Arms Warrior DPS Vault of the Incarnates Raid Guide — Dragonflight 10.1

Last updated on May 01, 2023 at 21:40 by Archimtiros 58 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Arms Warrior for each boss of the following raid: Vault of the Incarnates. All our content is updated for World of Warcraft — Dragonflight 10.1.



Below, you can find class and spec-specific advice for every fight in Vault of the Incarnates. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Vault of the Incarnates guides.

On this page, you will find Arms Warrior specific information to deal with each boss in the Vault of the Incarnates raid.

This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Arms Warrior and how you can deal with each fight as best as possible.

Disclaimer: These tips are based on the limited testing done on the Dragonflight Beta. Encounters are subject to change; Blizzard may have reworked mechanics or abilities that you used to be able to Spell Reflection Icon Spell Reflection may no longer be reflectable.

Arms Warriors are less versatile than other classes because they must specialize in single-target or multitarget capabilities, losing damage in one area to gain in another. As many encounters feature varying amounts of adds, each fight is a judgment call based on how many extra targets there are, how high of a priority they are, and how much extra multitarget damage the raid group needs.





Eranog spawns several adds every ~35 seconds when Flamerift Icon Flamerift is cast, but these are burst down very quickly. This makes it a primarily single-target fight for Arms Warriors, whose AoE requires more setup than other classes.



You cannot use Heroic Leap to run through the fiery walls spawned by the Primal Flame.

For more information, please refer to our Eranog guide.





You should use the suggested single target build, but consider taking Intervene Icon Intervene to help with movement.



Terros is a simple DPS race with a lot of ground-targeted abilities to dodge, so make liberal use of Heroic Leap Icon Heroic Leap, Charge Icon Charge, and even Intervene Icon Intervene as necessary.

The damage from Awakened Earth Icon Awakened Earth and Explosive Reaction Icon Explosive Reaction can be reflected, but doing so will not prevent debuffs.

For more information, please refer to our Terros guide.


The Primal Council



The four targets do not share health but must all die together, so prioritize the AoE build to cleave them effectively.



Frost Spike Icon Frost Spike, Lightning Bolt Icon Lightning Bolt, and Chain Lightning Icon Chain Lightning can be spell reflected if they happen to target you.

You can Heroic Leap over other players with Conductive Mark Icon Conductive Mark in order to clear quickly.

For more information, please refer to our The Primal Council guide.


Sennarth, the Cold Breath



At the start of the fight, ~1.5m, and ~3m, there will be a Frostbreath Arachnid add to cleave alongside the boss, which is a priority target. There are also several Caustic Spiderling adds throughout the fight, though they should be passively cleaved down instead of prioritized.



Nothing on this fight can be spell reflected, but it can still be used as a general damage reduction cooldown.

Heroic Leap Icon Heroic Leap and Intervene Icon Intervene can be used to counteract the pull from Gossamer Burst Icon Gossamer Burst, while Charge Icon Charge can help prevent the knockback from Repelling Burst Icon Repelling Burst.


Dathea, Ascended



Though they now have more options for dealing effective multitarget damage than before, Arms Warriors may be better off staying on the main platform and prioritizing boss damage with a single target build.



Raging Tempest Icon Raging Tempest can be spell reflected.

Heroic Leap Icon Heroic Leap is useful for mitigating unexpected knockbacks or getting back to the main platform in case you miss the knockback.

Add phases occur every ~1.5 minutes, aligning well with burst cooldowns which should be saved for them when assigned to platform groups.

For more information, please refer to our Dathea, Ascended guide.


Kurog Grimtotem



On lower difficulties, this is a mostly single-target encounter, though on Mythic, it becomes a near-constant two-target cleave fight, with several more adds throughout each intermission.



Because Sweeping Strikes is now baseline, Arms Warriors can continue to use the standard single target build.

Nothing can be spell reflected, but it can still be used as a general damage reduction cooldown.

For more information, please refer to our Kurog Grimtotem guide.


Broodkeeper Diurna



This fight features constantly spawning adds that need to be controlled, with an extended single target portion at the end of the fight on Mythic difficulty, so Arms Warriors can choose between sitting on the boss with a single target build or prioritizing AoE for adds.



Static Jolt Icon Static Jolt can be spell reflected to prevent its stun, though this is typically cast on the tank.

The final phase is full single target with serious incoming damage. Although it is dangerous, Warriors have several defensive cooldowns which can be cycled to increase survivability, and Defensive Stance is always a strong option.

For more information, please refer to our Broodkeeper Diurna guide.


Raszageth the Storm-Eater



Although there is a big multitarget phase in the middle of the encounter, Raszageth is predominantly a single-target fight with a big Execute phase at the end, lending itself to the Juggernaut build over multitarget-focused ones. This still leaves Sweeping Strikes, Thunderous Roar, and Blood and Thunder to help deal multitarget damage. Still, it should not be Arms' primary focus.

Wrecking Throw Icon Wrecking Throw is a strong choice here, as its increased damage to shields is further increased by the large damage boost during the second phase. Consider dropping Intervene or Pain and Gain for it.



One of the biggest hurdles of the encounter is Raszageth's Hurricane Wing knockback, repeated several times throughout the encounter. Many classes can have a hard time dealing with it. Warriors have several tools to handle it. However, most notably Heroic Leap, although Charge and even Intervene can also work.

Another major mechanic is the handling of Volatile Spark, whose Burst cast needs to be interrupted or crowd controlled. Pummel is the obvious solution, though, in higher difficulties, each spark will cast multiple times, requiring more interrupts. While most raid groups will cover this with AoE crowd control, Storm Bolt or Intimidating Shout can be helpful for struggling groups.

Cooldowns can be used freely until the second phase, at which point they should be saved for shields, as players gain an enormous damage boost to help break them. This is also what makes Wrecking Throw such a useful talent, as it already deals greatly increased damage against shields, further increased by the encounter mechanics.

Wrecking Throw can also be used against the bigger adds during the first intermission, as they have shields that need to be broken before spawning adds.

Nothing special can be spell reflected, but it can still be used as a general defensive cooldown for most encounter mechanics.



  • 01 May 2023: Reviewed for Patch 10.1.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 02 Feb. 2023: Additional tips and talent builds.
  • 24 Jan. 2023: Reviewed for Patch 10.0.5.
  • 11 Dec. 2022: Page added.
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