Restoration Druid Healing Amirdrassil Raid Guide — Dragonflight 10.2.7

Last updated on May 07, 2024 at 11:20 by Torty 69 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Restoration Druid for each boss of the following raid: Amirdrassil. All our content is updated for World of Warcraft — Dragonflight 10.2.7.



Below, you can find class and spec-specific advice for every fight in Amirdrassil. If you are looking for a general overview of the Raid that is not spec-specific, check out our dedicated Amirdrassil, the Dream's Hope guides.

On this page, you will find Restoration Druid specific information to deal with each boss in the Amirdrassil raid. These are not complete encounter guides but specific tips for doing the bosses as a Restoration Druid.

We assume that you already understand most of the mechanics of each encounter. These can be found on the full raid guide, so what is contained here are details specifically tailored toward Restoration Druid and how you can deal with each fight as best as possible.

The build provided here is a generic one, which will work on all bosses reasonably well.







  • Plan your cooldowns for Uprooted Agony Icon Uprooted Agony, where the raid will take heavy damage. This happens after each Intermission; the first one is going to be at roughly 2 minutes into the pull. The damage event will last roughly 20 seconds, making it an ideal target for Incarnation: Tree of Life Icon Incarnation: Tree of Life and all your other cooldowns.
  • Track Ember-Charred Icon Ember-Charred (ID 421038) debuff on players. They will be especially in danger once the Intermission ends and raid damage starts.

For more information, please refer to our Gnarlroot guide.


Igira the Cruel





  • Players targeted by Blistering Spear Icon Blistering Spear should be topped and have a few HoTs on them. Continue spot healing them as they are tethered.
  • Make sure you heal players with Heart Stopper Icon Heart Stopper debuffs. They are large healing absorbs that will last 15 seconds.
  • Utilize Stampeding Roar Icon Stampeding Roar to help your group run to the marked positions for Marked for Torment Icon Marked for Torment.

For more information, please refer to our Igira guide.







  • This fight generally splits the raid into 2 groups. This is ideal for our Mastery. Nothing really changes healing-wise, but you can use a bit more Mastery heavy gear, if you have access to it.
  • The largest raid damage happens during Serpent's Fury Icon Serpent's Fury. The damage lasts only 5 seconds, so plan accordingly. You will have to Flourish Icon Flourish slightly before it happens so that you can Regrowth Icon Regrowth during.
  • Spot heal players with Coiling Flames Icon Coiling Flames debuffs.
  • Use Stampeding Roar Icon Stampeding Roar to help your raid quickly soak the Flood of the Firelands Icon Flood of the Firelands circles and spread back out quickly.

For more information, please refer to our Volcoross guide.


Council of Dreams



The only notable change here is the presence of a Poison debuff. You will have to put one point into Improved Nature's Cure Icon Improved Nature's Cure.



  • Track Poisonous Javelin Icon Poisonous Javelin debuff. It is a poison, which you should dispel immediately.
  • The damage mechanics you should use your cooldowns for are Barreling Charge Icon Barreling Charge, Emerald Winds Icon Emerald Winds, and Constricting Thicket Icon Constricting Thicket. Keep in mind that you should not use Tranquility Icon Tranquility during Emerald Winds.

For more information, please refer to our Council of Dreams guide.


Larodar, Keeper of the Flame





  • Prioritize healing the Charred Treant Icon Charred Treant. They should show up on your boss frames. You can use Flourish Icon Flourish after using HoTs on them.
  • Heal Scorching Brambles as well. After they are healed, and the boss starts casting Raging Inferno Icon Raging Inferno, your raid will take significant damage. You will struggle to both ramp for this damage and heal the roots, so it is advised to use Tranquility Icon Tranquility there.
  • After 3 casts of Raging Inferno Icon Raging Inferno, the boss will cast Consuming Flame Icon Consuming Flame, which will last 16 seconds. This makes an ideal ramp window for all your cooldowns but Tranquility Icon Tranquility.
  • Once the boss reaches 40%, the soft enrage part of the fight starts. Plan your cooldowns to have all of them available in the end.

For more information, please refer to our Larodar guide.


Nymue, Weaver of the Cycle





  • You cannot use Wild Charge Icon Wild Charge or jump over Verdant Matrix Icon Verdant Matrix lines and Impending Loom Icon Impending Loom beams.
  • Use cooldowns during Continuum Icon Continuum or Viridian Rain Icon Viridian Rain.
  • Keep healing players with multiple stacks of Verdant Matrix Icon Verdant Matrix.

For more information, please refer to our Nymue guide.







  • It is extremely important that during the Intermission, you collect Ignited Essence Icon Ignited Essence. It will give you a massive healing boost; failing to do so will result in the boss dealing extra damage instead.
  • Brand of Damnation Icon Brand of Damnation will put a massive healing absorb on some players in the raid. This can be an ideal time to use Flourish Icon Flourish.

For more information, please refer to our Smolderon guide.


Tindral Sageswift, Seer of the Flame





  • Only dispel Fiery Growth Icon Fiery Growth once the player is out of the raid.
  • Mass Entanglement Icon Mass Entanglement can be removed by simply shifting.
  • Heal players afflicted by Suppressive Ember Icon Suppressive Ember; it is a healing absorb.
  • Ramp and use cooldowns for Flaming Germination Icon Flaming Germination.

For more information, please refer to our Tindral guide.


Fyrakk the Blazing





  • Most of the damage on this boss happens in Phase 1 and in the Intermission. Plan your cooldowns to maximise the usage in these 2 parts of the boss.
  • In Phase 1 you can Flourish Icon Flourish both Dream Rend Icon Dream Rends, if you use Tranquility Icon Tranquility between them on one of the raid damage mechanics.
  • Another option, especially if you push from Phase 1 to the Intermission very soon after the Dream Rend, is to use your first Flourish at some point before the first Dream Rend. Then you have Flourish back for the second Dream Rend. You will want to use Tranquility at some point, either at the start of the Intermission or on the first set of Blazes after the Dream Rend. That way you get a Flourish in the Intermission you otherwise wouldn't be able to.
  • Do not try to maximise cooldown usage in Phase 2. It is generally the lowest damage-taken phase and can eat a significant amount of Mana for small gains. Healing any sort of adds here is really bad. Restoration Druids are probably the worst healing specialization in the game for this role.
  • Use Incarnation: Tree of Life Icon Incarnation: Tree of Life in Phase 2 in a way that does not block you from getting at least two uses of it in Phase 3 (on Mythic at least). Depending on the speed of your kill, it might be very tight unless you manage to get it in the very start of Phase 3. Drop one use in Phase 2 to achieve this.

For more information, please refer to our Fyrakk guide.



  • 07 May 2024: Reviewed for 10.2.7.
  • 22 Apr. 2024: Updated for Dragonflight Season 4.
  • 20 Mar. 2024: Updated for Patch 10.2.6.
  • 15 Jan. 2024: Reviewed for Patch 10.2.5.
  • 11 Nov. 2023: Page Added.
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