Feral Druid Essences — Battle for Azeroth (BfA) 8.3
On this page, we go over the Essence system in Patch 8.3 of World of Warcraft — Battle for Azeroth, and we tell you which are the best essences to use as Feral Druid, both for minor and major powers. Please refer to our Patch 8.3 Essence Guide for more information about the new essences introduced in Patch 8.3 and to our Essence guide for more general information about the Essence system and where Essences can be obtained from.
Azerite Essences for Feral Druids
Introduced in Patch 8.2, Essences are unique items that drop from various forms of content. They are activated through your Heart of Azeroth, and they buff your character in various ways, depending on the Essences that are currently active.
For more information about essences, please check out the following:
- our Essence Guide, with all the essences and how to get them;
- our article on the new essences from Patch 8.3;
- our list of Patch 8.3 essence changes.
What follows on this page will relate directly to how Essences affect this spec, since generic information is beyond the scope of this guide.
Notable Major Essence Powers for Feral Druids
Worldvein Resonance ( Worldvein Resonance) received a large buff in 8.3, causing it to boost the Agility granted by Lifeblood Shards by 300% for 18 seconds when activated. This makes it a strong choice for almost all content assuming you have good uptime, and can be used in both single-target and AoE situations.
Blood of the Enemy ( Blood of the Enemy) serves as a good catch all Essence, with strong Major and Minor powers that work in any situation. By rank 3, the Major provides a significant boost to your cooldown window (although brief), and a small burst of AoE damage on top when activated. The Minor ( Blood-Soaked) also gives a solid boost of free Critical Strike rating that culminates in a burst of Haste.
Condensed Life-Force ( Guardian of Azeroth) provides a powerful additional cooldown, but the 8.3 nerfs mean that is now outperformed by alternatives in most scenarios. It still has strong uses as a tool for burst windows that align with its cooldown and duration, but is less of a lock in than before.
The Crucible of Flame ( Concentrated Flame) is the easiest Essence to acquire, and provides a good single-target boost with the Major active ability. This can be used to fill empty GCDs when pooling Energy with a high damage cast, dealing heavy damage that can also be pooled for a burst window at rank 3 when the second charge is unlocked. The Minor power is a purely passive damage proc that deals solid damage, but you cannot play around this effect outside of doing your normal rotation.
Essence of the Focusing Iris ( Focused Azerite Beam) gives a huge burst AoE tool for its Major power that also does solid damage even in single-target, making it a good pick. Note however that it is channelled, so comes with a higher opportunity cost than any other power on the list. It also comes with a solid Minor power, giving a constant boost to your Haste rating (but is lost on target swaps). This can be quite problematic when switching to apply your Bleeds, so consider this when thinking about using it in high uptime Cleave encounters.
Vision of Perfection ( Vision of Perfection) for Feral can provide additional bursts of Energy much like Blood Mist, and the Major effect is reasonably effective due to this. Because of the nature of Energy starvation that can happen this will alleviate some down periods, but its uncontrollable nature makes it less ideal. Note that if you are using Incarnation: King of the Jungle, this gets even better and becomes an extremely strong pick. The Minor effect on the other hand can cause a desync with your Tiger's Fury usage, and is unlikely to provide a significant chance to allow for an extra use. This can however have niche uses if an encounter requires burst windows that you otherwise could not achieve without it.
Memory of Lucid Dreams ( Memory of Lucid Dreams) gives a Major that is a 100% boost to ALL Energy generation for 12-15 seconds, on a 2-minute cooldown. This should generally be used outside of your Berserk windows as you should already be able to sustain your Energy in this period, and can be used to shore up areas in your rotation when you feel starved, or combine with Tiger's Fury for a full Energy bar. The Minor power is one of the strongest available, giving a big boost to Energy generation alongside a sporadic Versatility buff. Given that Feral is often Energy starved, this provides an additional avenue to generate when you are forced to spend aggressively, making this a great essence pick.
Conflict and Strife ( Conflict) grants you the ability Thorns in all content. This sims well in theory, however there are additional gameplay constraints that hurt it. You need to be casting it on your current tank and also have them be taking damage for the duration to get value out of this, making it generally more trouble than it is worth for most players. The minor on the other hand provides a near-constant boost to your Versatility and can be treated as a free secondary stat bump, and slots well.
