Enhancement Shaman DPS Rotation, Cooldowns, and Abilities — The War Within (11.2)

Last updated on Aug 04, 2025 at 19:30 by Wordup 50 comments
General Information

On this page, you will learn how to optimize the rotation of your Enhancement Shaman in both single-target and multiple-target situations. We also have advanced sections about cooldowns, procs, etc. in order to minmax your DPS. All our content is updated for World of Warcraft — The War Within (11.2).

If you were looking for WotLK Classic content, please refer to our WotLK Classic Enhancement Shaman rotation.

1.

Enhancement Shaman Rotation in The War Within

Welcome to our Rotation page for Enhancement Shamans! On this page, you will find everything you need to know about actually playing the spec in Raiding and Mythic+ scenarios.

Due to there being two Hero Talents available for Enhancement in The War Within, below are some quick-start recommendations for what is played in Season 3.

  • Stormbringer - is numerically the strongest in all situations, especially if you have access to the Season 3 Tier Set. This requires good management of resources, so can be harder to execute perfectly. It is, however, the universal recommendation in high-end content.
  • Totemic - on the other hand is a comfortable playstyle that's easier to pick up. Prior to the new Season 3 Tier Set it has a place, but after it simply falls too far behind to keep up. It's still a good spec for beginners to get comfortable with the playstyle.
2.

Enhancement Shaman Rotations in Season 3

In the sections below, you can find rotation recommendations for Enhancement at different target counts, alongside opener sequences. Use the tool to adjust to your current loadout.

Anywhere you see the recommended icon on this page, this means it is the recommended choice

3.

Enhancement Shaman Rotation

Due to Hero Talents playing a major role, use the switch below to appropriate recommendations
Hero Talents & Tier Set
Stormbringer recommended Totemic
Season 3 Tier Set
Talent Selections
Ascendance Icon Ascendance No Asc. / DRE Deeply Rooted Elements Icon Deeply Rooted Elements
Crash Lightning Icon Crash Lightning Elemental Blast Icon Elemental Blast Hot Hand Icon Hot Hand
Ice Strike Icon Ice Strike Lava Lash Icon Lava Lash Primordial Wave Icon Primordial Wave
Primordial Storm Icon Primordial Storm Stormblast Icon Stormblast Sundering Icon Sundering
Unrelenting Storms Icon Unrelenting Storms Voltaic Blaze Icon Voltaic Blaze Witch Doctor's Ancestry Icon Witch Doctor's Ancestry
Single Target AoE Opener
3.

Enhancement Shaman Single Target Rotation

Enhancement Shaman operates on a priority list, focusing on cycling your melee strikes to generate Maelstrom Weapon Icon Maelstrom Weapon, and spending it on powerful spells. Enhancement takes some time to build up muscle memory, rewarding careful planning around resources.

Enhancement has an ebb and flow that you will slowly get used to, as the "feel" of Maelstrom Weapon Icon Maelstrom Weapon alongside ability cooldowns tends to follow a pattern. Reacting to key procs is also important, mixing up your rotation. Below are some quick notes, populated based off the rotation tool:

3.

Enhancement Shaman AoE Rotation

Enhancement AoE can be a little overwhelming, due to both the pace and the number of tools available. While each Hero Talent adds a lot, the core focus is built around Crash Lightning Icon Crash Lightning, and Chain Lightning Icon Chain Lightning becomes the Maelstrom Weapon Icon Maelstrom Weapon spender of choice.

Our AoE priority often has a lot of extra tools that need to be juggled. This can often be boiled down to maintaining Flame Shock Icon Flame Shock to activate Primordial Wave Icon Primordial Wave, and using Crash Lightning Icon Crash Lightning for additional Maelstrom Weapon Icon Maelstrom Weapon. The influence of Hero Talents are just as strong here, so notes below are based on your selection:

3.

Enhancement Shaman Opening Rotation

Our opener changes quite a lot depending on build and target count. Use the tool below to adjust the display based on the fight style, and it will populate depending on your choices in the rotation tool.

Encounter Type
Single-target AoE
  1. Continue with normal ability priority.

Depending on your build and fight type, Enhancement has a few things to set up once it enters combat. Once its major cooldowns are rolling however, you can transition smoothly into the regular priority list. Key notes based on your selections are:

2.1.

