Subtlety Rogue DPS Spell List and Glossary — Dragonflight 10.0.7
On this page, we present you with all spells and procs that you need to understand as a Subtlety Rogue in World of Warcraft — Dragonflight 10.0.7.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Subtlety Rogue spells.
Subtlety Rogue Spell Summary
If you are new to Subtlety, it is recommended you read this before proceeding! In this section we will discuss what abilities you have, what they are used for within the specialization, and how they interact with important cooldowns. If you have played this spec before or have already achieved a level of comfort playing this spec in a practical environment, it is recommended you skip this section and move on to the rest of the guide.
Main Resources for Subtlety Rogue
Energy is the main resource of Subtlety Rogues. Energy is generated passively, the rate of which can be increased by Haste, active abilities, talents, and procs.
Combo Points are another primary resource utilized by Subtlety Rogues. Some of your abilities generate Combo Points, while finishing moves spend them, dealing increased damage per Combo Point.
Cooldowns such as Shadow Dance and
Vanish also
function as rotational "resources" for Subtlety, as they enable you to use
unique
abilities that can only be activated in
Stealth. Keeping careful
track of these abilities, which will be discussed at greater length later in
the guide, is just as important as managing your Energy and Combo Points.
Unlocking Abilities
This page lists spells that are used in our rotation, if you are interested in finding out more detailed information such as when you unlock these spells, make sure to check out the Rogue leveling page.
Baseline Subtlety Abilities
Ability | Abbreviation | Description/Effect |
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- | Your main filler and Combo Point generator. It generates a single Combo Point per cast and deals 20% extra damage if you are behind your target. Costs 35 Energy. |
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- | Finishing move that consumes your Combo Points and deals damage based on the number of Combo Points used. Costs 35 Energy. |
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- | Finishing move that applies a damage over time effect that deals Physical damage, and lasts longer per Combo Point consumed. Costs 25 Energy. |
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SnD | finishing move that spends Combo Points and increases your attack speed by 50%. Lasts longer per Combo Point spent. Costs 20 Energy. |
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- | Your main Combo Point generator in AoE situations.Deals damage to all targets within 10 yards, and generates 1 Combo Point per enemy hit. Costs 35 Energy. |
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SoD/Symbols | Generates 40 Energy and increases your damage done by 10% for 10 seconds. 30-second cooldown. |
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- | Turns you invisible until canceled or upon attacking. |
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- | Increases your movement speed by 70% for 8 seconds. Usable while Stealthed. 2-minute cooldown. |
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Cheap | Stuns your target for 4 seconds. Only usable from ![]() ![]() |
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Kidney | Finishing move that consumes your Combo Points and stuns the target for duration based on how many Combo Points was spent, up to maximum of 6 seconds. 20-second cooldown. |
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Vial | Heals you for 20% of your maximum health over 4 seconds. 30-second cooldown. |
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- | Interrupts targets spellcasting and prevents any spells from that school for 5 seconds. 15-second cooldown. |
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- | Throws a distraction, forcing enemies hit by it to face towards that direction for 10 seconds. Usable while stealthed. |
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- | Coats your weapons with a lethal poison that lasts for 1 hour. Each attack has 30% chance to inflict nature damage to the target. |
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Wound | Coats your weapons with a lethal poison that lasts for 1 hour. Each attack has 30% chance to inflict nature damage to the target and reducing their healing taken by 8% per stack, stacking up to 3 times. |
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Crippling | Coats your weapons with a non-lethal poison that lasts for 1 hour. Each attack has 30% chance to slow the enemy's movement speed by 50% for 12seconds. |
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Shroud | Provides Stealth for you and your party and raid members for 15 seconds. 6-minute cooldown. |
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- | Vanishes you from sight and enters you into Stealth. Breaks all movement impairing effects and usable while in combat. 2-minute cooldown. |
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- | Throws a shuriken at your target from range, dealing low amount of damage and generating 1 Combo Point. |
Talented Abilities
As part of the Dragonflight overhaul to the talent system, every specialization has received numerous new passive effects and active abilities. To attempt to break the list of every possible effect down into manageable chunks, we have grouped these abilities into active and passive effects, organized by the rows you will come across them from top to bottom in each tree.
If you would like to know more about which of these talents to select for your own Subtlety Rogue, please see the builds and talents section of our guide.
