Devastation Evoker DPS Vault of the Incarnates Raid Guide — Dragonflight 10.1
On this page, you will find tips, tricks, and strategies tailored to your Devastation Evoker for each boss of the following raid: Vault of the Incarnates. All our content is updated for World of Warcraft — Dragonflight 10.1.
Introduction
Below, you can find class and spec-specific advice for every fight in Vault of the Incarnates. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Vault of the Incarnates guides.
On this page, you will find Devastation Evoker-specific information to deal with each boss in the Vault of the Incarnates raid. These are not complete encounter guides but rather provide specific tips for doing the bosses as a Devastation Evoker.
This page assumes that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Devastation Evoker and how you can deal with each fight as best as possible.
Talent Cheatsheet
You can find a generic raid talent tree below; however, what you will be using changes on a boss-by-boss basis based on the encounter type and your role on the fight. You can easily import the talent tree into the game with the following string:
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Eranog
Talents
You have two options of builds here. One where you will focus on killing the adds and taking full advantage of your Mastery to do so, and another which you will use more on farm where everything dies nearly instantly to focus more on boss damage.
Generic Build/Add Killing:
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Full Single Target Build:
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Tips
- Your
Mastery: Giantkiller will be valuable on this encounter as there are constantly new targets that spawn on max health that are a priority to kill!
Flamerift is cast every ~30 seconds; as a result, gaining cooldown reduction on
Eternity Surge is not necessary, as you will want to hold this for the add waves. Save
Eternity Surge for each add wave and use during the intermission.
- If your intermissions are fast, do not use
Eternity Surge in them, as it will not come back off cooldown for the first add wave afterward.
- To maximize your add damage delay, your first
Dragonrage slightly to not throw your empowered spell cycle off. You will want to use this with the first set of adds that spawn and then roughly on cooldown after that.
- In addition to the above with
Onyx Legacy you can
Deep Breath for the first and third, add wave in each set.
Emerald Blossom will have a lot of value during the intermission. If you are out of range of the boss, this can be a slight DPS gain over simply just moving to the boss.
Zephyr will have a lot of value during intermissions as the raid will be taking AoE damage from all of the Collapsing Flame adds.
For more information, please refer to our Eranog guide.
Terros
Talents
As this is a pure single-target encounter. You will not need Protracted Talons
or
Leaping Flames. Invest these points in
Innate Magic for a
slight DPS boost instead.
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Tips
- Be mindful of where
Awakened Earth pillars are and as the tanks will be aiming
Concussive Slam at them to destroy them. If you are in a bad position, you will lose DPS from needing to move.
- Use
Hover during
Shattering Impact to mitigate the DPS loss from having to move.
Zephyr is best used for
Shattering Impact or the end of
Resonating Annihilation.
- Mythic:
Infused Fallout will follow up both of the above mechanics, which will require even more movement.
- You have three options of mobility during
Resonating Annihilation;
Rescue can be used on a raid member to take them with you,
Hover can be used to DPS while moving however is only worthwhile for the 2nd or 3rd intermission, as you can lower the movement by standing away from the previous closed segment,
Deep Breath can be used to hit the boss at the same time.
For more information, please refer to our Terros guide.
The Primal Council
Talents
This boss has multiple targets at all times and should be stacked together.
This is a perfect scenario for using Everburning Flame and an AoE-oriented
damage build. The build below focuses on maintaining
Fire Breath DoT uptime
on all 4 targets.
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Tips
- Your
Fire Breath's should be level 2 or 3 on this encounter as the DoT extension from
Everburning Flame will increase the uptime , and you will gain more DPS as a result.
Ruby Embers and
Firestorm are recommended to be used on this encounter as its constant multiple target AoE. Try to keep the
Ruby Embers DoT on as many targets as possible, and place
Firestorm in a place where you know the bosses will remain for the full duration (i.e., after
Meteor Axes you know the bosses will move around the room, so place
Firestorm with this in mind).
- Interrupt Kadros or Dathea when they are not with the other bosses with
Quell.
- Use
Verdant Embrace on the
Meteor Axes player that is going to stack on ranged to both heal them and move to them quickly.
- Avoid reaching 10 stacks of
Primal Blizzard by moving into
Scorched Ground at 5+ stacks.
Zephyr is best used during the second
Primal Blizzard as this is the most damage intense period of the encounter.
Obsidian Scales charges are best used during
Primal Blizzard.
For more information, please refer to our The Primal Council guide.
Sennarth, the Cold Breath
Talents
For this encounter, I would recommend a slightly more AoE-focused build where you can be the primary damage dealer on all adds that spawn throughout the encounter giving your raid more total DPS.
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Tips
- Swap to the Frostbreath Arachnids as soon as they appear on each platform.
They are the highest priority thing to kill, and swapping late may result in
a DPS loss from not getting the full benefit from
Mastery: Giantkiller.
- Caustic Spiderlings spawn every ~30 seconds; as a result of this, gaining
cooldown reduction on
Eternity Surge is not necessary, as you will want to hold this for the add waves.
Shattering Star should either be used on Sennarth or the Frostbreath Arachnid.
- Try to use
Dragonrage near the Caustic Spiderlings to make
Pyre hit them.
- You have two ways of mitigating
Gossamer Burst and
Repelling Burst. You can use
Rescue on a raid member who does not have the necessary utility to prevent it, such as a Priest or you can use
Hover and charge in the opposite direction.
Deep Breath is another option but should only be used if there are multiple targets to hit.
Deep Breath should be used for every other set of Caustic Spiderlings and on cooldown to gain the maximum benefit from
Onyx Legacy.
