Restoration Druid Healing Ny'alotha Raid Guide — Shadowlands Pre-Patch 9.0.1

Last updated on Oct 12, 2020 at 22:51 by Torty 58 comments
General Information

On this page, you will find tips, tricks, and strategies tailored to your Restoration Druid for each boss of the following raid: Ny'alotha. All our content is updated for World of Warcraft — Shadowlands Pre-Patch 9.0.1.



In this section, you will find information and guidance for healing each boss individually in the Eternal Palace raid as a Restoration Druid. These are not complete encounter guides, but rather provide specific tips for healing the bosses as a Restoration Druid.

The tips on this page are based on PTR testing alone and may not reflect the state of encounters on live servers. This page will be updated with new information once the encounters have been experienced and killed on their respective difficulties.


Talent and Essence Cheatsheet


Wrathion, the Black Emperor

We advise you to use the following essences against Wrathion, the Black Emperor.



Make sure to put Rejuvenation Icon Rejuvenation on all targets affected by Incineration Icon Incineration. After 8 seconds, they will explode for big raid damage; this occurs every 50-55 seconds. Another notable amount of raid damage happens from Gale Blast. At around 2:30 into the fight, both mechanics will overlap, with Incineration coming first. You should use Incarnation: Tree of Life Icon Incarnation: Tree of Life with Tranquility Icon Tranquility for the explosion, then follow up with Flourish Icon Flourish for the Gale Blast, as you will be unable to stand still and channel for it. Immediately after each Gale Blast, Wrathion will teleport and start doing raid damage with Burning Cataclysm Icon Burning Cataclysm.

On Mythic difficulty, you will be able to use shapeshifting to get rid of the slowing debuff, completely countering this entire mechanic.

For more information, please refer to our Wrathion, the Black Emperor guide.



We advise you to use the following essences against Maut.



Save all your Mana and cooldowns for Phase 2. Pay attention to players targeted by Drain Essence Icon Drain Essence and dispel them only when they run out of the group. Keep in mind that the boss reflects damage to people in this phase, so you will need to pay more attention to players using their DPS cooldowns.

For Mythic Maut, there is a new debuff called Ancient Curse. You can either dispel it or run into Devoured Abyss. It is usually better to dispel a tank staying on Maut and run into the puddle yourself. Each time this curse is removed, the raid takes a small amount of damage. You can use Flourish Icon Flourish on the first application and still have it ready for first intermission.

For more information, please refer to our Maut guide.


The Prophet Skitra

We advise you to use the following essences against The Prophet Skitra.



Save all your cooldowns for intermissions, which occur every 33% of Skitra's Health. The damage will increase periodically and will be the hardest by the end of it, so make sure you have either Tranquility Icon Tranquility or Flourish Icon Flourish rolling as the copy dies for the most optimal healing.

On Mythic difficulty, you can afford to use only Flourish Icon Flourish in the first intermission and save everything else for the second. Do not try to overly commit to healing Shred Psyche. Unless the initial damage kills people, they will be in no danger of dying afterwards. Save your Mana and cooldowns for intermissions only.

For more information, please refer to our The Prophet Skitra guide.


Dark Inquisitor Xanesh

We advise you to use the following essences against Dark Inquisitor Xanesh.



There are not any big raid damage events on this fights, just static damage from Anguish Icon Anguish. Players targeted by Soul Flay will need to be full Health when the ability goes off. Depending on how far away they run from their soul, they might take a huge burst of damage. Additionally, people performing the Void Ritual will have a DoT on them on top of all the other damage on the fight. On Mythic difficulty, this DoT lasts for entire encounter, so there will be more of them to heal towards the end. Make sure you pace your Mana accordingly.

There are generally no specific good spots to use your raid cooldowns. You should use them as soon as they become available, without overlapping with other healers. In some cases, it might be worth to save them for periods of time when other healers are doing the kicking.

For more information, please refer to our Dark Inquisitor Xanesh guide.


The Hivemind

We advise you to use the following essences against The Hivemind.



