Survival Hunter Battleground Blitz Guide — Midnight Pre-Patch (12.0)
This guide will walk you through everything you need to know about playing Survival Hunter in Battleground Blitz, including specific playstyle tips, talent builds, and much more.
Survival Hunter in Battleground Blitz
Playstyle as Survival
In Battleground Blitz, Survival Hunter is a versatile melee DPS that has decent single-target damage but is also capable of outputting a huge amount of cleave damage when there are closely positioned enemies in a chaotic team fight. With its toolkit of traps, high mobility, and strong burst potential, Survival Hunters can adapt to various roles in a battleground and provide significant disruption to the enemy team.
The role of a Survival Hunter in Battleground Blitz is to disrupt enemies, secure kills on key targets, and provide utility through crowd control and traps. Their ability to quickly switch between targets and apply consistent pressure makes them invaluable in chaotic team fights and skirmishes.
Unlike traditional melee specialisations, Survival is a hybrid between
ranged and melee DPS, where much of the rotation can be done from range and
getting into melee range is only required to use
Takedown and
Boomstick, dump focus with
Raptor Strike
and to use
Muzzle.
Survival Hunters can also grant the
Primal Rage buff if required
(although as many classes in the game are able to apply this, it is usually
better to just use a Cunning or Tenacity pet).
Whilst not traditionally known as a flag carrier or defender, the new mobility and defensive tools in the Hunter talent tree give Survival the ability to defend or flag carry for a decent amount of time until it is able to pass the flag or base to a more durable DPS teammate. With the faster flag capture speed in Battleground Blitz, being able to interrupt enemies using a pet while crowd controlled also gives Hunters an advantage when defending.
Survival is an excellent specialisation for hunting down flag carriers as well as defending them on flag carry maps and is able to carry team fights with its area of effect burst damage and crowd control on resource race maps.
Unlike in Arena, all Hunter specialisations are able to dismiss their pet
during Battleground Blitz. This means that you can swap pets at any time,
depending on whether you need more mobility or survivability, or even just
change to a Cunning pet whenever
Fortitude of the Bear is on cooldown and
swap back afterward.
Offence as Survival
Because of the number of players in a Battleground Blitz, it is dangerous to
stand in melee range of enemies for too long, and you should only stand in
melee range when it is safe to do so, when using
Takedown/
Boomstick or dumping focus with
Mongoose Bite. Ideally, during
the opener of a fight, you would set up your damage with
Takedown and
Boomstick then get some distance and use your
Wildfire Bombs and
Raptor Strike
(with
Aspect of the Eagle) from range, buffing their
damage with
Tip of the Spear from
Kill Command and only
moving back into melee range when it is safe to do so.
When you need to dump focus with
Raptor Strike and do not have
Aspect of the Eagle available, it is a good idea to prioritise
cloth-wearing targets such as Mages and Warlocks, as when fighting toe-to-toe
with other melee specialisations, Survival Hunter is not very durable, and you
will not be able to survive for long.
Switching targets whenever they use defensive cooldowns is always something you should look to do as Survival because you do not need to apply damage over time effects before being able to do meaningful damage and have relative freedom between who you attack, as most of your abilities can be used from range.
In the unlikely event that your team does not have a Heroism effect, you can
provide one by playing with a Ferocity pet and using
Primal Rage. This
comes with a low opportunity cost because, unlike in Arenas, you are able to
freely dismiss and re-summon pets in Battleground Blitz. You can swap back to a
Cunning or Tenacity pet whenever
Primal Rage is on cooldown to gain
mobility or durability as needed.
Crowd Control as Survival
In Battleground Blitz, without the Arena Dampening effect, healers, when left alone, are able to sustain against many players with relative ease. The way to counter the high throughput of healers in Battleground Blitz is with the effective use of crowd control.
Survival has many tools in its kit to aid with this:
Intimidation
Binding Shot
Freezing Trap
You should look to use your
Intimidation and
Freezing Trap
combination on enemy healers whenever they are available and as early in the
fight as possible. When
Intimidation isn't available, you can also use
Harpoon and
Binding Shot to set up your
own traps.
When playing against several melee specialisations, you can help your team
stay alive using your
Sticky Tar Bomb to disrupt their damage or
Wing Clip to peel.
Utility as Survival
In The War Within, Hunters gained
Kodo Tranquilizer, a powerful
utility talent that becomes very powerful when you are able to hit three
targets with it. You should use
Tranquilizing Shot on cooldown during
team fights.