- When Sennarth has reached the top of the room
Chilling Blast will leave a knockback orb where it detonated. Be careful not to get pushed into these.
Mythic: You will likely be assigned to use
Rescue on a healer for the push/pulls on this encounter to allow them to carry on healing.
Dathea, Ascended
Talents
For normal mode, only one additional add spawns during the intermission; therefore, I recommend a Single Target focused build.
For Heroic/Mythic, I recommend a more AoE-focused build to deal damage on the platforms. This should allow your raid to send fewer players to the platform when you are on them, allowing for more boss DPS from the rest of the raid.
Normal mode build:
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Heroic/Mythic build:
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Tips
Zephyr is best used during
Cyclone to both help with mitigating the damage and give a small speed boost to outrun the winds. You should also use
Hover here to resume DPSing while moving away from the boss.
- Intermissions are ~1:30 apart from each other; as such
Dragonrage will not cleanly line up for them. You may consider holding your 2nd use of it to be available for the intermission if your raid requires it.
- Keep an eye on the locations of tornadoes and be mindful of where they are
moving to when
Crosswinds is cast.
- Heroic/Mythic: You will want to actively use this knockback to get to the platforms (when you are assigned) and kill all of the adds.
- >Heroic/Mythic: You can get back to the main platform slightly
earlier by jumping off and using
Hover to land safely on the platform.
For more information, please refer to our Dathea, Ascended guide.
Kurog Grimtotem
Talents
For this boss, I suggest you use the default build at the top of this page.
Tips
Zephyr is best used towards the end of your time within an altar. This will typically be when Kurog is on 12-14 stacks of that respective altars buff.
Hover is best used when dodging fire swirls during the fire altar or keeping up with Kurog as your tanks move him to a new area.
- During intermissions, swap to your highest priority elemental as soon
as it spawns. This will typically be Frost or Fire. Wait until they are
stacked together before you use your first
Eternity Surge.
- Heroic/Mythic: Use
Hover during
Frigid Torrent as there will be frequent movement.
Mythic: An elemental is spawned each time Kurog moves into a new altar. This turns the encounter into a constant 2-target cleave fight. The elemental has a higher priority than the boss and, once again, swaps to it instantly to benefit from
Mastery: Giantkiller.
For more information, please refer to our Kurog Grimtotem guide.
Broodkeeper Diurna
Talents
For this boss, there are two roles to play, the boss group and the add group. The boss group moves around the room and breaks eggs to get the raid into Phase 2 cleanly. The add group roams around the edge of the room to kill add waves as they spawn.
If you are assigned to be a part of the boss group, I suggest you use the default build at the top of this page.
If you are assigned to be a part of the add group, I suggest you use the below build.
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Tips
- Ideally, you should be assigned to be part of the add group to make the
most of
Mastery: Giantkiller.
- Add Group: The adds spawn around the edge of the room and will
require you to move large distances. Use
Hover here so you can keep attacking the boss while moving to them.
- Add Group: Make use of
Oppressing Roar to prolong the duration of stuns on the adds.
- Add Group: Stop the casts from Mages and Stormbringers with
Quell /
Wing Buffet /
Tail Swipe /
Terror of the Skies.
- Phase 2: When
Frozen Shroud is cast, every player in the raid has an attackable shield that you must destroy before they can move. Move into melee and use your AoE to break others out.
- Phase 2:
Frozen Shroud increases in power with every cast; as the fight continues, you will need to use defensives to survive.
Renewing Blaze should be used fairly early in the phase so it is available again for the end of the fight. Your healer team will likely assign
Zephyr at this point in the fight.
Mythic: You will need to use
Cauterizing Flame on your tank to remove the bleeds that are applied from the Juveniles.
For more information, please refer to our Broodkeeper Diurna guide.
Raszageth the Storm-Eater
Talents
For this boss, I recommend you pick up Unravel as it will impact breaking the shields on the first intermission and
Stormsurge.
Playing for single target or cleave will depend on your raid comp and what you can
fill in with. I recommend starting with a 2 target cleave approach and adjusting accordingly.
Tips
- Your
Dragonrage should be roughly on cooldown. If your raid needs additional damage at any specific point in the encounter, you can save it slightly for those points. Examples of this include if you are pushing phase 1 quickly (Normal/Heroic), then you may want to save your 2nd use for
Stormsurge.
- If you are using
Dragonrage in either intermission, save it for when the adds spawn to get benefit from the
Pyre casts that come from it. In the first intermission, this would be after the shield breaks, and in the second intermission, this would be after they teleport with
Storm Break.
Tail Swipe and
Wing Buffet both work very well on removing stacks from the Volatile Charges. Additionally, as they are AoE crowd control effects, they will remove stacks from multiple of these if they are positioned nearby to you.
- If you are using
Kharnalex, The First Light, save your 2nd cast for the 2nd
Stormsurge in Phase 2 to help break the shield faster.
- Use
Verdant Embrace on your tank during Phase 2 to get out of
Static Field circles quickly (if they are not on you).
Mythic:
Deep Breath will place you at the end location of the cast. Use this at a minimum distance when you are pushed back. The momentum of being pushed back and arriving at the end location will cover all your movement needs in one cast. You will also be assigned to use
Rescue on a player, be sure to use a macro to improve efficiency here.
Changelog
- 01 May 2023: Reviewed for Patch 10.1.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Added Raszageth and Mythic tips.
- 11 Dec. 2022: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Panthea who has taken an early liking to Evoker from the Alpha and has been actively involved with figuring out the spec. You will find him in the Evoker discord where he is regularly helping people with the spec.
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