Elemental Shaman DPS Mythic+ Tips — 12.0.5
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Elemental Shaman in World of Warcraft — 12.0.5.
Elemental Shaman in Mythic+
Elemental Shaman is currently an above-average ranged-DPS specialization for Mythic+ in Midnight. It can provide very strong multi-target burst and sustained damage, as well as a lot of utility.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our Midnight Mythic+ page below, or check out our Mythic+ Tier List if you're curious about the current Mythic+ Meta!
First and foremost, there are multiple viable variants for Mythic+, and listing every one here would be counterproductive. There is some room for different variants in certain dungeons or for certain compositions or key levels.
If you are a beginner Elemental Shaman, we recommend switching to
Earth Shock
until you have a better understanding of both the dungeons and the spec, as with correct play,
Elemental Blast will end up significantly ahead, but it is much less forgiving
with movement, casting, and Maelstrom management.
Best Midnight Talent Builds for Elemental Shaman
We currently have a build for each of the 2 Hero Talents.
Stormbringer gives you top-tier heavy AoE damage and is best
in single-target if the mobility issues and additional complexity do not deter you.
Farseer is behind across the board but is easier to play and more
mobile.
Best
Stormbringer build for Elemental Shaman
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best
Farseer build for Elemental Shaman
This alternative build has the following trade-offs:
- You lose significant damage across the board.
- Better 2-3 target and spread cleave.
- Less reliant on
Ascendance and more flexible. - Easier to play, less focus on target swapping, much better mobility.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Mythic+ Rotation Tips
A couple additional habits you should practice in Mythic+:
- It can be a good idea to pool Maelstrom toward the end of every trash pull in order to reduce the ramp-up time needed to reach your maximum output on the next pull.
- Keep in mind that efficiency is important and that you should not waste
spells that do damage over time on enemies that will die within the next few seconds. This
is particularly important for
Earthquake casts. This, of course, also
goes for cooldowns. Do not waste cooldowns on packs that are about to die. - Damage is not all there is in Mythic+, so you will often want to weave in
crowd control abilities such as
Capacitor Totem between your highest-damaging abilities.
Utility of Elemental Shaman in Midnight
Interrupts
Wind Shear is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of the group and especially
the tank. It is highly recommended to use a Focus Kick macro for this.
Focus Kick Macro
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
Focus Macro
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stuns and "Stops"
Elemental Shamans have a large variety of "hard" crowd-control abilities available to them, but they all work in different ways.
Earthquake will "naturally" knock enemies down from time to time, giving
you free stops, though its unpredictability makes it so you should never count on it
to reliably interrupt any cast. Think of it as a bonus.
Capacitor Totem is delayed but reliable, and you can potentially reduce
its cooldown by almost half with several talents, although it comes at a significant
opportunity cost.
Thunderstorm will interrupt enemies and knock them away. Be very careful
of the direction you will knock enemies towards as you may slow down your group's
damage, worsen your crowd control or even worse, pull additional packs.
Hex is meant as a long-duration crowd-control but can serve as a stop
in a pinch, though it is rarely practical or efficient. You do not really have the
points to spare unless you really want it for a particular mob.
Note that
Earthgrab Totem "roots" a target but is not a "stop"; it
only prevents movement.
Technically,
Earth Elemental with
Primal Elementalist also
will stun their target shortly after you summon it, so it can be used to interrupt an enemy
in a pinch.
Movement
Elemental has mediocre mobility:
Few instant spells:
- We have few instant abilities in our rotation:
Voltaic Blaze (or
Flame Shock),
Earth Shock/
Earthquake,
Lightning Bolt and
Chain Lightning buffed by
Stormkeeper.
Stormbringer users can use
Nature's Swiftness as a reactive
instant.
But powerful mobility tools:
Wind Rush Totem, especially boosted by
Jet Stream or
Ascending Air,
and potentially by
Totemic Focus, is a powerful ability that is useful
for any content, having a powerful effect. Moreover, you can extend its benefits by using
Totemic Projection to reposition it!
Spiritwalker's Grace not only gives you full mobility while casting for
15 seconds (19 for
Farseer users), it also gives you 20% movement speed
and has fairly short cooldown thanks to
Graceful Spirit .
Gust of Wind is fantastically versatile burst mobility, while our other
choice
Spirit Walk has a much higher cooldown but gets rid of root and snare effects.
Ghost Wolf form needs to be used sparingly in combat but is very useful,
especially due to
Thunderous Paws or potentially
Spirit Wolf in higher keys.
Other Utility
Shamans have an excellent toolkit that greatly benefits from being tailored to each dungeon:
Off-healing:
Earth Shield, especially when also cast on your tank or a character with
weak self-sustain can add up to very significant healing almost for free,
especially when paired with
Therazane's Resilience.
Healing Surge is a generic fast heal that only really shines when you
are healing yourself and have
Earth Shield and
Refreshing Waters
talented, but does not heal for much.
Healing Stream Totem is one of those abilities you drop when you have
nothing else you can do; it helps a little bit, and
Elemental Resistance
can potentially help surviving one-shots. It is hard to justify the talent points
for it however.
