Feral Druid PvP Rotation and Playstyle — The War Within (Season 1)
PvP requires you to perform various actions in the course of a duel, match, or battleground: interrupting/silencing enemies, damaging them, bursting them down, defending yourself, keeping yourself alive, etc.. It is a game mode that fully utilizes your kit, especially spells that are rarely used in PvE. On this page, we go through all the spells you need to use in PvP as a Feral Druid, how you should use them, and we explain what your playstyle should be.
This page is part of our Feral Druid PvP Guide.
Playstyle for Feral Druids
Feral Druids have two roles when in an Arena match: use your strong single target damage to burst enemies in stuns and use your utility healing spells to help your teammates. Make sure to take advantage of the serious, sustainable damage that Feral Druids can put out. They are one of the most mobile melee classes, and you should use that to your advantage.
Cyclone
Before we talk about damage, it is important to note the impact a well-timed Cyclone can have on an arena match. Cyclones can be used offensively or defensively.
Offensive Cyclone
This is the most common way you will use Cyclone. This is simply using Cyclone on an enemy healer so you can get pressure on one of their teammates. For example, you will normally use Cyclone after you use Mighty Bash or Maim for crowd control.
One of the best ways to use Cyclone is to use it on your kill target when they are at low health. Cyclone will prevent all healing done to the target. This should normally be done when your team is running out of damage and cannot secure a kill. You should try to follow up with a Cyclone on the enemy healer and continue focusing down your kill target.
If you are playing Wild Attunement, it is crucial to get as many cyclones as you can. This will increase your overall damage output. If you get a Cyclone on an enemy and everyone is on stun DR, you will want to use Ferocious Bite if your bleeds are already up, or Rip if you need to reapply it.
Defensive Cyclone
Normally, Feral Druids will be the target of choice for most teams, but there are times when you are not. In these situations, you can use Cyclone on a DPS that is using their offensive cooldowns to stop their damage entirely. If they trinket, you can follow it up with a second Cyclone or Entangling Roots.
Generating and Spending Combo Points
Before talking about the rotation, it is important to know how to generate and spend Combo Points to maximize your damage as a Feral Druid. As a Feral, you will generate Combo Points and spend them on finishing moves that consume them. Here are the abilities you have that give you Combo Points and when to use them:
- Brutal Slash generates 1 Combo Point each time it is used on an enemy. Because this ability has 3 charges, you should use this as often as possible to quickly generate Combo Points.
- Rake generates 1 Combo Point and is also one of your primary bleeds. This should be used on as many enemies as possible for spread damage but is not the best way to generate Combo Points.
- Shred generates 1 Combo Point, but it is not ideal because of how much Energy it takes to use it.
- Feral Frenzy generates 5 Combo Points. This is a very important cooldown for your burst rotation, as you can use this ability and follow it up with a Ferocious Bite.
Now that you know how to generate Combo Points, here are the abilities you will spending them on:
- Ferocious Bite deals more damage based on how many Combo Points you spend on it. This will be your primary ability used for strong single-target damage. Most of the time, your strategy will be to crowd-control the healer and burst an enemy DPS player down. This ability will help with that.
- Maim puts a bleed on the enemy and also stuns them. If your team is lacking stuns, this will be the stun used on the target your team is focusing.
- Rip is an important bleed that deals more damage over time based on how many Combo Points were spent on it. This should be used if your team's overall strategy is about consistent damage across all enemies rather than single-target damage.
Before Gates Open
Have a plan for who you will be mainly using your crowd control on. Feral Druids have two powerful stuns in Maim and Mighty Bash that can be used to kill targets or the enemy healer. They also have Entangling Roots, which is great when used against melee classes.
You also have Soothe. This dispels all enrage effects on your target. It is very strong against Warriors. You also have Hibernate. This ability only works on Beasts and Dragonkin, but it is great versus Druids that are in their animal forms.
Offensive Rotation
Feral Druids have something called "snapshotting," which means that if you apply bleeds to an enemy while you have damage buffs active (such as Tiger's Fury), and refresh those bleeds with Ferocious Bite, the refreshed bleeds will still benefit from those damage buffs, even if they have faded from you in the meantime.
You also want to take advantage of the Bloodtalons talent by using 3 different combo point-generating abilities within 4 seconds to increase the damage of your next 2 Rips or Ferocious Bites.
If you are playing Wild Attunement it is crucial to get as many Cyclones as you can. This will increase your overall damage output. If you get a Cyclone on an enemy and everyone is on stun DR, you will want to use Ferocious Bite if your bleeds are already up, or Rip if you need to reapply it.
The Opener
The opener refers to your team's opening crowd control chain and damage done as soon as you get out of the gates. The main goal in the opener is to force your enemies to use their cooldowns.
If the enemy healer uses their trinket in the opener, they are in trouble. In the opener, Feral Druids should focus on quickly applying their bleeds to multiple enemies.
This is the rotation you should use on your target at the beginning of the game.
- Use Prowl.
- Use Tiger's Fury.
- Use Rake.
- If you are playing Wicked Claws, this will also apply a healing debuff.
- If you get an Omen of Clarity proc, use it increase the damage of your next Shred or Brutal Slash.
- Use Adaptive Swarm to increase the damage of your DoTs on your target.
- Use Moonfire.
- Use Rip at 5 Combo Points.
- If you are playing Wicked Claws, this will also apply a healing debuff.
- Use Feral Frenzy to generate 5 Combo Points.
- Use Ferocious Bite/ Ravage if you get a Ravage proc.
- Cast Cyclone on an enemy if you are playing Wild Attunement. If you want to stun, use Maim. If everyone is on stun DR, you will want to use Ferocious Bite if your bleeds are already up or Rip if you need to reapply it.
