Balance Druid DPS Crucible of Storms Raid Guide — Battle for Azeroth (BfA) 22.214.171.124
On this page, you will find tips, tricks, and strategies tailored to your Balance Druid for each boss of the following raid: Crucible of Storms. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 126.96.36.199.
Balance Druid in Crucible of Storms
Balance Druids, as well as the other popular multi-DoT specializations, look extremely strong for this two boss raid. Balance Druid utility may also come in handy through possible boss tanking, off-healing, and other basic Balance Druid spells.
The Restless Cabal
If you are ranged tanking Zaxasj the Speaker, consider talenting spells such as Renewal and Guardian Affinity to keep yourself safe from the high periods of raid damage. You should only run Guardian Affinity if you have Switch Hitter. Swapping to Bear Form and using Frenzied Regeneration will nearly cap your Avoidance with one trait. Avoidance will reduce the damage from both Witness the End, Tempest Caller and Crushing Doubt. Gemhide can cap your Avoidance if you have only a single Switch Hitter.
The most dangerous times for a ranged tank is during Void Empowerments and Storm Empowerments. Be sure to be fully topped or have a personal or external from your healers if you are not. For each Witness the End phase, be sure to use Barkskin in addition to your Switch Hitter. For an added layer of protection, you can talent Renewal to keep yourself healthy as the ranged tank only has a few large movements in which you can utilize Warlock Gate or Dash.
When you are not tanking, you will be managing your Promises of Power stacks in relation to the raid damage that happens during the encounter. Either have a large shield in addition to a damage reduction or have yourself dispelled. Do not soak Void Crashes while under the effects of the health reduction and only soak the large circle with Barkskin if you feel so inclined. You can use Solar Beam to interrupt Witness the End on Heroic difficulty.
The Balance Druid role on Mythic is largely unchanged from Heroic. When tanking, you will need to follow the above guide. A single Switch Hitter and Guardian Affinity is mandatory on Mythic as it blocks all receivable damage dealt during the fight. Frenzied Regeneration should be used to proc the damage reduction before every boss special except the Ocean relic, which only needs to be used during the Witness the End casts.
Uu'nat, Harbinger of the Void
Uu'nat is a three phase fight with distinct mechanics during each phase. In the first phase, position yourself along the edges of the room to bait Oblivion Tears, but beware of the cast Gift of N'Zoth: Obscurity, as it will shrink the room and can possibly catch you off-guard. Use Wild Charge to find the safe spots during Maddening Eyes of N'Zoth and to get towards the first beam of Piercing Gaze of N'Zoth. Be sure to only get hit by one every 4-seconds, but if you get hit by both, use a personal and help heal yourself. Keep the adds DoTed up but focus primarily on boss damage during all phases of the fight.
In phase two, dodge out of the Unknowable Terror zones that spawn throughout this phase. Keep the Undying Guardians multi-DoTed and utilize your extra range to Solar Beam the Primordial Mindbender that spawns furthest away. These mobs are affected by all forms of Crowd Control on the Tier 45 Talent Row.
In phase three, Piercing Gaze of N'Zoth makes a return. Continue baiting Oblivion Tears on the outside of the room and assist players afflicted by Insatiable Torment. If you have the debuff, stand near players and sap Health off of them when needed. During Gift of N'Zoth: Lunacy, do not cast Sunfire and be careful with other abilities that cleave. Pooling before the gift should allow you to cast Starsurge for two globals during the 4-second mind control. Try to work your cooldowns to come up during the phase three Bloodlust.
Balance Druid on Mythic also has very few changes from Heroic. While the fight changes significantly, our role does not. Our job on this fight is dependent on the rest of the raid, but the top priority should be single target boss damage. Avoid putting DoT globals into the melee adds in Phase 1 unless asked or you have empty globals during movement. Balance Druids are also rather tanky with a short cooldown on Barkskin to soak the medium and small Void Crash.
In Phase 2, Balance Druids provide a large amount of damage to the caster and melee adds that need to die quickly. Focus on using your range to maintain good bait distance and fully apply all of your DoTs. Your first cooldown usage in this phase can either be aimed towards boss damage or add damage, depending on what you need. Be aware of when your guild plans on using Bloodlust in Phase 3, as you may need to cooldown immediately to have it up for Bloodlust.
Phase 3 is a single target burn with occasional add focus. Much like Phase 1, avoid putting damage into the adds unless asked or it is called for. Avoid cleaving on the boss during the mind control by either canceling your Solar Empowerment, pooling for Starsurge, or healing yourself. Do your best to help keep your raid healthy with frequent Wild Growths as the damage check is not that high to be unable to assist your healers once every 40-seconds.
- 24 Jun. 2019: Added Mythic Mode.
- 25 Apr. 2019: Added tips for Heroic mode and below.
- 16 Apr. 2019: Page added.
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