Blood Death Knight Tank Uldir Raid Guide — Dragonflight 10.2.5

Last updated on Jan 15, 2024 at 15:00 by Mandl and Panthea 35 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Blood Death Knight for each boss of the following raid: Uldir. All our content is updated for World of Warcraft — Dragonflight 10.2.5.

1.

Introduction for Blood Death Knight Boss Advice in Uldir

In this section you will find information pertaining to each boss individually in the Uldir raid.

1.1.

Talent Cheatsheet

2.

Taloc

When you are targeted by Cudgel of Gore Icon Cudgel of Gore, use Wraith Walk Icon Wraith Walk to get maximum distance between you and the boss. Anti-Magic Shell Icon Anti-Magic Shell as you enter the Blood Storm Icon Blood Storm to reduce the damage you take in advance of the Cudgel hit.

Death's Advance Icon Death's Advance will let you clear adds in Phase Two without incurring a knockback; just be sure to clear them 5 yards away from everyone else, as the rest of the raid will remain vulnerable to the effect.

3.

M.O.T.H.E.R.

With March of the Damned Icon March of the Damned, your Death's Advance Icon Death's Advance cooldown lines up with Wind Tunnel Icon Wind Tunnel perfectly, allowing you to completely ignore this mechanic. You make a good choice for the last tank out, allowing healers to move without worrying about the tank who stayed behind.

If your guild's strategy calls for you to tank adds in the next room, take Bonestorm Icon Bonestorm and cross over with full Runic Power to use on the first set of adds. Be sure to refresh your stacks of Bone Shield Icon Bone Shield before the last add of each set dies.

4.

Fetid Devourer

Blood is in an ideal position to offtank for this encounter; try to only use Death Strike Icon Death Strike immediately after a Terrible Thrash Icon Terrible Thrash.

Foul Bulwark Icon Foul Bulwark is a viable choice on this encounter if you need the extra health to reliably survive Terrible Thrash Icon Terrible Thrash. If you are main tanking, or if the additional health is not necessary to survive Thrash, stick with Ossuary Icon Ossuary.

5.

Zek'voz, Herald of N'Zoth

Immuning one application of the Void Lash Icon Void Lash debuff will make your damage intake much easier to manage; do this by stacking Vampiric Blood Icon Vampiric Blood, Rune Tap Icon Rune Tap, and Anti-Magic Shell Icon Anti-Magic Shell. Which one to immune in the cycle will depend on your guild's strategy; choose whichever one you will be tanking for longer after the hit.

A well-placed Gorefiend's Grasp Icon Gorefiend's Grasp should be able to grip all of the Silithid Warriors into a single group for AoE control. Note that the Nerubian Voidweavers will be immune to Death Grip Icon Death Grip on Heroic and Mythic difficulties, thanks to Shadowbind Icon Shadowbind.

6.

Vectis

Refresh your Bone Shield Icon Bone Shield as the last add from Phase One dies; it should last through all of Phase Two.

7.

Zul, Reborn

Bonestorm Icon Bonestorm is a strong defensive cooldown, with Crawgs in range of the ability quickly allowing it to reach maximum effectiveness.

During Phase Two, stack pools up to minimize the loss of fight area. You can accomplish this in part by using Anti-Magic Shell Icon Anti-Magic Shell as you enter the old pools.

Death's Advance Icon Death's Advance will immune the knockback during the phase transition, allowing you to hold Zul in position and keeping the rest of the raid from taking a stray Rupturing Blood Icon Rupturing Blood.

8.

Mythrax the Unraveler

Death Grip Icon Death Grip and Gorefiend's Grasp Icon Gorefiend's Grasp break mind controls from Oblivion Sphere Icon Oblivion Sphere. Be sure to watch ability timers and avoid breaking a player from an orb only to place them directly in the path of Essence Shear Icon Essence Shear, with no time to escape.

You can use Asphyxiate Icon Asphyxiate to lock down a Vision of Madness in phase 2.

9.

G'huun

Save your Death's Advance Icon Death's Advance for the final Collapse Icon Collapse during the phase transition in order to keep boss positioning during the transition constant.

10.

Changelog

  • 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
  • 22 Jan. 2019: Updated wording in the introduction.
  • 10 Dec. 2018: Updated recommendations for Fetid Devourer, Vectis, Zul, Mythrax, and G'huun.
  • 24 Sep. 2018: Updated recommendations for several bosses.
  • 06 Sep. 2018: Updated MOTHER and Fetid Devourer recommendations.
  • 04 Sep. 2018: Added Uldir boss recommendations.
  • 24 Aug. 2018: Updated Azerite Trait and Gear recommendations.
  • 13 Aug. 2018: Page added.
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