Enhancement Shaman Best Legendaries in Shadowlands — Shadowlands 9.2
Legendary Powers are targetable, unique effects that you can imbue certain base items with through the Runecarving system. In Shadowlands, these enable you to customize your Enhancement Shaman, drastically improving your performance, and are arguably the most important aspect of your gear.
The purpose of this page is to help you pick the right legendary powers (and item slots for them) for your character, depending on the content you are interested in.
Introduction: Legendaries in Shadowlands
Legendary Powers are special effects affixed to items in the Shadowlands via the Runecarver within Torghast. The suite of powers include effects tailored to Enhancement, some broader Shaman options, and even universal powers available to all classes. You can take a look at our Runecarving page for more details on powers.
Legendary Crafting in Patch 9.2
Due to Patch 9.2 reintroducing Tier Sets, this means that avoiding slots that clash with these is generally favourable until you have access to all pieces to avoid losing access to one or the other. Due to that, you should aim to be crafting all of the class Legendaries on slots that do not clash with the Helm, Shoulder, Chest, Gloves, and Leg slots if possible.
Double Legendaries and Unity
As the Zereth Mortis campaign continues, you will eventually gain access to the Unity effect, allowing you to equip both your specified Covenant Legendary effect and one other crafted Legendary at the same time. This initially comes as a belt, but can be recrafted to any slot after you reach Revered with the new Enlightened faction, allowing some freedom in your gear choices.
Best Legendary Crafts for Enhancement Shaman
Enhancement gains a lot of power from its Legendary effects, and tend to play quite a big part in how you build your character. Each of them are specialized, so your decision is based upon what type of damage profile you want, and there is not a one-size-fits-all single craft anymore:
|Single-Target||Witch Doctor's Wolf Bones||Ring|
|Multi-Target||Primal Lava Actuators||Wrist|
|Burst AoE||Doom Winds||Cloak|
Regardless of whether you have access to double Legendaries or not, these three options serve as the most likely to be used in different situations. They are mostly Covenant agnostic, but what each Covenant plays into can pair better with some than others.
Witch Doctor's Wolf Bones provides the highest single-target benefit, drastically reducing the cooldown on Feral Spirit. Thanks to the new Tier bonus we are also playing talents that link into this cooldown already so it links together well. This has a leaning toward Night Fae.
Primal Lava Actuators is new on the list in Patch 9.2, and is extremely flexible. Thanks to Flame Shock spread it can now be used for both funnel and multi-target situations when used with Lashing Flames. This has a leaning toward Necrolord largely because of Carver's Eye and eventually Splintered Elements.
Lastly Doom Winds is more niche, but still relevant. It provides our only source of uncapped burst AoE, and slots into the rotation well, it just lacks some of the synergy the other options have with Patch 9.2 systems. It will still likely stay relevant though, especially in Mythic+ situations. This generally pairs with Venthyr solely because of now non-invasive it is, but has some potential with Necrolord thanks to the burst Haste from Splintered Elements.
Best Raiding Legendaries for Enhancement Shaman
This section goes over the best Raiding legendary powers for us.
- Witch Doctor's Wolf Bones has the highest sustained single-target potential, and making use of Hot Hand, Elemental Spirits and Magma Fist raises the value of Mastery. This should be your first craft as not having access to it puts you at a strong disadvantage on a lot of boss fights.
- Primal Lava Actuators should be crafted second as it opens up options for any fights with adds that can be leveraged for extra priority damage, and is not only useful for AoE but still competitive in single-target.
- Doom Winds is more niche and should only be considered if there are encounters that strictly require extra on-demand burst AoE.
- Deeply Rooted Elements has a lot of high damage potential and the procs also trigger Ascendance's on cast effect for AoE, but is extremely RNG-based. The Tier bonus increases the number of opportunities to trigger this, but not enough to keep up with alternatives.
- Legacy of the Frost Witch is mechanically strong for single-target, but is numerically behind and does not compete in any encounter style with alternatives, making it something to avoid. Patch 9.2 effects, especially the Tier bonus renders this pretty useless as there simply is not the GCDs to consistently make use of it.
Best Mythic+ and Torghast Legendaries for Enhancement Shaman
This section covers the best Mythic+ legendary choices. This content tends to have a leaning toward AoE, but having options that can still bring some single-target is very welcome.
