Balance Druid DPS Sepulcher of the First Ones Raid Guide — Shadowlands 9.2

Last updated on Mar 19, 2022 at 23:54 by Bora 69 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Balance Druid for each boss of the following raid: Sepulcher of the First Ones. All our content is updated for World of Warcraft — Shadowlands 9.2.

1.

Disclaimer

Patch 9.2 brings the final raid tier, Sepulcher of the First Ones. This 11-boss raid has not been fully tested and many bosses have been changed since last testing but we will put some preliminary general tips to think about.

2.

General Tips

Balance Druids will most likely be swapping between Night Fae and Venthyr in this raid. Night Fae is a great choice for an unknown raid because you do not need to think into cooldown utilization as you do for Venthyr.

If you find that there are great opportunities to use Ravenous Frenzy Icon Ravenous Frenzy on a boss, it is easy enough to swap over and do some get some value out of Venthyr.

Night Fae on fewer targets is extremely close to Venthyr in DPS output but the space widens quickly with more targets (if Venthyr can use their cooldowns on them). Night Fae is great defensively given you higher effective Health with Grove Invigoration Icon Grove Invigoration and is another good reason to test new waters with the Night Fae Covenant.

Talents are going to be nearly the same across the board:

2.1.

Legendaries and Tier

For Night Fae, you will always use Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar as both your single Legendary and your second Legendary with Unity Icon Unity.

For Venthyr, you will use Sinful Hysteria Icon Sinful Hysteria as your single Legendary with no tier. When you acquire 2-piece you will always wear Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar. Sinful Hysteria will come back as Unity Icon Unity when you can use double Legendary.

3.

Vigilant Guardian

We advise you to use the following talents against Vigilant Guardian.

We advise you to use the following Legendaries against Vigilant Guardian.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
3.1.

Tips

For this multi-target fight you will want to have Starfall Icon Starfall up for add waves but these will most likely die pretty quickly. Cooldowns can be used on pull and on cooldown but save the final usage for Bloodlust Icon Bloodlust.

There is plenty of movement on this boss, use Stampeding Roar Icon Stampeding Roar to help your group get to safe zones spread around the boss arena.

3.2.

Mythic Mode

On Mythic, the Vigilant Guardian starts as soon as you begin combat. That being said you will still be focusing down adds as your top priority as this is still the major mechanic of the fight.

On Mythic, Refracted Blast Icon Refracted Blast spawns a set of Spike of Creation Icon Spike of Creation at the location of the blasts. These can be popped by anyone, normally a ranged or a healer, and if you are the designated mine detonator then use your Stellar Drift Icon Stellar Drift mobility for minimal damage loss. Save Barkskin Icon Barkskin for when you get extra stacks of the Spike of Creation DoT as that is the only overly scary part of the fight.

For more information, please refer to our Vigilant Guardian guide.

4.

Skolex, the Insatiable Ravener

We advise you to use the following talents against Skolex, the Insatiable Ravener.

We advise you to use the following Legendaries against Skolex, the Insatiable Ravener.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
4.1.

Tips

This is a purely single-target boss fight and one that you could use Stellar Flare Icon Stellar Flare on. Stellar Drift Icon Stellar Drift is really nice for the movement required on this boss so it is a great quality of life feature here.

Balance Druids are good candidates for being out of range and taking Dust Blast Icon Dust Blast but be careful and use defensives when taking Ravening Burrow Icon Ravening Burrow as you will be taking more damage than most players with your extra DoT stacks.

4.2.

Mythic Mode

This boss works almost identically to the Heroic version, just dealing more damage and having a moderately tight enrage timer. When baiting, always wait for the third application of Ephemera Dust Icon Ephemera Dust before returning back to the stack group for the Retch Icon Retch cast. Save Barkskin Icon Barkskin for high stacks of the DoT or for Ravening Burrow Icon Ravening Burrow.

You will only get two uses of Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune on this boss so try to find a good opportunity for your second use where you will not be interrupted.

For more information, please refer to our Skolex, the Insatiable Ravener guide.

5.

Artificer Xy'Mox

We advise you to use the following talents against Artificer Xy'mox.

We advise you to use the following Legendary against Artificer Xy'mox.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
5.1.

Tips

You will normally get two or three cooldown usages on this boss depending on your raid DPS. Judge how far you are into the fight before using your second cooldown as it may be better to save for the final phase.

When using Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar make sure you get at least one proc on each add phase by pooling Astral Power and Pulsar stacks before each intermission. Look to Solar Beam Icon Solar Beam caster adds and focus down the Xy Acolytes before they cast Hyperlight Ascension Icon Hyperlight Ascension.

Defensives are best used on Glyph of Relocation Icon Glyph of Relocation when you have the raid DoT. Wild Charge Icon Wild Charge can be used to spread easily by negating the pull in from Glyph of Relocation. Soulshape Icon Soulshape and Door of Shadows Icon Door of Shadows can both be used to jump over the rings if you are in a tight spot.

