Havoc Demon Hunter DPS Azerite Traits/Powers and Armor — Battle for Azeroth (BfA) 8.1.5
1. Choosing Azerite Gear as an Havoc Demon Hunter
Your choice of Azerite options will usually come down to a combination of item level versus the value of Outer Ring traits, with other Ring traits often taking a back foot due to how even they are. It is hard to pin a rule on this value due to swings in gains both in single target and AoE situations, and as such simulations and tools such as Bloodmallet, linked below, are the preferred way of navigating this, as it will often be personal to your character.
In many cases, if the item level difference between two Azerite items exceeds 25 item levels, it is unlikely that a trait will cause a significant enough impact to alter your selection. Using a tool like Raidbots to make sure is always advised. Due to how weak some traits are ( Meticulous Scheming) or due to the fact that some traits have no versatility in AoE circumstances ( Ruinous Bolt), giving a universal recommendation is too difficult currently.
Bear in mind that the additional Stamina can be beneficial for survival if you feel you are lacking in this regard. In the same vein, if survival is what you need and upgrading based on item level will prevent you from reaching an Inner Ring defensive trait due to your Heart of Azeroth level, this is likely a poor trade-off unless you are gaining a significant amount of damage in the process.
2. Choosing Azerite Traits as a Havoc Demon Hunter
In the sections that follow, we will look at the best traits to choose. While the traits are ordered by power, this order is not a very strict priority, but more of a guideline.
2.1. Outer Ring
Many of the traits are very similar, and the performance comes down solely to the item. Havoc traits are generally quite powerful and focused on specific tools or abilities, often adding nuance in the uses they have or improving damage windows. With that said, here are some solid options available to Havoc:
Furious Gaze is, in most situations, the best option to stack on your Azerite pieces for Havoc. This scales up very well with the burst of Haste after casting Eye Beam, and is available on a large number of pieces.
Revolving Blades works well with the current Havoc builds due to the focus on First Blood and Trail of Ruin causing Blade Dance to be used on cooldown as the highest priority. The secondary effect of a small amount of Fury cost reduction can also be a solid gain over the course of an encounter, especially in Cleave or AoE situations that can potentially make Blade Dance casts free.
Due to Eye Beam being a core part of the specialization's AoE toolkit, points of Eyes of Rage can be very useful for additional burst. This works especially well with Demonic or Demonic Appetite allowing for additional uses. Mythic+ also opens up additional casts as an additional bonus from the secondary cooldown reduction effect.
Chaotic Transformation can be useful for burst AoE specifically, and has uses particularly in Mythic+. This allows you to leverage your main Metamorphosis cast to gain additional on-demand AoE. The scaling damage to Demon's Bite, however, is relatively average, and so stacking this trait is not too appealing.
Finally for Havoc traits, Thirsting Blades provides a consistent single target increase both through the flat cycling damage increase gained on your Chaos Strike every second, and the Fury reduction that comes along with it. This roughly equates to 1.5 free Chaos Strikes per minute, alongside the damage added onto each cast when consuming the stacks. This, however, has no Cleave or AoE applications, so falls behind in that respect.
Treacherous Covenant provides flat additional Agility when above 50% health, but you take 15% additional damage when below 20%. This is a great catch all trait that can be used in most situations, and the downside is much less punishing than it may look at first glance.
2.2. Middle Ring
Middle Ring traits are all fairly low impact, and your decision on which piece you use will generally be dictated by the Outer Ring option instead. That being said, here are some notes on the options.
While Overwhelming Power does sim well, the stack loss from taking damage in nearly all content is significant enough to hurt its power, with some fights having damage so frequent it can cut the duration in half. This does not stop it from being a good choice, but take its ranking with a grain of salt.
Heed My Call is generally the ideal choice, and also comes with a small boost in very stacked AoE situations with the splash damage effect.
Gutripper is a strong single target option, but relatively weak in AoE and Cleave. In fights that have a heavy focus on Execute phases, however, (such as G'huun or Fetid Devourer), this can accelerate its power and makes it a worthy choice in those circumstances.
Azerite Globules does perform very well in AoE situations, but remember that all 3 stacks have to apply to the same target and detonate the effect before it dies. In many cases this will not happen and the earlier applied stacks will be wasted, making it a bit too variable to see much consistent use.