Simplified Enhancement Shaman Rotation for Beginners

If you found the rotation section above a bit overwhelming, don't worry! Enhancement has a lot going on, and you may benefit from starting with our Quick Guide page instead to get yourself started. This breaks down the rotation in steps, making it more digestable when getting started.

3.

Season 3 Tier Set Changes for Enhancement Shaman

In Season 3, Tier Sets have been given a fresh twist: both the 2-piece and 4-piece bonuses provide different effects depending on whether you are playing Stormbringer or Totemic. For Enhancement, these bonuses have a far reaching impact - our Builds, Talents, and even ideal Tree picks shift once you have access to it. You can use the tool below for details on each effect:

4.

Season 3 Tier Sets

You can use the switch below to view each of the respective set bonuses:
Hero Talents
Stormbringer Totemic
4.

Blizzard Rotation Assist for Enhancement Shaman

Added in Patch 11.1.7, the Rotation Assist tool curated by Blizzard has two modes: the first highlights action bar buttons with a recommended key press, the second provides a single keybind that presses the top priority ability on that same list for you, but with a 25% GCD penalty. The rough performance losses when using the tool can be found by clicking the button below:

Rotation Assist Performance Comparison
Hero Talent Single-Target AoE
Stormbringer Assist -16% -34%
Stormbringer One-Button -32% -46%
Totemic Assist -6% -8%
Totemic One-Button -18% -28%

While using the tool, it's important to know that it will never recommend major cooldowns, racial bonuses or on-use trinkets - these need to be activated manually by you. For Enhancement, many are considered rotational abilities, so the only cooldown you need to manually press is Ascendance Icon Ascendance. It also currently does not support Crash Lightning Icon Crash Lightning in single-target, regardless of if you have Unrelenting Storms Icon Unrelenting Storms taken.

The tool is a great way to get used to the flow of gameplay, easing you into the various parts of Enhancement. If you intend to use it, we recommend playing Totemic, as the tool struggles with Stormbringer gameplay.

5.

Enhancement Shaman Hero Talents:

This section is populated based on your selection in the rotation tool.

6.

Understanding Enhancement Shaman Mechanics

In the below sections, we'll be covering the finer details of specific mechanics that drive Enhancement's gameplay loop. It dives into the underlying mechanics of major cooldowns, rotational abilities and proc effects. This is a more advanced section, aiming to help you get a better understanding of the why behind each button press.

6.1.

Enhancement Shaman Major Cooldowns

Throughout the talent tree, there are a variety of different cooldown options that provide burst in different ways. Below, we'll be covering each of them, how they impact the rotation, and how to use them.

7.

Major Cooldowns

Feral Spirit Ascendance Primordial Wave Doom Winds
6.2.

Feral Spirit

Feral Spirit Icon Feral Spirit summons two wolves to fight with you for 15 seconds, with a 90-second cooldown. When this is cast, you instantly generate one stack of Maelstrom Weapon Icon Maelstrom Weapon, and an additional Maelstrom Weapon Icon Maelstrom Weapon stack every 3 seconds for their duration. Each individual active wolf also increases the Physical damage of your abilities (not including auto-attacks) by 15%, stacking multiplicatively - this means the baseline cast of two wolves is a 32.25% increase.

With Alpha Wolf Icon Alpha Wolf taken, any Feral Spirit Icon Feral Spirit you spawn will also pulse for additional Physical damage following a Crash Lightning Icon Crash Lightning or Chain Lightning Icon Chain Lightning cast, lasting for 8 seconds. This damage is uncapped, and will apply to new wolves that spawn after activating the 8-second window.

