Restoration Druid Healing Battle of Dazar'alor Raid Guide — Battle for Azeroth (BfA) 8.2.5
On this page, you will find tips, tricks, and strategies tailored to your Restoration Druid for each boss of the following raid: Battle of Dazar'alor. All our content is updated for World of Warcraft — Battle for Azeroth (BfA) 8.2.5.
Introduction for Restoration Druid Boss Advice in Battle of Dazar'alor
In this section, you will find information pertaining to each boss individually in Battle for Dazar'alor. It is recommended you follow the standard talent build found in the Builds, Talents, and Glyphs section of the guide unless otherwise advised, on a per boss basis.
Talent Cheatsheet for Restoration Druid in Battle of Dazar'alor
Champion of the Light
You should save Flourish for Judgment: Reckoning, which will happen every 1 minute and 40 seconds. You will also be able to alternate between Tranquility and Incarnation: Tree of Life on every other Judgment: Reckoning. Make sure you save both for when the boss goes below 30% Health, even if it means skipping one use.
Due to the encounter duration being so short, you might just use all cooldowns on the only Judgment: Reckoning cast. In the case of a second cast happening, save everything for that, and for potentially high tank damage following that.
Use Flourish on every Tranquility to heal Tantrums (Horde) or Death Knell (Alliance) being cast in quick succession after Grong is hit by Apetagonizer Core (Horde) or Necrotic Core (Alliance). Make sure you heal targets that pick up these cores, as they will be taking very heavy damage.
For Mythic Grong, your group should aim to kill him shortly after the fifth Tantrum/Death Knell. With Inner Peace, you can use Tranquility on the first, third and fifth casts of these abilities. You can line up Incarnation: Tree of Life with the first and fifth.
Shortly after this ability is cast, tanks will swap and the Rising Flames debuff will fade from another tank, dealing substantial raid damage. It will happen roughly every 30 seconds, giving you an opportunity to use Flourish, Tranquility and Incarnation: Tree of Life efficiently on cooldown. Make sure you pair every other Flourish with Tree of Life. It is advised to save some Mana for last phase, since raid damage will ramp up significantly at that point.
You can deal with Magma Trap by going into Travel Form and using Wild Charge shortly before landing, thus negating fatal fall damage. Spirits of Xuen can be stunned by Mighty Bash and stopped from leaping out of melee range by Ursol's Vortex.
On Mythic difficulty, the highest damage intake happens shortly after the first Multi-Sided Strike. The entire raid, except for one tank and one healer, will come down with varying levels of health, depending on their ability (or inability) to handle this mechanic, and 3 Living Bombs will spawn. Each Living Bomb will be repeatably casting Explosion, dealing moderate amounts of raid damage. The most dangerous part is when all 3 bombs are alive and one of the tank's debuff expires. You should be prepared for it with heavy HoT coverage, Incarnation: Tree of Life, Tranquility, and Flourish.
Make sure to dispel Searing Embers debuffs quickly. There will be four of them, all with different durations between 4 and 10 seconds.
- Spot heal players with Volatile Charge on the left path.
- Make sure you dispel Hex of Lethargy from players immidiately.
- Pick Amethyst of the Shadow King from the Altar for extra Haste. The Spring Blossoms talent ensures that Efflorescence will heal a target without the Spring Blossoms HoT on them. Coupled with an extra 50% Haste you get from Amethyst, you should be easily able to trigger Shadow-Touched protection on everyone on your side alone.
- Plan your cooldown usage around Wail of Greed casts. They happen roughly every minute.
- Spot heal players with the Liquid Gold debuff in the final phase of the encounter.
You can use Wild Charge to get out of bad positioning situations by charging to other players. You can also run Feral Affinity to help equalize the damage between both sides if needed. The passive 15% movement speed is also very helpful, regardless of your planned Cat Form usage.
Conclave of the Chosen
- Use Flourish for Cry of the Fallen DoT (when the aspect dies).
- Use Tranquility during Pa'ku's Wrath, which occurs every 1:10. This means you can take every other one, freeing other healers to deal with Cry of the Fallen.
- Only dispel Crawling Hex when the player is 8 or more yards away from others.
- Keep an eye on players with Kimbul's Wrath as it leaves a permanent DoT. Make sure each of them has Rejuvenation rolling.
- Dispel players with Mind Wipe as quickly as possible, making other healers a priority.
- On Mythic difficulty, dispel the Bwonsamdi's Wrath curse from players with low Health. Make sure you do it often during heavy raid damage, such as Pa'ku's Wrath.
Mighty Bash and Ursol's Vortex can help kite Ravenous Stalkers spawned by Gonk's Wrath.
If you have problems getting a Tranquility cast off during Pa'ku's Wrath overlapping with Krag'wa's Wrath, ask for Blessing of Protection from a Paladin.
- Use Tranquility for Scorching Detonation. They will be cast roughly every 30 seconds, deal heavy damage on a tank and then explode to hit entire raid.
- Do not heal allies that are debuffed by Caress of Death, since they will be healing immune.
- Spot heal people hit by Grievous Axe and Focused Demise.
Balance Affinity lets you heal the Bwonsamdi tank while staying out of range of his Aura of Death, which is extremely valuable. Doing this will reduce your damage taken significantly and remove any need for communication with the tanks, allowing you to just heal them without any interruptions or breaks.
High Tinker Mekkatorque
Healing on Mekkatorque is pretty straightforward. Just use cooldowns for each Crash Down. Make sure you put Rejuvenation on players with Gigavolt Blast to keep them healthy for the explosion.
You can use Mass Entanglement to root multiple Spark Bots in place and allow your raid to move freely.
Phase 1 is by far the most healing intensive. You can use pretty much all your Mana there, then regenerate in Phase Two. With Photosynthesis, you should keep Lifebloom on yourself and cover the group as much as possible with casting Wild Growth on cooldown.
In Phase 2, you can clear the ground with Storm's Wail using Tiger Dash or just regular Travel Form. Damage output is generally much lower than in Phase 1 on Normal and Heroic difficulties, allowing you to deal damage for most of it.
On Mythic, it only comes in short bursts when Soul of the Tidepriestess and Soul of the Tidepriest spawn. Make sure you pay extra attention to tanks and people carrying Storm's Wail.
Lady Jaina Proudmoore
In Phase 1, use cooldowns early to have them back for early Phase 2. In case your Phase 1 and Intermission go way too fast, hold back and use them early in Phase 2.
In Phases 2 and 3, you should aim to combine your Incarnation: Tree of Life, Tranquility, and Flourish for high Chilling Touch stacks. If you can time your burst before first or second Unexploded Ordnance reset, you should be able to have everything back for Phase 3.
- 25 Jun. 2019: This page has been reviewed for the release of Patch 8.2 and no changes are necessary.
- 15 Apr. 2019: This page has been reviewed and no changes are necessary for the release of the Crucible of Storms raid.
- 23 Feb. 2019: Added Mythic Jaina advice, clarified Stormwall Blockade Phase 2. .
- 07 Feb. 2019: Added some clarification to all encounters. .
- 21 Jan. 2019: Page created.
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