Restoration Shaman Healing Uldir Raid Guide — Battle for Azeroth (BfA) 8.3
On this page, you will find tips, tricks, and strategies tailored to your Restoration Shaman for each boss of the following raid: Uldir. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.3.
Introduction for Restoration Shaman Boss Advice in Uldir
In this section you will find information pertaining to each boss individually in the Uldir raid. It is recommended you follow the standard talent build found in the Builds, Talents, and Glyphs section of the guide unless otherwise advised, on a per boss basis. As each boss is hardest on its Mythic difficulty mode, we will first explain the healing strategy for Mythic, followed by a short explanation on what changes in this strategy, if anything, for Heroic.
Talent Cheatsheet for Restoration Shaman in Uldir
In Mythic, this boss has a very spiky damage pattern due to Cudgel of Gore and Hardened Arteries. When playing with the suggested talent build, use Unleash Life, Healing Rain and Earthen Wall Totem immediately before one of these abilities hits the raid, follow it up with Chain Heal as the damage hits, as well as Downpour and Wellspring. By the time you finish casting these 6 spells, the raid should be topped again or close to, allowing you to go back to dealing damage to the boss / using single target heals until the next Cudgel of Gore and Hardened Arteries casts.
Heroic: While the damage intake is still spiky, the intervals between these spikes are larger, since Cudgel of Gore is the only raid damage you need to worry about. This means you can use any of the Level 100 talents and be competitive, but the strategy presented above will still work well, regardless.
Similar to Taloc, this boss has a very spiky damage pattern, dictated by players passing through Defense Grid, and you should aim to use the Taloc pre-damage strategy when players are about to go through. There are two possible strategies: sending 15+ players through at once while using all raid cooldowns, in which case Ascendance and Ancestral Protection Totem are very helpful, or sending small teams every ~20 seconds, where the other level 60 / level 100 options are better. Restoration Shaman has an extra advantage on this encounter as it can heal both sides of the matrix with most of its area of effect spells. It is also a great healer to send through first, as it can both interrupt and area of effect stun the spawned adds, which is of critical importance due to Clinging Corruption. Finally, keep an eye out for players afflicted with Endemic Virus, and try to Purify Spirit them away from other players.
Heroic: Damage is lower and the spawned adds are much less dangerous than the Mythic ones, allowing more people to pass through at each time. In case your guild's strategy involves using multiple raid cooldowns while a lot of people go through, you might want to use Ascendance.
In Mythic, this might be one of the most Restoration Shaman unfriendly fights ever, due to Malodorous Miasma / Putrid Paroxysm spreading to nearby people whenever they tick, thus forcing a heavy spread on the raid at all times. This means it will be hard to find clumps of targets for our area of effect healing and, thus, we should focus on spells that do not require stacking. Also, tanks and Malodorous / Putrid debuffed players will be taking the vast majority of damage in this fight, which makes single target healing talents ideal.
Heroic: Malodorous Miasma / Putrid Paroxysm do not spread, making positioning requirements much more relaxed. It is still recommended to focus on single target healing, due to the encounter's damage profile.
Zek'voz, Herald of N'Zoth
Most of the incoming, unavoidable, damage in this fight will come from Surging Darkness, which hits the raid over a prolonged period of time and requires you to heal while moving. Graceful Spirit allows you to cast while moving for every one, which is very helpful. Due to Eye Beam and Roiling Deceit (which, if not handled correctly, will cause a lot of raid damage through Shadow Nova), the probability of unexpected near-lethal damage is high. Spirit Link Totem will allow you to compensate for such happenings. Also, in the last phase, we are great first targets for the Corruptor's Pact buff, as we can use Reincarnation to immediately get back into the fight. Tremor Totem and Wind Shear should be used when players start becoming mind-controlled, in order to prevent them from fearing other members of your group.
Heroic: Eye Beam / Roiling Deceit are never active at the same time and are disabled upon entering a certain boss health threshold. This makes the fight much easier but does not change the overall healing strategy.