The follow-up choice node significantly affects the access to Feral Spirit Icon Feral Spirit, and are both very strong:

  • Witch Doctor's Ancestry Icon Witch Doctor's Ancestry - provides a flat 4% increased chance to allMaelstrom Weapon Icon Maelstrom Weapon triggers. Each Maelstrom Weapon Icon Maelstrom Weapon stack generated reduces the cooldown of Feral Spirit Icon Feral Spirit by 1 second. This generally averages out to a 20-30 second cooldown, but can even reach below 10 during burst periods. This allows us to overlap casts and stack multipliers.
  • Flowing Spirits Icon Flowing Spirits - grants a 6% chance on any active ability to spawn one Feral Spirit Icon Feral Spirit wolf for 8 seconds, but you can no longer cast the baseline ability. This includes all special attacks, including procs such as Windfury Weapon Icon Windfury Weapon. While this is listed as a flat chance, it is actually a "deck of cards" system - there are 50 cards, with 3 containing a Feral Spirit Icon Feral Spirit spawn. Each time an ability is cast, it draws one card and cycles, until all cards are drawn, reshuffling a new deck. This therefore means that the functional cap is 6, as you cannot cycle more than that every 8 seconds before previous wolves despawn.
6.2.1.

Elemental Spirits

Elemental Spirits Icon Elemental Spirits alters all wolves spawned via Feral Spirit Icon Feral Spirit, causing them to spawn randomly as either a Fire, Frost or Lightning wolf. These increase your Physical damage by 10%, and also the increase the magic damage you deal with the wolf's corresponding spell school. Which element is spawned is completely random, and this applies to both Witch Doctor's Ancestry Icon Witch Doctor's Ancestry and Flowing Spirits Icon Flowing Spirits spawns.

6.3.

Ascendance

Ascendance Icon Ascendance has two methods of activation — either with the active ability on a 3-minute cooldown for 15 seconds, or through spending Maelstrom Weapon Icon Maelstrom Weapon to proc it for 6 seconds. When activated, this deals heavy Nature damage to nearby enemies. For the duration your Stormstrike Icon Stormstrike and auto-attacks are replaced by the following:

  • Stormstrike Icon Stormstrike is replaced by Windstrike Icon Windstrike. This has a significantly reduced cooldown, a 30-yard range, and ignores the target's armor.
  • Auto-attacks are replaced by Windlash Icon Windlash. These have a 30-yard range, ignore the target's armor, and are now considered special attacks.

While this is active, the general rule is that you want to be casting Windstrike Icon Windstrike every single GCD, so long as you have charges available. The talent strongly relies on the follow-up talents on the spec tree, otherwise it's relatively weak.

6.3.1.

Deeply Rooted Elements

Deeply Rooted Elements Icon Deeply Rooted Elements is the passive proc alternative to the on-use Ascendance Icon Ascendance. This is advertised as a 0.6% chance to trigger for each Maelstrom Weapon Icon Maelstrom Weapon stack consumed, but is in fact another deck of cards system. There are 2 procs, and 330 cards, with each stack of Maelstrom Weapon Icon Maelstrom Weapon consumed drawing 1 card. Procs are always at least 10 cards apart (to prevent one spender triggering it twice), and after cycling through the deck, it will reshuffle a new one. This generally averages out to around 1 proc per minute with current cycling rates, though with some luck you can squeeze a little more out of it.

While this may seem like you can plan around it, there are simply so many cards and configurations that the only thing you can do is use this information to justify feeling bad after a bad RNG streak.

6.3.2.

Ascendance Follow-up Talents

Whenever playing these nodes, it is highly recommended to complete the entire follow-up row.

  • Static Accumulation Icon Static Accumulation — each point generates one Maelstrom Weapon Icon Maelstrom Weapon per second while Ascendance Icon Ascendance is active. Additionally, spending Maelstrom Weapon Icon Maelstrom Weapon on Lightning Bolt Icon Lightning Bolt or Chain Lightning Icon Chain Lightning has a 10% chance per point to fully refund the amount spent. This is an enormous source of resource generation, and requires you to play around it.
  • Thorim's Invocation Icon Thorim's Invocation — reduces the cooldown of Ascendance Icon Ascendance by 1 minute, extends the duration of Deeply Rooted Elements Icon Deeply Rooted Elements procs by 2 seconds, and increases the damage of Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning by 20%. Most importantly, it causes Windstrike Icon Windstrike to also spend up to 5 Maelstrom Weapon Icon Maelstrom Weapon, discharging either to discharge either Lightning Bolt Icon Lightning Bolt or Chain Lightning Icon Chain Lightning depending on your most recent cast. When taken, it means no matter your build you will want to cast Windstrike Icon Windstrike on cooldown.
6.3.3.

