Druid Covenant Abilities in Shadowlands
Here, you will find all class-specific Covenant abilities available to Druids in Shadowlands.
Welcome to our guide that covers Druids Covenant Abilities in Shadowlands. We first present you a summary of all the abilities before going over the individual Signature and Covenant Class Abilities in more detail.
Summary of Abilities Granted to Druids by Each Covenant
- Signature Ability — Summon Steward calls your steward to bring you a Phial of Serenity.
- Druid Ability — Kindred Spirits forms a bond with an ally to grant you both effects based on your current specialization.
- Night Fae
- Signature Ability — Soulshape transforms you into a Vulpin, instantly teleporting you forward, increasing your movement speed for a short time.
- Druid Ability — Convoke the Spirits makes you cast a flurry of Druid spells.
- Signature Ability — Fleshcraft provides an absorption shield and increases damage taken.
- Druid Ability — Adaptive Swarm heals or deals Shadow damage and increases the effectiveness of your periodic effects on them.
- Signature Ability — Door of Shadows teleports you to a targeted location.
- Druid Ability — Ravenous Frenzy makes the spells you cast increase damage, healing, and Haste by a percentage, stacking.
Best Covenants for Druids
For more information regarding the best Covenants for each Druid spec, please refer to our spec-specific pages:
Kyrian Druid Covenant Ability
Kindred Spirits: Form a bond with an ally. Every 60 seconds, you may empower the bond for 10 seconds, granting you an effect based on your partner's role, and granting them an effect based on your role. The bond has a 100-yard range.
- Balance/Feral: Kindred Empowerment (Damage Dealer): Energize your bonded partner, granting them 20% of your damage as additional Arcane damage, healing, or absorption.
- Guardian: Kindred Protection (Tank): Protect your bonded partner, redirecting 40% of damage they take to you, unless you fall below 20% Health.
- Restoration: Kindred Focus (Healer): Focus on your bonded partner, replicating 30% of all healing you deal onto them.
Alternatively, Lone Spirit allows you to form a connection with your own spirit, but the effects you gain are less effective.
- Balance/Feral: Lone Empowerment (Damage Dealer): Connect with your inner spirit, increasing damage done by 15% for 10 seconds.
- Guardian: Lone Protection (Tank): Connect with your inner spirit, reducing damage taken by 10% for 10 seconds.
- Restoration: Lone Meditation (Healer): Connect with your inner spirit, increasing healing done by 15% for 10 seconds.
(2.5-second cast, Costs 2% of Base Mana, 40-yard range, Limited to 1 Target)
Night Fae Druid Covenant Ability
Convoke the Spirits: Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 (Balance / Feral / Guardian ) 20 (Restoration) Druid spells over 4 seconds.
- Balance: You will cast Starsurge, Starfall, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
- Feral, Guardian, Restoration: You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
- Cat Form: You will cast Ferocious Bite, Shred, Tiger's Fury, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
- Bear Form: You will cast Mangle, Ironfur, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
4-second cast, 2-minute cooldown.
Necrolord Druid Covenant Ability
Adaptive Swarm: Command a swarm that heals (157.5% of Spell Power) or deals (150% of Spell Power) Shadow damage over 12 seconds to a target, and increases the effectiveness of your periodic effects on them by 35% (Balance) or 25% (Feral, Guardian, Restoration). Upon expiration, finds a new target, alternating between friend and foe up to 3 times. (Instant, Costs 5% of Base Mana, 40-yard range, 25-second cooldown)
Venthyr Druid Covenant Ability
Ravenous Frenzy: For 20 seconds, Druid spells you cast increase your damage, healing, and haste by 1%, stacking. If you spend 2 seconds idle, the Frenzy overcomes you, consuming 1% of your Health per stack, stunning you for 1 second, and ending. (Instant, 3-minute cooldown)
Other Covenant Class Abilities
You can find all class-specific Covenant abilities available for other classes linked below.
- 30 Oct. 2021: Updated for Patch 9.1.5 release.
- 27 Jun. 2021: Page updated for Chains of Domination.
- 12 Mar. 2021: Fixed Convoke the Spirits spell count.
- 09 Mar. 2021: Updated for Patch 9.0.5 release.
- 21 Nov. 2020: Updated for Shadowlands release.
- 22 Sep. 2020: Updated for Beta Build 35938.
- 05 Sep. 2020: Updated for Beta Build 35755.
- 31 Aug. 2020: Updated for Beta Build 35679.
- 21 Aug. 2020: Bond changes for Beta Build 35598.
- 12 Aug. 2020: Adaptive Swarm updated for Beta Build 35522.
- 25 Jul. 2020: Kindred Spirits updated for Beta Build 35256.
- 18 Jul. 2020: Kindred Spirits updated.
- 03 Jul. 2020: Changes to Convoke the Spirits implemented.
- 26 Jun. 2020: Adaptive Swarm Covenant Ability updated.
- 20 Jun. 2020: Reviewed for Alpha Build 34821.
- 15 Jun. 2020: Reviewed for Alpha Build 34714.
- 09 Jun. 2020: Reviewed for Alpha Build 34615.
- 25 May 2020: Updated for Alpha Build 34490.
- 17 May 2020: Page added.
- Quest Location Ping on the World Map in Patch 10.1
- Battle for Azeroth Pathfinder Requirement Removed in Patch 10.0.7
- Helmless Neltharion Model with a Scar in Patch 10.1
- Official Patch 10.0.7 Content Update Notes
- A Preview of the New Recruit a Friend System in Patch 10.0.7
- Aberrus the Shadowed Crucible Raid Environment Preview
- Mythic+ Tier List in Dragonflight Season 1 (Week 14)
- Dragonflight Patch 10.2 Zone and/or Theme Revealed?