- Primal Lava Actuators provides good AoE damage via the cooldown reduction allowing us to maintain Lashing Flames on multiple targets. It also brings the added benefit of funnel damage into a priority target when we have multiple Flame Shocks ticking.
- Doom Winds provides the best source of on-demand burst AoE and is also uncapped, meaning that it is still very relevant in Patch 9.2, but not quite as dominant as it was before due to the base class changes we received.
- Witch Doctor's Wolf Bones can be reasonably good here as the cooldown reduction allows for Feral Spirit to be cast so much more often bringing with it a lot more single-target if that is your role in a group.
- Deeply Rooted Elements has a lot of potential to win out with big bursts of Ascendance explosions, but again it suffers from unreliability. The Tier bonus does help this, but because of how unpredictable it is hard to fully recommend.
Other Legendary options not listed here generally have a hard time making a meaningful impact to varied content types. Lots of them have a heavy leaning toward single-target which, while they are useful in their place they are not nearly flexible enough to warrant picks in content that shifts pace so frequently.
Covenant Specific Legendaries for Enhancement Shaman
Each Covenant also has access to one Legendary that alters the effects of the class ability granted:
- Kyrian: Raging Vesper Vortex gives an extra burst to Vesper Totem that is already a solid burst cooldown to begin with. Activating it can be awkward as it requires you to use GCDs we sometimes do not have on healing spells to consume the last 3 charges.
- Necrolord: Splintered Elements works well in any situation where multiple targets are active to get higher Haste from each activation, and can be used to leverage those for more priority damage.
- Night Fae: Seeds of Rampant Growth adds a strong burst window into the mix following each Fae Transfusion, and the main thing to care about is the Critical Strike buff rather than the cooldown reduction. It is extremely good for single-target.
- Venthyr: Elemental Conduit provides a huge amount of cooldown reduction thanks to the Patch 9.2 change, and as such increases the frequency of Chain Harvest casts significantly. It is an extremely powerful AoE effect.
None of these are strong enough to warrant using on their own, but because Patch 9.2 opens up double Legendaries and bakes them into the Covenant itself, that is not important anymore. All of them are good at accentuating what each respective Covenant is good at already, and are welcome additions once you unlock the Unity effect.
Other Legendaries for Enhancement Shaman
These are other options that are available that have not been mentioned in the above sections because they generally have no strong benefit.
- Ancestral Reminder has no strong benefits in any situation outside of extremely short encounters, as Bloodlust is used so infrequently and the sacrifice of losing other more, impactful options is too great.
- Deeptremor Stone is attached to a long 5-minute cooldown spell in Earth Elemental, is difficult to control, and often will get itself killed for very low payoff.
- Chains of Devastation provides some off-healing utility, but costs a lot of Global Cooldowns for low payoff as none of the spells will be fully empowered by Maelstrom Weapon, making this niche at best.
- Echo of Eonar's proc does not contribute enough of a damage increase to compete with any of the Enhancement-specific options.
- Judgment of the Arbiter's proc does too little damage per proc and is reliant on allies and positioning to make use of.
- Norgannon's Sagacity has no use for Enhancement as the majority of our abilities are instant.
- Sephuz's Proclamation has some niche benefits and is useful in PvP, but the proc does not contribute nearly enough to our damage profile.
- Stable Phantasma Lure only benefits Torghast specifically by adding more resources, so it has no use outside of there — and very limited benefits within.
- Vitality Sacrifice does not provide enough of a damage increase percentage to be worth it relative to the gains of what we have available, and is also contingent on getting hit frequently.
- Maw Rattle deals extremely low damage and the survival aspect is not relevant enough to even make it niche.
- Third Eye of the Jailer does not provide enough of a flat damage increase compared to our other options, even in perfect scenarios, so it currently is not worth crafting.
- 21 Feb. 2022: Updated for Patch 9.2.
- 01 Nov. 2021: Checked for 9.1.5, small adjustments to recommend Wolf Bones for raiding.
- 29 Jun. 2021: Updated for Patch 9.1.
- 09 Mar. 2021: Updated for patch 9.0.5.
- 20 Nov. 2020: Page added.
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