Thorim's Invocation Details

There is a lot of complex parts of Thorim's Invocation Icon Thorim's Invocation when it comes to how it interacts with other specific talents, and what changes its priming state between Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning. Below are key details to bear in mind, in particular for AoE scenarios:

  • Any Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning, regardless of Maelstrom Weapon Icon Maelstrom Weapon spent, will set Thorim's Invocation Icon Thorim's Invocation manually to the respective spell.
  • Make sure before each Ascendance Icon Ascendance cast you are primed to the correct spell:
    • Single Target - Lightning Bolt Icon Lightning Bolt
    • AoE -Chain Lightning Icon Chain Lightning
  • Tempest Icon Tempest is dynamic, meaning the number of targets hit dictates what you are primed to. If it hits only one target, it will be set to Lightning Bolt Icon Lightning Bolt, while if it hits two or more it will change to Chain Lightning Icon Chain Lightning
    • Thorim's Invocation Icon Thorim's Invocation will always consume Tempest Icon Tempest if possible, regardless of priming.
  • Primordial Storm Icon Primordial Storm is dynamic, and will prime you to whichever of the two spells it casts at the end of its sequence. This is decided by the number of targets hit by the initial 3 strikes.
6.4.

Primordial Wave

Primordial Wave Icon Primordial Wave is a 30-second cooldown burst tool, dealing heavy Elemental damage to all targets affected by your Flame Shock Icon Flame Shock effect. This requires at least one Flame Shock Icon Flame Shock to use, and when cast generates 5 Maelstrom Weapon Icon Maelstrom Weapon.

6.4.1.

Splintered Elements

Splintered Elements Icon Splintered Elements provides 5/10% Haste for 12 seconds when you cast Primordial Wave Icon Primordial Wave, plus an additional 2/4% for each extra target hit beyond the first - effectively giving it a cap of 15/30% at 6 targets. This is regularly taken in AoE builds, and is used to overlap our other burst cooldown effects for a surge of Haste.

6.4.2.

Primordial Storm

Primordial Storm Icon Primordial Storm is a combo skill follow-up available after casting Primordial Wave Icon Primordial Wave. When cast, this triggers a 4 step attack that always happens in the same order: Fire strike ➜ Frost strike ➜ Lightning strike ➜ empowered Lightning Bolt Icon Lightning Bolt / Chain Lightning Icon Chain Lightning, based on targets hit by the 3 strikes. The first 3 strikes are considered main-hand strikes, and hit in AoE, meaning they each individually trigger weapon imbues such as Windfury Weapon Icon Windfury Weapon on targets hit. Lastly, this also consumes Maelstrom Weapon Icon Maelstrom Weapon to amplify the damage of all hits.

6.4.3.

Primordial Wave Use

6.5.

Doom Winds

Doom Winds Icon Doom Winds lasts for 8 seconds, tripling your chance to trigger Windfury Weapon Icon Windfury Weapon while active. Additionally, also deals Stormstrike (Nature/Physical, not the ability) damage every second to nearby enemies, with a 1-minute cooldown. Some key notes are:

  • While Doom Winds Icon Doom Winds is up, the value of main-hand strikes rises as these can trigger Windfury Weapon Icon Windfury Weapon. Attacks that fall into this category are Stormstrike Icon Stormstrike / Windstrike Icon Windstrike, Ice Strike Icon Ice Strike, Crash Lightning Icon Crash Lightning, Sundering Icon Sundering, and all 3 Primordial Storm Icon Primordial Storm strikes.
  • Each enemy hit by the initial cast of Crash Lightning Icon Crash Lightning, or any target hit by Sundering Icon Sundering counts as a main-hand strike, and will trigger an "AoE Windfury" hit that is truly uncapped.
  • When playing with with Primordial Storm Icon Primordial Storm, you ideally want to overlap Doom Winds Icon Doom Winds with every other cast. This provides 3 very quick AoE triggers, leading to a huge number of hits and Maelstrom Weapon Icon Maelstrom Weapon generation.

6.5.1.

Doom Winds Use

7.

Enhancement Shaman Mechanics Deep Dive

Enhancement has a huge amount of moving parts, with many abilities having multiple interactions. Below, we'll be covering the most important components in detail, breaking down their mechanics.

