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Havoc Demon Hunter DPS Gear, Legendaries, and Best in Slot (Legion 7.2)

Last updated on Mar 28, 2017 at 00:18 by Wordup 448 comments

Table of Contents

General Information

This page is a gear reference for Havoc Demon Hunters. It lists your best items and Legendaries, gives you gearing advice, and shows you how you will be competing for loot with other classes.

The other pages of our Havoc Demon Hunter guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Wordup, a frequent theorycrafter involved in a number of class communities. He is also an experienced player who has been in the world top 100 since the days of Sunwell, currently raiding in Echoes. You can also follow him on Twitter.

1. Best in Slot List

Bear in mind that all of this is subject to change based on Warforging and Titanforging happening on gear, so this is absolutely a guideline and not a rule. Note that it is also just dealing with gear from raid environments, so this could change if you are spending a large amount of time in Mythic+ and gaining different, rarer pieces.

Slot Item Source
Helm Mask of Second Sight Icon Mask of Second Sight Grand Magistrix Elisande
Neck Beleron's Choker of Misery Icon Beleron's Choker of Misery Krosus
Shoulders Mantle of the Torn Sky Icon Mantle of the Torn Sky Star Auger Etraeus
Cloak Cape of Second Sight Icon Cape of Second Sight Trilliax
Chest Tunic of Second Sight Icon Tunic of Second Sight Krosus
Wrists Bracers of Impossible Choices Icon Bracers of Impossible Choices Grand Magistrix Elisande
Gloves Gloves of Synchronus Elements Icon Gloves of Synchronus Elements Spellblade Aluriel
Belt High Shadow Councilor's Wrap Icon High Shadow Councilor's Wrap Gul'dan
Legs Legwraps of Second Sight Icon Legwraps of Second Sight Gul'dan
Boots Grove-Tender's Moccasins Icon Grove-Tender's Moccasins High Botanist Tel'arn
Ring #1 Ring of the Scoured Clan Icon Ring of the Scoured Clan Gul'dan
Ring #2 Spellblade's Gemmed Signet Icon Spellblade's Gemmed Signet Spellblade Aluriel
Trinket #1 Unstable Arcanocrystal Icon Unstable Arcanocrystal Withered J'im
Trinket #2 Eye of Command Icon Eye of Command Viz'aduum the Watcher

1.1. Trinkets

With the trinkets listed, this assumes that you are comparing against equal item level pieces at Item Level 895, therefore in some cases due to the scaling effect, this list can be inaccurate. Due to that, there is a simulation of all trinkets against each other listed here:

Trinket Simulations

Some small disclaimers are due here, bear in mind that Unstable Arcanocrystal Icon Unstable Arcanocrystal is from a world boss, so relies on very high titanforging to keep up with powerful dungeon trinkets with high Item Level, or Mythic+ trinkets.

Eye of Command Icon Eye of Command is recommended as long as you can keep it stacked relatively well, but this is sometimes not ideal, so if that is the case switching it out for a flat Critical Strike stat stick will likely serve you better.

Horn of Valor Icon Horn of Valor is also a solid choice as shown here, due to the power of syncing it directly with your Metamorphosis Icon Metamorphosis, Nemesis Icon Nemesis and Chaos Blades Icon Chaos Blades effects to enhance your already powerful cooldown window.

Lastly, Bloodthirsty Instinct Icon Bloodthirsty Instinct will serve as an incredibly consistent choice despite it giving a relatively undesirable proc. Due to how high the chance is, and the primary stat attached, makes it a great option despite new Nighthold trinkets.

1.2. Nighthold Trinket Options

Both Entwined Elemental Foci Icon Entwined Elemental Foci and Nightblooming Frond Icon Nightblooming Frond have acceptable performance, and will usually tend to win out if they have an item level lead. They are however extremely inconsistent, and as such you may see varying results when using them compared to older trinkets, in particular stat sticks.

1.3. Convergence of Fates & Cooldown Reduction

Convergence of Fates Icon Convergence of Fates provides cooldown reduction on Metamorphosis Icon Metamorphosis, meaning that for it to be valuable it requires it to provide an additional use over the course of a fight. This means fight timer is important to judge its power, unless it is allowing for uses during specific burn periods which adds value. This roughly takes 20 seconds off the remaining cooldown per minute, so fights that are 3:30 to 4 minutes long, and then 6:30 to 8 minutes will generate an extra use. In these situations, it is extremely powerful.

