Havoc Demon Hunter DPS Battle of Dazar'alor Raid Guide — Battle for Azeroth (BfA) 8.2.5
On this page, you will find tips, tricks, and strategies tailored to your Havoc Demon Hunter for each boss of the following raid: Battle of Dazar'alor. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.2.5.
Introduction for Havoc Demon Hunter Boss Advice in Battle of Dazar'alor
This page will be a rough outline of the bosses and mechanics in the Battle of Dazar'alor raid from Havoc Demon Hunter perspective. This is currently aimed at Normal and Heroic difficulties, and as the tier progresses additional Mythic-specific tips will be added.
This page is currently written with the data gathered from a mix of PTR testing and the first week of data from kills on live servers. This means that some notes may be updated in the future if new information appears over the next few weeks.
Note on Battle of Dazar'alor Faction Encounters
The first 3 bosses within Battle of Dazar'Alor have some superficial differences depending on the faction you are playing as. The bosses that this occurs on will simply be referred to as a more neutral name (for example, Jadefire Masters will be referred to as the Mage and Monk, as opposed to their unique character names). Specific spells that need details added will have both linked initially, and then will just use the Horde name thereafter.
Talent Cheatsheet for Havoc Demon Hunter
Champion of the Light
Currently, Champion of the Light is a very single target-oriented fight, with a modest amount of cleave. You will only be hitting the adds when Seal of Reckoning is active on the boss, so you should aim to deal as much damage to one target as possible. This means a standard Demonic build, without any need to take additional AoE tools.
- For 104 talents, Soul Rending will provide consistent healing to deal with any intermittent damage (though there is very little). Netherwalk can be taken as an emergency immunity to the Judgment: Reckoning hit.
- All talents on level 108 are relatively low impact, and the choice you make here is unlikely to make any noticeable difference.
You should make sure to look at the Champion of the Light guide to make sure you have a strong grasp of the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Make absolutely sure to turn away from the Crusader when Blinding Faith is cast, as this results in a 5-second crowd control on your character. You can position comfortably at the side of the boss with your back to the adds if they are tanked at opposite sides of the room. This saves you having to adjust too frequently and you can focus on damage.
- Due to the short duration of the fight, you will generally only get one use of Metamorphosis. Use this at the pull to funnel as much damage into the boss early as possible.
- When switching to adds, try to have Eye Beam ready to burn them down quickly.
- When hitting adds, make sure to Consume Magic any adds that have Wave of Light applied to them. This should be done as soon as possible due to the large amount of healing it provides when the buff is active.
- Make use of both Fel Rush and Vengeful Retreat to quickly make swaps between the boss and the groups of adds. They will usually be on opposite sides of the room, so you will need to cover a lot of ground during the Seal switches.
- Blur is best used when the boss casts Judgment: Reckoning, as there is little else that is dangerous in the encounter.
- Make use of Darkness on the melee camp during Judgment: Reckoning casts to help alleviate some of the raid damage for your healers.
While Grong does have adds that spawn, they are kept separate from each other meaning that the fight is entirely single target. This means that currently you should be focusing on this, with an added note for maximising high priority target burst for add spawns.
- All 3 options at level 104 are beneficial and your choice depends on how you want to navigate the encounter. Soul Rending will provide the most intermittent healing, as there are frequent periods of high raid damage. Desperate Instincts allows you to increase the defensive power of Blur which will be available for every Tantrum. Finally, Netherwalk will provide an emergency immunity to the Tantrum damage if you are in a bad spot.
- All talents at level 108 are relatively low impact, and the choice you make here is unlikely to make any noticeable difference.
You should make sure to look at the Grong guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Try to make sure you stack with other melee on one side of the boss. This means when Reverberating Slam is cast, you can quickly adjust and keep uptime on the boss. Also be near other players to avoid being feared by Ferocious Roar.
- Having Eye Beam available for a quick burst of damage on the adds is important. The faster these adds are dead, the quicker you can switch back to the boss and regroup with the melee camp.
- Use Fel Rush and Vengeful Retreat to efficiently move to and from the adds and keep your uptime high.
- Blur should be used for every Tantrum cast, due to the high raid damage it causes. You can also make use of Netherwalk if you are low health when this starts.
- If you are tasked with using the Apetagonizer Core, try to use it when the raid has established a good time to trigger a Tantrum.
- Make sure to interrupt Apetagonize with Disrupt, especially when other players are out of range.
- Make use of Darkness on the melee camp during Tantrum casts to help alleviate some of the raid damage for your healers.
Jadefire Masters has a very high uptime of two targets, with occasional extra adds added into the mix. Due to the passive cleave Havoc has access to and the burst AoE tools at its disposal, it is a great choice. The extra mobility tools for some phases of the encounter make it one of the strongest melee options available.
