Enhancement Shaman Patch 9.1 Changes Analysis — Shadowlands 9.0.5
On this page, we tell you how the Patch 9.1 changes for Enhancement Shaman affect the spec and what the current state of theorycrafting is.
Enhancement Shaman Patch 9.1 Changes Overview
For this section of the guide, we will go over all of the important changes for Enhancement Shaman going into Patch 9.1 of Shadowlands. A full list of Shaman changes can be found on our dedicated Patch 9.1 Shaman Changes page. This page is an active work-in-progress and will be updated as new content is added to the PTR. These changes are not live yet.
For a specific list of changes for the entire patch you can check out the Patch 9.1 overview page.
Base Spec Changes for Patch 9.1
Currently no major changes have been introduced for Enhancement Shaman in the base kit.
Talent Changes for Patch 9.1
- Seasoned Winds has been added as a new PvP talent. It causes successful interrupts with Wind Shear to decrease damage taken from that spell school by 15% for 12 seconds.
No base talent changes are currently in the 9.1 build. The new PvP talent is a survival tool oriented around reducing Magic damage after interrupting spell schools that might see some niche use.
Legendary Changes for Patch 9.1
Currently 3 of the 4 new legendaries have been revealed, with all but Kyrian being available:
- Necrolord: Splintered Elements causes each additional Lightning Bolt generated by Primordial Wave to grant 5% Haste for 10 seconds.
- Night Fae: Seeds of Rampant Growth causes each pulse of your Fae Transfusion channel to reduce the cooldown of Feral Spirit by 7 seconds.
- Venthyr: Elemental Conduit causes your Chain Harvest to also apply Flame Shock to enemy targets hit, and Riptide to allies healed.
Currently all 3 of these options are extremely unappealing. Necrolord averages out at a little over 1% Haste total per target you can activate it on, which is nowhere near enough to warrant using. Night Fae's option is a strictly worse version of Witch Doctor's Wolf Bones as it only triggers on the pulse, rather than on hits so only provides 42 seconds of cooldown reduction every two minutes. Venthyr, on the surface, makes Fire Nova more appealing, but ultimately it being attached to such a long cooldown means that it does not support the talent enough to warrant a pick, but is the most mechanically interesting of the 3 so far.
Ultimately the biggest problem with the new Enhancement legendaries is that they are competing with extremely strong powers we have elsewhere (such as Doom Winds and Witch Doctor's Wolf Bones), and these new options are nowhere near their power level in any given situation.
Conduit and Soulbind Changes for Patch 9.1
There are no changes to Conduit options for Enhancement in the current 9.1 build.
Every Covenant will get access to one additional Potency slot for starters, alongside one of either Endurance or Finesse based on your path for every Soulbind. Additionally, all Covenants will be gaining access to new Soulbind-specific traits depending on your selection.
We have listed all of the abilities with a DPS impact below.
- Forgelite Prime Mikanikos — Soulglow Spectrometer — Causes you to apply a damage buff on the first target you hit in combat which stacks by 1% every 3 seconds, up to 5% and expiring after 15 seconds. This can only be active on one target at a time, and the cycle will begin anew when it expires.
- Forgelite Prime Mikanikos — Effusive Anima Accelerator — Causes your Vesper Totem to deal Arcane damage over 8 seconds, split between all enemies within 12 yards of your current target. For every target hit, the cooldown of Vesper Totem is reduced by 4 seconds, up to a maximum of 20 seconds at 5 or more targets hit. The cooldown reduction alone gives this a lot of potential for AoE situations, and the extra damage is just a free bonus on top.
- Pelagos — Better Together — grants a 40 Mastery rating buff for 1 minute to you and an ally when you move within 3 yards of them. You can only be affected by one buff at a time. This is free damage and also has benefits allowing you to share the buff to another player in your group.
- Pelagos — Newfound Resolve — Occasionally spawns a "Doubt" unit near you while in combat. Turning to face it despawns the enemy and grants you 12% increased Agility and Stamina for 15 seconds. Currently, this is expected to be at a 1 RPPM (so roughly 3% average Agility), making it an extremely good end trait.
- Kleia — Light the Path — Causes your Valiant Strikes Soulbind Ability buff to also grant 0.25% Critical Strike per stack. It also causes its heal effect to grant you and the target you heal 5% Critical Strike for 12 seconds. Due to the 1-minute lockout on generating stacks after it triggers, this is fairly weak (especially considering the newly improved alternatives) but does provide benefits to allies.