5.2.

Mythic Mode

Fight timings for this boss can be extremely volatile depending on how many people are alive by the end of the fight. Given the difference in kill times, it is best to use your cooldowns as they come up regardless of where you are in the fight. Get a rough estimate of where you will be using Bloodlust Icon Bloodlust and save a cooldown set for that if you will not lose a usage over the course of the fight.

Just like Heroic, play safe with the Glyph of Relocation Icon Glyph of Relocation, using Barkskin Icon Barkskin liberally. You can easily dodge rings for higher uptime on the boss especially when using cooldowns. Otherwise just dodge the additional swirlies and lines and you will be fine.

6.

Dausegne, the Fallen Oracle

We advise you to use the following talents against Dausegne, the Fallen Oracle.

We advise you to use the following Legendaries against Dausegne, the Fallen Oracle.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
6.1.

Tips

A single-target boss with some priority add focus, Balance Druids can use Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar procs on mechanics like Domination Core and Siphoned Barrier Icon Siphoned Barrier.

Use Barkskin Icon Barkskin to help soak Staggering Barrage Icon Staggering Barrage as often as you can and use Soulshape Icon Soulshape and Door of Shadows Icon Door of Shadows to leap over each Disintegration Halo Icon Disintegration Halo.

6.2.

Mythic Mode

On Mythic, Disintegration Halo Icon Disintegration Halos are much more dangerous and should be skipped as often as possible. As Venthyr, it is quite easy to skip at least one ring every set but you are otherwise more fragile to any other residual damage. Night Fae is a tankier Covenant choice but can skip fewer ring sets and must remain in Soulshape Icon Soulshape for a longer period of time resulting in downtime on this boss.

For three-minute cooldowns, those can be used on pull and with the second Siphoned Barrier Icon Siphoned Barrier cast and then on cooldown thereafter. Convoke the Spirits Icon Convoke the Spirits can be used on as many Domination Cores as possible as those are a main priority in this encounter. If you are playing Night Fae, it is best to use your Soulshape Icon Soulshape for a quick skip or before cooldowns to prevent too much downtime while in Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune.

Defensives can be used liberally in this encounter if you are tanking Disintegration Halo Icon Disintegration Halos. Barkskin Icon Barkskin will always be up but Bear Form Icon Bear Form, Frenzied Regeneration Icon Frenzied Regeneration, and Heart of the Wild Icon Heart of the Wild can be used for additional defensive purposes and will all help save you from rotting down.

For more information, please refer to our Dausegne, the Fallen Oracle guide.

7.

Prototype Pantheon

We advise you to use the following talents against Prototype Pantheon.

We advise you to use the following Legendaries against Prototype Pantheon.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
7.1.

Tips

Use your first set of cooldowns to help clear the first set of adds from the Necrotic Ritual Icon Necrotic Ritual. If your second set of cooldowns is coming up late into the second phase, save them for the final phase burn.

Stampeding Roar Icon Stampeding Roar can be helpful for the Windswept Wings Icon Windswept Wings forced movement in phase one and three and Wild Charge Icon Wild Charge can be used during Hand of Destruction Icon Hand of Destruction to negate the pull in and help spread further out in the arena. Barkskin Icon Barkskin is also best used on this ability as well.

For more information, please refer to our Prototype Pantheon guide.

8.

Lihuvim, Principal Architect

We advise you to use the following talents against Lihuvim, Principal Architect.

We advise you to use the following Legendaries against Lihuvim, Principal Architect.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
8.1.

Tips

Cooldowns can be used at will on this fight as long as you have some form of damage to put into each intermission add. Coordinate movement cooldowns and use Stampeding Roar Icon Stampeding Roar to help drop off Unstable Mote Icon Unstable Motes and move immediately or you will detonate them.

After you kill the selected intermission add, get to the center and focus down the Defense Matrix Automa before dumping Astral Power into Starfall Icon Starfall as everything takes reduced damage while this add is alive. If targeted with Degenerate Icon Degenerate, use a personal to reduce the damage taken.

For more information, please refer to our Lihuvim, Principal Architect guide.

9.

Halondrus the Reclaimer

We advise you to use the following talents against Halondrus the Reclaimer.

We advise you to use the following Legendaries against Halondrus the Reclaimer.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
9.1.

Tips

It is prefered to use our cooldowns on pull and on the second Reclaim Icon Reclaim but if you use your cooldowns on the first Reclaim, you may end up saving your second set for the final phase burn. If you are using Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune with Precise Alignment Icon Precise Alignment and Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar, you can pop your cooldowns much earlier before Reclaim and they will carry into the shield phase.

Guardian Affinity Icon Guardian Affinity is highly recommended on this fight as Balance Druid is one of the prime candidates in playing goalie for the Ephemeral Motes all throughout the fight. Starfall Icon Starfall can be used on Reclaim Icon Reclaim for added mobility and in phase three where you have to be continuously rotating around the boss.

