Balance Druid Essences — Battle for Azeroth (BfA) 8.2
On this page, we go over the new Essence system in Patch 8.2 of World of Warcraft — Battle for Azeroth, and we tell you which are the best essences to use as Balance Druid, both for minor and major powers. Please refer to our Patch 8.2 Guide to Essences for more information about the Essence system and where Essences can be obtained from.
1. Azerite Essences for Balance Druids
Introduced in Patch 8.2, Essences are unique items that drop from various forms of content. They are activated through your Heart of Azeroth, and they buff your character in various ways, depending on the Essences that are currently active.
Our Essence Guide has a full list of all the Essences, together with their descriptions and explanations on how they work.
What follows on this page will relate directly to how Essences affect this spec, since generic information is beyond the scope of this guide.
Disclaimer: Please note that at the moment, simulations and general theorycrafting around Essences is a work in progress, and as a result, most of the recommendations made here are subject to change.
2. Ranking DPS Essences for Balance Druid
In this section, we will talk about each the strength of each Essence. We will list their offensive capabilities on a scale of 1-11, as there are 11 options that Balance Druids can chose from.
All Essence considerations assume rank 3 of each essence and a level 55 neck. Lower ranks can and will influence Essence choice.
2.1. Minor and Major Power Simulations
2.1.1. All Single Target Major and Minor Combinations
For simulations of all potential combinations between Major and Minor Essences, you can view them here.
2.1.2. Single-Target Majors
2.1.3. Single-Target Minors
2.1.4. Three Target Majors
2.1.5. Three Target Minors
2.1.6. Five Target Majors
2.1.7. Five Target Minors
2.2. Condensed Life Force
At Rank 3, this provides a large amount of Haste, a slight damage boost, as well as a pet that deals a non-negligible amount of damage.
When playing with this Essence, Rank 1 and Rank 2 are considerably worse than Rank 3, as it provides all of the stat bonuses.
2.3. Vision of Perfection
Vision of Perfection is a strong all-round Essence that is not limited by target number and can find much of its use in hybrid encounters that require both single and multi-target.
Rank 2 is mainly what is required for this relic to excel, as it bumps the cooldown duration to 35%, up from 25%. You should be able to pick up Rank 2 on the second clear of Operation: Mechagon.
2.4. Worldvein Resonance
Worldvein Resonance is a strong minor and a lackluster major Essence. This requires you to run with other players also using this relic and maintain relatively close distance to the other players running the minor. If you are spread or not enough people are using the minor, there are better choices.
2.5. Conflict and Strife
The Essence Conflict and Strife is surprisingly powerful for the effect given. Simming well on single and multi-target, this major effect seems rather strong. Thorns procs when an enemy unit successfully hits a target. Dodges and Parries do not proc the effect and the effect has a 0.5 second internal cooldown. This means that, if a target attacks too fast or too slow, the effectiveness of this Essence goes down dramatically. Beware of putting this on high Dodge tanks such as Brewmasters.
The minor effect is strong with the priority Versatility is given on the generic stat scale. Spell casts proc the Versatility, but if you are able to root or stun another mob, that will also give a stack of the buff.
2.6. Essence of the Focusing Iris
Due to the increase in the value of Haste over the past raid tiers, Essence of the Focusing Iris has a particularly strong single-target minor. This minor falls off extraordinarily quickly the moment you swap targets, so only run this minor on fights that do not have much target swapping or multi-dotting. While it sims highly on three targets, this is only true while focusing a single target down.
This major does have strong burst multi-target capabilities, but its single target effectiveness is a bit less than other Essences. This also requires the user to be closer to melee range when activating the major and all units it hits to be within range of the small active.
2.7. Blood of the Enemy
Another melee-use Essence, Blood of the Enemy provides not only a burst of multi-target damage, but also stat benefits and debuffs that increase your damage to targets hit by the damage. This has a bit more hybrid usability as the minor does not have any downside, like the buff from Essence of the Focusing Iris and stacks very quickly on multiple-targets.
When using this major, get in close to your targets and pool resources or have cooldowns available to make use of the increased chance to Critical Strike debuff. If you have the Rank 3, use the 5-seconds of increased Critical Strike damage effectively with your pooled resource.
2.8. Memory of Lucid Dreams
Memory of Lucid Dreams is another pretty mediocre essence. The major increases all Astral Power generation by 100% for 12-15 seconds, depending on rank. This increases the Astral Power generation of not only Solar Wrath and Lunar Strike, but of spells, such as Celestial Alignment / Incarnation: Chosen of Elune, Shooting Stars, and many more.
Generally, this Essence is very tricky to use. Before using it, you want to have your Astral Power as low as possible to make the most use of your increased generation. If using it before your cooldown, make sure that you have below 20 Astral Power.
The minor of this Essence can sometimes lead to some tricky situations where you cap multiple resources (Astral Power / Empowerments). Remember to prioritize spending Astral Power before your Empowerments if this problem does arise.
2.9. Crucible of Flame
The Crucible of Flame is the first Essence obtained by all players. It does a moderate amount of damage and can also be used to heal. There is not much to be said about this trait other than it is middle of the pack as a minor and major on single-target and falls off quickly on multiple targets.
2.10. Purification Protocol
Purification Protocol is a fully multi-target focused Essence. It is very one-dimensional in its effect, as both the major and minor only work on stacked groups of targets. This Essence can find use mainly in Mythic+ especially if the instant kill tied to Rank 2 is procable within a keystone.
2.11. The Unbound Force
The Unbound Force is one of the more poorly scaling Essences for the Balance Druid class. The major is a single-target attack which can cleave at later ranks. This attack scales well with Critical Strike, but that is a stat we do not heavily prioritize and Balance Druids do not have abilities that increase that stat heavily, as some other classes do.
The minor works at roughly one proc per minute. The stacks you gain happen at random and it is hard to prepare for the short duration buff, as you can sit on 19-stacks of the buff for a decent amount of time.
2.12. Ripple in Space
Ripple in Space is a utility Essence that would help with fights that heavily rely on blinks or help low mobility classes with displacement fights. Boomkin has Wild Charge to help with displacement and blink requirements are too far and few between for this to be a useful relic.
- 22 Jul. 2019: Updated Essence simulations.
- 20 Jul. 2019: Updated Essence simulations.
- 16 Jul. 2019: Minor updates to some Essences.
- 08 Jul. 2019: Adjusted some simulations and Essence sections.
- 07 Jul. 2019: Fully overhauled page for The Eternal Palace release.
- 24 Jun. 2019: Page added.
- Eternal Palace Race Day 6: Method Catches Up, Azshara on 52%, Za'qul Comps
- Rextroy Solos King Mechagon
- Where Is My Bee Mount?
- Limit 7/8 World First + Azshara Mythic First Look
- Eternal Palace Race Day 4: Za'qul (Almost) Going Down
- Patch 8.2 Hotfixes: July 19th
- Blizzard Co-founder Frank Pearce Retires After 28 Years
- Upcoming Purification Protocol Hotfix
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