to break his shield, and use your GCDs to pool Maelstrom and
procs in order to burst him down with the subsequent vulnerability phase. - On the third boss Soul-Scribe use
Gust of Wind to quickly
reach your "soul" early on and keep
Spiritwalker's Grace for the harder
Eternal Weave
phase. Always focus on reaching your "soul" above anything else.
Trash
Purge can get rid of the shield cast by K'aresh Elemental,
Embrace of K'aresh, and possibly the
Alacrity buff cast by
Wastelander Phaseblade if it feels necessary.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Earthgrab Totem
Tremor Totem
Bosses
- Against the first boss Halkias, have
Tremor Totem to rescue
anyone leaving the circle around the boss from
Sinlight Visions. Hold
onto
Spiritwalker's Grace until you are going to need to move a lot, and
remember that
Gust of Wind can quickly get you out of a bad position. - On the second boss Echelon, interrupt the adds and if targeted by
Stone Shattering Leap
make sure you use
Astral Shift and move in the middle of the adds to destroy them. - On the third boss High Adjudicator Aleez use
Spiritwalker's Grace
to maintain damage uptime especially during
Ascendance while bringing
ghosts to a vessel. Interrupting the boss is especially good as
Windveil
will grant you a huge damage reduction against all the other damage on this boss - On the last boss Lord Chamberlain you will need to move quite a bit,
get ready to press
Gust of Wind as needed. Make sure you always pay attention
to the position of each statue and try to not stay between them and the boss. Use
Astral Shift when soaking
Ritual of Woe. Make sure you are ready for
Erupting Torment
and speedily move to a safe zone with
Gust of Wind or other mobility tools.
Trash
- Use
Earthgrab Totem to prevent the Toiling Groundskeeper from
pulling additional enemies.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
- Nothing here is particularly required.
Bosses
- Against Keeza Quickfuse, always focus on neutralizing bombs, I recommend
using your entire mobility toolkit to that effect, preferably keeping
Gust of Wind
for emergencies when you will not have time to reach a bomb in time otherwise. Use
Astral Shift when targeted with
Kinetic Explosive Gel. - Be ready to kick and focus the adds as they spawn when fighting Big M.O.M.M.A..
If you are struggling to kill them so much that the boss ends up shielded for a long time
you may want to to hold
Stormkeeper to nuke down the adds. Otherwise
hold your cooldowns for the first
Jumpstart phase. - When fighting Swampface, use
Spiritwalker's Grace to maintain
damage while dodging waves from
Rushing Tide. - On the final boss Geezle Gigazap, use
Spiritwalker's Grace to
maintain damage uptime against the series of very annoying
Turbo Bolts
the bolt directs at every player every few seconds.
Trash
- Be careful when fighting the combination of Shreddinator 3000 and Venture Co. Architect not to get rooted in sawblades.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Earthgrab Totem
Bosses
- Against the first boss Captain Dailcry make sure you interrupt
Battle Cry.
Use
Astral Shift when targeted by
Savage Mauling. - Against the second boss Baron Braunpyke use
Spiritwalker's Grace
to move away from
Hammer of Purity. Use
Astral Shift when you
have soak
Sacrificial Pyre. Make sure you interrupt
Burning Light. - On the last boss Prioress Murrpray, interrupting
Embrace the Light
and
Holy Smite is great as
Windveil will then give you
large damage reduction against all the damage on this boss. Use
Spiritwalker's Grace
when targeted by
The Sacred Flame. When she phases, use
Wind Rush Totem to
get up the stairs quickly, and when they spawn
Earthgrab Totem
on one of the sides will most likely cause the adds to die before they get to do anything.
Trash
- Do not kill yourselves by hitting High Priest Aemya during her
Reflective Shield.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Purge
Cleanse Spirit
Bosses
- On the first boss Zo'phex make sure you pick up your weapon as soon as possible when he confiscates it, not only does it remove the silence but you get a 25% Haste buff!
- Against The Grand Menagerie, use
Gust of Wind to get out of
Grip of Hunger
and
Whirling Annihilation. Use
Astral Shift when targeted by
Purification Protocol
and use
Spiritwalker's Grace when affected by
Gluttony so you can
maintain DPS while soaking
Volatile Anima. - Against P.O.S.T. Master, use
Spiritwalker's Grace to catch falling
bottles while maintaining DPS, stack for
Money Order, and make sure
you deliver all packages in time. Use
Astral Shift when you have multiple
stacks of
Alchemical Residue and will not get an immediate dispel. - When fighting Mysas Oasis, make sure you interrupt
Menacing Shout
and make sure you move to his back when he prepares his frontal attack. - Against So'azmi, make sure you interrupt
Double Technique
(TWO interrupts are needed). Use
Astral Shift when targeted by
Phase Slash.
Use
Wind Rush Totem and other mobility options to reach the
Relocators
in order to avoid
Shuri circles and to reach the boss after he teleports.
Trash
- There are a few annoying buffs that can be
Purged here, most notably the
two different shields used by Support Officers, especially
Refraction Shield. Overloaded Mailementals also have one
called
Spam Filter which should be purged. - If not interrupted, Ancient Core Hound's
Ancient Dread
nasty curse can be dispelled with
Cleanse Spirit. But really, interrupt this
please.
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
- Nothing is particularly useful here.