Use your cooldowns during overlaps of multiple abilities. You generally want to DPS in the start of the fight, while one healer uses their cooldown to heal through first Devouring Frenzy Icon Devouring Frenzy. First overlap starts at 1:10 into the fight. Bosses swap control and Devouring Frenzy occurs, right after it is over you get Echoing Void Icon Echoing Void, and then Spawn Acidic Aqir Icon Spawn Acidic Aqir immediately after. You want to Incarnation: Tree of Life Icon Incarnation: Tree of Life and Innervate Icon Innervate at about 55 seconds to have Lively Spirit Icon Lively Spirit buff for entire overlap. As soon as the damage starts, use Flourish Icon Flourish. Use Tranquility Icon Tranquility at any other Devouring Frenzy. You are unlikely to get 2, so coordinate this with other healers to not overlap.

You can use both Mighty Bash Icon Mighty Bash and Ursol's Vortex Icon Ursol's Vortex to keep Aqir Darters grouped under the bosses and interrupt their casts, significantly reducing raid damage taken.

For more information, please refer to our The Hivemind guide.


Shad'har the Insatiable

We advise you to use the following essences against Shad'har the Insatiable.



In Phase 1 players affected by Debilitating Spit Icon Debilitating Spit are good targets for Ironbark Icon Ironbark and Regrowth Icon Regrowth spam. There is no big raid damage in this phase, but you can use cooldowns just to save Mana, assuming they will be back for Phase 3. It is unlikely that you will get to use any in Phase 2 and have them up for last phase.

On Mythic difficulty, Phase 2 is the hardest phase to heal. You will want to use all your 3-minute cooldowns towards the end of it and use Flourish Icon Flourish in Phase 1 as a standalone cooldown. It might not be the most efficient way to do a lot of HPS, but the end of Phase 2 is usually where players die the most. Keep track of Debilitating Spit Icon Debilitating Spit. When there is only one up and the fixate is about to hit, you should always Ironbark Icon Ironbark them and try to land Swiftmend Icon Swiftmend right before the big raid hit.

For more information, please refer to our Shad'har the Insatiable guide.



We advise you to use the following essences against Drest'agath.



Make sure to add Void Miasma Icon Void Miasma to your raid frames. Players standing inside will not be able to target those outside and players outside cannot target anyone inside. If you are using VuhDo, you can instead change spell check to 45 yards (when using Balance Affinity Icon Balance Affinity) and your frames will automatically grey out players you cannot heal.

You can check Drest'agath's energy to know when he is going to cast Throes of Agony Icon Throes of Agony. Try to use cooldowns only on this ability and preferably spread them out, since the duration and damage are not that high.

For more information, please refer to our Drest'agath guide.



We advise you to use the following essences against Vexiona.



Pay attention to Despair Icon Despair casts on the tank. You need to have all your HoTs rolling before it starts and start spamming Regrowth Icon Regrowth. Cast Swiftmend Icon Swiftmend early for extra Mastery stacks from Grove Tending Icon Grove Tending. Do not try to ramp for raid healing during this debuff, as that can lead to raid dying.

Phase 3 starts at 40% Health, but damage does not ramp up until quite a bit later. You can spend first few percent just doing damage. On Mythic difficulty, you will usually get 3 Heart of Darkness casts. The first one is not very dangerous, second one you will be moving, and the third one hits the hardest. For this reason, you should do heavy ramp with all cooldowns for the third cast.

For more information, please refer to our Vexiona guide.


Ra-den the Despoiled

We advise you to use the following essences against Ra-den the Despoiled.



Alternate between raid cooldowns for each Orb hitting the boss. Try to use Tranquility Icon Tranquility for Essence of Void and others for Essence of Vita.

In the last phase, make sure you do not heal the tank to full when the boss is close to full energy. The higher Health on the tank, the bigger Decaying Wound Icon Decaying Wound they will get. Save Mana and cooldowns towards the end. Damage from Ruin Icon Ruin increases over time and will be the highest towards the end.

For more information, please refer to our Ra-den the Despoiled guide.


Il'gynoth, Corruption Reborn

We advise you to use the following essences against Il'gynoth, Corruption Reborn.