8.

Enhancement Shaman Mechanics

Maelstrom Weapon Crash Lightning Enhancement Funnel Weapon Imbues / Shields Group Buff Effects Flame Shock
7.1.

Maelstrom Weapon Details

Maelstrom Weapon Icon Maelstrom Weapon management is crucial if you intend to play Enhancement at a competitive level. This has a 20% chance to trigger from any melee hit, and stacks up to 5 times (or up to 10 with Raging Maelstrom Icon Raging Maelstrom). Each stack reduces the cast time of your next Lightning Bolt Icon Lightning Bolt / Chain Lightning Icon Chain Lightning cast by 20%, and also increases the damage of affected spells by 25% (due to Improved Maelstrom Weapon Icon Improved Maelstrom Weapon and Raging Maelstrom Icon Raging Maelstrom). At 5 stacks, ability casts that consume this become instant, and only 5 stacks can be consumed at once. When talenting into Overflowing Maelstrom Icon Overflowing Maelstrom, this is increased to 10 stacks, increasing the maximum possible multiplier.

While it is tempting to cast these spells as soon as you hit 5 stacks, you should train yourself to make use of the 10-stack limit granted by Raging Maelstrom Icon Raging Maelstrom. If you are not at risk of overcapping your Maelstrom Weapon Icon Maelstrom Weapon stacks, then it makes more sense to focus on keeping your other abilities on cooldown. Spending rules are as follows:


7.1.1.

Static Accumulation

Due to the passive refund proc on Static Accumulation Icon Static Accumulation, the value of spending on Lightning Bolt Icon Lightning Bolt and Chain Lightning Icon Chain Lightning is elevated, though not enough to stop Elemental Blast Icon Elemental Blast from being worth casting. Even at 5 stacks, it can sometimes be worth spending due to the chance of a refund on average being higher than your base generation.

7.2.

Crash Lightning Explained

Crash Lightning Icon Crash Lightning looks simple on the surface, but has many moving parts. It's an essential aspect of Enhancement gameplay in AoE, and there are some core components to understand:

  • The Crash Lightning Icon Crash Lightning buff is triggered for 12 seconds whenever it strikes two targets or more, and should be maintained in any multi-target situation.
  • While active, Stormstrike Icon Stormstrike, Lava Lash Icon Lava Lash and Ice Strike Icon Ice Strike will trigger a separate damage splash event, also called Crash Lightning.
  • All Crash Lightning Icon Crash Lightning damage, both the active and splash component, can trigger Maelstrom Weapon Icon Maelstrom Weapon individually. Only only the active cast hits can proc Stormsurge Icon Stormsurge.
  • The initial cast of Crash Lightning Icon Crash Lightning can trigger individual Windfury Weapon Icon Windfury Weapon events on targets hit.

The above means that any time we can get more than one target together, we want this to be active to boost to our primary strikes, which also leads to additional resources. In AoE situations, this causes a flood of extra Maelstrom Weapon Icon Maelstrom Weapon, which confers a number of benefits to both builds: extra cooldown access, AoE damage and funnel. Windfury Weapon Icon Windfury Weapon can also trigger on each target hit by the initial cast, giving it even stronger AoE synergy. We also ideally want to cast it as much as possible during Doom Winds Icon Doom Winds in AoE.

Chain Lightning Icon Chain Lightning also has two direct interactions with Crash Lightning Icon Crash Lightning:

  • Each target hit by Chain Lightning Icon Chain Lightning reduces the cooldown of Crash Lightning Icon Crash Lightning by 0.5 seconds (up to a maximum of 2.5 with Crashing Storms Icon Crashing Storms)
  • Each target hit by Chain Lightning Icon Chain Lightning increases the damage of your next active cast of Crash Lightning Icon Crash Lightning by 10% per target hit (up to 50% with Crashing Storms Icon Crashing Storms).

This creates a generate-spend relationship between the two, leading to extra access, the resources to activate it, and increased frontloaded power of the ability. This encourages us to spend at least once in between each Crash Lightning Icon Crash Lightning cast.

7.2.1.

