Havoc Demon Hunter DPS Battle of Dazar'alor Raid Guide — Dragonflight 10.2.5
On this page, you will find tips, tricks, and strategies tailored to your Havoc Demon Hunter for each boss of the following raid: Battle of Dazar'alor. All our content is updated for World of Warcraft — Dragonflight 10.2.5.
Introduction for Havoc Demon Hunter Boss Advice in Battle of Dazar'alor
This page will be a rough outline of the bosses and mechanics in the Battle of Dazar'alor raid from Havoc Demon Hunter perspective. This is currently aimed at Normal and Heroic difficulties, and as the tier progresses additional Mythic-specific tips will be added.
This page is currently written with the data gathered from a mix of PTR testing and the first week of data from kills on live servers. This means that some notes may be updated in the future if new information appears over the next few weeks.
Note on Battle of Dazar'alor Faction Encounters
The first 3 bosses within Battle of Dazar'Alor have some superficial differences depending on the faction you are playing as. The bosses that this occurs on will simply be referred to as a more neutral name (for example, Jadefire Masters will be referred to as the Mage and Monk, as opposed to their unique character names). Specific spells that need details added will have both linked initially, and then will just use the Horde name thereafter.
Talent Cheatsheet for Havoc Demon Hunter
Champion of the Light
Currently, Champion of the Light is a very single target-oriented fight, with
a modest amount of cleave. You will only be hitting the adds when
Seal of Reckoning
is active on the boss, so you should aim to deal as much damage to
one target as possible. This means a standard Demonic build, without any
need to take additional AoE tools.
- For 104 talents,
Soul Rending will provide consistent healing
to deal with any intermittent damage (though there is very little).
Netherwalk can be taken as an emergency immunity to the
Judgment: Reckoning hit. - All talents on level 108 are relatively low impact, and the choice you make here is unlikely to make any noticeable difference.
Tips
You should make sure to look at the Champion of the Light guide to make sure you have a strong grasp of the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Make absolutely sure to turn away from the Crusader when
Blinding Faith
is cast, as this results in a 5-second crowd control on your character. You can position
comfortably at the side of the boss with your back to the adds if they are tanked
at opposite sides of the room. This saves you having to adjust too frequently
and you can focus on damage. - Due to the short duration of the fight, you will generally only get one
use of
Metamorphosis. Use this at the pull to funnel as much
damage into the boss early as possible. - When switching to adds, try to have
Eye Beam ready to burn them
down quickly. - When hitting adds, make sure to
Consume Magic any adds that have
Wave of Light applied to them. This should be done as soon as possible
due to the large amount of healing it provides when the buff is active. - Make use of both
Fel Rush and
Vengeful Retreat to quickly
make swaps between the boss and the groups of adds. They will usually be on
opposite sides of the room, so you will need to cover a lot of ground during
the Seal switches.
Blur is best used when the boss casts
Judgment: Reckoning,
as there is little else that is dangerous in the encounter.- Make use of
Darkness on the melee camp during Judgment: Reckoning
casts to help alleviate some of the raid damage for your healers.
Grong
While Grong does have adds that spawn, they are kept separate from each other meaning that the fight is entirely single target. This means that currently you should be focusing on this, with an added note for maximising high priority target burst for add spawns.
- All 3 options at level 104 are beneficial and your choice depends
on how you want to navigate the encounter.
Soul Rending will provide
the most intermittent healing, as there are frequent periods of high raid
damage.
Desperate Instincts allows you to increase the defensive
power of
Blur which will be available for every
Tantrum.
Finally,
Netherwalk will provide an emergency immunity to the
Tantrum damage if you are in a bad spot. - All talents at level 108 are relatively low impact, and the choice you make here is unlikely to make any noticeable difference.
Tips
You should make sure to look at the Grong guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Try to make sure you stack with other melee on one side of the boss. This
means when
Reverberating Slam is cast, you can quickly adjust and keep
uptime on the boss. Also be near other players to avoid being feared by
Ferocious Roar. - Having
Eye Beam available for a quick burst of damage on the adds
is important. The faster these adds are dead, the quicker you can switch back
to the boss and regroup with the melee camp. - Use
Fel Rush and
Vengeful Retreat to efficiently move
to and from the adds and keep your uptime high.
Blur should be used for every
Tantrum cast, due
to the high raid damage it causes. You can also make use of
Netherwalk
if you are low health when this starts.- If you are tasked with using the
Apetagonizer Core, try to use it
when the raid has established a good time to trigger a
Tantrum. - Make sure to interrupt
Apetagonize with
Disrupt,
especially when other players are out of range. - Make use of
Darkness on the melee camp during Tantrum casts to
help alleviate some of the raid damage for your healers.
Jadefire Masters
Jadefire Masters has a very high uptime of two targets, with occasional extra adds added into the mix. Due to the passive cleave Havoc has access to and the burst AoE tools at its disposal, it is a great choice. The extra mobility tools for some phases of the encounter make it one of the strongest melee options available.
