Skoldus Halls Strategy Guide for Torghast
Skoldus Halls is one of the Cell Blocks of Torghast. While most enemies are easy to deal with on their own, when you are pulling several different types of enemies at once, it is easy to get killed by the combination of rooting and slowing abilities of some enemies and the massive ground swirly damage of others. Read on to find out what to watch for!
In this guide, we will explain the mechanics of Skoldus Halls,
its enemies and torments, detail which special Anima Powers you can get from
Ravenous Anima Cell here and finish by explaining the bosses you can find
on this Cell Block.
Skoldus Halls
Skoldus Halls is composed of a series of long, winding corridors, and includes one of the longest possible Floor 1 layouts. Fortunately, if you get this layout it is quite likely that the following floors will be much shorter!
Some possible layouts require clicking a lever inside one of the side rooms to open a gate blocking the main path, so make sure to look for those when clearing such floors.

Skoldus Halls Notable Enemies
Mawsworn Guards are the main non-elite threat, mostly because of their deadly Accursed Strength (50% damage self-buff) into Massive Strike (huge damage ground effect) combo. Failing to dodge usually results in most of your health vanishing in a single hit, easily leading to death, as shown below:

Luckily this is a very easy ability to dodge, although it can be hard to spot when fighting many enemies at once.
Mawsworn Shacklers exist for one single reason: to lock you down with their aptly named Shackle ability when Massive Strike is being cast by their allies. Needless to say, if this is the case you should use mobility or crowd-control abilities immediately, but outside of this situation, they are quite harmless.

Mawsworn Interceptors are mostly harmless but have a hard-hitting ability they use occasionally, so do not let your health dip too low just in case they use it at a bad time.
Many of the mobs found in Skoldus Halls also appear in other Cell Blocks, especially the regular guards.
Skoldus Halls Torment
Once you start doing layer 3 and above, you will start to have permanent debuffs applied to you, which get progressively harder as you climb floors, and also as you go up in layers.

As shown in the image, the torment of Skoldus Halls periodically spawns two Mawsworn Seekers to attack you when you are not in combat. These are relatively weak, but can interrupt you with their howl ability and their health is increased as the torment debuff becomes stronger.
If you do not wish to fight them at all, one relatively easy way to deal with this torment is simply pulling a Mawrat at the start of each floor and crowd controlling him or ignoring him as you go. This will ensure you stay in combat with minimal downsides.
Using Ravenous Anima Cell in Skoldus Halls
Using the Ravenous Anima Cell wisely is one of the keys to winning.
Different Cell Block archetypes have different threats and enemies you can convert
into useful powers. You can find the following powers from transforming enemies
in Skoldus Halls:
Enemy | Power | Explanation |
---|---|---|
Mawsworn Archer / Mawsworn Interceptor | ![]() |
Gaining an average of 15% extra primary stat is a pretty good deal, and generally superior to the alternatives. |
Broker Vendor | ![]() |
By using the Anima Cell on the Broker vendor, you will gain a significant amount of Phantasma, which more than covers its cost, but you will also be missing out on extra powers until the final boss, which is a significant downside. |
Lost Dredger | Treasure Room | By waiting until the Lost Dredger starts casting his escape portal to use
the ![]() |
Mawsworn Shackler | ![]() |
While Shackle effects can be quite dangerous (especially when combined with
ground effects from other enemies which you cannot dodge while Shackled), the
high opportunity cost of the ![]() |
Mawsworn Guard / Mawsworn Sentry | ![]() |
You can open the cages opened by this power manually, causing it to be mostly useless. |
Mawrats | ![]() |
Using this item allows you to turn into a Mawrat, increasing your speed by 100%. Taking or dealing any damage removes the buff, but you can reuse it after leaving combat. Due to its lack of combat effectiveness, this power is not recommended. |
Out of these, we recommend saving your Cell for the Pocketed Soulcage,
which is a great boost, and generally well worth the Phantasma.
Skoldus Halls Bosses
The final boss of your run will be the hardest challenge and the most likely spot at which you can actually get stuck and have to reset. Knowing about the boss abilities and some tips on how to deal with them before pulling can help you succeed in your run!

Learn more about the bosses of Torghast on our specialized guide below:
Changelog
- 03 Feb. 2021: Guide added.
This guide has been written by Seksi, member of Arctic Avengers and healing aficionado. You can find him answering questions and discussing Restoration Shaman gameplay on the Ancestral Guidance and Earthshrine Discords.
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