Mythic+ Dungeon Difficulty Rankings and Tier List for Fortified/Bolstering/Quaking Affixes
This page provides an up to date listing of the Mythic Dungeons in Shadowlands, ranking by difficulty, depending on each week's Mythic dungeon affix combination.
Since the affixes change each weekly lockout, make sure to check each week's updated version of this ranking.
Week 18 of Season 3: Fortified, Bolstering, Quaking, and Encrypted
Summary
- Easy
- Moderate
- Hard
We have MDT routes for this week's affixes and for all dungeons, which you can find in the guide linked below.
Making use of your Covenant's dungeon-specific buffs is crucial for having a smooth and efficient run. While by no means necessary to time your key, these buffs are extremely helpful. You can find out all about that on our dedicated page.
This week's affixes are Fortified,
Bolstering,
Quaking, and
Encrypted. The MDT routes linked
above provide enough flexibility for you to choose if you do want to play with
Encrypted (only +10 keystone difficulty) or not.
First, we will provide you with a few general tips for the week, and then you can read on below for our difficulty rankings of the dungeons.
Bolstering can be really hard to manage for inexperienced groups. Knowing when to stop AoE DPS and focus on priority-target damage will save you tons of time. Do not pull trash mobs with bosses under any circumstances unless the boss is about to die to prevent them from getting any
Bolster stacks, which will prove lethal for your group. The more mobs you pull the harder it is to manage Bolstering, so always aim for small to medium pull sizes in each dungeon.
Quaking can be extremely punishing in a narrow places, so having self-awareness of your personal distance will smooth your run significantly. Furthermore, it does percentage-based damage of your HP, so avoid stacking on the tank at all cost to help prevent their death. Having a healthy mixture of ranged and melee players within the group will decrease your chances of "clipping" each other from the
Quakes. It is also important to stop casting when the Quake is about to finish its cast to prevent you from being locked out of the school of magic of your cast.
Easy Difficulty Mythic Dungeons
The Necrotic Wake
The Necrotic Wake consists of a lot of uneven HP mobs and high-density
pulls, which makes the Bolstering affix quite tough for this dungeon.
Avoid pulling large pack of mobs and focus on avoiding the packs
with uneven health pools. Keep in mind, some mob types like Shuffling Corpse
and Blight Bag do NOT
Bolster, so you can
freely chain them with any group of your choice without worrying about it!
On the other hand, Quaking can be dangerous if you are not
paying attention to the location of your party members. A more specific pain
point would be the Blightbone boss fight or the Stitchwerks area
onward where limited space can cause troubles.
Mists of Tirna Scithe
As expected, Mists of Tirna Scithe is one of the best dungeons
to focus on with the current affix rotation. Bolstering is relatively
easy to handle since the majority of the mobs do have equal HP, making the
Bolster management way easier. You can check out our weekly
MDT routes to see the best possible route for the current affixes.
Quaking's difficulty value is almost non-existent as the vast
space of the dungeon allows you to freely spread out without clipping each other.
When you fight Mistcaller remember to be spread once the
Freeze Tag overlaps with
Quake. It can be a deadly
combination if you are not careful.
Plaguefall
Surprisingly, this week's affix combination of Bolstering and
Quaking is quite good in Plaguefall. Boss encounters
are going to be the toughest part and since it is
Fortified, they
are going to die much faster. Still, remember to save all of your cooldowns and
align
Bloodlust (or a similar spell effect) once you approach them.
Bolstering is not much trouble as you can use several
tips to your advantage to speed up the trash pulls, such as
Unstable Canisters. Both Gushing Slime and Plaguebound Devoted
are going to be tough to handle if you want to pull them at the same time;
I advise you to split those pulls into either 2 or 3 sub-pulls to
manage the
Bolster stacks more easily. This way will make it
safer and likely to save time if you are playing with a pug group.
Quaking can be troublesome on Domina Venomblade since
this boss encounter requires you to be stacked in order to prevent
Solitary Prey from happening. Once
Quake comes, just
spread and then stack again!
Tazavesh: Streets of Wonder
Tazavesh: Streets of Wonder will be one of the better dungeons this
week due to several factors. First, Bolstering will not be so much
of a trouble here, since a majority of the pulls consist of low amounts of mobs
and the fact that you can freely pull any non-boss-enemies on top of the boss
encounters without adding Bolstering into the mix can save you tons of time.
The open-space dungeon layout can also help you more easily dodge the
Quakes from
Quaking, although can be pretty
rough if the timers are unlucky for your team, especially once you fight
P.O.S.T. Master and there is an incoming
Money Order.
Moderate Difficulty Mythic Dungeons
Halls of Atonement
Halls of Atonement is usually one of the best dungeons to focus
on, disregarding the weekly affix rotation, but that is not the case
this week. Bolstering is a major factor in the difficulty of the
dungeon, since the majority of the mob pulls have unequal HP making it harder to
manage the
Bolster stacks. Avoid as many
Toiling Groundskeepers as possible, as they have rather low health pools
and are unable to be paired with any other pack without adding extra Bolster
stacks. Finally, be aware of Bolstered Vicious Gargon, as they quickly
prove lethal for the tank once they stack the
Jagged Swipe
bleed effect; kite when needed.