If however, you are making use of the legendary shoulders Delusions of Grandeur Icon Delusions of Grandeur, you will realistically be able to bring the Metamorphosis Icon Metamorphosis cooldown down to roughly 2 minutes, smoothed out further by  Icon Unleashed Demons Relics if you find you aren't hitting the mark exactly. With these shoulders, this trinket immediately becomes the best available option due to it syncing your Metamorphosis windows with both Nemesis Icon Nemesis and Chaos Blades Icon Chaos Blades consistently every cycle.

1.4. Evaluating Upgrades with dynamic Item Levels

Due to the Warforging/Titanforging system, having a full comprehensive list of gear ranked against each other would be far too elaborate and confusing to compile, and as such it is recommended instead to evaluate upscaled items using rough stat weights. As always with weights, they can change depending on your gear and to get them perfectly accurate for your character, it is always advised to simulate it yourself, however for the purpose of this I will use example Havoc stat weights:

These were calculated using the recommended build, 4pc and 890 average gear. At lower gear levels, secondaries are less significant so be aware this is not strictly universal.

  • Critical Strike: 1.18
  • Mastery: 1.09
  • Haste: 1.07
  • Agility: 1
  • Versatility: 0.87

If we then compare two pairs of gloves, we can get a rough evaluation of which to use. Starting with Gloves of Synchronus Elements Icon Gloves of Synchronus Elements, these come with 1705 Agility, 523 Critical Strike, and 740 Mastery, so we can use this to calculate a relative value:

523×1.18 + 740×1.09 + 1705×1 = 3128.74

Then comparing to Temporally Displaced Gloves Icon Temporally Displaced Gloves, these come with 1705 Agility, 460 Haste, and 779 Mastery, which can be evaluated in a similar way:

460×1.07 + 779×1.09 + 1705×1 = 3046.31

Through this we can see that the value of Gloves of Synchronus Elements Icon Gloves of Synchronus Elements is higher than Temporally Displaced Gloves Icon Temporally Displaced Gloves, and are the better choice to use. As said though, these weights can differ depending on the content you are doing, your talent selections, and the other gear you are currently wearing, as many stats synergise with others and scale exponentially, increasing their value. This is especially true for Havoc given that stats are so close in value.

2. Racial Bonuses

Unlike most classes, Demon Hunters do not get a choice in their Race outside of Faction restrictions, and as such I do not feel Racial recommendations are necessary.

3. Legendary Items

Legendary items have a high item level of 940, which makes them extremely strong. They are so strong, in fact, that a legendary item is always going to be worth equipping over any other item you might have in that slot.

However, there is a limitation on the number of legendary items you can have equipped at any one time (by default 1, but by now most players should be able to equip 2). Since some legendary items are better than others, if you have more items than the limit, you will have to choose which ones to equip.

Below, we will do our best to guide you through this process, as well as provide any other relevant information.

Havoc legendaries are generally very specific to the situation or fight archetype you want to enhance. There are purely single target, Cleave, and large scale AoE choices, and as such making your choice if you have multiple items to choose from is decided by that.

For single target encounters, the go to is Anger of the Half-Giants Icon Anger of the Half-Giants, providing a massive buff to your active Fury generation (note this triggers from both Demon's Bite Icon Demon's Bite and Demon Blades Icon Demon Blades). Using this locks you into Demon Blades Icon Demon Blades and Felblade Icon Felblade as your talent choices, as they play much better to the additional Fury generation system. This has been reduced to 1-6 additional Fury per proc down from 1-8 in 7.2, but is still the ideal choice.

For Cleave, or any fight in which you can aggressively hit more than one target with Throw Glaive Icon Throw Glaive (assuming you have Bloodlet Icon Bloodlet taken), Mo'arg Bionic Stabilizers Icon Mo'arg Bionic Stabilizers is extremely powerful as the bonus damage is amplified by the subsequent Bloodlet Icon Bloodlet DoT. 7.2 has extended this to single target as well, however when the Bladedancer's Grace Icon Bladedancer's Grace is acquired, this falls off quickly.