Converging Storms and Unrelenting Storms

Converging Storms Icon Converging Storms is a choice node, causing each target hit by the initial Crash Lightning Icon Crash Lightning cast to increase the damage of your next Stormstrike Icon Stormstrike cast by 25% per target hit, stacking up to 6 (for a maximum of 150%). This activates even on a single-target, and is a modest boost to funnel for builds centered around Stormstrike Icon Stormstrike.

Unrelenting Storms Icon Unrelenting Storms allows us to use Crash Lightning Icon Crash Lightning as a primary single-target strike, so long as no other targets are nearby. This causes Crash Lightning Icon Crash Lightning to have a reduced cooldown when it only hits a single target, and guaranteeably procs Windfury Weapon Icon Windfury Weapon on your target. This is considered an independent proc, so your cast can technically trigger it twice. When played, this raises the priority of Crash Lightning Icon Crash Lightning, and allows us to hybridize cleave builds for a single talent point.

7.3.

Enhancement Shaman Funnel

"Funnel" is often considered one of the most valuable niches, and Enhancement has a handful of mechanics that work in this way. This uses nearby enemies as fuel to amplify damage into priority targets. Effects on the tree that fall into this category are:

Crash Lightning Icon Crash Lightning is the most common, due to the additional Maelstrom Weapon Icon Maelstrom Weapon mentioned in the Crash Lightning Icon Crash Lightning section. This often leads to much higher access to spenders, and also funels talents built off generation such as Witch Doctor's Ancestry Icon Witch Doctor's Ancestry. This effect comes online as soon as a second target is present, and only gets better as the count increases, so is a staple in multi-target scenarios.

Alongside this, Ashen Catalyst Icon Ashen Catalyst significantly increases its stack rate in AoE due to the additional Flame Shock Icon Flame Shocks from spreading. This allows for more frequent, empowered Lava Lash Icon Lava Lash casts, which some builds benefit greatly from. In builds that do, your "anchor" target often takes significantly more damage than those nearby, as Lava Lash Icon Lava Lash is used as an AoE enabler that deals significant direct damage.

7.4.

Weapon Imbues and Buffs

Your Weapon Imbues should always be active, as they confer a strong benefit. Some notes on each are:

  • Windfury Weapon Icon Windfury Weapon - only applied to the main-hand, these additional strikes are considered special attacks and, as such, can generate Maelstrom Weapon Icon Maelstrom Weapon and trigger procs such as Stormsurge Icon Stormsurge.
  • Flametongue Weapon Icon Flametongue Weapon - only applied to the off-hand, this causes all weapon attacks to trigger an additional hit of fire damage, and doubles the damage your Lava Lash Icon Lava Lash deals while active.

While Weapon Imbues do block you from using temporary weapon buffs such as Ironclaw Whetstone Icon Ironclaw Whetstone, the extra mechanical effects these provide to the Enhancement toolkit make them significantly more valuable, and as such we always use them. This is made even more mandatory by the locked-in talent Elemental Weapons Icon Elemental Weapons, and you should never use double Flametongue Weapon Icon Flametongue Weapon - this confers no benefit.

Lightning Shield Icon Lightning Shield should always be kept active in solo content thanks to the additional Maelstrom Weapon Icon Maelstrom Weapon it generates, . Generally, Earth Shield Icon Earth Shield is played and maintained for the minor additional sustain it provides.

7.5.

Group Buffs

Enhancement also brings a small package of effects that help your party or raid group:

7.5.1.

Skyfury

Skyfury Icon Skyfury, granted by any Shaman, provides a flat increase to Mastery rating to all Party and Raid members. It also has additional benefits for melee characters, providing a 20% chance to proc an additional auto-attack each swing, with a 0.5-second internal cooldown per player. This does not trigger from missed attacks, and can miss itself. These extra attacks count as regular auto-attacks, meaning they proc all on-hit effects, but they do not affect Hunter auto-shots, pets, or guardians.

7.5.2.

Mana Spring

Mana Spring Icon Mana Spring allows us to convert Stormstrike Icon Stormstrike casts into Mana for healers. This is more potent if you are playing a Stormstrike Icon Stormstrike heavy build, but the overall value is fairly limited even in a raid setting. Since points are not very tight on our class tree in raids however, this is an option.

7.6.

