Druid Class Changes in Patch 9.1
On this page, you will find a list of all Druid class changes introduced in Patch 9.1.
TABLE OF CONTENTS OF THIS PAGE
1.
General Druid Changes
Well-Honed Instincts (Conduits) cooldown increased by
50% at all ranks.- Fixed an issue that prevented
Adaptive Swarm (Necrolord
Ability) from spreading if the Druid dies while the ability is active. - Fixed an issue that allowed
Adaptive Swarm to incorrectly affect
Regrowth's initial heal. - Fixed an issue that allowed
Starfall and
Convoke the Spirits
(Night Fae Ability) to target creatures under the
Turn Evil
crowd-control effect.
2.
Druid Class Guides Updated for Patch 9.1
Below, you will find out Druid class guides, which have all been updated for Patch 9.1.
3.
Balance Druid Changes
New Moon (Level 50 Talent) now has a 20-second recharge (was 25
seconds).- New Moon and Half Moon damage has been increased by 33%.
Solstice (Level 50 Talent) now causes
Shooting Stars
to fall 250% more often (was 300%).
Stellar Drift (Level 45 Talent) has been redesigned —
Starfall damage increased by 50% and allows you to cast while
moving while
Starfall is active, but it has a 12 second cooldown.- Read more: Balance Druid Patch 9.1 Analysis
4.
Feral Druid Changes
- Fixed an issue that allowed
Skull Bash to interrupt targets that
were under the Intervene effect. - Read more: Feral Druid Patch 9.1 Analysis
5.
Guardian Druid Changes
Ursine Adept's damage reduction now only applies to Druid in Bear Form.- Fixed an issue that rarely caused Guardian Druid’s
Ironfur to not
last its full duration. - Read more: Guardian Druid Patch 9.1 Analysis
6.
Restoration Druid Changes
- Fixed an issue that caused
Balance Affinity (Talent) to not increase
the range of
Nourish (Talent). - Fixed an issue that allowed
Regrowth to not consume Clearcasting
while the Druid was under the effect of an
Innervate that was cast on
another player. - Read more: Restoration Druid Patch 9.1 Analysis
7.
Druid Legendary Power Changes
In this section, we list all Druid Legendary Power changes that went live in Patch 9.1.
7.1.
Balance Druid Legendary Powers
- The free
Starfall from
Oneth's Clear Vision
(Runecarving Power) ignores the
Stellar Drift Starfall
cooldown.
Balance of All Things now grants 24% increased critical strike chance
(was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
7.2.
Feral Druid Legendary Powers
- Fixed an issue that was causing
Apex Predator's Craving (Runecarving
Power) to refund the wrong amount of energy when
Ferocious Bite was cast
while
Soul of the Forest (Talent) was selected.
7.3.
Guardian Druid Legendary Powers
- Fixed an issue that was allowing
Frenzyband's (Runecarving
Power) bleed to benefit twice from increased damage taken effects on the target.
8.
New Druid Legendary Powers
This section contains all the new Druid Legendary Powers added in Patch 9.1.
Celestial Spirits (Legs/Feet) — The cooldown and duration of
Convoke the Spirits is reduced by 50%. Convoke the Spirits has an
increased chance to use an exceptional spell or ability.
Kindred Affinity (Neck/Shoulder) — You and your Kindred Spirit
each gain a bonus secondary stat based on their Covenant. This bonus is doubled
while the bond is Empowered.
Sinful Hysteria (Hands/Waist) — Each time
Ravenous Frenzy
is applied its duration is increased by 0.2 seconds. Additionally, you gain
stacks of Sinful Hysteria equal to Ravenous Frenzy's stack count after it ends.
- Sinful Hysteria: Your damage and healing is increased by 2%, and Haste by 1%, stacking. Lasts 5 seconds.
Unbridled Swarm (Chest/Wrist) —
Adaptive Swarm has
a 60% chance to split into two Swarms each time it jumps.
9.
Druid PvP Changes
High Winds (PvP Talent) now reduces healing done in addition to
existing effect. No longer available to Guardian Druids.
Frenzied Regeneration healing reduced by 15% in PvP Combat.
10.
Balance Druid PvP Changes
- New PvP Talent:
Owlkin Adept added.
Owlkin Frenzy can stack up to 2 times and reduces the cast time of your
next
Cyclone or
Entangling Roots by 50%. - New PvP Talent:
Star Burst added.
Starfall has a
chance to call down collapsing stars that last 15 seconds. Enemies that come into
contact with a star cause it to burst, knocking up nearby enemies and dealing
Arcane damage.
Celestial Guardian (PvP Talent) has been redesigned.
Bear Form reduces magic damage taken from spells by 10% and you can now cast
Moonfire while in Bear Form.- Prickling Thorns (PvP Talent) has been removed.
11.
Feral Druid PvP Changes
- New PvP Talent:
Wicked Claws added.
Infected Wounds can now stack up to 2 times, and reduces 12% of all
healing received by the target per stack. Infected Wounds can now also be applied
from
Rip. Infected Wounds now last 12 seconds in PvP Combat (was 3).
Ferocious Wound (PvP Talent) now stacks up to 2 times (was 3).
Leader of the Pack (PvP Talent) can now proc from critical strikes
with spells and it can now only occur every 8 seconds (was 6 seconds).
Wicked Claws (PvP Talent) now reduces healing received by 10% per
stack (was 12.5% per stack).
Savage Momentum (PvP Talent) now reduces the cooldown of
Dash
by 10 seconds (was
Stampeding Roar).
Freedom of the Herd (PvP Talent) now also reduces the cooldown of
Stampeding Roar by 1 minute in addition to its current effect.
King of the Jungle (PvP Talent) now stacks up to 4 times and its
movement speed increase can stack with other movement speed increasing effects.
Regrowth healing reduced by 15% in PvP Combat for Feral Druids.- Rip and Tear (PvP Talent) has been removed.
12.
Guardian Druid PvP Changes
- New PvP Talent:
Emerald Slumber added. Embrace
the Emerald Dream, causing you to enter a deep slumber. While sleeping, all of
your cooldowns recover 400% faster, and allies within 40 yards are healed over
8 seconds. Direct damage taken may awaken you.
(Costs 10 Rage, 8-second cast, 2-minute cooldown) - Roar of the Protector (PvP Talent) has been removed.
13.
Restoration Druid PvP Changes
- New PvP Talent:
Preserve Nature (Restoration) —
Tranquility's healing is increased by 100% and is unable to be
interrupted.
14.
More Patch 9.1 Class Changes
You can find other Patch 9.1 class changes linked below.
15.
Changelog
- 27 Jun. 2021: Updated for Patch 9.1 release.
- 22 May 2021: Page added.
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