Arms Warrior DPS Vault of the Incarnates Raid Guide — Dragonflight 10.2.7
On this page, you will find tips, tricks, and strategies tailored to your Arms Warrior for each boss of the following raid: Vault of the Incarnates. All our content is updated for World of Warcraft — Dragonflight 10.2.7.
Introduction
Below, you can find class and spec-specific advice for every fight in Vault of the Incarnates. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Vault of the Incarnates guides.
On this page, you will find Arms Warrior specific information to deal with each boss in the Vault of the Incarnates raid. These are not complete encounter guides but rather provide specific tips for doing the bosses as a Arms Warrior.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Arms Warrior and what you can do to deal with each fight as best as possible.
Talent Cheatsheet
You can easily import the talent tree below into the game by clicking 'Copy Export String.'
Eranog
Talents/Build
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Eranog spawns several adds every ~35 seconds when Flamerift is
cast, but these are burst down very quickly. This makes it a primarily
single-target fight for Arms Warriors, as the adds die far too quickly for
Improved Sweeping Strikes or Bladestorm to have much benefit.
Tips
You cannot use Heroic Leap to run through the fiery walls spawned by the Primal Flame.
For more information, please refer to our Eranog guide.
Terros
Talents/Build
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Start with the suggested single target build, but consider taking
Intervene to help with movement if avoiding mechanics becomes
problematic late in the fight.
Tips
Terros is a simple DPS race with a lot of ground-targeted abilities to
dodge, so make liberal use of Heroic Leap,
Charge, and even
Intervene as necessary.
The damage from Awakened Earth and
Explosive Reaction can
be reflected, but doing so will not prevent debuffs.
For more information, please refer to our Terros guide.
The Primal Council
Talents/Build
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The four targets do not share health but must all die together, making this one of the few fights that Arms Warriors can utilize full multitarget builds on.
Tips
Frost Spike,
Lightning Bolt, and
Chain Lightning can be spell-reflected if they happen to target
you.
You can Heroic Leap over other players with Conductive Mark in
order to clear quickly without spreading the mark.
For more information, please refer to our The Primal Council guide.
Sennarth, the Cold Breath
Talents/Build
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At the start of the fight, ~1.5m, and ~3m, there will be a Frostbreath Arachnid add to cleave alongside the boss, which is a priority target. There are also several Caustic Spiderling adds throughout the fight, though they should be passively cleaved down instead of prioritized or talented for.
Tips
Nothing on this fight can be spell reflected, but it can still be used as a general damage reduction cooldown.
Heroic Leap and
Intervene can be used to counteract the
pull from
Gossamer Burst, while
Charge can help prevent the
knockback from
Repelling Burst, making this movement-based
encounter quite easy for Warriors.
For more information, please refer to our Sennarth guide.
Dathea, Ascended
Talents/Build
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Though they now have more options for dealing effective multitarget damage than before, Arms Warriors may be better off staying on the main platform and prioritizing boss damage with a single target build.
Tips
Raging Tempest can be spell reflected.
Heroic Leap is useful for mitigating unexpected knockbacks or
getting back to the main platform in case you miss the knockback.
Add phases occur every ~1.5 minutes, aligning well with burst cooldowns which should be saved for them when assigned to platform groups.
For more information, please refer to our Dathea guide.
Kurog Grimtotem
Talents/Build
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On lower difficulties, this is a mostly single-target encounter, though on Mythic, it becomes a near-constant two-target cleave fight, with extra adds throughout each intermission.
Tips
Because Sweeping Strikes is now baseline, Arms Warriors can continue to use the standard single target build.
Nothing can be spell reflected, but it can still be used as a general damage reduction cooldown.
For more information, please refer to our Kurog Grimtotem guide.
Broodkeeper Diurna
Talents/Build
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This fight features constantly spawning adds that need to be controlled, with an extended single target portion at the end of the fight on Mythic difficulty, so Arms Warriors can choose between sitting on the boss with a single target build or prioritizing AoE for adds.
Tips
Static Jolt can be spell reflected to prevent its stun, though
this should not ever target DPS players.
The final phase is full single target with serious incoming damage. Although it is dangerous, Warriors have several defensive cooldowns which can be cycled to increase survivability, and Defensive Stance is a strong option that is always available.
For more information, please refer to our Broodkeeper Diurna guide.
Raszageth the Storm-Eater
Talents/Build
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Although there is a big multitarget phase in the middle of the encounter, Raszageth is predominantly a single-target fight with a big Execute phase at the end, lending itself to the Juggernaut build over multitarget-focused ones. This still leaves Sweeping Strikes, Thunderous Roar, and Blood and Thunder to help deal multitarget damage, though it should not be the primary focus.
Wrecking Throw is a strong choice here, as its increased damage to
shields is further increased by the large damage boost during the second
phase.
Tips
One of the biggest hurdles of the encounter is Raszageth's
Hurricane Wing knockback, repeated several times throughout the
encounter. While many classes can have a hard time dealing with it, Warriors
can use Charge and Heroic Leap to trivialize the mechanic.
Another major mechanic is the handling of Volatile Spark, whose Burst cast
needs to be interrupted or crowd controlled. Pummel is the obvious solution,
though, on Mythic difficulty, each spark will cast multiple times, requiring
more interrupts. While most raid groups can cover these extra casts with AoE
crowd control, either Storm Bolt or
Intimidating Shout should
be taken, depending on how often the extra interrupt is needed.
Cooldowns can be used freely until the second phase, at which point they should be saved for shields, as players gain an enormous damage boost to help break them. This is also what makes Wrecking Throw such a useful talent, as it already deals greatly increased damage against shields, further increased by the encounter mechanics.
Wrecking Throw can also be used against the bigger adds during the first intermission, as they have shields that need to be broken before spawning adds.
Nothing special can be spell reflected, but it can still be used as a general defensive cooldown for most encounter mechanics.
For more information, please refer to our Raszageth guide.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Awakend raids in Season 4.
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 02 Feb. 2023: Additional tips and talent builds.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Page added.
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This guide has been written by Archimtiros, Warrior class theorycrafter and SimulationCraft developer who has been writing class guides for more than a decade. You can follow him on Twitter or see more of his day to day work in Skyhold, the Warrior Discord.
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