Flame Shock Explained

Flame Shock Icon Flame Shock is more of a secondary component of your tree in The War Within (and the degree of its importance depends on talent selections). It plays as a passive, low-maintenance damage source in single-target, while in AoE it's more of an enabler. This means it's a part of your rotation in almost every situation with most builds. There are some additional details to note when using it that are less inuitive at first glance:

7.7.

Shocks and Pandemic

In single-target situations, you should aim to keep Flame Shock Icon Flame Shock active, especially with Lashing Flames Icon Lashing Flames taken. This can be refreshed based on the pandemic timer, meaning any time remaining under 5.4 seconds will be added onto the new application. With Molten Assault Icon Molten Assault taken, Lava Lash Icon Lava Lash will also reapply Flame Shock Icon Flame Shock so long as it's already active on your target, meaning that it often maintains itself with regular gameplay.

7.8.

Flame Shock Spread

Molten Assault Icon Molten Assault allows you to spread your current Flame Shock Icon Flame Shock debuff on your target to nearby enemies using Lava Lash Icon Lava Lash. There are a number of effects that benefit from having Flame Shock Icon Flame Shock applied to target, such as Fire Nova Icon Fire Nova, Ashen Catalyst Icon Ashen Catalyst, and most importantly Primordial Wave Icon Primordial Wave. When you cast Lava Lash Icon Lava Lash, it doesn't just apply a copy of the DoT to other targets; rather, it casts an extra additional Flame Shock Icon Flame Shock on them, dealing the direct damage at the same time.

Voltaic Blaze Icon Voltaic Blaze also grants an extra way to apply it in AoE, though being an RPPM chance to trigger from spenders, it's not reliable enough to be your sole method of supporting talents that rely on spread.

8.

Changelog

  • 04 Aug. 2025: Updated for Patch 11.2.
  • 15 Jun. 2025: Updated for Patch 11.1.7 to include notes regarding Rotation Assist.
  • 21 Apr. 2025: Reviewed for Patch 11.1.5.
  • 16 Mar. 2025: Adjusted recommendations to more firmly be on Totemic.
  • 04 Mar. 2025: Added Witch Doctor's Ancestry back to recommendations and rotation tool.
  • 24 Feb. 2025: Updated for Patch 11.1.0.
  • 15 Dec. 2024: Updated for Patch 11.0.7, added a more detailed Thorim's Invocation section.
  • 05 Nov. 2024: Significant priority list updates closer to more recent 11.0.5 knowledge.
  • 21 Oct. 2024: First pass update for Patch 11.0.5. Will be updated as more live data comes in.
  • 23 Sep. 2024: Updated for most recent hotfixes and Storm build switch.
  • 09 Sep. 2024: Updated for Elemental Blast and Tempest hotfixes along with new Storm loadouts.
  • 21 Aug. 2024: Updated for The War Within.
  • 23 Jul. 2024: Updated for The War Within Pre-Patch.
  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Season 4.
  • 21 Mar. 2024: Reviewed for Patch 10.2.6, condensed insights section.
  • 15 Jan. 2024: Reviewed for Patch 10.2, slight structure changes but content remains accurate.
  • 06 Nov. 2023: Updated for Patch 10.2 and restructured the rotation tool.
  • 04 Sep. 2023: Restructured cooldown section, but no content changes needed for 10.1.7.
  • 14 Jul. 2023: Added build loadout buttons to switches for easier rotation display.
  • 13 Jul. 2023: Cleaned up AoE rotation section with improvements for Storm.
  • 10 Jul. 2023: Updated for Patch 10.1.5 to remove 4-piece use from Storm and highlight Stormstrike over spenders.
  • 04 May 2023: Tweaks to rotation tool, added warnings to false talent combinations.
  • 01 May 2023: Overhauled for Patch 10.1 updates, with Storm builds, rotation tool updates, T30 bonuses and added sections.
  • 20 Mar. 2023: Reviewed for Patch 10.0.7.
  • 24 Jan. 2023: Reviewed and improved rotation tool to align closer to current gameplay.
  • 11 Dec. 2022: Added Tier Set section.
  • 28 Nov. 2022: Updated for Dragonflight launch.
  • 25 Oct. 2022: Updated for Dragonflight pre-patch.
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