Feral Druid DPS Sepulcher of the First Ones Raid Guide — Dragonflight 10.0.0
On this page, you will find tips, tricks, and strategies tailored to your Feral Druid for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Dragonflight 10.0.0.
On this page, you will find Feral-Druid-specific information to deal with each boss in the Sepulcher of the First Ones raid.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Feral Druids and what you can do to deal with each fight as best as possible.
During the Dragonflight Pre-Patch, Castle Nathria, Sanctum of Domination, and Sepulcher of the First Ones will be simultaneously featured as Fated Raids. During this time encounters within each specific raid will include an additional mechanic and items will drop at increased item levels. If you would like to learn more general information about the Fated Raids system as a whole, please see our overview below. Otherwise, continue to use this page for specialization-specific tips.
Since in Season 4 Sepulcher is the most recent raid, it was done with all of our current tools so the approach to each encounter for Feral remains largely the same.
Feral has a choice between two rather similiar builds, the choice is dependant on the number of targets. The AoE build is very similiar in single-target throughput to the Single-Target build, and we are therefore inclined to use it whenever there is even a small amount of AoE in an encounter.
You can easily import the talent tree below into the game with the following string:
Single target build:
You can easily import the talent tree below into the game with the following string:
Covenant: Night Fae.
Legendaries: Celestial Spirits with Circle of Life and Death.
Soulbind: Niya (Link).
We advise you to use the following Legendaries against Vigilant Guardian.
This fight is split into two, with the first phase having lots of adds (including the boss on Mythic), and the final phase being a pure burn on the boss. We therefore lean towards using our aoe build.
- Berserk should ideally be used on cooldown, ideally hitting multiple adds to get value from the 4-piece bonus. Aim to have it lined up with the final 15% burn if possible.
- Be careful casting Convoke the Spirits when adds are inside the Force Field; spells can hit adds with damage reduction.
- Use Soulshape to quickly get out of the group if targeted by Deresolution beams.
- Use Barkskin liberally, but aim to have it ready along with Survival Instincts for the tail end of Core Overload when raid damage gets intense at the end of the fight.
For more information, please refer to our Vigilant Guardian guide.
Skolex, the Insatiable Ravener
We advise you to use the following Legendaries against Skolex, the Insatiable Ravener.
This is a pure single-target fight with a lot of back and forth movement, but is otherwise very simple to deal with.
- Be active with movement to avoid Devouring Blood pools — reduced Haste is bad.
- Balance Affinity is really useful here to still keep uptime on the boss if you are forced out of range by Devouring Blood spawns.
- Using Stampeding Roar is useful to help you and the other melee to get back to the boss after triggering Ravening Burrow.
- Use Barkskin and Survival Instincts when your raid group stacks up to trigger Ravening Burrow.
- For situations where you need to stack on the raid but cannot use a Warlock gateway, save Soulshape to get into the stack quickly.
- As a melee make sure to avoid the Tanks, as the Wormhole Jaws damage split is lethal if it picks you.
For more information, please refer to our Skolex, the Insatiable Ravener guide.
We advise you to use the following Legendary against Artificer Xy'mox.
There are add phases here, so we can use our AoE tools.
- Berserk can be held to deal burst AoE to the adds in the intermission at 75% and 50%, but rarely lines up so it is up to your discretion.
- Use Barkskin at higher stacks of Genesis Supernova, or during the tank explosion from Glyph of Relocation.
- Consider holding Convoke the Spirits in the intermission as spells can be fired at the boss that takes no damage.
- Stampeding Roar is useful to help the raid get to Dimensional Tears during Genesis Rings if people are struggling.
- If you are caught out by Genesis Rings and cannot make it to the Dimensional Tears, Soulshape can be used in an emergency to leap the ring.
- Remember the boss goes immune at 75% and 50% for the intermission, so avoid committing big cooldowns if this is about to happen.
Dausegne, the Fallen Oracle
We advise you to use the following Legendaries against Dausegne, the Fallen Oracle.
Adds are important to burn down here, and so we use the AoE build.