This fight is all about controlling stacks of Lingering Infection. As time goes by, these will grow and make casts of Contagion more deadly, especially as it is likely the raid will be affected by Immunosuppression at the same time. As Contagion is cast about every 20 seconds, this is a perfect Wellspring fight, where you should use the Taloc pre-damage strategy whenever Contagion is about to be cast.
Heroic: Lingering Infection does not have the extra effects that cause the encounter to snowball out of control after players hit 6 stacks and above, thus allowing for a more relaxed positioning and control of the stacks.
Other than Dark Revelation bursts, damage starts low and ramps up throughout this encounter. Be aware that damage will heavily ramp up post 40% boss health, due to Locus of Corruption applying a lot of Corrupted Blood stacks to everyone in the raid. Because of this, and since Erupting Darkness can cause massive, unexpected raid damage, High Tide can be used, allowing you to do heavy burst healing when needed, weighted towards the end of the encounter. Keep in mind that Absorbed in Darkness soakers, and players with Unleashed Shadow, will require heavy healing as well. Ancestral Vigor reduces the likelihood that soakers / debuffed players will die when Dark Revelation / Deathwish raid damage happens. Finally, take note that you can dispel the Fear effects from Minions of Zul with Tremor Totem, as well as kill these minions instantly with Purge.
Heroic: You only need to deal with Corrupted Blood after the boss hits 40% health and there is only one Dark Revelation to deal with every minute, instead of the two in Mythic. This vastly reduces the healing requirements of the encounter and allows you to save most of your Mana for the end of the encounter.
Mythrax the Unraveler
This boss can be tough to heal for Restoration Shamans, as the raid is advised to spread out due to Oblivion Sphere, thus lowering our area of effect healing potential. Also, players will also have their maximum health reduced by Annihilation, which gives us less time to heal before deaths occur. This being said, there will be spikes of raid damage happening regularly, from Imminent Ruin and Crashing Oblivion. We should heal those with Chain Heal, paying attention to hit people that will allow it to jump further. Restoration Shaman is the best healer to send with the tank who is alone with the add on the intermission, as it can use Wind Shear to interrupt it while keeping the tank healed.
Heroic: The dangerous healing mechanics are mostly the same as Mythic, and thus the same strategy should be used.
Most of the damage taken in this fight comes from Reorigination Blast, Putrid Blood and Explosive Corruption. The healing gets much more intense in the last phase, as you can no longer remove Putrid Blood stacks with Blood Feast. While the group will have to be spread for most of the fight, there will be plenty of opportunities to land area of effect heals during Reorigination Blast and Blood Feast. You should use Tremor Totem when Gaze of G'huun is cast, as it will instantly remove the Fear effect from anyone who did not turn away in time. Also, Ancestral Protection Totem is extremely useful in the final phase of this boss, both for its 10% raid health increase and for the guaranteed free combat resurrection, which will bring someone back to life without Putrid Blood stacks, allowing them to easily stay alive until the end.
Heroic: The damage intake is much less threatening but comes from the same sources, which means the Mythic strategy for this encounter applies to Heroic as well.
- 14 Jan. 2020: This page has been reviewed for the release of Patch 8.3 and no changes are necessary.
- 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 15 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 10 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
- 10 Oct. 2018: Minor typo and talent fixes and added extra tips for Mythic G'huun.
- 08 Oct. 2018: Updated talent and boss information based on our full Mythic progression experience.
- 12 Sep. 2018: Added Tremor Totem boss information and other tips.
- 02 Sep. 2018: Added talent cheatsheet.
- 11 Aug. 2018: Updated some talent recommendations.
- 07 Aug. 2018: Updated MOTHER, Zul and Mythrax recommendations.
- 05 Aug. 2018: Added preliminary Uldir guide for Restoration Shamans.
- 28 Jul. 2018: Removed Legion content in preparation for BfA.
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