Manaforge Omega Guides
Nexus-King Salhadaar is the 7th boss encounter in the Manaforge Omega raid in The War Within.
On this page you will find a both a short and a full written guide for this encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.
Table of Contents
1.
Nexus-King Salhadaar Raid Guide
2.
Mechanic Breakdown (Normal/Heroic)
1.1.
Phase 1:
- At the start of the phase every player will have three stacks of
Decree: Oath-Bound. If any stacks remain at the end of the phase
you will be mind controlled (if you phase the boss early be making it reach 50% this will not happen). - To remove
Decree: Oath-Bound stacks you must be hit by
Conquer. This is a group soak which is cast on the tank. - Healers: Random players will get
Banishment applied to them. When this expires it will trigger raid wide damage.
There is also constant ticking damage from
Tyranny.
- Things to watch out for:
Besiege projectiles will fire from the edge of the room to the other side.- Players with
Behead will need to run away from the raid. They will leave a scar on the ground and be pulled towards it. - If you go near the edge of the room the dragons will swipe at you with
Fractal Claw be careful not to be pulled towards the edge
when you have
Behead.
- Tank Combo Explained:
- The boss will cycle through
Conquer and
Vanquishs. - You want to take one of each ability. Be quick with your taunts. As a simple rule of thumb if you taunt swap during each cast you will be fine.
- The boss can't do patterns that alternate hits. This means there are four possible combinations:
- Pattern 1:
Conquer (Group) >
Vanquish (Tank Solo) >
Vanquish (Tank Solo) >
Conquer (Group) - Pattern 2:
Conquer (Group) >
Conquer (Group) >
Vanquish (Tank Solo) >
Vanquish (Tank Solo) - Pattern 3:
Vanquish (Tank Solo) >
Vanquish (Tank Solo) >
Conquer (Group) >
Conquer (Group) - Pattern 4:
Vanquish (Tank Solo) >
Conquer (Group) >
Conquer (Group) >
Vanquish (Tank Solo)
- The boss will cycle through
1.2.
Phase 2 (After 3 Tank Combos or 50%):
- Tanks: Face
Dimension Breath away from the raid. On Heroic this will deal damage to the raid based on your damage taken. - Move away with
Behead. - DPS: Hit the Dragon. If you can cleave with little DPS loss do that.
- During this phase the boss will mount their Dragon. DPS should priortise hitting the Dragon. If they can cleave they should do so.
- At the start of the phase the raid will be knocked away from the middle of the room. Avoid being knocked off the edge.
Behead remains from Phase 1.- The first time you enter this phase it will only last for a few mechanics, the second time is much longer.
Netherbreaker
- These spawn on up to four players and they will have very large rings around them.
- These players should run to the same edge of the platform together.
- Portals will now spawn at these locations which will copy the cast of
Dimension Breath. - Putting them in a similar location makes dodging this significantly easier.
Dimension Breath
- Tanks:
Dimension Breath will target the tank and deal a high amount of magic damage. - Everyone: The portals spawned by
Netherbreaker will also fire a beam.
- Tanks:
1.3.
Intermission 1 (~45s after Phase 2 start):
- Split the raid into two teams and go to one side each.
- Use your extra action button to reach your platform.
- Kill the adds and return back to the main platform to get back into Phase 2.
- Adds:
- Manaforged Titan: Each Platform will have one of these. Avoid the
Dread Mortars and kill it before it
Self-Destructs at 100 Energy. - Nexus Princes: Each Platform will have one of these. Interrupt their
Netherblast casts and avoid the rotating beams from
Nexus Beams. - Shadowguard Reapers: Several of these are on each platform. DPS should cleave these adds down. They will jump to random players and apply
Reap to them.
Stay in melee and CC them.
- Manaforged Titan: Each Platform will have one of these. Avoid the
1.4.
Intermission 2 (at the end of Phase 2):
- At the start of this Intermission the boss will dismount from the Dragon and put a
Royal Ward shield on them. - DPS:
Royal Ward reduces damage taken by the boss by 99%. However, as it is only 99% multi dot classes can still generate
resources from the boss. - The boss will now channel
King's Hunger into the Dragon. - While the boss is channeling this the Dragon will take 100% increased damage.
- If the channel finishes any remaining HP on the Dragon will be transferred to the boss.
- Throughout the Intermission the Dragon will be casting
Behead lines for you to avoid.. - Healers: The raid will be taking a lot of damage from
King's Hunger during this intermission.