Quaking is not a problem at all, as the open layout of the
dungeon will allow you to easily spread. Just be careful on the last
boss of the dungeon, Lord Chamberlain. Once you are stacked for the
Ritual of Woe, remember to be slightly spread so
you will not get clipped by
Quake.
Tazavesh: So'Leah's Gambit
Tazavesh: So'Leah's Gambit's worst part will be the fleeing mobs
in the very first area of the dungeon. Due to Bolstering, it is
extremely important to stop them from ninja pulling a nearby pack at all costs
if you want to avoid potentially wiping due to it. Overall,
Fortified will slow you down the most, since some mobs become
quite difficult to take care of and you should consider smaller pull sizes of
mobs if you are uncertain about your group handling them.
Spires of Ascension
One of the harder dungeons this week, Spires of Ascension can
definitely offer a challenge to any group attempting to enter it.
Bolstering is really tough, considering the trash mobs were
already hitting hard. Now with extra stacks of
Bolster some
mobs will turn lethal, such as Forsworn Castigator
and Forsworn Skirmisher. Make sure to stun or kite when appropriate once
they become Bolstered.
Quaking will also add an additional threat to the
already-dangerous dungeon, especially on Oryphrion. The usual
strategy is for party members to stack when
Empyreal Ordnance is
being cast to have more space for
Anima Field on the ground.
When
Quaking is present, however, you might want to consider being
slightly spread to prevent overlapping and potentially wiping because of the
timers.
De Other Side
Notoriously one of the hardest dungeons to play, De Other Side will
be quite a challenge to any team looking to complete this key in time.
Quaking is relatively easy to handle throughout most of the dungeon
with the exception of the Mechagon area leading toward The Manastorms
and the Zul'Gurub area leading toward Hakkar the Soulflayer; be mindful
and spread appropriately.
Bolstering on the other hand will be the biggest
time loss, since the majority of the pulls are considered "high density"
with several unequal health mobs, which makes the whole
Bolster
management significantly harder. Prioritize targets with higher health
to balance their HP so you can prevent additional stacks of Bolstering.
Once you step into the Ardenweald area, consider pulling smaller!
Hard Difficulty Mythic Dungeons
Sanguine Depths
Without a doubt the hardest dungeon this week, Sanguine Depths
will be the dungeon you would rather think twice before entering. The
Bolstering affix is brutal from the beginning of the dungeon until
the very end, as it consists of hard-hitting mobs with a large difference
in their health pool, making it even harder to manage
Bolster.
Quaking is among the toughest in this dungeon due to the narrow
corridor design which makes the affix hard to dodge. Not only this, but every boss
either requires you to stack as a group, such as Kryxis the Voracious and
its
Juggernaut Rush, or has limited space to where clipping party members
with
Quake is not uncommon. Watch out!
Theater of Pain
Bolstering is one of toughest in this dungeon, as most of the
pulls have uneven health pool mobs making it harder to manage in
inexperienced groups. Make sure to stop AoE damage and focus on priority-target
damage where needed. You might want to consider bringing a Necrolord in your
party for the
Necrolord's Command buff, which will increase
your chances of timing the key. As you only get a total of 3 banners in the
entire dungeon, make sure to check our weekly MDT route to ensure maximum
efficiency of the buff.
Quaking is hard to manage due to the narrow corridors of the
dungeon, which limits the space between each other and possibly causing
overlapping. Be especially careful on Gorechop once he casts
Tenderizing Smash. Be close to the boss so he will be unable to grip you
and therefore have a chance to cause a nasty
Quake overlap.
Changelog
- 28 Jun. 2022: Updated for Mythic+ Week 18 of Season 3.
- 22 Jun. 2022: Updated for Mythic+ Week 17 of Season 3.
- 14 Jun. 2022: Updated for Mythic+ Week 16 of Season 3.
- 07 Jun. 2022: Updated for Mythic+ Week 15 of Season 3.
- 31 May 2022: Updated for Mythic+ Week 14 of Season 3.
- 24 May 2022: Updated for Mythic+ Week 13 of Season 3.
- 17 May 2022: Updated for Mythic+ Week 12 of Season 3.
- 11 May 2022: Updated for Mythic+ Week 11 of Season 3.
- 04 May 2022: Updated for Mythic+ Week 10 of Season 3.
- 27 Apr. 2022: Updated for Mythic+ Week 9 of Season 3.
- 12 Apr. 2022: Updated for Mythic+ Week 7 of Season 3.
- 05 Apr. 2022: Updated for Mythic+ Week 6 of Season 3.
- 31 Mar. 2022: Updated for Mythic+ Week 5 of Season 3.
- 22 Mar. 2022: Updated for Mythic+ Week 4 of Season 3.
- 15 Mar. 2022: Updated for Mythic+ Week 3 of Season 3.
- 09 Mar. 2022: Updated for Mythic+ Week 2 of Season 3.
- 02 Mar. 2022: Updated for Mythic+ Week 1 of Season 3.
