Feral Druid DPS Vault of the Incarnates Raid Guide — Dragonflight 10.2.7
On this page, you will find tips, tricks, and strategies tailored to your Feral Druid for each boss of the following raid: Vault of the Incarnates. All our content is updated for World of Warcraft — Dragonflight 10.2.7.
Introduction
Below, you can find class and spec-specific advice for every fight in Vault of the Incarnates. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Vault of the Incarnates guides.
On this page, you will find Feral Druid specific information to deal with each boss in the Vault of the Incarnates raid. These are not complete encounter guides but specific tips for doing the bosses as a Feral Druid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Feral Druid and how you can deal with each fight as best as possible.
All recommendations are progression-based tips and will not necessarily be the best for an overall DPS ranking.
Boss Talents Cheat Sheet
Due to Feral having a number of different builds that can be played within Vault of the Incarnates depending on the encounter, I have compiled a small cheat sheet for some of the recommended options. Each individual boss will link the recommended build in its respective section, and any significant deviations on the spec tree will also be noted.
Vault Feral Druid Cheat Sheet
Feral Single Target Build
This build provides the highest single-target potential when considering the
Season 4 set bonus paired with Ashes of the Embersoul. It makes sure to
pick up
Convoke the Spirits to amplify its cooldown potential,
alongside taking advantage of damage amp windows on some encounters.
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMLmZMzsMbM2mZmxMzAAAAAAsEwMAGGNzMzwMzwMmtZGAAAAAAgBAAAAIAAEAMzMA
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Feral Cleave Build
Certain encounters have add waves that need to be dealt with, or potential
to gain some funnel with the use of Primal Wrath. This build swaps out
a single point to have access to this, but it does have some flex points as well
for additional AoE. This is more granular compared to the full AoE build.
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMMzMzMLzGsNzMzMzMAAAAAALBMDghRzMzMMzMMjZbmBAAAAAAYAAAAACAABAzMD
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Feral AoE Build
To gain the full potential from Feral's AoE toolkit, it takes a very high point investment with a number of them being very encounter-specific. A full AoE build is rarely required in Vault of the Incarnates, but some groups may require more of it to help with certain compositions. Any of the encounters with this recommended will have a brief explanation on the high-value points to mix into a single-target build if necessary.
Suggested Encounters: Import Code:- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAmZ2mNzwMzMzsMbw2MzMzDMzAAAAAAsEwMAGzoZGzwMzYZGz2YAAAAAAAGAAAAgAAQAwMzA
Be sure to make use of the 'Copy Export String' button to import the build directly into your game!
Feral Druid Tips for Vault of the Incarnates Encounters
Below we have a series of boxes that can be used to jump to detailed tips for Feral on each Vault of the Incarnates encounter, alongside a recommended build. Note that these tips are mostly specific to Feral and do not cover basic aspects of the encounter if they are not important to us.
Vault Feral Tips
Eranog
While boss damage is most important here, some adds need to be dealt with and being able to contribute and make use of them for a small amount of extra funnel is useful. There are some talent alterations that can be made, but it is generally recommended to play full single-target.
Suggested Talent Builds:- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMLmZMzsMbM2mZmxMzAAAAAAsEwMAGGNzMzwMzwMmtZGAAAAAAgBAAAAIAAEAMzMA
Tips
Typhoon and
Ursol's Vortex are useful here to keep the Flamescale Tarasek grouped and under control while they are being killed.
- The first wave of adds spawn roughly 20 seconds into the fight, and then every
30 seconds after. The fight is usually very fast making it hard to justify
AoE, but if you are playing it plan around these.
- In Mythic difficulty the Flamescale Captain that is spawned
will need to have its
Pyroblast cast interrupted, and will also likely live long enough to be worth applying Bleeds to.
- In Mythic difficulty the Flamescale Captain that is spawned
will need to have its
Tiger Dash is preferred here to position your
Flamerifts and move to add spawns during the intermission. Alongside that,
Wild Charge comes with added risk of charging you to death during the intermission.
Barkskin and
Survival Instincts are best saved for situations where you are either fixated by the adds or need to move through
Lava Flow pools as these can be quite dangerous.
- In Mythic difficulty, this instead best saved for the
Flamerift spawns if they are overlapping melee, and you are forced to stand in them to avoid
Molten Cleave.
- In Mythic difficulty, this instead best saved for the
- While the Primal Flame is important to kill in the intermission,
you should have more than enough time to do so without needing to save any
cooldowns.
- In Mythic difficulty two of these will need to be killed, and having
short burst cooldowns such as
Feral Frenzy using the set bonus is ideal here.
- In Mythic difficulty two of these will need to be killed, and having
short burst cooldowns such as
For more information, please refer to our Eranog guide.
Terros
Terros is the only pure single-target fight within the raid without any extra adds or concerns. Due to that a pure single-target build is recommended.