2.3. Inner Ring
As these traits all have a lot of situational context, and are related to your survival rather than your damage output, quantifying these traits is a lot more difficult. You should generally be looking at the content that you are intending to do, and pick the trait that is most likely to be activated, as some have very specific qualifiers to take advantage of. Due to that, it is hard to provide a list that will be of much benefit.
3. Azerite Trait Rotation Changes and Details for Havoc Demon Hunter
Currently Havoc does not have any drastic rotational changes to account for different Azerite pieces, however there are some rules to note with some of the Havoc specific options:
- When using Chaotic Transformation you should always make sure that both Blade Dance and Eye Beam are on cooldown before triggering Metamorphosis, to make use of the reset effect.
- Revolving Blades encourages you to make sure you hit as many targets as possible with the final swing to reduce the Fury requirement for your next use.
- The cooldown reduction on Eye Beam provided through Eyes of Rage does not increase with additional traits, so only one is necessary to gain the maximum impact from this secondary effect.
4. Azerite Trait Simulations
4.1. Outer Ring
Here are the simulation results for the best Outer Ring traits (both Demon Hunter-specific and generic).
4.2. Middle Ring
Here are the simulation results of the best Middle Ring traits (even though this Ring is less important).
5. Azerite Traits for Havoc Demon Hunter
5.1. Outer Ring Traits
The first Ring of Azerite Traits are special effects that can be activated through Azerite Armor throughout Battle for Azeroth. Due to Demon Hunters only having 2 specializations, there are only Havoc exclusive traits available to them alongside the generic traits that all classes have access to. These are all damage-increasing options.
- Eyes of Rage increases the damage of your Eye Beam casts, and also causes any Soul Fragments consumed to reduce the cooldown of Eye Beam by 1 second.
- Furious Gaze grants additional Haste for 8 seconds whenever you fully complete an Eye Beam channel.
- Revolving Blades increases the damage of your Blade Dance, and also reduces the cost of your next Blade Dance cast by 5 Fury for each enemy damaged by the final hit.
- Seething Power causes your Chaos Strike casts to increase your Agility for 12 seconds. This effect stacks, but will not refresh its duration when new stacks are gained.
- Thirsting Blades increases the damage of your next Chaos Strike every 1.5 seconds, and reduces its cost by 1 Fury. This effect stacks and all stacks will be consumed by the first cast.
- Unbound Chaos causes your Fel Rush to spawn a Demon that will slam down for additional Chaos damage to all nearby enemies at the end of the cast.
- Blightborne Infusion causes your spells to have a chance to increase your Critical Strike for 14 seconds.
- Blood Rite causes your spells to have a chance to increase your Haste for 15 seconds. Killing enemies refreshes this effect.
- Champion of Azeroth gives your abilities a chance to increase all your secondary stats for a minute, stacking up to 4 times. Getting a new proc will refresh the duration, so you will keep this at 4 stacks throughout an entire fight.
- Dagger in the Back gives your abilities a chance to shoot a dagger at your target, applying a damage over time effect for 12 seconds, stacking up to 4 times. If you shoot this dagger when behind the target, it will apply 2 stacks.
- Filthy Transfusion gives your damaging ability a chance to do damage over 6 seconds to the target, healing you for the damage done.
- Incite the Pack causes you to occasionally increase your Mastery and that of up to two nearby allies for 20 seconds.
- Meticulous Scheming causes you to gain a buff for 8 seconds that transforms into a 20-second Haste buff after you cast 3 different spells while it is active.
- Rezan's Fury causes your damaging abilities to have a chance to summon a Child of Rezan, which deals Physical damage to your target and causes them to bleed for additional damage over 12 seconds.
- Ruinous Bolt gives your abilities a chance to summon a Soul (pet) by your side for 14 seconds. The Soul deals Shadow damage to a random nearby target.
- Secrets of the Deep causes your spells to have a chance to spawn a Surging Droplet nearby, which you can collect to increase your primary stat for 18 seconds. Rarely, a Void Droplet will be created instead, which increases your primary stat for twice as much as Surging Droplet's when collected.
- Swirling Sands causes your spells to have a chance to increase your Critical Strike for 12 seconds. This duration can be extended by landing Critical Strikes up to a maximum of 18 seconds.
- Thunderous Blast gives your damaging abilities a chance blast the target for extra Nature damage, and cause the target to take 20% more damage from your next blast. When the bonus damage reaches 100%, the next blast will Critically Strike, and reset the bonus damage back to 0%.
- Tidal Surge gives your damaging abilities a chance to deal some Frost damage to the target and slow it by 20%.
