Developers’ notes: Going into Midnight, we are aiming to reduce the amount of information to track for playing Enhancement Shaman optimally. To achieve this goal, we are looking into reducing the number of buttons, auras, and spell highlights to track, while heavily keeping in mind how it feels to play Enhancement Shaman. In addition to the core Enhancement changes, we are aiming to reduce the overhead of understanding two different Hero Talent rotations. The hero talents have affected the rotation a bit more than we’d like. We’re making adjustments that will allow these Hero Talents to fit into Enhancement’s core rotation more naturally while preserving what is unique about them.
Enhancement Shaman: Midnight Expansion Preview
Welcome to our comprehensive guide on the Enhancement Shaman changes in World of Warcraft's upcoming expansion, Midnight. This page is intended to help you learn about the new changes and help you know what to expect from Enhancement Shaman in Midnight.
In this guide, you will find detailed breakdowns of the new Talents and Apex Talent system for Enhancement Shaman. We will explore the most significant updates to the spec, and offer insights into how these changes will impact your overall gameplay. Whether you are an experienced Enhancement Shaman or new to the spec, this page will be useful in knowing what to expect come launch next year.
Enhancement Shaman: Midnight Expansion Preview
Welcome to our Midnight expansion preview for Enhancement Shaman! With the Beta test being well underway and information releasing about how the specialization is changing heading into the next step of the Worldsoul Saga, this page is here to break things down. We'll be covering all the changes, how they impact Enhancement gameplay, and eventually get a bit deeper into how it looks as we approach release.
This page will exist as an evolving work in progress, maintained throughout the testing cycle as Midnight development continues. This is not intended to be a full launch guide that goes into the nuances of playing Enhancement Shaman, but instead will serve as a resource for you to stay up to date with everything happening. These pages will keep you prepared for what's coming, and provide an understanding of what the playstyle is moving toward ahead of Midnight's release - helping you to hit the ground running when you get your hands on it!
How Enhancement Shaman Feels to Play in Midnight
I think what's been achieved here is a strong first pass on rewiring the spec to be more intuitive, and while the number of changes on display is quite dramatic, the moment-to-moment experience in combat is remarkably similar. Enhancement saw one of the largest overhauls leading into Midnight, specifically looking at the complex hidden mechanics, with the goal to streamline them to live in a world without add-ons. What's on display with that in mind is a playstyle that maintains both a fast pace and depth in management, but has made it clearer what drives the spec. The result is something much more approachable to new players while still satisfying the core that's defined Enhancement for years.
The targeted "prune" has left a spec that very much still hinges on the same
principles as live. The new
Elemental Tempo helps to keep the fast pace
of GCD and strike management, while injecting a constant need to weave in
Maelstrom Weapon spenders. This maintains the rewarding component of
staying on the ball while balancing out resources, with the flow combining both the
explosive burst of The War Within, and the freeform ability sequencing we had in
Dragonflight.
Crash Lightning also takes center stage now, having a
clear purpose within the rotation as a pillar, rather than a filler. Lastly, both
defining features of our Hero Talents -
Tempest and
Surging Totem - have been tightened up. While depth has been lost
for veterans, they fit much more smoothly within the Enhancement
framework without overriding primary goals.
Midnight Changes for Enhancement Shaman
To start, the official developer statement regarding the approach to Enhancement is as follows:
Enhancement, much like the majority of other specializations, received a huge amount of changes going into the expansion. Many of these changes aim to condense some of the more bloated components, instead moving multiple effects into single talents or effects to improve clarity. It's clear that many of these changes have been done to accommodate the upcoming restriction of addons, limiting the number of effects that need to be tracked, and reducing friction within the rotation. Relative to the developer's notes, I would say this has been successful - though there have been some casualties along the way.
You can check out a full list of patch notes under the Enhancement section here, and if you're looking for a full breakdown of the changes done you can check the video below.
Enhancement Shaman Midnight Changes
Core Enhancement Updates in Midnight
The Enhancement changes coming in Midnight are far reaching, impacting a lot of our toolkit. That said, the fundamental gameplay loop the spec is built on still remains - and the spec has a clearer focus.
Rotational Strikes and Spells
The biggest pain point when it comes to bloat for Enhancement was the
sheer number of rotational buttons serving the same purpose: providing a bridge
between spender casts. In Midnight, many of these have been consolidated into
singular, more focused buttons that combine effects into one. Additionally,
Stormstrike and
Lava Lash are given a clear purpose
regardless of hero tree, and function well even transitioning to AoE now!