Soul Rending is a consistent choice on the level 104 tier to
counteract the high raid damage that occurs throughout the fight. Alternatively
Netherwalk can be used to immune some of the high bursts of damage
with some mechanics in emergencies.- The level 108 tier has two options for stuns with
Unleashed Power and
Fel Eruption. These are both useful to deal with the Xuen add
spawns to keep them controlled near the boss.
Tips
You should make sure to look at the Jadefire Masters guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Aim to always hit both bosses with each
Eye Beam and
Blade Dance cast. Also be aware of upcoming Xuen add spawns, and
save Eye Beam if necessary to burn them down quickly. - Use
Fel Rush to stick to boss targets when they teleport
away throughout the encounter. Try to always keep a charge available
for this purpose. - You can use Double Jump,
Fel Rush and
Vengeful Retreat
to jump over the rings created by A Flash of Hostility. This lets
you circumvent the maze and quickly move to the end.
Blur can be used fairly liberally if any heavy raid
damage is occurring, but there are no strict moments that it will have
extra value.
Opulence
Opulence is a unique encounter that is comprised of a lengthy gauntlet ending in a single boss burn phase. Most of your focus should be on single target, and using the in-built Havoc AoE tools for the add wave spawns in the final phase.
Netherwalk shines on this encounter as a way to immune
the hit from
Coin Shower.
Soul Rending is a simple
alternative to keep you healthy throughout the encounter due to
the intermittent raid damage.
Fel Barrage can be taken if you need additional add
damage, but
Trail of Ruin will provide the most useful
damage profile during the rest of the encounter.
Unleashed Power is the only talent that will gain
value on the level 108 tier, allowing you to AoE stun the
Spirits of Gold
spawns without any Fury cost.
Tips
You should make sure to look at the Opulence guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Throughout the gauntlet, you are purely focused on single target. In
the final phase, aim to have
Eye Beam ready to hit the
Spirits of Gold when they spawn to burst them down quickly.
Follow this up with
Blade Dance and if needed, a
Chaos Nova
to lock them in place. - Use
Fel Rush to keep up with the constructs during the
gauntlet to increase your uptime. This is extra useful when they
are transitioning between rooms and move out of range. - Make use of both
Fel Rush and
Vengeful Retreat
to move out with
Liquid Gold in the final phase, and drop
it at the edge of the room. - If using
Netherwalk, make sure to get out of the group
and have this active when the debuff expires to immune the burst of
damage. - Make use of
Darkness on the melee camp during
Wail of Greed
casts to help alleviate some of the raid damage for your healers.
Blur should be used liberally on any of the damaging
mechanics that can be applied to you in the final phase. You can
also use it to stay healthy during Wail of Greed casts.- When it comes to which jewels to use during the encounter, there are three
options for Havoc; all 3 gems are valid, and your selection should be based
around what you intend to focus on during the encounter.
Ruby of Focused Animus, the support jewel. This will provide
a stacking debuff to your target that applies every hit (with a 1-second
internal cooldown). Only one is necessary each side of the room, so if
no-one else is taking it this is the best overall choice.
Opal of Unleashed Rage is a late boss-phase jewel. This grants 2%
increased damage for each new target you hit. This increases in power
over the course of the final boss phase due to the add waves, meaning
that you are focusing mostly on the last burn of the boss with high
stacks of this. The longer the fight lasts, the better this is.
Emerald of Earthen Roots, a consistent damage jewel. This grants
1% increased damage every few seconds when standing still, but rapidly
decays if you have to move. This will provide the most damage during
the last portion of the gauntlet, and for most of the final phase
assuming you are not targeted by too many mechanics.
Conclave of the Chosen
Conclave of the Chosen does have multiple targets, but should be treated as a single target encounter. You will be prioritising one Aspect at a time, and any damage dealt to the other is unimportant. There are intermittent switches to adds, but your primary focus is usually on one enemy.
- All 3 options have their uses on the level 104 tier.
Soul Rending
provides constant healing and the encounter has a large amount of
raid damage that ramps up as it continues.
Desperate Instincts
provides a better safety blanket of damage reduction to cover
Pa'ku's Wrath windows if you are affected by other debuffs.
Finally,
Netherwalk provides an emergency immunity tool
if you are caught in a dangerous area during certain movement
sensitive periods. - All 3 options are useful on the level 108 tier.
Unleashed Power
and
Fel Eruption both grant tools for stunning the
Ravenous Stalkers that spawn throughout the encounter
when you switch to them.
Master of the Glaive allows
for you to slow them instead when switching to them, your
choice depends on which you find best for peeling the
adds.
Tips
You should make sure to look at the Conclave of the Chosen guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Burst tools such as
Eye Beam are very useful to quickly
kill off Ravenous Stalkers, as these are the most dangerous
targets in the encounter. Use tools like
Chaos Nova to
keep them under control if they are running loose.