1.5.
Phase 3:
- Boss Mechanics:
- At the start of the phase the boss will cast
Galactic Smash which will target the tank and up to 5 other players. - These will spawn a
Dark Star at the location the player ran to. This will start as a rift which will pull you towards them
for a few seconds and start spawning rings of spikes from the star outwards. - After the spikes have finished the boss will use
Starkiller Swing on the tank and up to 2 players. - These players should run behind
Dark Stars to destroy them. - The boss will do a sequence of one
Galactic Smash and two
Starkiller Swings before repeating the cycle. - Healers: Any player hit by
Galactic Smash or
Starkiller Swings will recieve the
Twilight Scar DoT. - The fourth sequence is the enrage.
- At the start of the phase the boss will cast
- Tank Mechanics:
- The boss will cycle through
Galactic Smash and
Starkiller Swings. - You will tank swap after each hit.
- The boss will cycle through
1.6.
Heroic Changes:
- Phase 1:
- If any player dies they will be mind controlled by the boss with
King's Thrall. - This ignores cheat death effects.
- If any player dies they will be mind controlled by the boss with
- Phase 2:
- The Tank targeted by
Dimension Breath will deal raid wide damage based on the damage they take
to their health bar. - Absorbs will prevent the damage from going to the raid.
- Mitigation will lower it.
- The Tank targeted by
- Phase 3:
Dark Stars now rotate around the platform.- This also moves the rings of spikes.
2.
Quick TLDR Guide
1.7.
Phase 1:
- Move away with
Behead. - Avoid being too close to the edge.
- Dodge
Besiege lines. - Tanks: The boss will cast two
Conquers and two
Vanquishs per combo. The order is random. Taunt swap during each cast. - Tanks: Take
Conquer to the raid and face
Vanquish away. - Everyone Else: Soak one
Conquer per tank combo. - Heroic: If you die you become mind controlled.
1.8.
Phase 2 (After 3 Tank Combos or 50%):
- Run away with
Netherbreaker towards the same side of the room. - Tanks: Face
Dimension Breath away from the raid. On Heroic this will deal damage to the raid based on your damage taken. - Move away with
Behead. - DPS: Hit the Dragon. If you can cleave with little DPS loss do that.
1.9.
Intermission 1 (~45s after Phase 2 start):
- Go to your assigned platform by running to the portal and using the extra action button.
- Interrupt:
Netherblast. - Avoid the rotating
Nexus Beams. - Kill the Manaforged Titan before it reaches 100 Energy.
- Go back to the main platform and return to Phase 2.
1.10.
Intermission 2 (at the end of Phase 2):
- The boss will become immune in this intermission and cast
King's Hunger. - This will drain HP from the Dragon and give it to the boss if the cast completes.
- The Dragon takes 100% increased damage during this Intermission.
- Avoid the
Behead lines from the Dragon. - Healers: The raid will be taking a lot of damage from
King's Hunger during this intermission.
1.11.
Phase 3:
Galactic Smash will spawn
Dark Stars at player locations.- Avoid the spikes from
Dark Stars. On Heroic the spikes rotate! - Aim
Starkiller Swings at the stars to destroy them. - Tanks: Swap after each
Galactic Smash /
Starkiller Swing. - Healers: Focus some healing on targets with
Galactic Smash /
Starkiller Swing.
2.
Mythic Changes
- Phase 1:
- Damage taken by
Conquer increased to 500% preventing you from soaking 2 in a row.
Besiege beams will cover the platform creating more to dodge.- After losing a stack of
Decree: Oath-Bound you will spawn a
Vengeful Oath. You have to face towards it or you will get
your
Decree: Oath-Bound stack back.
- Damage taken by
- Phase 2:
- Any player hit by
Dimension Breath will deal raid wide damage with
Dimension Glare.
- Any player hit by
- Intermission:
- The Nexus Princes have a
Twilight Barrier shield on them. - Aim
Twilight Massacre through them to deal damage to the shields.
- The Nexus Princes have a
- Phase 3:
- The
Dark Stars can no longer be destroyed. They will rotate when hit with
Starkiller Swing. - If two
Dark Stars collide you wipe (
Stars Collide). Meaning that star placement needs to be precice and planned. - If two
Starkiller Swings go to the same star you wipe.
- The
2.
Changelog
- 12 Aug. 2024: Updated tank combo explination.
- 08 Aug. 2024: Guide created.
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