- Soul Rending is a consistent choice on the level 104 tier to counteract the high raid damage that occurs throughout the fight. Alternatively Netherwalk can be used to immune some of the high bursts of damage with some mechanics in emergencies.
- The level 108 tier has two options for stuns with Unleashed Power and Fel Eruption. These are both useful to deal with the Xuen add spawns to keep them controlled near the boss.
You should make sure to look at the Jadefire Masters guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Aim to always hit both bosses with each Eye Beam and Blade Dance cast. Also be aware of upcoming Xuen add spawns, and save Eye Beam if necessary to burn them down quickly.
- Use Fel Rush to stick to boss targets when they teleport away throughout the encounter. Try to always keep a charge available for this purpose.
- You can use Double Jump, Fel Rush and Vengeful Retreat to jump over the rings created by A Flash of Hostility. This lets you circumvent the maze and quickly move to the end.
- Blur can be used fairly liberally if any heavy raid damage is occurring, but there are no strict moments that it will have extra value.
Opulence is a unique encounter that is comprised of a lengthy gauntlet ending in a single boss burn phase. Most of your focus should be on single target, and using the in-built Havoc AoE tools for the add wave spawns in the final phase.
- Netherwalk shines on this encounter as a way to immune the hit from Coin Shower. Soul Rending is a simple alternative to keep you healthy throughout the encounter due to the intermittent raid damage.
- Fel Barrage can be taken if you need additional add damage, but Trail of Ruin will provide the most useful damage profile during the rest of the encounter.
- Unleashed Power is the only talent that will gain value on the level 108 tier, allowing you to AoE stun the Spirits of Gold spawns without any Fury cost.
You should make sure to look at the Opulence guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Throughout the gauntlet, you are purely focused on single target. In the final phase, aim to have Eye Beam ready to hit the Spirits of Gold when they spawn to burst them down quickly. Follow this up with Blade Dance and if needed, a Chaos Nova to lock them in place.
- Use Fel Rush to keep up with the constructs during the gauntlet to increase your uptime. This is extra useful when they are transitioning between rooms and move out of range.
- Make use of both Fel Rush and Vengeful Retreat to move out with Liquid Gold in the final phase, and drop it at the edge of the room.
- If using Netherwalk, make sure to get out of the group and have this active when the debuff expires to immune the burst of damage.
- Make use of Darkness on the melee camp during Wail of Greed casts to help alleviate some of the raid damage for your healers.
- Blur should be used liberally on any of the damaging mechanics that can be applied to you in the final phase. You can also use it to stay healthy during Wail of Greed casts.
- When it comes to which jewels to use during the encounter, there are three
options for Havoc; all 3 gems are valid, and your selection should be based
around what you intend to focus on during the encounter.
- Ruby of Focused Animus, the support jewel. This will provide a stacking debuff to your target that applies every hit (with a 1-second internal cooldown). Only one is necessary each side of the room, so if no-one else is taking it this is the best overall choice.
- Opal of Unleashed Rage is a late boss-phase jewel. This grants 2% increased damage for each new target you hit. This increases in power over the course of the final boss phase due to the add waves, meaning that you are focusing mostly on the last burn of the boss with high stacks of this. The longer the fight lasts, the better this is.
- Emerald of Earthen Roots, a consistent damage jewel. This grants 1% increased damage every few seconds when standing still, but rapidly decays if you have to move. This will provide the most damage during the last portion of the gauntlet, and for most of the final phase assuming you are not targeted by too many mechanics.
Conclave of the Chosen
Conclave of the Chosen does have multiple targets, but should be treated as a single target encounter. You will be prioritising one Aspect at a time, and any damage dealt to the other is unimportant. There are intermittent switches to adds, but your primary focus is usually on one enemy.
- All 3 options have their uses on the level 104 tier. Soul Rending provides constant healing and the encounter has a large amount of raid damage that ramps up as it continues. Desperate Instincts provides a better safety blanket of damage reduction to cover Pa'ku's Wrath windows if you are affected by other debuffs. Finally, Netherwalk provides an emergency immunity tool if you are caught in a dangerous area during certain movement sensitive periods.
- All 3 options are useful on the level 108 tier. Unleashed Power and Fel Eruption both grant tools for stunning the Ravenous Stalkers that spawn throughout the encounter when you switch to them. Master of the Glaive allows for you to slow them instead when switching to them, your choice depends on which you find best for peeling the adds.
You should make sure to look at the Conclave of the Chosen guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Burst tools such as Eye Beam are very useful to quickly kill off Ravenous Stalkers, as these are the most dangerous targets in the encounter. Use tools like Chaos Nova to keep them under control if they are running loose.
- Fel Rush and Vengeful Retreat are valuable tools to quickly move to Ravenous Stalkers that spawn far away that other melee may not be able to get to quickly.
- Be aware of the timer for Pa'ku's Wrath, and have movement tools ready to quickly get to the safe zone. If you cannot get there in time, use Blur or Netherwalk to try to stay alive until you get there.