- Tradewinds causes your spells to have a chance to grant you Mastery for 15 seconds. When this buff expires, it jumps once to a nearby ally at half duration and amount.
- Unstable Catalyst causes your spells and abilities to have a chance to create a zone standing in which increases your primary stat.
5.1.3. Battle for Dazar'Alor traits
These three traits are only found on raid gear within Battle of Dazar'alor.
- Bonded Souls causes your spells and abilities to have a chance to trigger a Soulbond for 15 seconds. During Soulbond, every 5 seconds you and your nearest ally are both healed for a large amount and gain a moderate amount of Haste for 5 seconds.
- Treacherous Covenant increases your primary stat by a large amount while you are above 50% health. However, you take 15% increased damage while below 20% health.
- Seductive Power causes your spells and abilities to have a chance to conjure Bwonsamdi. If you approach him, you gain a small increase to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, you lose one stack.
5.1.4. Uldir Traits
These traits are only found on raid gear within Uldir, and have two traits that can only be found on these pieces:
- Archive of the Titans is an Uldir-specific trait. It gives you a small primary stat buff every 5 seconds which stacks up to 20 times. Stacks only decay when out of combat. It also gives the Reorigination Array buff, which you should always aim to have active while raiding in Uldir.
- Laser Matrix causes your spells to have a chance to unleash a barrage of lasers which deal damage and heal injured allies for a small amount which is further split among them. It also gives the Reorigination Array buff, which you should always aim to have active while raiding in Uldir.
If either of these traits are active on your gear when you are inside Uldir, it will also grant the Reorigination Array effect, increasing your highest secondary stat.
5.2. Middle Ring Traits for Havoc Demon Hunter
This Ring provides options that enhance the roles your class can perform. Despite only having 2 specializations, Demon Hunters still have 3 choices, with 2 DPS options and 1 tank option.
- Azerite Globules gives your damaging abilities a chance to apply a debuff to your target. This debuff stacks up to 3 times, and when it reaches 3, the target explodes, doing AoE damage.
- Blood Siphon passively increases your Mastery and Leech.
- Earthlink increases your primary stat, with the exact amount cycling between a minimum value and maximum value every 6 seconds.
- Elemental Whirl causes your damaging spells to have a chance to increase one of your secondary stats for 10 seconds.
- Heed My Call gives your damaging abilities a chance to deal additional Nature damage to the target, and a smaller amount of damage to nearby targets.
- Gutripper gives your damaging abilities a chance to deal additional Physical damage. This bonus damage occurs more often when the target is below 30% Health.
- On My Way passively increases your Versatility and Speed.
- Overwhelming Power causes your damaging spells to have a chance to increase your Haste. The amount of Haste granted decreases every second or whenever you take damage.
- Unstable Flames causes your damaging spells to have a chance to grant a Critical Strike buff for 5 seconds, stacking up to 5 times.
5.3. Inner Ring Traits for Havoc Demon Hunter
This Ring will provide a variety of survival and movement tools, varying from defensive increases, to healing effects, to shields. There are some Demon Hunter specific options, but most are shared amongst all classes.
- Thrive in Chaos causes you to heal whenever you consume Fury, increasing with each point spent.
- Burning Soul causes your Consume Magic ability to grant an absorb shield and shatter a Soul Fragment from the target when it successfully removes a Magic effect.
- Soulmonger grants an absorb shield for 3 seconds whenever you consume a Soul Fragment.
- Azerite Fortification heals you when you are stunned, immobilized, or knocked back.
- Bulwark of the Masses causes you to gain a moderate absorb shield when surrounded by 4 or more enemies, but can only occur once every 15 seconds.
- Gemhide causes you to gain Avoidance and Armor for 10 seconds when you take damage that exceeds 10% of your maximum health.
- Longstrider increases your movement speed by a percentage of your highest secondary stat, with a maximum movement speed gain limit.
- Resounding Protection causes you to gain an absorb shield every 30 seconds.
- Self Reliance causes you to be healed every 3 seconds while no enemies are within 12 yards of you.
- Vampiric Speed causes you to self-heal and gain Speed for 6 seconds whenever an enemy you damaged dies.
6. Find Azerite Armor By Trait/Power
In the table below, you can see all of the Azerite gear available to your Havoc Demon Hunter. By using the + button located next to each item, you can expand the list of Azerite powers that this item possesses (to collapse the list, simply click the - button).
If you want to filter items according to the powers that they offer, you can use the filters below.