Holy Paladin Healing Uldir Raid Guide — Dragonflight 10.2.5

Last updated on Jan 15, 2024 at 15:00 by Mytholxgy 22 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Holy Paladin for each boss of the following raid: Uldir. All our content is updated for World of Warcraft — Dragonflight 10.2.5.


Introduction for Holy Paladin Boss Advice

In this section you will find information pertaining to each boss individually. It is recommended you follow the standard talent build found in the Builds and Talents section of the guide unless otherwise advised, on a per boss basis. As this is an upcoming raid, the current information is based on beta testing and theorycrafting using Warcraft Logs and will be updated over time.

If you have three Glimmer of Light Icon Glimmer of Light traits on your Azerite gear, we highly recommend playing a Glimmer of Light talent build instead of the standard one given above, as it will perform significantly better. However, since not all Holy Paladins will have the gear required for that build, the talent suggestions here do not assume that you have them.


Talent Cheatsheet for Holy Paladin in Uldir




Holy Paladin Playstyle on Taloc

This boss has a very spiky damage pattern due to Cudgel of Gore Icon Cudgel of Gore and Hardened Arteries Icon Hardened Arteries. You should keep an eye on players with Plasma Discharge Icon Plasma Discharge. Try to spot-heal players with the debuff using Bestow Faith Icon Bestow Faith before they take damage and then following up with Holy Shock Icon Holy Shock or Holy Light Icon Holy Light / Flash of Light Icon Flash of Light as needed. The damage from Cudgel of Gore happens roughly once per minute while in Phase One, so you can alternate between Avenging Wrath Icon Avenging Wrath and Holy Avenger Icon Holy Avenger for each one.




Holy Paladin Playstyle on M.O.T.H.E.R.

Similarly to Taloc, this boss has a very spiky damage pattern, dictated by players passing through Defense Grid Icon Defense Grid. Because the tanks will be split up often and the healing of Beacon of Light Icon Beacon of Light does not transfer through the Defense Grid Divine Purpose Icon Divine Purpose should be preferred.

Holy Paladins are a good choice of healer to move through the Defense Grid Icon Defense Grid last as they can provide a large amount of tank healing and the tank will have high stacks of Sanitizing Strike Icon Sanitizing Strike.


Fetid Devourer


Holy Paladin Playstyle on Fetid Devourer

This encounter is largely about healing Malodorous Miasma Icon Malodorous Miasma / Putrid Paroxysm Icon Putrid Paroxysm targets. In addition, both tanks will be tanking damage from either the boss or Thrashing Terror, so Beacon of Faith Icon Beacon of Faith is incredibly powerful. If you stand close to your tanks you can provide them extra mitigation from the Devotion Aura Icon Devotion Aura passive. However, you must be very careful about your positioning so that you are not hit by Thrashing Terror if you attempt this.


Zek'voz, Herald of N'Zoth


Holy Paladin Playstyle on Zek'voz, Herald of N'Zoth

Most of the incoming, unavoidable damage in this fight will come from Surging Darkness Icon Surging Darkness, which hits the raid over a prolonged period of time and requires you to heal while moving. Holy Paladins are typically limited in healing options while moving, so we recommend Bestow Faith Icon Bestow Faith, Avenging Crusader Icon Avenging Crusader, and Judgment of Light Icon Judgment of Light as talents to mitigate this weakness.

Eye Beam Icon Eye Beam and Roiling Deceit Icon Roiling Deceit (which, if not handled correctly, will cause a lot of raid damage through Shadow Nova Icon Shadow Nova) deal substantial single target damage. Be prepared to focus healing on the targets of these abilities.




Holy Paladin Playstyle on Vectis

This fight is all about controlling stacks of Lingering Infection Icon Lingering Infection. As time goes by, these will grow and make casts of Contagion Icon Contagion more deadly, especially as it is likely the raid will be affected by Immunosuppression Icon Immunosuppression at the same time.

In Heroic, Lingering Infection Icon Lingering Infection does not have the extra effects that cause the encounter to snowball out of control after players hit 6 stacks and above, thus allowing for a more relaxed positioning and control of the stacks.

Light's Hammer Icon Light's Hammer is recommended because your raid should stack for a large portion of this encounter and it will get good use as this fight is largely about raid healing. Having one or more Grace of the Justicar Icon Grace of the Justicar Azerite traits for this boss is also beneficial.


Zul, Reborn


Holy Paladin Playstyle on Zul, Reborn

Other than Dark Revelation Icon Dark Revelation bursts, damage starts low and ramps up throughout this encounter. Be aware that damage will heavily ramp up post 40% boss health, due to Locus of Corruption Icon Locus of Corruption applying a lot of Corrupted Blood Icon Corrupted Blood stacks to everyone in the raid. Keep in mind that Absorbed in Darkness Icon Absorbed in Darkness soakers, and players with Unleashed Shadow Icon Unleashed Shadow, will require heavy single target healing, as will targets of Bloodshard Icon Bloodshard if it goes uninterrupted.

In Heroic, you only need to deal with Corrupted Blood Icon Corrupted Blood after the boss hits 40% health and there is only one Dark Revelation Icon Dark Revelation to deal with every minute, instead of the two in Mythic. This vastly reduces the healing requirements of the encounter and allows you to save most of your Mana for the end.


Mythrax the Unraveler


Holy Paladin Playstyle on Mythrax the Unraveler

Players will have their maximum health reduced by Annihilation Icon Annihilation, which gives you less time to heal before deaths occur. That being said, there will be spikes of raid damage happening regularly from Imminent Ruin Icon Imminent Ruin and Crashing Oblivion Icon Crashing Oblivion that you can use your cooldowns on.




Holy Paladin Playstyle on G'huun

Most of the damage taken in this fight comes from Reorigination Blast Icon Reorigination Blast, Putrid Blood Icon Putrid Blood, and Explosive Corruption Icon Explosive Corruption. While the healing gets much more intense towards the end, when you can no longer remove Putrid Blood stacks with Blood Feast Icon Blood Feast, this is a very long, intense fight that will strain your Mana to the limit. You should use Flash of Light Icon Flash of Light sparingly to make sure you have enough Mana for the end of the fight.



  • 24 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 14 Apr. 2019: Added comments about the Glimmer of Light build.
  • 10 Dec. 2018: Reviewed and deemed up to date for Patch 8.1.
  • 03 Sep. 2018: Added preliminary boss tips and talent advice.
  • 10 Aug. 2018: Added Holy Paladin Boss by Boss page (empty for now).
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