- Use Blur if you have Bleeding Wounds applied to you from Kimbul's Wrath. This DoT is extremely painful, and you should be ready to use Healthstones or potions if you drop too low.
- Aggressively cast Consume Magic any targets that have Gift of Wind applied to them. This includes the Raptors, as they will be able to hunt down their target much faster when this buff is active.
- Make use of Darkness on the melee camp during Pa'ku's Wrath casts to help alleviate some of the raid damage for your healers.
While Rastakhan begins as a cleave encounter, it quickly transitions into one that encourages single target. You can opt into cleave options that are recommended elsewhere in the guide, but for the purposes of defeating the boss the ideal choice should be maximising your boss damage.
- Much like Conclave, while the opening parts of the fight may encourage AoE, this is not a fight that is decided by it. Due to that, it is recommended to focus on as much boss damage as you can to make the final phase of the fight easier.
- The level 104 tier options are all useful depending on what you want to focus upon. There is a significant amount of constant raid damage toward the end of the fight, so Soul Rending can help counteract this. Desperate Instincts can amp up your Blur strength which you will be using frequently in the encounter. Netherwalk is especially useful to counter-act some of the particularly lethal parts of the fight as a back up tool.
- The level 108 tier has low impact, and the only choice that will make any difference is Master of the Glaive. This gives an extra button to press when forced out of range during Inevitable End.
You should make sure to look at the King Rastakhan guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- During the beginning of the fight, make sure your Eye Beam casts hit all targets to maximise your output. This extends to the third phase if you are upstairs and the adds resurrect.
- You can still hit the boss with ranged abilities such as Throw Glaive and a max range Blade Dance during Inevitable End channels. Be careful not to take too many risks though, as entering the circle will instantly kill you.
- Fel Rush and Vengeful Retreat should ideally be saved for situations when you need to move out to drop Death's Door if applied to you. While it may be tempting to use it aggressively, this is a crucial part of the fight.
- Blur should be used when the raid is struggling, particularly during the final phase when a large amount of Death Rifts are spawning orbs. This will likely stress your healers, so any damage reduction is helpful.
- Some additional notes are needed depending on whether
you are in the Living or Death Realm in Phase Three.
- Living Realm: Make sure to focus phantoms as your primary target. This is important for both Eye Beam and Blade Dance that deal additional damage to your active target. Killing these as quickly as possible alleviates a lot of pressure in this phase.
- Death Realm: Do not be afraid to use defensive tools or move out of range of Bwonsamdi if you are at risk of being hit by orbs. If you have to delay clearing your Deathly Withering stacks, use Blur to stay healthy. Just remember to clear them at a reasonable level (10-15 stacks) so you are not taking extra damage at a bad moment.
High Tinker Mekkatorque
Mekkatorque is a purely single target fight. Your focus here is entirely on dealing as much damage to him as possible, while being as durable as you can be due to the high raid damage happening.
- The level 104 tier options are all useful depending on what you want to focus upon. There is a significant amount of constant raid damage throughout the encounter, so Soul Rending can help counteract this. Desperate Instincts can amp up your Blur strength which you will be using frequently in the encounter. Netherwalk is especially useful to counter-act some of the particularly lethal parts of the fight as a back up tool.
- The only option that has any use on the level 108 tier is Master of the Glaive. This can help slowing down Spark Bots that need to be controlled, or having an extra button to press when forced out of range.
You should make sure to look at the High Tinker Mekkatorque guide to make sure you have a strong bearing on the mechanics of the encounter, as this section will cover small specific tips related to Havoc.
- Do not under any circumstances get hit by Buster Cannon. This is not only a heavy hit to you, but will reduce your Haste significantly for 10 seconds drastically reducing your damage.
- Do not worry about hitting Spark Bots with your free cleave tools, as they take 99% reduced damage and do not need to be actively killed.
- When targeted by Gigavolt Charge, make sure to use Fel Rush and Vengeful Retreat to get out of line of sight quickly to avoid hitting the raid with the explosion.
- If you are shrunk by World Enlarger you should get out of the group quickly and head toward a Spark Bot. It is best to use Fel Rush immediately to get out of the group to avoid getting Trampled.
- Blur should be used if you are out of range of the healers when having to drop a Gigavolt Charge. This is due to how vulnerable you will be from the subsequent DoT applied when it detonates.
- Throw Glaive with Master of the Glaive can be used to slow down Spark Bots that are in a good spot in the room so they are clumped for the Shrink/Tamper phases.
- Darkness can be used after the raid is transported by Wormhole Generator and is stuck in place to reduce follow up Crash Down damage.
Tips will be added as soon as possible for this encounter!
Lady Jaina Proudmoore
Tips will be added as soon as possible for this encounter!
- 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 03 Feb. 2019: Page added.
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