Fel Rush and
Vengeful Retreat are valuable
tools to quickly move to Ravenous Stalkers that spawn far away
that other melee may not be able to get to quickly.- Be aware of the timer for
Pa'ku's Wrath, and have
movement tools ready to quickly get to the safe zone. If you
cannot get there in time, use
Blur or
Netherwalk
to try to stay alive until you get there. - Use
Blur if you have
Bleeding Wounds
applied to you from
Kimbul's Wrath. This DoT is extremely
painful, and you should be ready to use
Healthstones
or potions if you drop too low. - Aggressively cast
Consume Magic any targets that have
Gift of Wind applied to them. This includes the Raptors,
as they will be able to hunt down their target much faster when
this buff is active. - Make use of
Darkness on the melee camp during
Pa'ku's Wrath casts to help alleviate some of the raid
damage for your healers.
King Rastakhan
While Rastakhan begins as a cleave encounter, it quickly transitions into one that encourages single target. You can opt into cleave options that are recommended elsewhere in the guide, but for the purposes of defeating the boss the ideal choice should be maximising your boss damage.
- Much like Conclave, while the opening parts of the fight may encourage AoE, this is not a fight that is decided by it. Due to that, it is recommended to focus on as much boss damage as you can to make the final phase of the fight easier.
- The level 104 tier options are all useful depending on what
you want to focus upon. There is a significant amount of
constant raid damage toward the end of the fight, so
Soul Rending can help counteract this.
Desperate Instincts
can amp up your
Blur strength which you will be
using frequently in the encounter.
Netherwalk
is especially useful to counter-act some of the particularly
lethal parts of the fight as a back up tool. - The level 108 tier has low impact, and the only choice
that will make any difference is
Master of the Glaive.
This gives an extra button to press when forced out of range
during
Inevitable End.
Tips
You should make sure to look at the King Rastakhan guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- During the beginning of the fight, make sure your
Eye Beam
casts hit all targets to maximise your output. This extends to
the third phase if you are upstairs and the adds resurrect. - You can still hit the boss with ranged abilities such as
Throw Glaive and a max range
Blade Dance during
Inevitable End channels. Be careful not to take too
many risks though, as entering the circle will instantly
kill you.
Fel Rush and
Vengeful Retreat should
ideally be saved for situations when you need to move
out to drop
Death's Door if applied to you.
While it may be tempting to use it aggressively, this
is a crucial part of the fight.
Blur should be used when the raid is
struggling, particularly during the final phase when a
large amount of
Death Rifts are spawning orbs. This
will likely stress your healers, so any damage reduction
is helpful.- Some additional notes are needed depending on whether
you are in the Living or Death Realm in Phase Three.
- Living Realm: Make sure to focus phantoms as your
primary target. This is important for both
Eye Beam
and
Blade Dance that deal additional damage to your
active target. Killing these as quickly as possible
alleviates a lot of pressure in this phase. - Death Realm: Do not be afraid to use defensive tools
or move out of range of Bwonsamdi if you are at risk of
being hit by orbs. If you have to delay clearing your
Deathly Withering stacks, use
Blur to
stay healthy. Just remember to clear them at a reasonable
level (10-15 stacks) so you are not taking extra damage
at a bad moment.
- Living Realm: Make sure to focus phantoms as your
primary target. This is important for both
High Tinker Mekkatorque
Mekkatorque is a purely single target fight. Your focus here is entirely on dealing as much damage to him as possible, while being as durable as you can be due to the high raid damage happening.
- The level 104 tier options are all useful depending on what
you want to focus upon. There is a significant amount of
constant raid damage throughout the encounter, so
Soul Rending can help counteract this.
Desperate Instincts
can amp up your
Blur strength which you will be
using frequently in the encounter.
Netherwalk
is especially useful to counter-act some of the particularly
lethal parts of the fight as a back up tool. - The only option that has any use on the level 108 tier
is
Master of the Glaive. This can help slowing down
Spark Bots that need to be controlled, or having
an extra button to press when forced out of range.
Tips
You should make sure to look at the High Tinker Mekkatorque guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Do not under any circumstances get hit by
Buster Cannon.
This is not only a heavy hit to you, but will reduce your Haste
significantly for 10 seconds drastically reducing your damage. - Do not worry about hitting Spark Bots with your free cleave tools, as they take 99% reduced damage and do not need to be actively killed.
- When targeted by
Gigavolt Charge, make sure to
use
Fel Rush and
Vengeful Retreat to get out of
line of sight quickly to avoid hitting the raid with the
explosion. - If you are shrunk by
World Enlarger you should get
out of the group quickly and head toward a Spark Bot. It
is best to use
Fel Rush immediately to get out of the
group to avoid getting
Trampled.
Blur should be used if you are out of
range of the healers when having to drop a
Gigavolt Charge.
This is due to how vulnerable you will be from the subsequent
DoT applied when it detonates.
Throw Glaive with
Master of the Glaive can
be used to slow down Spark Bots that are in a good
spot in the room so they are clumped for the Shrink/Tamper
phases.
Darkness can be used after the raid is transported
by
Wormhole Generator and is stuck in place to reduce
follow up
Crash Down damage.
Stormwall Blockade
Tips will be added as soon as possible for this encounter!
Lady Jaina Proudmoore
Tips will be added as soon as possible for this encounter!
Changelog
- 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 03 Feb. 2019: Page added.
More Demon Hunter Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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