Suggested Talent Builds:- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMLmZMzsMbM2mZmxMzAAAAAAsEwMAGGNzMzwMzwMmtZGAAAAAAgBAAAAIAAEAMzMA
Tips
Stampeding Roar has various applications throughout the fight - avoiding
Resonating Annihilation, adjusting around the
Awakened Earth pillars following
Rock Blast or to get out of
Shattering Impact. Discuss with your raid where it is best used.
- In Mythic difficulty movement tools are at even more of a premium
due to the additional planned movement from
Infused Fallout. Due to this
Improved Stampeding Roar is recommended
- In Mythic difficulty movement tools are at even more of a premium
due to the additional planned movement from
Tiger Dash is more suited to this encounter to avoid mechanics, since
Wild Charge provides little to no benefit as you spend the entire fight in melee range.
- Defensive usage should be planned around the
Rock Blast events as this, plus the follow-up DoT, is quite dangerous. Self-healing is also useful here, such as
Renewal.
- In Mythic difficulty, this should be saved for the
Infused Fallout clears that happen as a group as this is the highest instance of damage throughout the encounter.
- In Mythic difficulty, this should be saved for the
Nature's Vigil is best used following the destruction of
Awakened Earth pillars, as the raid will take heavy follow-up damage from
Seismic Assault.
For more information, please refer to our Terros guide.
The Primal Council
The entire fight is spent with 4 targets up, usually stacked together. As such, a full AoE build, including all multi-target tools on the tree is recommended here.
Suggested Talent Builds:- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAmZ2mNzwMzMzsMbw2MzMzDMzAAAAAAsEwMAGzoZGzwMzYZGz2YAAAAAAAGAAAAgAAQAwMzA
Tips
- Position carefully so you can hit all 4 enemies without worrying about them
moving slightly. Aim to be to the side to avoid
Slashing Blaze, but stand at the edge of melee range to avoid spreading
Conductive Mark. Also be aware of nearby
Earthen Pillars so you have a path to remove the mark or soak
Meteor Axes.
- Aim to maintain
Rip via
Primal Wrath and
Rake on all 4 targets, but funnel your
Ferocious Bites from
Apex Predator's Craving into whichever is the highest health - usually one of the two casters.
Double-Clawed Rake is also useful here to ease up the requirements for multi-DoTing, and is recommended.
Stampeding Roar can help get to the correct position during
Meteor Axes, and to move to the fire pools during
Primal Blizzard.
- Be very careful using
Wild Charge here so as to avoid spreading
Conductive Mark accidentally. Due to this,
Tiger Dash is preferred, so you can move around the area to
Earthen Pillars should you need to.
For more information, please refer to our The Primal Council guide.
Sennarth, the Cold Breath
While boss damage is ultimately the most important here, there are add spawns and enemies that need to be killed efficiently without necessarily requiring much AoE. You have some options, but we generally recommend a single target build to let more efficient specs deal with them while you funnel into the boss.
Suggested Talent Builds:- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMLmZMzsMbM2mZmxMzAAAAAAsEwMAGGNzMzwMzwMmtZGAAAAAAgBAAAAIAAEAMzMA
Tips
- While single-target builds are recommended, you can opt into
Primal Wrath to get additional damage on the large Frostbreath Arachnid adds that need to be killed while getting free damage onto the smaller Caustic Spiderlings.
- In Mythic difficulty, aim to have at least some cooldowns for each of
the Frostbreath Arachnid spawns. The timers do not always allow for
Convoke the Spirits, but
Feral Frenzy should be easy to align.
- In Mythic difficulty, aim to have at least some cooldowns for each of
the Frostbreath Arachnid spawns. The timers do not always allow for
- Be careful when using displacement tools such as a regular
Wild Charge outside of
Cat Form, as momentum is maintained after the
Gossamer Burst if on
Icy Ground.
Stampeding Roar and
Improved Stampeding Roar are useful here during the platform transitions to help the raid move up more comfortably.
- Shapeshifting out of
Cat Form will remove the
Sticky Webbing debuff, so long as you are not stunned by reaching too many stacks.
Skull Bash and
Wild Charge can be used to counteract the
Repelling Burst knockback in the final phase.
Barkskin and
Survival Instincts are best saved for the platform transitions when
Chilling Blast is cast, in case anyone overlaps with you.
- In Mythic difficulty there are some small extra considerations:
- You can use the caster form
Wild Charge to leap to an ally if you are caught off guard by
Gusting Rime when moving up the platform.
Typhoon is recommended here to knock Caustic Spiderlings away in the final phase when the raid is stacked.
- You can use the caster form
For more information, please refer to our Sennarth guide.