Many kinds of "opt-in" dispells Typically you should know in advance whether those will be needed for a particular dungeon or not, and otherwise should not have them talented:
Purge can remove scary magic buffs on enemies, as well as help deal with
the Ascendant Affix. Typically you should know in advance whether it will be needed
for a particular dungeon or not.
Cleanse Spirit removes curses and can help deal with the Devour Affix.
Typically you should know in advance whether it will be needed
for a particular dungeon or not.
Poison Cleansing Totem removes all poison effects on your entire party
every 1.5 seconds for up to 9 seconds. When it is useful, you most likely want to have
Totemic Focus as it increases its duration by 50%. Typically you should
know in advance whether it will be needed for a particular dungeon or not.
Tremor Totem removes Charm, Fear, and Sleep effects. It is rarely useful,
but is the best tool in the game to deal with these debuffs when they happen.
Cheatsheet for all specific utility talents
For a quick guide of which utility talents are needed in each dungeon, use the tool below to select a dungeon. Any relevant utility talents will be highlighted below.
| Dungeons | |
|---|---|
| Algeth'ar Academy | Magister's Terrace |
| Maisara Caverns | Nexus-Point Xenas |
| Pit of Saron | Seat of the Triumvirate |
| Skyreach | Windrunner Spire |
Based on the selections above, you should run the following class talents:
Affix Guide for Elemental Shaman in Midnight
Season 1 of Midnight only has four significant Affixes that offer any kind of counterplay, called Xal'ataths Bargains. These rotate every week, with only one of them being active at a time. Each bargain provides a unique set of beneficial effects once it is dealt with, and while they are powerful, they are not something you play around in a specific way. The important part is to not let any of them buff the enemy trash or bosses.
Xal'atath's Bargain: Ascendant Management for Elemental Shaman
Elemental has quite a few ways to deal with this affix:
Purge
Thunderstorm
Capacitor Totem
Earthquake (unreliable, only for orbs stacked on enemies)
Xal'atath's Bargain: Pulsar Management for Elemental Shaman
Nothing special here beyond making sure to soak them when you are not in danger of killing yourself, as it deals significant damage. Remain close at least one other party member so your pulsar gets soaked.
Xal'atath's Bargain: Devour Management for Elemental Shaman
Poison Cleansing Totem immediately dispels everything. Pretty strong!
You can also spec into
Cleanse Spirit, but unless it is good in that
particular dungeon, it should not be necessary.
Xal'atath's Bargain: Voidbound Management for Elemental Shaman
Kill the Void Emissary fast. That is all. It is not worth holding onto cooldowns for it however, unless they are somehow not dying in time.
Changelog
- 20 Apr. 2026: Updated for Patch 12.0.5.
- 23 Mar. 2026: Added additional information for each dungeon about specific uses for utility spells, updated utility cheatsheet.
- 16 Mar. 2026: Updated for Midnight Season 1.
- 26 Feb. 2026: Updated for Midnight 12.0.1.
- 10 Feb. 2026: Updated Talent trees for changes to class-gate unlock.
- 19 Jan. 2026: Updated for Midnight pre-patch.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 05 Oct. 2025: Reviewed for Patch 11.2.5.
- 15 Aug. 2025: Updated recommendation on Farseer M+ build.
- 12 Aug. 2025: Added more dungeons tips.
- 10 Aug. 2025: Fixed Farseer M+ build not using Earth Shock.
- 04 Aug. 2025: Updated and reviewed for Patch 11.2 and Season 3.
- 15 Jun. 2025: Updated for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 29 Mar. 2025: Re-added Elemental Blast talent choice line that was munched by mistake.
- 01 Mar. 2025: Added additional recommended utilities for several dungeons.
- 24 Feb. 2025: Updated for The War Within Season 2.
- 15 Dec. 2024: Updated and reviewed for Patch 11.0.7.
- 22 Oct. 2024: Updated for Patch 11.0.5.
- 01 Oct. 2024: Adjusted some dungeon-specific talent recommendations.
- 09 Sep. 2024: Fully updated and reorganized the page, added multiple builds with their purpose, specific dungeon builds and information, additional ability and affix recommendations.
- 19 Aug. 2024: Updated with some preliminary information.
- 12 Aug. 2024: Updated for Patch 11.0.2 with new Hybrid Mythic+ build.
- 20 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Dragonflight Season 4.
- 17 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Updated with 10.2 builds, put Fire on top as it is most relevant with T31.
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 11 Jul. 2023: Fixed some links that still led to season 1 pages.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 06 May 2023: Added some more advice regarding talent/build choice.
- 01 May 2023: Removed mentions of non-Season-2 affixes. Added tips on how to deal with the 3 new Season 2 affixes, adjusted default talent recommendations. Adjusted some wording.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Adjusted recommended fire build for dungeons for more AoE burst.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Stormy, Elemental main since Wrath of the Lich King and member of the Storm, Earth and Lava Elemental theorycrafting team.
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