Restoration Shaman Essences — Battle for Azeroth (BfA) 8.2.5
On this page, we go over the new Essence system in Patch 8.2 of World of Warcraft — Battle for Azeroth, and we tell you which are the best essences to use as Restoration Shaman, both for minor and major powers. Please refer to our Patch 8.2 Guide to Essences for more information about the Essence system and where Essences can be obtained from.
Azerite Essences for Restoration Shamans
The question of what is the best Essence for healers can only be answered in the light of an encounter's context. Since some of the Essences have very niche effects, they will also have niche applications, which we will try to predict in the section below, updating this guide whenever specific, strong uses are found.
You can find a general Essence guide with all of their descriptions and power explanations at our Essence Guide.
All major powers directly or indirectly provide an active ability, while all minor powers provide a passive ability. A mandatory Essence is one you absolutely want to have at your disposal, while a situational Essence may be worth acquiring, but will generally be relegated to niche uses. Everything else is mostly forgettable.
All the essence tooltips below will be linked at Rank 3.
Default Choice of Essences
As a general guideline, assuming you are not required to use a special purpose Essence for a specific encounter, your Essence choice should be:
- Maximum Raid Healing: Memory of Lucid Dreams major (progress) or The Ever-Rising Tide major (farm); whichever you did not take as major, take as your first minor and The Well of Existence as the second.
- Group DPS boost setup: Memory of Lucid Dreams (pure healer) or Concentrated Flame ( Igneous Potential hybrid DPS) as major; Artifice of Time and Worldvein Resonance as minors.
- Mythic+: The Ever-Rising Tide major, The Well of Existence and Memory of Lucid Dreams minor.
Do keep in mind these are not the only Essences you will ever use. Non-mentioned, niche Essences, such as Vitality Conduit and Life-Binder's Invocation might be extraordinarily useful in the new raid, and we will recommend a setup for each encounter in the Eternal Palace Restoration Shaman guide.
- The Ever-Rising Tide's major power ( Overcharge Mana) provides a powerful healing boost on a very short, 30-second cooldown, with the downside of stopping your Mana regeneration while active. It is not always easy to take advantage of this power, but it does have some level of synergy with Cloudburst Totem and other cooldowns, such as Ascendance. Its minor power ( The Ever-Rising Tide) is very strong, granting stats, Mana, or both, consistently. You will want to have this Essence as your major on any content where Mana is not a concern, which means Mythic+ dungeons and short duration raid or PvP encounters.
- Memory of Lucid Dreams is a strong healer Essence, with both powers ( Memory of Lucid Dreams and Lucid Dreams) contributing significant amounts of Mana over a long fight. Its minor power is even stronger than the major over a long period, which should make it your default minor slot Essence for most types of content, and also the best major option when Mana is important, which means most progression raiding or long duration PvP.
- The Well of Existence stores 15% of your overhealing, which can then be instantly released into a target every 15 seconds with the major power ( Refreshment), or automatically released in smaller amounts with the minor power ( The Well of Existence). While this Essence is hard to charge as a Shaman, since we typically do low overhealing, it also helps cover our single-target healing weaknesses.
- Artifice of Time's major power ( Standstill) provides a large absorption shield to an ally, which can help in clutch moments, especially in PvP. It does come with a huge 3-minute cooldown, however, which relegates it to specific jobs, such as being the flag carrier's main healer. Its minor power ( Artifice of Time) grants Haste (and Speed, at high ranks) and was just recently buffed, both in the Haste value given and the proc rate, making it quite good at boosting your group's DPS, which is of high value in raids.
- Worldvein Resonance's minor power ( Lifeblood) occasionally creates Lifeblood Shards near you for 18 seconds, boosting your primary stat and that of nearby allies also using this Essence. This is a strong effect for a group, which scales well with its size due to increased uptime, and could see use in raids for DPS boosting. Its major power ( Worldvein Resonance) is mostly forgettable.
- Concentrated Flame is the Essence of choice for Igneous Potential users. This Essence provides the best single-target DPS increase out of all the Essences we can use (through Concentrated Flame and Ancient Flame), and looks to be the default choice for damage-focused, hybrid damage dealing. Use Life-Binder's Invocation instead if you are focusing on stacking your healing cooldowns to get through a hard phase.
- Vitality Conduit's major power ( Vitality Conduit) provides a Spirit Link Totem-like power, allowing you to designate a target to receive transferred life from its high health allies nearby. This can be very useful in a raid, both to lower overhealing numbers, but also for quick spot healing. Its minor power ( Transference) is also of great use, as it passively activates a smaller health transfer effect, with an absorb shield stacked on top, contributing to the stability of your group.
- Life-Binder's Invocation is a solid alternative to The Ever-Rising Tide in the major slot ( Life-Binder's Invocation), providing a strong healing cooldown every 2.5 minutes. Its minor power ( Seed of Eonar) provides passive bits of healing. Cooldowns are typically stronger than passive healing, making this Essence a good addition to our already large cooldown kit.
- Ripple in Space is a very niche Essence. Its major power's ( Ripple in Space) teleport capabilities are very useful to escape otherwise deadly situations, such as Mythic Mekkatorque's knock up post-teleport, but you are also sacrificing significant amounts of throughput from other Essences for it. Its minor power ( Reality Shift) is also niche, as it requires movement to activate, but could see usage on encounters requiring heavy movement.
These Essences should only be picked if you have a real, tangible scenario planned for them.
- Conflict and Strife's major power ( Conflict) might be good in PvP, allowing you to keep Ancestral Gift while also using Swelling Waves or Skyfury Totem. Unfortunately, it has little use in PvE, as most encounters do not silence you or require that you keep healing through their silence effects. Its minor power ( Strife) grants a significant amount of Versatility, but not enough to displace other, more easily attainable options in PvE. It will grant a lot of damage reduction in PvP, however, where it is likely to be very strong.
- Vision of Perfection's major power ( Vision of Perfection) will proc a tick of Healing Tide Totem, which might not even come at a time where your allies are hurt. In general, this effect is simply too weak for Restoration Shamans to justify a slot. Its minor power ( Strive for Perfection) is stronger, reducing Healing Tide Totem's cooldown and increasing your Versatility, but there are plenty of stronger options available.
- 26 Jun. 2019: Shifted ranks around based on early live testing.
- 25 Jun. 2019: Added page.
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