You should also be using
Roar of Sacrifice on your teammates as early
in the fight as possible. A macro is included at the bottom of this page, which
should make this much less mechanically difficult.
Whenever you are supporting a flag carrier that is kiting enemies, you
should also be using your
Master's Call,
Concussive Shot/
Wing Clip and
Tar Trap to support them.
Master's Call is
particularly powerful when playing
Pack Leader with
Masterful Call.
Whenever you know that a Rogue or Feral Druid is in stealth and nearby, you
should be dropping
Flare to try to catch them out.
Against teams with Assassination Rogues or Feral Druids, it can be good to
take
Mending Bandage to negate their damage on stunned teammates,
particularly if your teammate is carrying a flag.
If playing
Sentinel, you can vastly increase your stealth
detection with
Scout's Vigil.
Survivability as Survival
You have a number of defensive cooldowns which can be used to carry flags or stall while waiting for help from teammates.
Survival Tactics (if you are flag-carrying, be aware that using
Feign Death will drop the flag, and you will need to immediately pick
it up again!)
Survival of the Fittest (combined with
Padded Armor and
Lone Survivor)
Fortitude of the Bear (comes with
Endurance Training)
Roar of Sacrifice
Exhilaration (combined with
Rejuvenating Wind and
Natural Mending)
Don't Look Back/
Shell Cover
Aspect of the Turtle (note that this is your only defensive that
cannot be used while carrying flags)
As a general rule when rotating your cooldowns as Hunter, you want to use
your first charge of
Survival of the Fittest as soon as you start
(or are about to start) taking damage. This is because you have two charges
through
Padded Armor and keeping a charge on cooldown at all times will
allow you to use
Survival of the Fittest more frequently.
Your second priority defensive is
Exhilaration which you should use
whenever it's available and you need health, because the cooldown is relatively
short through
Natural Mending. If you are not in combat, you can save
Exhilaration and use
Camouflage to heal between fights
instead.
Feign Death should be used on cooldown either to interrupt casts or
whenever you're anticipating a big hit of damage to activate the
Survival Tactics damage reduction.
To get the most value from
Aspect of the Turtle, you ideally want to
use it when you wouldn't be able to do damage anyway (for example fighting a
Rogue during
Evasion, Havoc Demon Hunter during
Blur, or
Windwalker Monk during
Touch of Karma), although, if you are going to
die you should use
Aspect of the Turtle regardless.
Remember that during
Aspect of the Turtle, you aren't able to attack
but are still able to contribute to the fight by throwing any available traps
or other non-damaging abilities such as
Flare.
Importantly, Hunters are not able to use
Feign Death or
Aspect of the Turtle while carrying a flag in Warsong Gulch/Twin Peaks,
or carrying an orb in Temple of Kotmogu. On these maps you should be liberal
with your defensive cooldown usage and where possible, pass the flag to
teammates when you don't have usable defensive cooldowns available.
It is worth pointing out that Survival does have weak self-healing and struggles to survive a prolonged period without a healer available more than other DPS specialisations, so when you see enemies coming, you should call it out in the battleground chat!
Mobility as Survival
Survival Hunters can be slippery flag carriers and have some niche mobility talents in the War Within that are not played often in Arena but can be excellent if you need to move a flag quickly or kite enemies away.
Disengage (and
Posthaste), which can be improved with
Slicked Shoes
Scout's Instincts
Pathfinding
Trailblazer
Moment of Opportunity
Born To Be Wild
Master's Call, which can also be improved with
Masterful Call if playing
Pack Leader
Conditioning if playing
Sentinel
An important advantage Hunters have over other classes in Battleground Blitz
is the ability to immediately leave combat using
Feign Death. This
allows the Hunter to quickly move between objectives with their mount when they
are no longer needed at an objective, or to quickly respond to a new objective.
For example, if a flag carrier is running across the other side of the map from
the teamfight you are in, you can immediately mount and catch the flag carrier
whilst the enemy healers are still trapped in combat in the teamfight.
The Role of Survival Hunter in Battlegrounds
Capture the Flag (Warsong Gulch, Twin Peaks)
At the start of a Capture the Flag map, you should either:
- Identify who the likely enemy flag carrier is and move to slow/crowd control/kill them to delay their push to your base for as long as possible
- Join the team fight, crowd-controlling an enemy healer as soon as possible and getting your burst damage rotation off
Survival is great at fulfilling both of these roles.