Put Rejuvenation Icon Rejuvenation on a few players affected by Cursed Blood Icon Cursed Blood, make sure to Wild Growth Icon Wild Growth early into the debuff for more healing.

The only raid damage comes from Blood of Ny'alotha exploding after death. They will only start spawning in second Phase 1 and more of them will spawn in the third. You will have to pace your Mana to have more towards the end.

On Mythic difficulty, you will have a very heavy spread of the entire raid. Try to keep ranged players healthy, since it is unlikely other healers are able to reach them. You can use either Mighty Bash Icon Mighty Bash to reset fixate of Blood of Ny'alotha or use Mass Entanglement Icon Mass Entanglement in the last phase to keep multiple Bloods under control.

For more information, please refer to our Il'gynoth, Corruption Reborn guide.


Carapace of N'Zoth

We advise you to use the following essences against Carapace of N'Zoth.



Place yourself on the same tentacle side as tanks to not die from Nightmare Antigen aggro. Save cooldowns for Mental Decay Icon Mental Decay applications, as players will take massive damage from those and will die if they receive no healing. The amount of targets affected by it is increased as the fight progresses so make sure you leave more Mana for the end of the fight and prepare to rotate cooldowns towards the end. Coupled with Infinite Darkness Icon Infinite Darkness cast in the last phase, this can be very deadly if not handled properly.

On Mythic difficulty, Phase 1 changes significantly with more strict side assignments. Make sure you focus healing on players being focused by Breed Madness. They will take heavy damage. The second round of fixates from the same Eye is the most dangerous part, so save your Ironbark Icon Ironbark for that. It is probably a good idea to do a heavy ramp into the Gaze of Madness spawning, followed by Tranquility Icon Tranquility during the first cast. You can then Flourish Icon Flourish it and have free time healing Breed Madness, without worrying about other players dying to random AoE.

Phase 2 does not differ much from Heroic difficulty and should present no problems to heal. Phase 3 has strict movement requirements. Try to do heavy ramps into each Infinite Darkness Icon Infinite Darkness, followed by a pre-emptive Wild Growth Icon Wild Growth just before the cast ends. You can use Tranquility Icon Tranquility on the first Infinite Darkness. Save Incarnation: Tree of Life Icon Incarnation: Tree of Life for fourth cast, since it is the most dangerous by far.

For more information, please refer to our Carapace of N'Zoth guide.


N'Zoth the Corruptor

We advise you to use the following essences against N'Zoth the Corruptor.



All major damage happens during Eternal Torment. The damage is short but heavy, so try to spread out Flourish Icon Flourish and Tranquility Icon Tranquility. Keep an eye on the tanks, they will take heavy damage when Basher Tentacle starts casting Void Lash. In Phase 2 use your cooldowns on Evoke Anguish, it has similar damage pattern to Eternal Torment.

On Mythic difficulty, you will have to assign cooldowns for each Eternal Torment cast. Make sure you have Flourish Icon Flourish and Tranquility Icon Tranquility spread, since they do little together for this specific cast. If you are assigned to go into the Psychus realm, you will need to plan your healing cooldowns accordingly. The second Psychus phase especially has high damage in the very beginning. Pop Tranquility Icon Tranquility immediately after using Demonic Gateway Icon Demonic Gateway. Coordinate Incarnation: Tree of Life Icon Incarnation: Tree of Life and Flourish casts with your partner inside to not overlap unnecessarily.

Phase 2 has four Evoke Anguish casts. There is less than 90 seconds between the first and fourth casts, so you will only be able to use one Flourish Icon Flourish there. The best spot to use Tranquility Icon Tranquility is right after Mind Grasp, on the third Evoke Anguish, since neither Discipline Priests nor Holy Paladins will be able to effectively heal there.

Phase 3 has the same pattern of Evoke Anguish as Phase 2. The Chamber of Heart part of the fight will allow you to get every cooldown back for it. Tanks will be taking huge damage towards the end of the fight, so make sure you keep them alive.

For more information, please refer to our N'Zoth the Corruptor guide.



  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.
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