Talent Tree Rows 1-3
Active Abilities
Ability | Abbreviation | Description/Effect |
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- | Attack with your off-hand, dealing Physical damage, dispelling all enrage effects and applying a stronger form of your active Non-Lethal Poison. Costs 20 Energy and has a 25-second cooldown. |
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- | Disorients your target for 1 minute. Damage will interrupt the effect. 2-minute cooldown. |
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- | Incapacitates the target for 1 minute. Requires target to not be in combat and only works on Humanoids, Beasts, Demons and Dragonkin. Any damage will revive the target. Only usable while in Stealth and costs 35 Energy. |
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- | Increases your Dodge chance by 100% for 10 seconds. 2-minute cooldown. |
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Cloak | Removes all harmful spell effects and causes you to resist all harmful spells for 5 seconds. 2-minute cooldown. |
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- | Non-Lethal Poison. Each attack has 30% chance to poison the enemy,
reducing their attack and casting speed by 15% for 10 seconds. This is a
choice node shared with ![]() |
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- | Non-Lethal Poison. Each attack has 30% chance to poison the enemy,
reducing their damage by 3% for 10 seconds. This is a choice node shared
with ![]() |
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- | Incapacitates the target for 4 seconds and generates 1 Combo Point. Any damage will revive the target. Requires you to be positioned in front of your target, costs 25 Energy and has a 20-second cooldown. |
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Tricks/TotT | Redirects all threat generated by you to the targeted party or raid member, beginning with your next damaging attack within the next 30 seconds and lasting 6 seconds. Has a 30-second cooldown. |
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Step | Teleports you behind your target and increases your movement speed by 70% for 2 seconds. 30-second Cooldown. If you already have Shadowstep talented, gain an additional charge. |
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BP | Finishing move that deals Physical damage to all enemies around you,
doing damage based on how many Combo Points was spent. Deals additional 20%
damage as Shadow to targets affected by ![]() |
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SB | Causes your Combo Point generators to generate an additional Combo Point and makes them deal additional 50% damage as Shadow. 3-minute cooldown. |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Increases the non-damaging effects of your weapon poisons by 20%. |
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- | Reduces the Energy cost of your ![]() ![]() |
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- | Causes enemies to deal 30% reduced damage and healing for 6 seconds after
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- | Increases your movement speed by 20% while ![]() ![]() |
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- | Increases ![]() ![]() ![]() |
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- | Increases ![]() ![]() |
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WM | Causes your ![]() ![]() |
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SF | Reduces Energy costs by 15% while ![]() ![]() |
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- | Reduces the cooldown of ![]() |
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- | Causes your finishing moves to generate 5 Energy per Combo Point spent. |
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- | Causes your next ![]() ![]() ![]() |
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Premed | When you enter ![]() ![]() ![]() ![]() |
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- | Increases the Critical Strike chance of your next ![]() ![]() ![]() ![]() |
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- | Causes your ![]() |
Talent Tree Rows 4-7
Active Abilities
Ability | Abbreviation | Description/Effect |
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Step | Teleports you behind your target and increases your movement speed by 70% for 2 seconds. 30-second Cooldown. If you already have Shadowstep talented, gain an additional charge. |
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- | Replaces ![]() |
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ST | finishing move that deals Physical damage to to your main target and reduced damage to other targets. Cooldown is reduced by 1 second for every Combo Point spent. 1-minute cooldown. Costs 30 Energy. |
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Tornado | Causes you to release a ![]() |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Increases the maximum stacks of your ![]() |
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- | Increases your movement speed by 15%. |
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- | Increases the healing you receive from ![]() |
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- | Reduces the cooldown of ![]() |
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- | Causes enemies disabled by your ![]() ![]() |
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- | Allows you to use abilities that require ![]() |
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- | Increases the damage of your weapon poisons by 10%. |
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- | Causes you to take 3% reduced Physical damage. |
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- | Changes your ![]() ![]() ![]() |
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- | Any attack that would kill you instead reduces you to 7% of your maximum
Health. For 3 seconds afterwards, you take 85% reduced damage. Can only trigger
once per 6 minutes. This is a choice node shared with ![]() |
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- | Reduces the energy costs of ![]() ![]() ![]() ![]() |
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- | Reduces the Energy cost of finishing moves by 10%. |
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- | Increases the Critical Strike chance of your Combo Point generators by 5/10%. |
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- | Increases your Versatility by 2/4%. |
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- | Increases your damage dealt by 4/8% while ![]() ![]() |