- The first Domination Core add spawns roughly 10 seconds into the fight, so holding Berserk briefly to hit both targets and gain value with the 4-piece bonus is good. Watch the timer to see if briefly holding this can be done throughout the fight.
- Convoke the Spirits can be very useful to help break the Siphoned Barrier or burn down adds if needed.
- Use Barkskin during the Inevitable Dominion channel.
- When the boss is beginning to create the Disintegration Halos, you can see which order they will spawn in by carefully watching the Dominated Reservoirs (the pillars) in the four points of the room. Pre-position and plan out your route to avoid dying to multiple stacks of the debuff.
- Save Survival Instincts for situations where you might need to take back to back Disintegration Halo hits.
- Stampeding Roar is useful to help your raid avoid the Halos and reposition. Similarly, Soulshape can be used to blink over multiple Halos if you are caught in a bad spot.
For more information, please refer to our Dausegne, the Fallen Oracle guide.
We advise you to use the following Legendaries against Prototype Pantheon.
The fight is split between two periods of 2 targets active with a final burn with all 4 active. We use the AoE build.
- Try to maintain Bleeds on as many targets as possible, especially early on with only two targets active.
- Plan your cooldowns around the final phase, aiming to have Berserk ready when the transition begins to make use of the 4-piece on all 4 targets.
- Save Dash to make sure you can get into the Bastion's Ward circles if you are targeted by Runecarver's Deathtouch.
- In Mythic, this also applies to Night Hunters.
- Save Survival Instincts for Hand of Destruction during the second phase, especially if you are hit by Sinful Projection.
- Be aware that on Heroic and Mythic difficulties, the four bosses do not share health and must be defeated at roughly the same time.
- Make sure to focus target either Prototype of War or Prototype of Renewal and interrupt Gloom Bolt / Anima Bolt respectively with Skull Bash as often as possible.
For more information, please refer to our Prototype Pantheon guide.
Lihuvim, Principal Architect
We advise you to use the following Legendaries against Lihuvim, Principal Architect.
The majority of the important damage here is pure single-target on the boss with burn periods on single adds, both builds are good.
- Soulshape should be used to counteract the Cosmic Shift knockback if you are targeted by the push. This should be up ready for every time this happens.
- Holding Convoke the Spirits can be helpful if you need additional damage to deal with the intermission schematic add.
- If possible try to line up Berserk for Degeneration Automa spawns after the intermission make use of the 4-piece bonus.
- Save Dash in case you get a Mote applied by a dying Degeneration Automa so you can drop it out of melee.
- Use Barkskin during the intermission if the raid is unstable from the ticking Protoform Radiance damage.
- Watch out for the Tank positioning as the Resonance circles from the combo are lethal.
- Stampeding Roar can be taken to help the group get back to the boss after each intermission phase.
- You can use Predatory Swiftness procs to keep any Acquisitions Automa spawns rooted via Entangling Roots away from the raid.
For more information, please refer to our Lihuvim, Principal Architect guide.
Halondrus the Reclaimer
We advise you to use the following Legendaries against Halondrus the Reclaimer.
Halondrus is a pure single-target fight with some situations that can force you away, with very high raid damage.
- Berserk and Convoke the Spirits should be used on cooldown, but if you are getting Reclaim shields try to make sure you have them ready to break the shield.
- Balance Affinity is invaluable here to stay in range of the boss during the Aftershock from Earthbreaker Missiles, and when dodging through Planetcracker Beams.
- You can use Skull Bash and Soulshape to counteract the Shatter knockbacks in the intermission if you are caught out.
- Stampeding Roar is useful in the intermission to help people run ahead of the boss.
- Use Barkskin whenever you soak an Ephemeral Mote, or during Earthbreaker Missiles casts.
- Survival Instincts should be saved for the final phase when Eternity Overdrive is constantly ticking on the raid.
- Save Dash for emergencies if you are getting pinched by Planetcracker Beams and need to catch a mote, or avoid Seismic Tremors.