Dathea, Ascended
On both Heroic and especially Mythic difficulty, this boss heavily focuses on add damage in bursts, so some different builds can be chosen. For most difficulties, a single-target build works fine, but if you are being sent up to the platform, we recommend playing a Cleave-focused build.
Suggested Talent Builds:- Single Target
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMLmZMzsMbM2mZmxMzAAAAAAsEwMAGGNzMzwMzwMmtZGAAAAAAgBAAAAIAAEAMzMA
- Cleave
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMMzMzMLzGsNzMzMzMAAAAAALBMDghRzMzMMzMMjZbmBAAAAAAYAAAAACAABAzMD
Tips
- For normal and heroic difficulty, Feral is best at staying on the main platform
and just applying DoTs to the Volatile Infusers while focusing the boss.
If you do go onto the platform, just focus the big add as your priority target to
AoE from.
- In Mythic difficulty you will be spending more time with adds present on
the main platform and you will likely need to do an add platform as well. The first
spawns roughly 90 seconds into the fight, with the second at 3 minutes, so cooldown
timers are not very comfortable regardless. Take
Primal Wrath to contribute, and funnel AoE into the Volatile Infuser to get down faster.
- In Mythic difficulty you will be spending more time with adds present on
the main platform and you will likely need to do an add platform as well. The first
spawns roughly 90 seconds into the fight, with the second at 3 minutes, so cooldown
timers are not very comfortable regardless. Take
Stampeding Roar is useful here to help allies stay out of the
Cyclone pull in.
Improved Stampeding Roar should be taken to cover as many of these as possible.
Barkskin and
Survival Instincts are used either during any
Cyclone casts when stacks or high, or if you are going up to the platform to assist your healer. Similarly,
Nature's Vigil should be used here as well.
Typhoon paired with
Ursol's Vortex can be used on the platform to interrupt the Thunder Caller adds and stack them up for more efficient AoE.
- Similarly,
Incapacitating Roar can be used to follow this up to keep them locked down.
Skull Bash and
Wild Charge can be used to counteract the
Blowback or if you are hit by
Cyclone to stay on the boss if you are not aiming to be sent to a platform.
- Be careful using these displacements; however, if you are targeted by
Conductive Mark then you can easily spread this by moving too wildly around the room.
For more information, please refer to our Dathea guide.
Kurog Grimtotem
Kurog has different builds depending on if you are doing Normal/Heroic or Mythic, as the number of targets significantly changes. The former is predominantly single-target with some add phases, so it focuses more on pure boss damage. Mythic , on the other hand, spends the majority of the fight with at least 2 targets, alongside additional add waves, so he plays a full AoE loadout.
Suggested Talent Builds:- Normal/Heroic
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMLmZMzsMbM2mZmxMzAAAAAAsEwMAGGNzMzwMzwMmtZGAAAAAAgBAAAAIAAEAMzMA
- Mythic
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAmZ2mNzwMzMzsMbw2MzMzDMzAAAAAAsEwMAGzoZGzwMzYZGz2YAAAAAAAGAAAAgAAQAwMzA
Tips
- For Normal and Heroic, there are only adds present during the intermission so
try to maintain Bleed effects on both of them, funneling
Apex Predator's Craving procs into the priority kill.
- For Mythic on the other hand, the majority of the fight will have at least
two targets alongside small add waves to justify
Primal Wrath and
Rampant Ferocity.
Double-Clawed Rake also gets excellent value due to how much time is spent with 2 targets active.
- For Mythic on the other hand, the majority of the fight will have at least
two targets alongside small add waves to justify
Stampeding Roar is useful to help the raid get out of
Erupting Bedrock circles when in the Earth phase. Similarly, this phase is the best place to make use of
Nature's Vigil and spend
Predatory Swiftness to help healers with
Enveloping Earth.
- Be careful using
Stampeding Roar in the Fire phase however, as additional speed during
Searing Carnage can cause some players to run ahead and cut off a path.
- Make sure to interrupt
Frost Binds from the Frozen Destroyer in the intermission.
- In Mythic, make sure to have
Barkskin and
Survival Instincts ready if you are targeted by
Violent Upheaval in the second intermission. This will force you to run out of the
Freezing Tempest safe zone and take huge damage, so also consider
Bear Form if you are struggling.
For more information, please refer to our Kurog Grimtotem guide.
Broodkeeper Diurna
The decision for your build on this encounter hinges entirely on one question: Are you on add duty or boss duty? This will dictate whether you select single-target or AoE talents, as you will spend most of the encounter doing one or the other.
Suggested Talent Builds:- Single Target
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMLmZMzsMbM2mZmxMzAAAAAAsEwMAGGNzMzwMzwMmtZGAAAAAAgBAAAAIAAEAMzMA
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAmZ2mNzwMzMzsMbw2MzMzDMzAAAAAAsEwMAGzoZGzwMzYZGz2YAAAAAAAGAAAAgAAQAwMzA
Tips
- The first add wave will spawn roughly 40 seconds into the encounter, so plan your
cooldowns accordingly. Generally, cooldowns are used on the boss as the early add
waves are not a concern, so open with
Berserk and
Convoke the Spirits.