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- | Increases your maximum Energy by 50 and your Energy regeneration by 10%. |
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- | Increases the range of your melee attacks by 3 yards. |
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- | Causes your ![]() ![]() |
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- | Causes ![]() |
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- | Causes Shadow Techniques to reduce the remaining cooldown of
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- | Causes your abilities to deal 5% increased magic damage. |
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- | Reduces the cooldown of ![]() |
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- | Causes you to gain 4 Combo Points when you cast ![]() ![]() |
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- | Causes you to gain 25 Energy over 3 seconds when entering ![]() ![]() |
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- | Increases the cooldown reduction on ![]() |
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- | Causes your ![]() |
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- | Causes your ![]() |
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- | Causes your ![]() |
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- | Increases the duration of ![]() |
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- | Causes ![]() ![]() ![]() |
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- | Causes your ![]() ![]() ![]() |
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- | Gives you an additional charge of ![]() |
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- | Causes your ![]() ![]() |
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- | Increases your movement speed by 20% and reduces damage taken by 10%
for 8 seconds when casting ![]() ![]() ![]() ![]() |
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- | Increases your maximum Combo Points by 1 and causes your finishers to deal 5% increased damage. |
Talent Tree Rows 8-10
Active Abilities
Ability | Abbreviation | Description/Effect |
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CB | increases the Critical Strike chance of your next damaging ability by 100%. 45-second cooldown. |
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ER | Deals moderate amount of Arcane damage and charges one Combo Point with Animacharge. Damaging finishing moves that consume the same amount of Combo Points as the Animacharge function as if they consumed 7 Combo Points. Costs 10 Energy and has a 45-second cooldown. |
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MFD | Marks your target and generates 5 Combo Points. If your target dies
within 1 minute of being marked, the cooldown is reset. 30-second cooldown.
This is a choice node shared with ![]() |
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- | Restores 100 Energy and increases Mastery by 19.6% for 6 seconds. Has 3 charges and 1-minute cooldown on recharging. |
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SD/Dance | Allows you to use abilities that would normally require
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- | Deals Nature damage to your target over 10 seconds. If the target survives its full duration, they take additional damage and allows you to use one Stealth ability. Cooldown reduced by 30 seconds if Sepsis does not last its full duration. Costs 25 Energy and has 1.5-minute cooldown. |
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Flag | Causes each of your finishing moves used within next 12 seconds to deal additional Shadow damage to the target and increasing your mastery by 2.5% per Combo Point spent. The Mastery bonus remains for additional 12 seconds after Flagellation ends. 1.5-minute cooldown. |
Passive Effects
Ability | Abbreviation | Description/Effect |
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- | Adds a Leeching effect to your Lethal poisons, granting you 12% leech. |
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- | Increases your Critical Strike chance by 1/2%. Critical strike damage bonus of your Combo Point generators is increased by 10/20%. |
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- | Causes your ![]() |
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- | Grants your finishing moves a 5/10% chance per Combo Point spent to increase your haste by 1% for 15 seconds, stacking up to 5 times. |
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- | Heals you for 30% of your maximum Health over 6 seconds after gaining
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- | Causes your Combo Point generators have a 50/100% chance to generate an additional Combo Point on Critical Strike. |
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DS | Increases your maximum Combo Points by 1 and causes your finishers to deal 5% increased damage. |
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FW | Causes your ![]() ![]() |
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- | Causes your ![]() ![]() |
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- | Increases damage done of ![]() ![]() |
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PV | Causes your ![]() ![]() ![]() |
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- | Causes your ![]() |
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- | Causes your ![]() ![]() |
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- | Causes your ![]() |
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- | After ![]() ![]() ![]() |
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- | Causes your ![]() ![]() ![]() |
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- | After activating ![]() ![]() ![]() ![]() |
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DM | Causes your ![]() |
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DB | Increases your Shadow damage by 10% and causes all of your abilities that deal either Nature or Bleed damage to deal Shadow damage instead. |
Further Reading
Since nearly every single major ability for Subtlety Rogue interacts with each other, it can be difficult to figure out how they are meant to be prioritized. But, now that you know what they do, our rotation page can help you see how to manage all of your different resources.
Changelog
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Rogue Guides
Guides from Other Classes
This guide has been written by Ashine. He is raiding with FatSharkYes and has been competing in the MDI for multiple years, achieving 1st place in 2018 and 3rd place in BlizzCon 2019. You can watch him play on Twitch.
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