- Use Regrowth when you get a Predatory Swiftness proc.
- You should use it on whichever teammate is the enemy team's target.
Burst Damage
When you have the enemy healer in crowd control, and you are trying to kill an enemy, you use your burst damage.
- If you get an Omen of Clarity proc, use it increase the damage of your next Shred or Brutal Slash.
- Cast Cyclone on an enemy if you are playing Wild Attunement. If you want to stun, use Maim. If everyone is on stun DR, you will want to use Ferocious Bite if your bleeds are already up or Rip if you need to reapply it.
- Use Incarnation: King of the Jungle if you are using this talent.
- Use any on-use trinkets.
- Use Berserk
- Use Rake
- Use Moonfire
- Use Brutal Slash to 5 Combo Points.
- Use Tiger's Fury.
- Use Ferocious Bite/ Ravage if you get a Ravage proc..
- Use Feral Frenzy to instantly generate 5 Combo Points.
- Use Ferocious Bite.
- Use Brutal Slash to 5 Combo Points.
- Use Ferocious Bite.
- Use Brutal Slash to 5 Combo Points.
- Use Adaptive Swarm to increase the damage of your DoTs on your target.
- Use Rip.
- For the remainder of Berserk, you want to get to 5 Combo Points using Brutal Slash or Shred and spend them on Ferocious Bite. Refresh Rake and Rip if you are not close to a kill.
Sustained damage
Sustained damage is damage you do when your burst cooldowns are not available. When you are waiting for your burst cooldowns again, your goal is to support your team with Regrowths and Cyclones. Keep your bleeds active on as many enemies as possible. When it is almost time to crowd control the enemy healer, save your Energy and Combo Points so you can deal large amounts of damage in a short amount of time.
- If you get an Omen of Clarity proc, use it increase the damage of your next Shred or Brutal Slash.
- Use Brutal Slash to generate Combo Points.
- If you are out of Brutal Slash charges, use Shred to generate Combo Points.
- Use Moonfire.
- Use Adaptive Swarm to increase the damage of your DoTs on your target.
- Maintain Rake on the target.
- If you are playing Wicked Claws, this will also apply a healing debuff.
- Use Regrowth on any teammate who is being focused when you get a Predatory Swiftness buff.
- Use Rip at 5 Combo Points.
- If you are playing Wicked Claws, this will also apply a healing debuff.
- Cast Cyclone on an enemy if you are playing Wild Attunement. If you want to stun, use Maim. If everyone is on stun DR, you will want to use Ferocious Bite/ Ravage if your bleeds are already up or Rip if you need to reapply it.
- Use Ferocious Bite.
- If you are using the Feral Frenzy talent, use it for damage and to generate 5 Combo Points. Afterward, you can use Ferocious Bite or refresh Rip.
Defensive Techniques
Survival Instincts is your main defensive cooldown. If the enemy team is starting to focus on you, it is important for you to use this before you get stunned. Stuns are the biggest weakness for Feral Druids, so be cautious when playing against teams with multiple stuns. Use this only when you need to, so do not use it too early.
Barkskin makes it so you take reduced damage from all incoming damage. The important part about this ability is that you can use it while stunned. This is great versus teams that rely on stunning you to kill you and should be used while you are stunned and not in Bear Form.
Bear Form is another great ability Feral Druids have. When you see incoming damage on you, it is a good idea to use Bear Form. This is best used when the enemy has used their cooldowns and your team is trying to stabilize your health. You can also use Incapacitating Roar to disorient all enemies around you to stop their damage.
Entangling Roots is a great ability when playing against melee. You can use this to help you or your teammates get distance between them and an enemy. Also, note that Entangling Roots is instant when you have a Predatory Swiftness buff.
Feral Druid mobility also helps with survivability. Here are some abilities that will allow you to get away from enemies focusing on you:
- Dash can be used when running after enemies or when you are in trouble. If you are not slowed or rooted, this is effective for kiting enemies.
- Wild Charge will mostly be used to catch up to an enemy. However, when you are in caster form, it allows you to fly to a nearby ally or leap forward when in Travel Form.
- Stampeding Roar, just like Dash, will mostly be used to run after enemies. If you are being focused, use this to get away from the enemy team.
For more information about your talents, please refer to our dedicated guide.
Macros
It is advised to use Macros to use abilities on enemies or allies without having to target them. For this reason, we have a page dedicated to them.
Changelog
- 09 Sep. 2024: Reviewed for The War Within Season 1.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Reviewed for Patch 10.2.6
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Reviewed for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 08 May 2023: Updated for Patch 10.1.
- Updated all damage rotations.
- 21 Mar. 2023: Review for Patch 10.0.7.
- 01 Feb. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Updated all damage rotations.
- 22 Nov. 2022: Updated for Dragonflight pre-patch.
- 01 Aug. 2022: Reviewed for Shadowlands Season 4.
- 31 May 2022: Reviewed for Patch 9.2.5.
- 28 Feb. 2022: Reviewed for Patch 9.2.
- 22 Nov. 2021: Updated all damage rotations.
- 02 Jul. 2021: Updated all damage rotations.
- 10 Jun. 2021: Updated Sustained Damage rotation.
- 08 Mar. 2021: Reviewed for Patch 9.0.5.
- 05 Dec. 2020: Updated Rotations to include Covenant Ability.
- 30 Nov. 2020: Removed outdated Traits and Essences.
- 14 Oct. 2020: Updated for Shadowlands pre-patch.
Other PvP Guides
This guide has been written by Mysticall, a seasoned PvP player who has repeatedly achieved 3000 rating. You can watch his stream on Twitch, and you can also check out his YouTube channel.
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