Barkskin Icon Barkskin can be used liberally as well as Heart of the Wild Icon Heart of the Wild for bonus Stamina and just Bear Form Icon Bear Form in general when soaking a large amount of Ephemeral Motes.

For more information, please refer to our Halondrus the Reclaimer guide.

10.

Anduin Wrynn

We advise you to use the following talents against Anduin Wrynn.

We advise you to use the following Legendaries against Anduin Wrynn.

  1. Sinful Hysteria Icon Sinful Hysteria
  2. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  3. Unity Icon Unity
10.1.

Tips

This is a boss where Venthyr has a great damage profile. Cooldowns are best used on pull and each intermission phase as Venthyr. Starfall Icon Starfall obliterates Fiendish Souls and you can pump Starsurge Icon Starsurge into either the boss or the Monstrous Soul.

As Night Fae, you can cooldown on pull and then try to pool Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar and Convoke the Spirits Icon Convoke the Spirits for Kingsmourne Hungers Icon Kingsmourne Hungers. Position yourself to hit the appropriate add you need to focus while downstairs. With two Legedaries you have much more felxibility on using Convoke and cooldowns but before then you should use Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune on pull and on each intermission as well despite having no Convoke available.

Balance Druid brings great utility to this boss. You can assist with healing on Befouled Barrier Icon Befouled Barriers or on Anduin's Hope. Restoration Affinity Icon Restoration Affinity provides additional healing and Ursol's Vortex Icon Ursol's Vortex to help manage Fiendish Souls in each intermission.

Balance Druids are tanky and able to bait Soul Explosion Icon Soul Explosion from killing adds in the intermission. Try to remain inside healing circles as long as possible and use Barkskin Icon Barkskin when needed or at high reduced healing stacks. Calling for a Paladin's Blessing of Protection Icon Blessing of Protection especially when Starfall Icon Starfalling immediately can help reduce stacks of Necrotic Claws Icon Necrotic Claws.

For more information, please refer to our Anduin Wrynn guide.

11.

Lords of Dread

We advise you to use the following talents against Lords of Dread.

We advise you to use the following Legendaries against Lords of Dread.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
11.1.

Tips

Lords of Dread is a two-target fight with an interesting damage amplification phase that only amplifies multi-target damage. Swarm of Decay Icon Swarm of Decay will increase the damage of spells such as Starfall Icon Starfall, Starfire Icon Starfire, and Fury of Elune Icon Fury of Elune.

These phases happen at around 1 minute, 3 minutes, 6 minutes, and 8 minutes and last 20 seconds long so plan accordingly. For Incarnation: Chosen of Elune Icon Incarnation: Chosen of Elune and Ravenous Frenzy Icon Ravenous Frenzy, you can send these on pull, second swarm phase, and then on cooldown. If you are playing Night Fae, Convoke the Spirits Icon Convoke the Spirits can be saved for every Swarm of Decay Icon Swarm of Decay phase for the extra Starfall Icon Starfall. It is important to save Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar windows for these phases if you do not have Incarnation as the damage bonus is quite powerful.

Defensively, Balance Druids are one of the stronger classes for tanking Cloud of Carrion Icon Cloud of Carrions and staying out during Swarm of Decay Icon Swarm of Decay using Barkskin Icon Barkskin and even Bear Form Icon Bear Form if necessary.

For more information, please refer to our Lords of Dread guide.

12.

Rygelon

We advise you to use the following talents against Rygelon.

We advise you to use the following Legendaries against Rygelon.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
12.1.

Tips

How you play this boss will highly depend on your raid composition. Collapsing Quasar is the main fight mechanic. They spawn spread out around the room and need to be killed at the appropriate times to allow those with Dark Eclipse Icon Dark Eclipse to dispose of their debuffs and not kill the raid. Starfall Icon Starfall is great at whittling down their Health but be careful not to overkill them using cooldowns or you may end up causing a wipe.

Cooldowns can be used as they are needed. Most of the time you will save them for the normal phase to help burn down early Quasars but the fight only lasts slightly longer than six minutes so you will be hard-pressed to get more than two full cooldowns out so plan out a good usage of your second cooldown set.

For more information, please refer to our Rygelon guide.

13.

The Jailer

We advise you to use the following talents against The Jailer.

We advise you to use the following Legendaries against The Jailer.

  1. Primordial Arcanic Pulsar Icon Primordial Arcanic Pulsar
  2. Unity Icon Unity
13.1.

Tips

Note: This fight was never tested on the Public Test Realm, and it will not be immediately available when the raid opens. As such, tips for it will not be added until the encounter can be seen on live servers.

For more information, please refer to our The Jailer guide.

14.

Changelog

  • 19 Mar. 2022: Added more Mythic and Heroic tips.
  • 08 Mar. 2022: Updated Heroic and Mythic tips.
  • 28 Feb. 2022: Page added.
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