An important thing to note however, is that our
Mastery: Enhanced Elements
has changed -
Stormsurge now only procs from
Stormstrike,
rather than all special attacks. This makes it far less frequent,
putting more pressure on you to balance strike GCDs correctly to avoid downtime.
Fortunately, a couple of changes and additions support that goal:
Crash Lightning
repositioned instead as a primary strike that also provides a maintenance buff. The splash buff now activates regardless of targets hit, and still provides additional damage and
Maelstrom Weapon procs from both
Stormstrike and
Lava Lash.
Voltaic Blaze
Combines
Ice Strike,
Hailstorm and
Flame Shock all into
one, filling the gap left by a mid-range, flexible filler tool. Generating bulk
Maelstrom Weapon, being castable at range, and providing setup for some
effects positions it well, and it feels good to press in combat.
The addition of
Ride the Lightning also provides immediate AoE value
to any
Stormstrike or
Lava Lash casts whenever additional
targets are nearby. This helps a lot with AoE conversion, while also keeping
things focused on
Chain Lightning as a primary source of AoE damage.
There was a casualty though, as
Crash Lightning splash damage now
splits instead of dealing full AoE damage.
Maelstrom Weapon and Resources
Maelstrom Weapon has been given a much more defined purpose in the tree,
and maintains its value between Hero Talents.
Elemental Tempo is
a standout talent - consolidating many of the overloaded cooldown reduction present
on the live tree into a strong effect driven by efficient resource management.
This affecting both
Stormstrike and
Lava Lash
allows it to stand as a core mechanic for either Hero Tree - as
Stormbringer
and
Totemic still retain the primary strike split.
With the reduced access to
Stormstrike, this becomes an integral tool
to make sure we can always fill GCDs. This also fixes one of The War Within's
biggest problems - there was very little reason to mix in strikes with less
talent point investment when we can access the preferred one so much. Now that
we simply cannot, this talent reaffirms the older gameplay loop of balancing a
more limited skillset to effectively navigate combat.
Cooldowns
Our cooldown suite remains similar, though the number of separated cooldowns
that need to be juggled has been drastically reduced. The most
important change affects both
Doom Winds and
Ascendance - the
old supporting talents for
Ascendance in
Static Accumulation
and
Thorim's Invocation now also activate when
Doom Winds
is used. This gives us the option to either have shorter, more proc-dependent, but
still explosive 1-minute burst, or the powerful 2-minute power spike we have
currently on live.
An unfortunate loss however is
Feral Spirit. This has been reworked into
a passive effect triggered by
Doom Winds and/or
Sundering, but
it received so many reductions both in the power and uptime department that our
iconic wolves are far less prominent than before.
Apex Talents: Storm Unleashed
The new extra feature for Midnight are Apex Talents, with Enhancement's
focusing on
Crash Lightning. Up to 4 points can be spent here, and currently
accentuate the playstyle well without adding in additional, complex tracking
requirements or decision making. Currently, these are arranged in a 1 ➜ 2 ➜ 1
point investment:
Storm Unleashed (1 pt)
Maintains the feel of high-impact ability resets like
Stormsurge, but
applies it to the sustained value of
Crash Lightning. This
adds in redundancy by allowing the buffs to stack, allowing it to bypass the
viscerally negative feeling of being flooded by procs.
Storm Unleashed (2 pts)
2-point talent tax node that improves both
Maelstrom Weapon spenders and
Weapon Imbue damage. While points below the 20 gate are premium, this provides
broad increases that apply asymmetrically to both Hero Talents, giving it good
room to stay relevant.
Storm Unleashed (1 pt)
Causes
Crash Lightning to quickly echo the on-cast damage, and adds an
attack speed buff to the weapon enhancement. With the change to
Stormsurge,
attack speed has lost a decent amount of its use cases, so this could probably
stand to be something more clearly valuable.
With the other changes to Enhancement,
Crash Lightning is already
incorporated well into the gameplay loop. These talents just compound that
further, and lean into the goal of the new tree without pushing too far
into one direction. It works well as a place to re-house some of the quick reaction
proc gameplay that was lost, and the selection of
Crash Lightning in
its new form works out surprisingly well. The choice of attack speed is a little
strange though with how much has been pulled out of our auto attacks (even with
recent buffs considered), and evaluating its value isn't intuitive.