When nobody is available to take the enemy flag, and it is nearby, you should take advantage of your mobility and defensive cooldowns to bring the enemy flag back to your team as soon as you can and, if possible, pass it to a more durable specialisation when it is safe to do so.
Whenever you are defending a flag and not already in combat, you should be pre-emptively placing traps on chokepoints so the enemy team are immediately crowd controlled when they arrive.
If you are running with a flag, you can use a Cunning Pet for additional
speed and the
Master's Call effect, but if you are still holding the
flag in your own base, you may be better off swapping to a Tenacity pet to gain
Fortitude of the Bear, which will make you more likely to survive stuns.
In either case, if you are next to your teammates you should pass the flag to
one of them where possible as you aren't able to use your most important
defensive cooldown
Feign Death or immunity
Aspect of the Turtle
while carrying a flag.
Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)
Resource Race Battlegrounds work differently in Battleground Blitz compared to regular Battlegrounds and this substantially changes the way they are played. The differences are as follows:
- Assaulting a node takes six seconds of not being interrupted once you click the flag.
- Once a node has been assaulted, the node will be contested for only 30 seconds (meaning, the enemy team only has 30 seconds to stop your team from capturing that node).
- After that 30 second window, the base will be controlled by your team for 45 seconds and cannot be assaulted by the other team.
- After this 45 seconds, the base is inactive for 5 seconds, at which point it can be assaulted again by either team.
Whenever you are in combat at a base in a Resource Race Battleground:
- If there is an enemy healer at the base you are assigned to, then you should crowd control them as soon as possible and use your burst cooldowns to kill their teammates.
- If there is no healer but there is more than one DPS enemy, you should use your crowd control on the one who your team is less likely to attack (as they would break your crowd control).
- If there is only one enemy and they are a DPS, you should use both
Wildfire Bomb charges, then
Takedown and stun them
with
Intimidation. If they use their trinket, you should immediately
use
Freezing Trap and attempt to capture the base. If they don't
trinket, proceed with your burst damage rotation.
Before a Resource Race battleground starts, you should decide with your team which base you should focus on first to avoid having too many players at any node (or your team missing a node entirely).
In all 1v1 fights or combat where you do not have a healer with you, you should be very liberal with your defensive cooldowns to reduce the damage you take as much as possible, because the tools you have for recovering health are limited.
When you are defending a flag and use
Camouflage, you should
dismiss and re-summon your pet then position it near the flag (but away from
you). This will allow you to attack with your pet while staying in
Camouflage yourself. By doing this, you will also be able to build
Tip of the Spear stacks using
Kill Command on any enemy
that approaches the base. This will help you get a stronger opener when you
decide to attack, and in the meantime prevent enemies from capturing the node.
You can also heal your pet with
Mend Pet while doing this and use
Revive Pet if it dies, whilst still being in
Camouflage.
You are also able to use
Freezing Trap and
Tar Trap while
in
Camouflage without it breaking. An example of using this would be
to interrupt a Rogue who is trying to capture your node, they will Kidney Shot
your pet and try to capture it again, and you can throw a
Freezing Trap
at them to interrupt the cast while remaining in stealth and continuing to
interrupt them with your pet when the trap ends. This can be extremely
effective to stall when defending a base solo against one or more players
because you only need to defend for a short period of time before the base is
captured. You don't actually need to win the fight, as long as you don't let
the other team assault the flag for 30 seconds.
Whenever a node has been captured by your team or is about to be captured by
your team, (or if a base has been assaulted and you know that no players on the
enemy team will be able to arrive in time to contest it) you should check
whether are any other bases that you may be able to assault, and if so, leave
combat with
Feign Death and mount to get there as soon as possible,
because the base does not need to be defended for 45 seconds once captured, and
with the increased mount speed you can cross the map very quickly.
Hybrid (Eye of the Storm)
Survival Hunters can excel at attacking and defending bases or controlling the fight in the centre map, and during the game, you can choose whichever your team needs most. Usually, you will aim to assault the opposing base as soon as possible, using your burst damage to get an early kill, whilst crowd controlling any enemy healers. If nobody on your team is going to take and defend the base on your side when the Battleground starts, you should focus on that instead.
Bases are a lot more important than the centre flag in the Battleground Blitz version of Eye of the Storm because capturing a flag "resets" the bases. It is generally not worth capturing the flag unless your team only holds one base and is about to lose that base, or as a last resort when you are very close to losing a game. Capturing the flag is particularly risky for your team when you currently hold two bases. In that situation, both bases would be deactivated and your team would need to capture the opposite bases again, and it is more difficult to simultaneously attack two bases than to simultaneously defend two bases.