Bosses
- Against Hylbrande, use
Spiritwalker's Grace when targeted by
Purged by Fire.
Use any means necessary to get out of the frontal
Titanic Crash at all costs. - When fighting Timecap'n Hooktail you ideally want to spend some
time with
Time Bomb but it adds up to a lot of damage, use
Astral Shift to mitigate it. Stay far from the ship to minimize the danger
from
Anchor Shot. - On the final boss So'leah, during Phase 1 focus on interrupting
Shuriken Blitz from the adds So' Cartel Assassins and
communicate with your party to stagger
Collapsing Stars. - During Phase 2, keep doing the previous stagger and position the beams so each
goes through a "relic", though do not stand directly on them. You might be able
to survive getting hit by
Energy Fragmentation if you use
Astral Shift
and immediately use healing consumables and
Earth Elemental.
Trash
- No fancy tips yet. Please check back throughout the Season, as I am sure to find fancy tips to put here!
Talents
In this dungeon, we recommend getting the following talents in order to help deal with specific mechanics:
Cleanse Spirit (optional)
Purge
Bosses
- Against the first boss Speaker Shadowcrown, use
Spiritwalker's Grace during
Obsidian Beams to maintain DPS and make sure to interrupt
Shadow Bolts. - When fighting the second boss Anub'ikkaj, try to have
Stormkeeper
available and Maestrom pooled to nuke down the adds, dropping a
Capacitor Totem can
also be helpful. Use
Spiritwalker's Grace to maintain DPS while aiming
Dark Orbs
away. Interrupting adds'
Congealed Darkness with
Wind Shear will
give you a large damage reduction from
Windveil. - Make sure to use
Gust of Wind and
Spiritwalker's Grace to maximize
damage while doing mechanics against Rasha'nan. Focus on safe positioning
over maximizing DPS in risky ways.
Trash
Cleanse Spirit can be used to get rid of
Ensnaring Shadows
cast by Nightfall Shadowmage, if it proves necessary.
Affix Tips, Tricks and Management for Elemental Shaman in Midnight Pre-Patch
Note that
Reincarnation becomes even more awkward than usual when
reaching Keystone level 12 as the time penalty for deaths increases to 15 seconds.
Affix Guide for Elemental Shaman in The War Within
Ascendant Affix Management for Elemental Shaman
Elemental has quite a few ways to deal with this affix:
Wind Shear
Purge
Thunderstorm
Capacitor Totem
Earthquake (unreliable, only for orbs stacked on enemies)
Pulsar Affix Management for Elemental Shaman
Nothing special here beyond making sure to soak them when you are not in danger of killing yourself, as it deals significant damage. Remain close at least one other party member so your pulsar gets soaked.
Devour Affix Management for Elemental Shaman
Poison Cleansing Totem immediately dispels everything. Pretty strong!
You can also spec into
Cleanse Spirit, but unless it is good in that
particular dungeon, it should not be necessary.
Voidbound Affix Management for Elemental Shaman
Kill the Void Emissary fast. That is all. It is not worth holding onto cooldowns for it however, unless they are somehow not dying in time.
How To Sim Mythic+ for Elemental Shaman
MDT Sim
MDT Sim is the best way to sim Mythic+ for Elemental Shaman. It allows you to sim an entire dungeon, pull-by-pull, with appropriate HP amounts and so on. In this way, you get a full picture within a single sim, of various target counts and durations. I have created a route that I feel is a good "average" of all dungeons that you can use. Drop the contents of the Pastebin into your Raidbots > SimC Expert Mode at the bottom > 'Footer'. Detailed instructions and more info on MDT Sim can be found on the MDT Sim Wago page.
On our Gear Page below, we have compiled BiS items for Elemental Shaman that also apply to Mythic+.
Changelog
- 19 Jan. 2026: Updated for Midnight pre-patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 15 Aug. 2025: Updated recommendation on Farseer M+ build.
- 12 Aug. 2025: Added more dungeons tips.
- 10 Aug. 2025: Fixed Farseer M+ build not using Earth Shock.
- 04 Aug. 2025: Updated and reviewed for Patch 11.2 and Season 3.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 29 Mar. 2025: Re-added Elemental Blast talent choice line that was munched by mistake.
- 01 Mar. 2025: Added additional recommended utilities for several dungeons.
- 24 Feb. 2025: Updated for The War Within Season 2.
- 15 Dec. 2024: Updated and reviewed for Patch 11.0.7.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 01 Oct. 2024: Adjusted some dungeon-specific talent recommendations.
- 09 Sep. 2024: Fully updated and reorganized the page, added multiple builds with their purpose, specific dungeon builds and information, additional ability and affix recommendations.
- 19 Aug. 2024: Updated with some preliminary information.
- 12 Aug. 2024: Updated for Patch 11.0.2 with new Hybrid Mythic+ build.
- 20 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with 10.2 builds, put Fire on top as it is most relevant with T31.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 11 Jul. 2023: Fixed some links that still led to season 1 pages.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 06 May 2023: Added some more advice regarding talent/build choice.
- 01 May 2023: Removed mentions of non-Season-2 affixes. Added tips on how to deal with the 3 new Season 2 affixes, adjusted default talent recommendations. Adjusted some wording.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Shaman Guides
Guides from Other Classes
This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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