- Emeni — Pustule Eruption — Causes Fleshcraft to grant you 9 pustule stacks. When you take damage or get healed, they blow up for a small amount of damage to nearby enemies. This damage is respectable, but not particularly strong and relies on you using Fleshcraft on cooldown to optimize, which is not usually ideal for defensive tools.
- Bonesmith Heirmir — Carver's Eye — Grants you a Mastery buff when you hit a target above 90% health which lasts 5 seconds and stacks up to 5, and refreshes its duration when you generate a new stack. Each individual target you generate a stack from, however it has a 10-second lockout before another stack can trigger, meaning you need multiple enemies to stack this.
- Bonesmith Heirmir — Mnemonic Equipment — Causes your attacks on targets below 35% health to deal 3% extra damage over 5 seconds. This is really weak compared to alternatives because of the limitation on target health and overall gain, despite it being on a strong Soulbind tree.
- Plague Deviser Marileth — Kevin's Oozeling — Causes your Primordial Wave casts to spawn an Oozeling to attack your target. This deals minor damage and increases the damage you deal to its target by 2%, and lasts for 16 seconds after being spawned. The uptime of this is far too low in power level to be equal to many other options, and does not do much to help an already weak Soulbind tree.
- Niya — Bonded Hearts — Causes your Grove Invigoration procs (both from casting Fae Transfusion and the RPPM effect) to increase the Mastery granted by all stacks present by 50% for 5 seconds if you are close to non-Night Fae allies when triggered.
- Dreamweaver — Dream Delver — treat this as a flat 3% damage to targets if you are active on them, with a small ramp up.
- Korayn — Wild Hunt Strategem — When you hit a target above 75% health, you gain a 1-minute buff. If you then attack an enemy below 35% health, this buff will be consumed and increase your damage to sub-35% targets by 5% for 10 seconds.
- Nadjia the Mistblade — Fatal Flaw — improves the Thrill Seeker effect by causing it to increase either Critical Strike or Versatility by 20% (depending on your highest rating) when the Euphoria Haste effect ends, for 10 seconds. This is just a flat boost to an already good trait, and increases the time spent with a high value buff to blanket your cooldown windows.
- Theotar the Mad Duke — Party Favors — grants a consumable item that gives 3% Agility or secondary stats (at random) for 1 hour, with a 1-day cooldown to collect. This seems unlikely to make it into the game, especially because you can use the item and swap Soulbinds after.
- General Draven — Battlefield Presence — increases your damage done and reduces damage taken by 1% for every enemy within 5 yards of you, up to 3%. In any multi-target situation this is an excellent pick based on the average power level of most Soulbind traits, but unfortunately is on a tree that is currently low-value.
As it stands currently the big outlier is Kyrian, with the trees all gaining two additional offensive traits compared to others that got one, alongside them being strong individually. Despite it being a Covenant option that fell behind in 9.0, most of that was tied to a weak soulbind selection as Vesper Totem is quite good, so this seems likely to see play coming into 9.1 if nothing changes. Big things to look at is the burst potential from Pelagos' end trait Newfound Resolve procs, and all of Forgelite Prime Mikanikos' new tree. Due to it already providing Hammer of Genesis, the addition of Effusive Anima Accelerator makes this look like a really strong AoE pick for some encounters and Mythic+ situations.
Our current ideal Covenant in Venthyr got some nice bumps to already solid soulbinds, especially Nadjia the Mistblade, who is almost universally the go-to pick. The extra uptime applied to Thrill Seeker is only going to make it easier to overlap with some cooldown windows. Other trees, however, did not get the options needed to bring them up, so seem unlikely to get used.
Night Fae is a Covenant pick that saw a lot of growth for us in 9.0.5 with single target power in the base ability tied to Niya's Grove Invigoration to boost up our Feral Spirit windows with Witch Doctor's Wolf Bones. It also brings First Strike for Mythic+ and AoE. Unfortunately, while those are going to stay strong, the new choices do not seem to be anywhere near the value of other options, and might be enough to push it out of use.
Anima Power Changes for Torghast in Patch 9.1
There are no changes to Shaman Anima Powers in Patch 9.1 so far.
- 17 May 2021: Page created with initial information.
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