- 16 Feb. 2022: Updated for Mythic+ Week 33 of Season 2.
- 08 Feb. 2022: Updated for Mythic+ Week 32 of Season 2.
- 01 Feb. 2022: Updated for Mythic+ Week 31 of Season 2.
- 25 Jan. 2022: Updated for Mythic+ Week 30 of Season 2.
- 18 Jan. 2022: Updated for Mythic+ Week 29 of Season 2.
- 11 Jan. 2022: Updated for Mythic+ Week 28 of Season 2.
- 04 Jan. 2022: Updated for Mythic+ Week 27 of Season 2.
- 29 Dec. 2021: Updated for Mythic+ Week 26 of Season 2.
- 21 Dec. 2021: Updated for Mythic+ Week 25 of Season 2.
- 14 Dec. 2021: Updated for Mythic+ Week 24 of Season 2.
- 07 Dec. 2021: Updated for Mythic+ Week 23 of Season 2.
- 30 Nov. 2021: Updated for Mythic+ Week 22 of Season 2.
- 23 Nov. 2021: Updated for Mythic+ Week 21 of Season 2.
- 17 Nov. 2021: Updated for Mythic+ Week 20 of Season 2.
- 09 Nov. 2021: Updated for Mythic+ Week 19 of Season 2.
- 04 Nov. 2021: Updated for Mythic+ Week 18 of Season 2.
- 26 Oct. 2021: Updated for Mythic+ Week 17 of Season 2.
- 19 Oct. 2021: Updated for Mythic+ Week 16 of Season 2.
- 12 Oct. 2021: Updated for Mythic+ Week 15 of Season 2.
- 05 Oct. 2021: Updated for Mythic+ Week 14 of Season 2.
- 28 Sep. 2021: Updated for Mythic+ Week 13 of Season 2.
- 21 Sep. 2021: Updated for Mythic+ Week 12 of Season 2.
- 14 Sep. 2021: Updated for Mythic+ Week 11 of Season 2.
- 09 Sep. 2021: Updated for Mythic+ Week 10 of Season 2.
- 03 Sep. 2021: Updated for Mythic+ Week 9 of Season 2.
- 27 Aug. 2021: Updated for Mythic+ Week 8 of Season 2.
- 12 Aug. 2021: Updated for Mythic+ Week 6 of Season 2.
- 04 Aug. 2021: Updated for Mythic+ Week 5 of Season 2.
- 29 Jul. 2021: Updated for Mythic+ Week 4 of Season 2.
- 23 Jul. 2021: Updated for Mythic+ Week 3 of Season 2.
- 14 Jul. 2021: Updated for Mythic+ Week 2 of Season 2.
- 09 Jul. 2021: Updated for Mythic+ Week 1 of Season 2.
- 22 Jun. 2021: Updated for Mythic+ Week 29.
- 15 Jun. 2021: Updated for Mythic+ Week 28.
- 08 Jun. 2021: Updated for Mythic+ Week 27.
- 01 Jun. 2021: Updated for Mythic+ Week 26.
- 25 May 2021: Updated for Mythic+ Week 25.
- 18 May 2021: Updated for Mythic+ Week 24.
- 11 May 2021: Updated for Mythic+ Week 23.
- 04 May 2021: Updated for Mythic+ Week 22.
- 27 Apr. 2021: Updated for Mythic+ Week 21.
- 20 Apr. 2021: Updated for Mythic+ Week 20.
- 13 Apr. 2021: Updated for Mythic+ Week 19.
- 06 Apr. 2021: Updated for Mythic+ Week 18.
- 30 Mar. 2021: Updated for Mythic+ Week 17.
- 23 Mar. 2021: Updated for Mythic+ Week 16.
- 16 Mar. 2021: Updated for Mythic+ Week 15.
- 09 Mar. 2021: Updated for Mythic+ Week 14.
- 02 Mar. 2021: Updated for Mythic+ Week 13.
- 23 Feb. 2021: Updated for Mythic+ Week 12.
- 16 Feb. 2021: Updated for Mythic+ Week 11.
- 09 Feb. 2021: Updated for Mythic+ Week 10.
- 02 Feb. 2021: Updated for Mythic+ Week 9.
- 26 Jan. 2021: Updated for Mythic+ Week 8.
- 19 Jan. 2021: Updated for Mythic+ Week 7.
- 12 Jan. 2021: Updated for Mythic+ Week 6.
- 05 Jan. 2021: Updated for Mythic+ Week 5.
- 29 Dec. 2020: Updated for Mythic+ Week 4.
- 23 Dec. 2020: Updated for Mythic+ Week 3.
- 16 Dec. 2020: Updated for Mythic+ Week 2.
- 08 Dec. 2020: Updated for Mythic+ Week 1.
- 06 Dec. 2020: Guide added.
This guide has been written by Petko, one of the top M+ players of all time. He has accomplished several Europe and World #1 Team and Solo Seasonal rankings with multiple specialization and classes throughout the seasons. Moreover, he competes in MDI and streams his runs live on Twitch and and share his personal opinion on YouTube and Twitter.
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