For AoE there are two options. The first of these is Loramus Thalipedes' Sacrifice Icon Loramus Thalipedes' Sacrifice, further increasing the power of Fel Rush Icon Fel Rush for each subsequent target you charge through, though recent changes have diminished how powerful this is. 7.2 has extended this to apply with the first target hit, but are still unremarkable. Alternatively, Raddon's Cascading Eyes Icon Raddon's Cascading Eyes increases the frequency in which you can use Eye Beam Icon Eye Beam, but the effect is very reliant on huge groups of enemies to trigger its effect aggressively, and without that the item can be somewhat lackluster.

Achor, the Eternal Hunger Icon Achor, the Eternal Hunger can provide a small increase to sustain adding an additional healing bonus whilst Blur Icon Blur is active, but its applications are limited. 7.2 has added additional Mastery to its secondary budget making it a more versatile option, but still not desirable.

Cinidaria, the Symbiote Icon Cinidaria, the Symbiote can be reduced down to a passive damage increase averaging out at around 3% increase over the course of a fight. It has some circumstances where bosses do not go through the entire Health pool (such as Odyn or Helya) where it shines even brighter. Note that the bonus damage it deals, whilst Physical, bypasses the targets armor and directly replicates 30% of the damage the triggering attack dealt. Its benefit however is limited to the first 10% on targets, so in some fights it can be a very minimal bonus.

Sephuz's Secret Icon Sephuz's Secret has some fringe bonuses for extra mobility and an extra Haste proc activating after crowd control effects, such as Chaos Nova Icon Chaos Nova, alongside interrupts via Consume Magic Icon Consume Magic. If you can reliably trigger this, due to the Fury gain from Demon Hunter interrupts, this is an extremely powerful effect providing a pseudo Bloodlust Icon Bloodlust effect for a short period, however if not then this is relegated to a weak choice. In dungeons this can however be extremely powerful.

Prydaz, Xavaric's Magnum Opus Icon Prydaz, Xavaric's Magnum Opus has some extremely powerful survivability implications due to the 25% max health absorb shield that triggers every 30 seconds, alongside providing additional secondaries of all 3 desirable stats. An extremely powerful choice for survivability and raid progress.

3.1. 7.1.5 Legendaries

The new 7.1.5 Legendary shoulders, Delusions of Grandeur Icon Delusions of Grandeur provide a significant reduction to your Metamorphosis Icon Metamorphosis cooldown based on Fury spent. This can effectively reduce the cooldown of the spell by upwards of a minute, which if it can be capitalised upon is extremely powerful in some encounters. If you do not gain any extra uses or synchronise it with important burn phases however, it is effectively useless. So it requires some foresight to know how much worth the equip has and is very context specific.

Kil'jaeden's Burning Wish Icon Kil'jaeden's Burning Wish is a newly added trinket, providing significant passive Agility and secondary stats, alongside a powerful on use AoE effect on a 1.15-minute cooldown. This can be very useful for timed AoE burst, but Havoc already has access to a lot of these and given there are other powerful trinket options, is less powerful than it first appears, but still useful.

3.2. 7.2 Legendaries

7.2 only adds one new legendary in the form of the crafted item The Sentinel's Eternal Refuge Icon The Sentinel's Eternal Refuge. These boots come with ideal stats and 3 sockets to add additional items in, but mostly serve as a utility item for the out of combat speed increase, so is not an ideal choice for raiding and group content.

For the rest of your equipment, you should look for upgrades that match your stat priority. For that, we advise you to Ask Mr. Robot, by filling the form below.

Ask Mr. Robot

4. Loot Competition

Regarding the loot you will get from raid or dungeon bosses, you will compete with other classes in the following cases:

Item Type Competing Classes
Tier Tokens Vengeance Demon Hunters, Paladins, Priests, and Warlocks
Leather Armor Vengeance Demon Hunters, Druids, Monks, and Rogues
  • Amulets
  • Cloaks
  • Rings
Trinkets Feral Druids, Hunters Windwalker Monks Rogues, and Enhancement Shaman

5. ChangeLog

  • 28 Mar. 2017: Updated 7.2 legendary changes.
  • 04 Feb. 2017: Large update with new trinket sims and specifics on Convergence/Delusions.
  • 09 Jan. 2017: Updated with 7.1.5 simulation results. Added Nighthold items and new Legendaries.
  • 25 Oct. 2016: Updated BiS trinkets and added trinket simulations.
  • 29 Aug. 2016: Updated for Legion's launch.
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