During any large teamfight, you want to always make sure that the whole of the enemy team is in front of you, as if you end up positioned between the enemy melee DPS and their ranged/healers, you will likely get isolated/focused and die.
When none of your team are attempting to pick up the flag at mid and you are
able to, it can be worth picking up the flag yourself and carrying it near to a
friendly base so you are able to capture it if the base is going to be lost. Be
very cautious of Death Knights, who may deliberately
Death Grip you
into the base node to capture the flag and reset the bases at a bad time.
If your team controls both bases, it is usually better for your team to have more players at the base closer to the enemy respawn point, as that is the base that the enemy team will be likely to attack in greater numbers.
King of the Hill (Temple of Kotmogu)
Ranged DPS specialisations will always be the best orb carriers on Temple of Kotmogu, so as a Survival Hunter, at the start of a game, you should avoid taking an orb unless there is one that the rest of your team hasn't picked up.
During the game, if an orb is near you and none of your teammates are taking it, you should pick it up and then try to keep a safe distance from the team fight while contributing as much damage as you can. If it is dangerous to push a healer for crowd control while you're holding an orb, you shouldn't do it; staying alive is more important.
Once the team fight is won, you should move to the center of the map. Your team gains victory points faster when they are holding orbs towards the center, and if you are standing away from your team, you will be line of sighting your healers and at risk of being isolated or killed by the enemy team.
Whenever you are holding an orb, your goal is to always have friendly players between yourself and wherever the opposing team is grouping up. This makes it more difficult for enemy players to reach you.
Battleground Blitz Talent Builds
Battleground Blitz Survival Hunter Talent Builds
General Survival Battleground Blitz Build
This build does high area of effect damage during the
Takedown
Boomstick combo.
You can swap
Camouflage and a point in
Natural Mending to take
Tranquilizing Shot.
Be sure to make use of the 'Copy Export String' button to import the best build directly into your game!
Recommended PvP Talents for Survival Hunter
Your default talents will be:
Survival Tactics (mandatory)
Chimaeral Sting
Diamond Ice or
Sticky Tar Bomb
Even though it reduces the duration of your traps, playing with
Diamond Ice means that you do not have to worry about your own cleave
or other teammates breaking your traps on healers. You can also use
Diamond Ice to delay flag carriers or to counter their defensive
cooldowns (for example a, Druid uses
Survival Instincts at low
health, you can use
Freezing Trap, and at the end of the trap, they
will lose the damage reduction and still be at low health).
Against teams with many DPS specialisations that are vulnerable to disarm
effects,
Sticky Tar Bomb can be a powerful tool to protect your team.
Against teams with Assassination Rogues or Feral Druids, it can be good to
take
Mending Bandage to negate their damage on stunned teammates,
particularly if your teammate is carrying a flag.
If you are going to be either flag-carrying or supporting a flag carrier for
a whole game, it can be worth taking
Hunting Pack to boost the flag
carrier's speed.
Survival Hunter Stat Priority and Gear
- Agility;
- Versatility to at least 30%;
- Haste to 21%;
- Mastery;
- Critical Strike.
The stat priority for Survival Hunter is the same in Battleground Blitz and Arena.
Embellished Gear
In Battleground Blitz, the strongest Embellished gear bonus is
Elemental Focusing Lens. The increase to your throughput per
embellishment in PvP is in the region of 1.5-2% per lens.
The Nerubian weapon embellishment
Darkmoon Sigil: Ascension (and
related embellishment
Writhing Armor Banding) can be powerful in a very
long duration fight for some classes, but with current tuning, even at 10
stacks this provides less overall damage than using two
Elemental Focusing Lens's for all Hunter specializations.
You can also play the defensive Embellishment option for a slight defensive boost. This embellishment gives a small absorb shield when your health gets low (but has a relatively long cooldown):
Captured Starlight
Best Pets as Survival in Battleground Blitz
You should be aware that you can dismiss and swap Pets during Battleground
Blitz, so whenever
Primal Rage or
Fortitude of the Bear are on
cooldown, you can swap to a different Pet and swap back when that ability is
ready again.
The most important consideration with pets is whether they have a
Mortal Strike ability (also known as Mortal Wounds). You may have
teammates with
Mortal Strike effects, but they are not guaranteed to be
with you at all times, and if they are, it's not guaranteed that they will
apply
Mortal Strike to your target.
The second consideration is whether your team has a
Heroism effect.
