Marksmanship Hunter PvP Pets (Dragonflight 10.2.5)

Last updated on Jan 15, 2024 at 15:00 by Slo 22 comments

It is important to make sure you're always using the right pet for a given situation. This guide goes through what you should consider when choosing your pet as well as general recommendations.

This page is part of our Marksmanship Hunter PvP Guide.

1.

Why are pets important?

As a Marksmanship Hunter, you will always want to play with a pet except for very specific matchups where your team already has a Mortal Strike Icon Mortal Strike effect, even when talented into Lone Wolf Icon Lone Wolf for Hunter's Knowledge Icon Hunter's Knowledge.

Having Roar of Sacrifice Icon Roar of Sacrifice even when stunned for the enemy team's first set of offensive cooldowns and having Intimidation Icon Intimidation available when you need it is more important than the slight damage increase from Lone Wolf Icon Lone Wolf.

2.

Basic pets

The explanation of pet choices in this guide goes into a lot of detail, but the following pets are safe choices in most cases (although sometimes not optimal)

  • Riverbeast (if you are worried about dying in a stun)
  • Undead Raptor
  • Rodent (if facing a Retribution Paladin).
3.
3.1.

If your team doesn't already have a Mortal Strike effect:

  • Cunning: Rodent family

For mobility and immunity to Wake of Ashes Icon Wake of Ashes, Turn Evil Icon Turn Evil and Shackle Undead Icon Shackle Undead (against Priests and Paladins).

  • Cunning: Raptor family (choose an undead raptor)

For mobility and immunity to Polymorph Icon Polymorph, Hex Icon Hex, Hibernate Icon Hibernate and Scare Beast Icon Scare Beast (against Mages, Shamans, Druids and Hunters).

  • Ferocity: Wasp

For leech in a longer game when you aren't worried about taking burst damage or needing mobility.

  • Tenacity: Riverbeast

For the health increase and active health increase cooldown.

3.2.

If your team already has a Mortal Strike effect:

  • Cunning: Mechanical family

For mobility, the automatic defensive to make your pet harder to kill, and immunity to all category-specific crowd control.

  • Ferocity: Scalehide

For leech and the automatic defensive to make your pet harder to kill.

  • Tenacity: Beetle
  • For the health increase and active health increase (Last Stand) cooldown and the automatic defensive to make your pet harder to kill.

    4.

    Pet Specialisation

    Pets do not have talent trees and instead have their own types of specialization (Cunning, Ferocity, or Tenacity).

    Each pet specialization gives an active ability and a passive ability.

    • Cunning pets provide Pathfinding Icon Pathfinding and Master's Call Icon Master's Call
    • Ferocity pets provide Primal Rage Icon Primal Rage (which is not usable in arena!) and Predator's Thirst Icon Predator's Thirst
    • Tenacity pets provide Fortitude of the Bear Icon Fortitude of the Bear and Endurance Training Icon Endurance Training

    Usually, your default pet should be of the Cunning specialization. This specialization will keep you the most mobile and help you avoid sustained damage by making it easier to kite.

    Occasionally, you will still want to use Ferocity pets for the leech despite their active ability not being useable in arena. You would choose this in a matchup where the enemy team does not have many snare or root abilities but has high overall damage that your healer may need help with. The most common example of a comp where you may prefer Ferocity pets is Shadowplay (Affliction Warlock + Shadow Priest + Healer).

    When you are facing a comp that can only kill you by bursting into a stun and does low sustained damage outside of stun windows that you would need to kite, Tenacity pets are very powerful because they make you more tanky, and the active ability can be used while you are stunned. The very common examples of matchups where you would use a tenacity pet are RMP (Rogue Mage Priest) in 3v3 or Subtlety Rogue + Mage or Priest teams in 2v2. Be aware that you cannot use Fortitude of the Bear Icon Fortitude of the Bear while your pet is in crowd control (which is particularly relevant when you are facing RMP and the Mage uses Ring of Frost on your pet).

    5.

    Pet Abilities

    Pets also have their own ability based on their pet family. Some families have the same ability with a different name, but they all have the same effect as the categories below.

    • Defence: eg. Bristle Icon Bristle
    • Dodge: eg. Agile Reflexes Icon Agile Reflexes
    • Magic Defence: eg. Shimmering Scales Icon Shimmering Scales
    • Mortal Wounds: eg. Infected Bite Icon Infected Bite
    • Pet Cure / Dispel: eg. Serenity Dust Icon Serenity Dust
    • Slow: eg. Tendon Rip Icon Tendon Rip
    • Triggered Defence: eg. Hardy Icon Hardy

    If your team does not have a Mortal Wounds effect, you should always use a pet that has mortal wounds.

    If your team already has a mortal wounds effect, you're free to pick from families with the other abilities. When that is the case, you almost always want to use a pet with the defense family ability, which makes it much harder for the enemy team to kill your pet. You can set the ability to auto-cast, and it will automatically use the defense ability (e.g.. Bristle Icon Bristle) when it gets to low health.

    6.

    Pet Categories

    All NPCs in World of Warcraft have a category (e.g., humanoid, beast, undead, demon, or mechanical). Certain crowd control abilities will only be able to effect certain categories.

    For example:

    • Polymorph Icon Polymorph can only be cast on humanoids and beasts
    • Scare Beast Icon Scare Beast and Hibernate Icon Hibernate can only be cast on beasts
    • Shackle Undead Icon Shackle Undead can only be cast on undeads
    • Turn Evil Icon Turn Evil can only be cast on undead and demons

    Pets can be of the categories Beast, Undead, Demon, Mechanical, or Dragonkin.

    Ideally, if you are facing a team that can only use a crowd control ability on certain types of pets, you would use a pet with a different category. This is because the other team can potentially crowd-control your pet before a setup , and you will not be able to use a roar of sacrifice, freedom, or intimidation.

    For example:

    • To avoid Polymorph Icon Polymorph Hibernate Icon Hibernate, or Scare Beast Icon Scare Beast, you would use an Undead/Demon/Mechanical pet
    • To avoid Wake of Ashes Icon Wake of Ashes, Turn Evil Icon Turn Evil, or Shackle Undead Icon Shackle Undead, you would use a Beast/Mechanical pet

    The main moment that this is relevant is against Retribution Paladins. When a Retribution Paladin is bursting; they will use Wake of Ashes Icon Wake of Ashes, and if you are using an Undead pet, you will not be able to use Roar of Sacrifice Icon Roar of Sacrifice on the burst.

    The other time it may be relevant is into Mages, who may Polymorph Icon Polymorph your pet before bursting, so you are unable to use Roar of Sacrifice Icon Roar of Sacrifice. Note that if a Mage uses Polymorph Icon Polymorph on your pet, they are unable to also Polymorph Icon Polymorph your healer, so it is not vital to avoid running Beast pets into Mages if it means that you lose a more important pet bonus (e.g., not being able to use a Tenacity pet).

    7.

    Changelog

    • 15 Jan. 2024: Reviewed for patch 10.2.5
    • 19 Nov. 2023: Changed formatting to improve readability.
    • 06 Nov. 2023: Page created.
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