Protection Warrior Essences — Battle for Azeroth (BfA) 8.2
On this page, we go over the new Essence system in Patch 8.2 of World of Warcraft — Battle for Azeroth, and we tell you which are the best essences to use as Protection Warrior, both for minor and major powers. Please refer to our Patch 8.2 Guide to Essences for more information about the Essence system and where Essences can be obtained from.
1. Azerite Essences for Protection Warriors
Introduced in Patch 8.2, Essences are unique items that drop from various forms of content. They are activated through your Heart of Azeroth, and they buff your character in various ways, depending on the Essences that are currently active.
Our Essence Guide has a full list of all the Essences, together with their descriptions and explanations on how they work.
What follows on this page will relate directly to how Essences affect this spec, since generic information is beyond the scope of this guide.
Disclaimer: Please note that at the moment, simulations and general theorycrafting around Essences is a work in progress, and as a result, most of the recommendations made here are subject to change.
2. Notable Essences for Protection Warriors
All Essences are compared using their Rank 3 values/effects.
2.1. Mandatory Essences for Protection Warriors
- Vision of Perfection has a chance to activate Avatar for 35% of its base duration (7 seconds). It also grants you and 2 nearby allies Haste when this happens. This synergizes extremely well with things like Bastion of Might and Unstoppable Force. The Minor power is also quite strong, reducing the already short cooldown of Avatar, granting you Versatility, and healing you for 5% of your maximum health when you activate Avatar. Note: If this Essence procs (meaing you have Avatar active) and Avatar itself comes off cooldown right after, be sure to let your current Avatar buff expire before casting Avatar. Casting Avatar with Avatar already active will overwrite the duration, not extend it, wasting the proc.
- Memory of Lucid Dreams doubles your Rage generation for 15 seconds. This applies to all sources of Rage generation, including auto-attacks, incoming auto-attacks, and Rage from abilities. This Essence significantly increases overall Rage generation, allowing you to cast more Ignore Pains over a raid encounter or dungeon run. However, this generates too much Rage in most situations, unless you are in a high damage situation where your Ignore Pain is depleted almost instantly. In order to avoid Rage capping (which should be done since you still benefit from Anger Management), you have to constantly cast Ignore Pain, most of which will be wasted since it will be over Ignore Pain's cap. The Minor power is the primary reason you want this Essence. It occasionally refunds 50% of the cost of your Rage spenders, healing you, and granting you Versatility. If the refund procs while the Major power is active, the refund is also doubled.
- Worldvein Resonance revolves around Lifeblood Shards, which grant a decent amount of Strength while you are within 12 yards of them. You can benefit from a maximum of 4 shards at a time. This Essence's Major power is not particularly impactful, especially when compared to other Major powers. However, its Minor power, which periodically causes shards to erupt from the ground, scales very well with group size, since you benefit from your allies' shards as well. When enough people in your group are using this Essence, you can constantly benefit from 4 shards, granting you a very large amount of Strength.
2.2. Situational Essences for Protection Warriors
- Sphere of Suppression slows nearby enemies' movement speed, as well as their attack speed. If you hit a slowed enemy, you also gain movement speed. The Minor power is a weaker, passive version of the Major, with the additional effect of granting you Haste when you are hit. The Minor is particularly useful in Mythic+. Since you are more or less constantly tanking something that melees you, you will always have that Haste buff, and the reduced enemy movement speed assists with kiting and such.
- Azeroth's Undying Gift provides a large damage reduction on a short cooldown. This Essence is fantastic if you need another cooldown for surviving large burst damage and the like. The Minor is also quite powerful, granting you a large amount of Armor when you drop below 35% health, further improving your survivability.
- Anima of Death provides a very potent heal on a moderate cooldown. You deal 10% of your maximum health in Fire damage to all nearby enemies, and heal for 10% of your maximum health per enemy hit, up to 50%. So you only need to hit one enemy to break even. Its Minor power, Anima of Life is not especially noteworthy. You will want to have this Essence available for Mythic+ and multi-target raid encounters.
- Empowered Null Barrier grants you a magic absorption shield, and also dispels all harmful effects from you when it is cast. The shield itself is useful for magic damage burst, and the dispel is situationally very powerful. The Minor, Null Barrier grants a passive magic absorption shield, which can be quite valuable on fights that deal substantial magic damage.
- The Crucible of Flame is a ramping single-target attack that resets after three hits. The ability can also be used to heal yourself or allies, but it does not heal enough to be useful for that purpose. The Minor power has a chance to apply a stacking DoT that deals a small amount of damage, not enough to be considered strong by itself. The Major is extremely strong for single-target DPS.
2.3. Lackluster Essences for Protection Warriors
These Essences should only be picked if you have a real, tangible need for them.
- Aegis of the Deep grants flat damage reduction on incoming attacks. Generally speaking, flat damage reduction is weaker than percent-based reductions, and this Essence in particular is quite weak compared to the alternatives. The Minor grants Versatility based on how many enemies are nearby, which may be useful in some dungeons where there are a lot of mobs. However, it is still outclassed by most of the other Minor powers available.
- Conflict and Strife grants you the Thunderstruck PvP talent in PvE content and in the open world without War Mode enabled. Unless there is a specific situation where you need to constantly root enemies, this Essence does not have much use. The Minor power has a chance to grant a stacking Versatility buff, which is decent, but not worth taking over other Minors.
- Ripple in Space allows you to teleport to a target location after a brief period. It may see use in PvP, or if a particular strategy for a raid boss requires a teleport, but this Essence is generally not useful. Its Minor power is decent, provided you are in a position to move large distances to activate it (such as in Mythic+).
3. Default Choice of Essences for Protection Warriors
As a general guideline, assuming you do not need to use a situational Essence for a specific encounter, your Essence choice should be the following.
- Raids: Vision of Perfection in your Major slot, Worldvein Resonance and Memory of Lucid Dreams in your Minor slots.
- Mythic+: Vision of Perfection in your Major slot, Memory of Lucid Dreams and Sphere of Suppression in your Minor slots.
- 15 Jul. 2019: Updated for Season 3.
- 25 Jun. 2019: Page added.
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