If there is nobody on your team that is able to provide
Heroism, you
should start the game using a Ferocity Pet so you are able to provide
Primal Rage on the first fight.
You will want to have an available Pet with each of the Cunning, Tenacity,
and Ferocity specialisations, from Pet Families that provide the
Mortal Strike effect. Pet Families with a
Mortal Strike effect
are listed below:
- Hyena
- Raptor
- Rodent
- Carrion Bird
- Ravager
- Scorpid
- Wasp
- Direhorn
- Hydra
- Lizard
- Riverbeast
If you are looking for further information on which Pets to use, there is a seperate page on this guide going over Pets in detail.
Battleground Blitz Useful Macros
Macros are expanded on separately in this guide on the Survival Hunter PvP Useful Macros page, although here are some macros that are particularly useful in Blitz:
Roar of Sacrifice teammate (with automatic targeting)
- #showtooltip Roar of Sacrifice
- /cast [help] [@targettarget]
Roar of Sacrifice
This Macro will cast
Roar of Sacrifice on your target if they are
friendly, and if your target is hostile, it will cast
Roar of Sacrifice
on your target's target.
This is useful because when your teammate is being focused, you can use defensives on that teammate without having to change target or use a mouseover macro on their frame.
You should use this early in every fight when
Roar of Sacrifice is
available, especially at the start of the game, as the other team is likely to
have already decided who their preferred target in the team fight is and will
target them first.
Make sure you are targeting an enemy DPS player and that you are aware of who they are targeting when you use the Macro.
You can use a similar macro with
Master's Call, and then whenever
your target is focusing your team's flag carrier, use the Macro to help them
escape.
Chimaeral Sting (alt to cast on focus)
- #showtooltip Chimaeral Sting(PvP Talent)
- /cast [mod:alt,@focus,harm,nodead] [@mouseover,harm,nodead] [] Chimaeral Sting(PvP Talent)
This Macro will cast
Chimaeral Sting on your mouseover if you are
holding your mouse over an enemy unit or frame, your target if you don't have a
mouseover, or your focus target if you press alt at the same time as the Macro.
I recommend also having a macro like this for utility spells such as
Concussive Shot and
Tranquilizing Shot. Using these macros, it
is easy to swap between which targets you're using your utility spells on in
Battlegrounds (for example, if you already have one healer on focus but want to
silence the other without swapping focus targets).
Kill Command (during
Camouflage)
- #showtooltip
- /cancelaura aspect of the turtle
- /cast [@mouseover,exists] Kill Command; Kill Command
- /stopattack [stealth]
- /petattack
This Macro allows you to use
Kill Command whilst in
Camouflage as long as you summoned your pet after entering
Camouflage.
Use this macro to interrupt enemies assaulting your base or to build
Tip of the Spear stacks using
Kill Command without
enabling your auto-attack (which would break
Camouflage).
"Drop the flag!" Macro
- /cancelaura Alliance Flag
- /cancelaura Horde Flag
- /cancelaura Netherstorm Flag
- /y FLAG DROPPED
This Macro will drop a flag if you are carrying one on a capture-the-flag map.
Changelog
- 11 Feb. 2026: Updated talent builds.
- 19 Jan. 2026: Updated for Midnight Pre-Patch.
- 17 Jan. 2025: Updated for Patch 12.0.
- 30 Nov. 2025: Reviewed for Patch 11.2.7.
- 25 Aug. 2025: Updated talent builds.
- 04 Aug. 2025: Updated for Patch 11.2.
- 15 Jun. 2025: Reviewed for Patch 11.1.7.
- 21 Apr. 2025: Reviewed for Patch 11.1.5.
- 24 Feb. 2025: Updated for patch 11.1.
- 15 Dec. 2024: Reviewed for patch 11.0.7.
- 31 Oct. 2024: Updated talent builds as Deathblow fixed.
- 24 Oct. 2024: Updated talent builds as Deathblow bugged.
- 21 Oct. 2024: Updated for 11.0.5 rework.
- 08 Oct. 2024: Updated talent builds.
- 25 Sep. 2024: Updated Defensives, Resource Race, Hybrid, Embellishment and Macro sections.
- 22 Sep. 2024: Updated mobility section
- 09 Sep. 2024: Updated embellishments.
- 21 Aug. 2024: Page added.
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This guide is written and maintained by Slo, a Multi-Gladiator and Multi-Rank 1 Solo Shuffle Hunter. You can find Slo on YouTube, Twitch, and Reddit
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