Elemental Shaman DPS Spell Summary — Battle for Azeroth (BfA) 8.1
On this page, we present you with all spells and procs that you need to understand as an Elemental Shaman in World of Warcraft — Battle for Azeroth (BfA) 8.1.
1. Elemental Shaman Spell Summary
If you are new to Elemental, it is recommended you read this before proceeding! In this section we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.
2. Main Resource for Elemental Shaman
Maelstrom is the primary resource of Elemental Shamans. Maelstrom is essentially a clone of the Rage resource Warriors use. It is generated by casting spells and using specific abilities, while other abilities covert Maelstrom into powerful damage. Maelstrom is generated and consumed fairly slowly for Elemental, which makes the rotational priority very easy to predict and contributes to a fluid state of play.
3. Basic Abilities for Elemental Shaman
These abilities are available no matter what talents you chose, and form the bread and butter of this specialization.
Lightning Bolt is your main filler. It deals weak damage and generates 8 Maelstrom.
Lava Burst is your Maelstrom generating nuke. It deals strong damage, has a short cooldown, and is a guaranteed critical strike if your Flame Shock is active on the target. Lava Burst generates 10 Maelstrom.
Earth Shock is your Maelstrom consuming nuke. It deals powerful instant damage, has no cast time and costs 60 Maelstrom.
Flame Shock is a damage over time spell you should keep applied to your primary target at all times. It deals weak damage over time but has an important interaction with your Lava Burst. Not only does it guarantee that all Lava Burst casts will be critical hits, but each tick also has 15% chance to proc Lava Surge (see next section). Flame Shock has no Maelstrom cost but has a 6-second cooldown.
Frost Shock is your filler spell during movement. It also slows the target by 50% for 6 seconds. It deals a moderate amount of damage but does not generate Maelstrom unless empowered by Icefury. You should only use this for movement, when you need the slow, or if you really need extra damage immediately.
Chain Lightning is your main Maelstrom generating nuke for AoE/Cleave. It deals weak damage and generates 4 Maelstrom per target hit. It can chain to up to 5 targets.
Earthquake is your main Maelstrom consuming nuke for AoE/Cleave. It deals good damage over 6 seconds in the targeted area, and can knock down enemies within.
4. Important Procs for Elemental Shaman
5. DPS Cooldowns for Elemental Shaman
Most Elemental DPS Cooldowns are gained through talents, and are covered in the Builds and Talents page.
Fire Elemental is a 2.5-minute cooldown that summons a powerful Fire Elemental for 30 seconds. You do not have control over it, but it deals significant damage and you usually want to pair it with Bloodlust/ Heroism/ Time Warp.
6. Defensive Abilities for Elemental Shaman
Astral Shift is a 1.5-minute cooldown reducing your damage taken by 40% for 8 seconds. It is your main defensive cooldown and you should use it often.
Reincarnation is a passive ability allowing you to raise from the dead with 20% of your Health and Mana. This has a 30-minute cooldown which does not reset on wipe. This is an incredibly powerful ability when it is available.
Healing Surge heals for a moderate amount with a fast cast time. It costs 25% of your Mana pool. Do not hesitate to use it on yourself or others. Particularly useful for solo content, especially with the Swelling Waves War Mode talent.
Earth Elemental is a summon that is primarily used to help with tanking for 1 minute. It can taunt and, in Battle for Azeroth, can now take quite a bit of punishment before dying and also deals decent damage.
7. Crowd Control Abilities for Elemental Shaman
Wind Shear is your "kick". It is fairly unique in that its 30 yards range and 12-second cooldown are shorter than most other ranged characters. This makes Wind Shear one of the best interrupts in the game, and you should use it a lot.
Capacitor Totem is your only way to stun targets. You cast it at a target location and, after 2 seconds, it will stun enemies within 8 yards for 3 seconds. This ability has a 1-minute cooldown, which can be reduced by using the Static Charge talent.
Hex is the shaman equivalent of Polymorph. This spell transforms 1 enemy into a frog for 60 seconds, preventing it from attacking or casting spells as long as you do not attack it. It only works on humanoids and beasts.
Earthbind Totem projects a totem that slows everything around it for 20 seconds. Very useful especially if you kite around the totem.
Thunderstorm does very little damage but knocks away enemies around you and slows them by 40% for 5 seconds. Quite useful, especially when you use it to displace an enemy in a specific direction.
8. Additional Utility abilities for Elemental Shaman
Ghost Wolf transforms you into a wolf, preventing you from casting but increasing your movement speed by 30% as long as you stay in this form. In addition, your movement speed cannot go below 100% while in this form.
Tremor Totem summons a totem removing all Fear, Charm and Sleep effects on party and raid members within 30 yards every few seconds for 10 seconds.
Purge remove 1 beneficial effect from an enemy target.
Cleanse Spirit removes all curses from a friendly target.
Ancestral Spirit allows you to resurrect allies after a very long cast. It is not usable in combat.
Astral Recall is essentially a second Hearthstone on a 10-minute cooldown.
Far Sight is one of the least useful spells in the game, allows you to see at a distance. You can safely remove this from your bars.
Water Walking allows you or whoever you target to walk on water as long as no damage is taken.
- 10 Dec. 2018: Updated description of Frost Shock for 8.1.
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