- If on add duty, funnel
Apex Predator's Craving procs into Juvenile Frost Proto-Dragon whenever active. Ideally, also try to align
Feral Frenzy to burn these down quickly.
- In Mythic difficulty, the fight is more of a mix between single-target
and AoE. Due to this, you can tailor your build by removing
Double-Clawed Rake to allow for extra single-target and priority damage points if needed.
Stampeding Roar and
Improved Stampeding Roar is very useful here to move around the giant room, which the add group will frequently be doing if you are assigned to this.
- Interrupt
Static Jolt cast by Draconic Stormbringer.
- Use
Nature's Vigil during the
Chilling Tantrum casts from the Juvenile Frost Proto-Dragon.
- Shapeshifting out of
Cat Form will break the root and remove the absorb shield from
Frozen Shroud.
Typhoon paired with
Ursol's Vortex can interrupt the Primalist Mage groups, and group them up better.
Tiger Dash is an option here against
Wild Charge to move to add packs earlier, and get out quickly if targeted by
Empowered Greatstaff of the Broodkeeper.
For more information, please refer to our Broodkeeper Diurna guide.
Raszageth the Storm-Eater
Raszageth is a long fight with a variety of different damage profiles required
throughout. Feral can generally contribute well to all of them using a Cleave build,
making use of Primal Wrath and
Convoke the Spirits. There is room
to customize this further if your raid is struggling with a particular mechanic,
but this covers most bases comfortably.
- CcGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMz2YMMzYmZZ2YsNzMzMzMAAAAAALBMDghRzMzMMzMMjZbmBAAAAAAYAAAAACAABAzMD
Tips
Convoke the Spirits is especially powerful here to deal with the
Stormsurge shields in Phase 2. Due to their frequency, there is also room to fit in
Ashamane's Guidance if necessary.
- The recommended build relies on only
Primal Wrath to deliver AoE, as very little of the encounter has extra adds to deal with making it hard to justify
Rampant Ferocity.
- In Mythic difficulty
Ashamane's Guidance is also relevant for the intermission to deal with the Flamesworn Herald shield cast, and if taken should be overlapped with
Feral Frenzy and funneled into.
- In Mythic difficulty
Typhoon,
Incapacitating Roar and
Skull Bash are all efficient ways of dealing with
Volatile Current adds both for you and allies with AoE options.
- In Mythic difficulty AoE interrupts are at more of a premium for the
Volatile Current adds, so even moreso than before,
Typhoon and
Incapacitating Roar are recommended. Consider
Gale Winds to hit more at once with each cast.
- In Mythic difficulty AoE interrupts are at more of a premium for the
Stampeding Roar and the follow-up
Improved Stampeding Roar is useful in the fight, especially on Mythic, to resist the boss's pushbacks and move around the massive arena to avoid
Lightning Devastation.
- Have
Barkskin ready for
Volatile Current if any overlap, or if you are targeted by
Static Charge.
Bear Form is also a good idea here if you are not feeling stable.
- You should always take
Wild Charge here to counteract
Tempest Wing in Phase 2.
- In Mythic difficulty this is no longer a recommendation but a requirement
so you can stay on the platform during
Hurricane Wing.
- In Mythic difficulty this is no longer a recommendation but a requirement
so you can stay on the platform during
- Cleave from the Surging Ruiner in the intermission whenever possible to get remove the pulsing aura quickly before the group gets overwhelmed.
Typhoon the Stormseeker Acolytes in the direction you are moving or
Skull Bash them when avoiding
Lightning Devastation in the first intermission to keep uptime and avoid unnecessary casts going through.
- In Mythic difficulty there are also some extra considerations for new
mechanics added:
Mass Entanglement is extremely useful for Intermission 2 to help lock down the Seeking Stormlings in the middle where they will be AoEd down.
- You can shapeshift out of
Cat Form to remove the
Fulminating Charge root and then
Wild Charge out of the group quickly.
For more information, please refer to our Raszageth guide.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed and updated for Patch 10.0.7.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Initial boss guides for pre-release.
More Druid Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.
- Funny Compilation of Epic Warband Screens
- Coffer Key Shard Sneaks Into the Pre-Patch Ahead of New Expansion
- Insanely Fast MoP Remix Leveling in the War Within Pre-Patch
- Earthen Allied Race Complete Overview
- Switch Flight Style Now Works with Evoker's Soar
- Account-Wide Dungeon Portals in the War Within Pre-Patch
- Dracthyr Evoker Limit Per Server Lifted in the War Within Pre-Patch
- Cosmic Weapon Cache Cosmetic Bundle