Blood Death Knight Tank Uldir Boss by Boss in Battle for Azeroth (BfA) 8.0.1

Last updated on Sep 24, 2018 at 01:40 by Volstatsz 43 comments

Table of Contents

General Information

On this page, you will find boss by boss strategies for your Blood Death Knight for current content.

The other pages of our Blood Death Knight guide can be accessed from the table of contents on the right.

About Our Author

This guide has been reviewed and approved by Volstatsz who raids in Eternal Kingdom. He is a Blood Death Knight theorycrafter and moderator for the Acherus Death Knight community. You can follow him on Twitter.

1. Introduction for Blood Death Knight Boss Advice in Uldir

In this section you will find information pertaining to each boss individually in the Uldir raid.

This advice is extremely preliminary in nature — this guide will be updated regularly over the next few weeks as bosses are experienced in their live state.

1.1. Talent Cheatsheet

Taloc M.O.T.H.E.R. Fetid Devourer Zek'voz, Herald of N'Zoth Vectis Zul, Reborn Mythrax the Unraveler G'huun

2. Taloc

When you are targeted by Cudgel of Gore Icon Cudgel of Gore, use Wraith Walk Icon Wraith Walk to get maximum distance between you and the boss. Anti-Magic Shell Icon Anti-Magic Shell as you enter the Blood Storm Icon Blood Storm to reduce the damage you take in advance of the Cudgel hit.

Death's Advance Icon Death's Advance will let you clear adds in Phase Two without incurring a knockback; just be sure to clear them 5 yards away from everyone else, as the rest of the raid will remain vulnerable to the effect.

3. M.O.T.H.E.R.

With March of the Damned Icon March of the Damned, your Death's Advance Icon Death's Advance cooldown lines up with Wind Tunnel Icon Wind Tunnel perfectly, allowing you to completely ignore this mechanic. You make a good choice for the last tank out, allowing healers to move without worrying about the tank who stayed behind.

If your guild's strategy calls for you to tank adds in the next room, take Bonestorm Icon Bonestorm and cross over with full Runic Power to use on the first set of adds. Be sure to refresh your stacks of Bone Shield Icon Bone Shield before the last add of each set dies.

4. Fetid Devourer

Blood is in an ideal position to offtank for this encounter; make sure you can Death Strike Icon Death Strike immediately after each Terrible Thrash Icon Terrible Thrash. You will definitely need Red Thirst Icon Red Thirst to increase you uptime of Vampiric Blood Icon Vampiric Blood for this role.

5. Zek'voz, Herald of N'Zoth

Immuning one application of the Void Lash Icon Void Lash debuff will make your damage intake much easier to manage; do this by stacking Vampiric Blood Icon Vampiric Blood, Rune Tap Icon Rune Tap, and Anti-Magic Shell Icon Anti-Magic Shell. Which one to immune in the cycle will depend on your guild's strategy; choose whichever one you will be tanking for longer after the hit. A well-placed Gorefiend's Grasp Icon Gorefiend's Grasp should be able to grip all of the Silithid Warriors into a single group for AoE control. Note that the Nerubian Voidweavers will be immune to Death Grip Icon Death Grip on Heroic and Mythic difficulties, thanks to Shadowbind Icon Shadowbind.

6. Vectis

Use Anti-Magic Shell Icon Anti-Magic Shell in Phase One at the start of an active tanking period to delay application of Evolving Affliction Icon Evolving Affliction stacks. Refresh your Bone Shield Icon Bone Shield as the last add from Phase One dies; it should last through all of Phase Two.

7. Zul, Reborn

During Phase Two, stack pools up to minimize the loss of fight area. You can accomplish this in part by using Anti-Magic Shell Icon Anti-Magic Shell as you enter the old pools.

8. Mythrax the Unraveler

Death Grip Icon Death Grip and Gorefiend's Grasp Icon Gorefiend's Grasp break mind controls from Oblivion Sphere Icon Oblivion Sphere. Many guilds' strategies employ a Blood Death Knight as a third tank specifically for this effect; if this is you, save your Grasp for Spheres that trap more than one player - the cooldown on Oblivion Sphere lines up exactly with your Death Grip cooldown.

You can use Asphyxiate Icon Asphyxiate to lock down a Vision of Madness in phase 2.

9. G'huun

Save your Death's Advance Icon Death's Advance for the final Collapse Icon Collapse during the phase transition in order to keep boss positioning during the transition constant.

10. Changelog

  • 24 Sep. 2018: Updated recommendations for several bosses.
  • 06 Sep. 2018: Updated MOTHER and Fetid Devourer recommendations.
  • 04 Sep. 2018: Added Uldir boss recommendations.
  • 24 Aug. 2018: Updated Azerite Trait and Gear recommendations.
  • 13 Aug. 2018: Page added.
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