Enhancement Hero Talent Updates in Midnight
In Midnight, as per the developer notes, the goal has been to consolidate at least
some of our core mechanics and soften the split between
Stormbringer
and
Totemic. This means that some aspects that drastically
separated them previously have been trimmed, but they still have distinct loops
unique to each. How successful this reorientation was though depends on the tree.
Stormbringer
Of the two,
Stormbringer has changed the most significantly. It took
some heavy hits to core mechanics, and while its design isn't too dissimilar, it
didn't make it to Midnight unscathed. There's three key changes that happened:
Tempest
No longer triggers from
Maelstrom Weapon stacks spent, and is instead a
random proc from spenders. This makes them less predictable.
Rolling Thunder
Has moved the
Feral Spirit spawn to
Doom Winds instead of
Tempest, which lowers the value of each
Tempest cast.
Awakening Storms
No longer deals damage or stacks, instead providing 1.1 RPPM proc from
Stormstrike that generates a
Tempest stack.
There's still a lot of power in each
Tempest cast currently,
but the push to condense these casts into small windows to overlap
Feral Spirit
buffs is gone. This means you're under less pressure to carefully manage and deploy
your procs, which is a positive. Unfortunately, moving closer toward complete
unpredictability with
Tempest results in bigger swings in damage with
no way to mitigate it. Many small things that made
Stormbringer feel
the way it did in The War Within have been chipped away, and as Beta has
continued it feels more and more like it could do with a second pass to bring it
back to the standard previously achieved.
For the three new nodes, while
Stormwell is a good addition
incorporating
Unrelenting Storms into the tree, the other
two are less interesting.
Natural Gift being a flat Nature damage boost
reads like it is - a filler.
Descending Skies has a twofold problem:
it's both underwhelming and dilutes the cooldown flexibility added by
the spec redesign. Sticking with 1-minute
Doom Winds means this talent
does nothing, which feels like a forced error undoing the good the spec
changes did. The situation doesn't feel anywhere close to unfixable though, it's
benefitting from the overall improvements to the spec after all. Things like
integration with
Stormstrike properly, ways to reliably influence
Tempest, these could all go a long way toward finding out what
"
Stormbringer" is in Midnight.
Totemic
Relative to the rocky implementation on live for
Totemic, Midnight
appears to have a more clear focus on how it's meant to align with the core loop,
and what it brings to the table. The changes come together for an incredibly tight
experience (especially compared to its peer), and it's only benefited from the
changes. There's a few key changes coming:
Surging Totem
Now a 1-minute cooldown with a 25-second duration, rather than a 24-second cooldown maintenance buff. This aligns it with other cooldowns, and is tuned as such.
Whirling Elements
Instead boosts the damage of
Sundering with
Whirling Earth,
giving it immediate impact each cast.
Totemic Momentum
New to the tree, solidifies the push toward
Lava Lash and
Hot Hand
as a primary strike, while fixing previous issues of
Maelstrom Weapon
relevance within the gameplay loop.
The biggest issue with
Totemic as The War Within progressed was the
place of spenders, and the reliance on
Hot Hand to deal its damage. The
newly added
Totemic Momentum addresses both of these, while
also adding in a layer of skill expression to managing resources around proc
windows. Switching
Surging Totem to a burst tool at the same
time made room for this to happen, without overloading you every 24 seconds
with a checklist of things to set up for each totem. One important thing to note
though - the
Sundering change to now be the vector for old
Primordial Wave
effects are not triggered by
Reactivity.
Ride the Lightning also now provides a convenient way to
stack up
Totemic Rebound consistently, meaning that there's less friction
between the spender vs. strike GCD economy. For the last two new talents, the first
is
Elemental Attunement which, similar to
Stormbringer, is
a filler node for 2% Mastery. The final point adds even more up front burst to
your
Surging Totem -
Surge Catalyst mirrors our live set
bonus by causing your next
Lava Lash to echo for bonus damage.
We're quickly moving through the Midnight Beta cycle for Enhancement Shaman, and if you want to see how the spec looks in action you can check out this gameplay breakdown video here:
This page exists as a living document to keep you up to date with Enhancement Shaman changes over the course of Midnight testing. As we move through Beta and get closer to release, expect this page to be updated with new analysis to go alongside any changes that happen. Check back regularly for the latest updates.
Changelog
- 30 Nov. 2025: Updated some sections to better reflect current Beta state.
- 10 Oct. 2025: Page added.
More Shaman Guides
Guides from Other Classes
This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can follow him on Twitter.
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