Minor Essence Powers for Feral Druids
Purification Protocol ( Purification Protocol) provides a good option for AoE as passive damage, alongside getting even better against Abberation targets. Generally a good pick in M+ or AoE fights, or any that contain this enemy type.
All of the following essences provide a Unique passive 10 Corruption Resistance, allowing you to equip more Corrupted items. You can only have one instance of this on your gear, regardless of it is in the Major or Minor slot, and is highly recommended to have at least one of these equipped.
Breath of the Dying (Major: Reaping Flames / Minor: Lethal Strikes) provides a high damage global that has a lower cooldown above 80% health, and below 20% health. This can be due to Feral's open Globals, but is usually outshined by The Crucible of Flame except for in niche scenarios. The Minor on the other hand deals significant single-target damage that only gets better on targets below 20% health with the 400% increased proc rate, making this an extremely good pick.
The Formless Void (Major: Replica of Knowledge / Minor: Symbiotic Presence) allows you to copy an allies equipped Major Essence, but with an increased cooldown. Outside of very niche situations it is unlikely this is better than simply equipping the DPS Essence you want to use so is not recommended. The Minor on the other hand grants Agility and Haste when an Ally uses their Major Essence, so in raid groups especially with high uptime this is a solid choice.
Spark of Inspiration (Major: Moment of Glory / Minor: Unified Strength) grants an ability that causes all nearby party (not raid) members to deal 45% increased damage with their equipped Essences (both Major and Minor) for 20 seconds. While the effect is strong, it comes with a high opportunity cost that Feral can potentially be a good fit for due to empty globals and lower reliance on Major Essence burst. Despite this however, it is largely going to depend on group management to dictate if this is worth taking. The Minor has a 4 RPPM chance to reduce the cooldown of you and 2 other Allies equipped Major Essence by 1 second, and grant Haste to all of you. This can be extremely useful to help line up certain Essences with your cooldown windows, but is fight specific.
Essence Rankings for Feral Druid
Tier lists are dependant on what you have available, so they have been batched into groups that are of equivalent value depending on the content being done.
- Blood of the Enemy ( Blood of the Enemy);
- Breath of the Dying ( Reaping Flames);
- Worldvein Resonance ( Worldvein Resonance) (with a group).
- Essence of the Focusing Iris ( Focused Azerite Beam) (AoE);
- Condensed Life-Force ( Guardian of Azeroth) (raids);
- Vision of Perfection ( Vision of Perfection) (only if using Incarnation: King of the Jungle);
- The Crucible of Flame ( Concentrated Flame).
Niche, Weak or Hard to Execute:
- Conflict and Strife ( Conflict);
- Ripple in Space ( Ripple in Space);
- The Unbound Force ( The Unbound Force).
- Spark of Inspiration ( Moment of Glory);
- The Formless Void ( Replica of Knowledge).
- Breath of the Dying ( Lethal Strikes);
- Memory of Lucid Dreams ( Lucid Dreams);
- Blood of the Enemy ( Blood-Soaked);
- Conflict and Strife ( Strife);
- Essence of the Focusing Iris ( Focused Energy);
- Worldvein Resonance ( Lifeblood) (with a group).
- Purification Protocol ( Purification Protocol) (AoE);
- The Crucible of Flame ( Ancient Flame);
- The Formless Void ( Symbiotic Presence).
Niche, Weak or Hard to Execute:
- The Unbound Force ( Reckless Force).
- Vision of Perfection ( Strive for Perfection);
- Ripple in Space ( Reality Shift);
- The Unbound Force ( Reckless Force).
Essence Comparison Simulations
These charts are provided by Bloodmallet, a website that provides simulation comparisons for all kinds of parameters for all classes.
As with all simulations provided in our guides, they only provide a very rough guideline, and you should not rely on them for making decisions on your own gear. Always use Raidbots.com to sim your own character.
Single-Target Major Essences for Feral Druid
AoE Major Essences for Feral Druid
Single-Target Minor Essences for Feral Druid
AoE Minor Essences for Feral Druid
- 14 Jun. 2020: Slight adjustment to move Breath up based on current standings.
- 13 Jan. 2020: Updated for Patch 8.3 to include new Essences and rankings.
- 24 Jun. 2019: Page added.
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