For more information, please refer to our Halondrus the Reclaimer guide.
We advise you to use the following Legendaries against Anduin Wrynn.
Anduin has a lot of moving parts, but the majority of important damage happens during the intermission. We are inclined to use the AoE build
- You can help with the healing during Befouled Barrier with your Predatory Swiftness procs, Healthstones and Health potions if needed.
- Barkskin is best saved for situations where Befouled Barrier or Hopebreaker overlaps with you having the Domination Word: Pain debuff.
- Try to take your time during Blasphemy instead of using movement tools to avoid running into players of the opposite colour.
- Intermission 1 begins at roughly 3:10, and intermission 2 at around 8 minutes. Plan your Berserk and Convoke the Spirits around these times to make sure they are ready to deal damage to the Remnant with the damage buff.
- Typhoon can be useful to knock Anduin's Doubt to a better location or keep it away from the centre if you are downstairs during Kingsmourne Hungers casts.
- Skull Bash should be used aggressively on Grim Reflection's Psychic Terror casts.
For more information, please refer to our Anduin Wrynn guide.
Lords of Dread
We advise you to use the following Legendaries against Lords of Dread.
Lords of Dread has a near constant 2 target uptime and we therefore use the AoE oriented build.
- Try to maintain Bleeds on both targets as much as possible throughout the fight, they should be stacked.
- You should hold both Convoke the Spirits and Berserk on the pull, and use them on the first Unto Darkness slightly under a minute in. After this, they should align every 2 minutes after but hold Berserk if necessary.
- Balance Affinity is really useful here to keep range on the boss while dodging Cloud of Carrion pools.
- Barkskin and Survival Instincts should always be saved for each Unto Darkness phase, as the raid takes huge damage during this channel.
- Save Soulshape and Dash for Fearful Trepidation in case you need to move far out to the ranged to clear pools.
- On Mythic, if you stand directly under Mal'Ganis you can avoid the pools spawned by Aura of Carrion, but make sure you are underneath otherwise you will get hit.
For more information, please refer to our Lords of Dread guide.
We advise you to use the following Legendaries against Rygelon.
Mostly single-target oriented fight with some add spawns that have extremely low health, so it is probably best to play for boss damage.
- Collapsing Quasars have huge hitboxes, meaning you can weave in Swipe even when mostly standing in melee range, especially with Balance Affinity.
- Dash is best saved to get into your assigned Collapsing Quasar Field if targeted by Dark Eclipse. Otherwise, it is useful in the intermission to keep up with the boss after soaking Unstable Cores.
- Barkskin should be used in every intermission during the Unstable Core soaks, while Survival Instincts should be held for the intermission that your raid is struggling the most with.
- Wild Charge is extremely useful here specifically to jump back to the boss during Massive Bang and get into a circle comfortably.
- In Mythic, Soulshape can be saved to deal with the Dark Quasar circles to get out of the group quickly.
For more information, please refer to our Rygelon guide.
We advise you to use the following Legendaries against The Jailer.
There is a lot going on in this encounter but most of it is mechanical — the thing that matters is how much boss damage you can do over a long period of time. Most of the adds that spawn die very quickly, so both builds are likely fine.
- Stampeding Roar is invaluable throughout the fight to re-adjust when the boss moves, and should be coordinated with your raid to overlap the heaviest movement periods.
- You can use either Skull Bash or Wild Charge to re-engage the boss after being knocked up by Rune of Damnation.
- In an absolute emergency you can use a well placed Typhoon to keep players affected by Rune of Compulsion on the platform, but be very careful when doing this.
- Barkskin has a lot of situations to be used throughout the fight and should be used liberally, especially when soaking Martyrdom in Phase 1, and when Chains of Anguish are being snapped in Phase 3.
- In Phase 3 it can be useful to try to overlap Berserk with the Torment add spawns to make use of the 4-piece bonus.
- Survival Instincts can be used at many points in the fight, but make sure to have it ready on Mythic for the Meteor Cleave soaks in the final phase.
For more information, please refer to our The Jailer guide.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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